Hi, I'm a composer and 3D artist. Additional skills include intermediate programming (primarily Python) and web design. I rarely check this profile so it's probably best to contact me by the listed email.

Comment History  (30 - 60 of 136)
JigsawPieces
JigsawPieces Apr 10 2012, 10:07pm replied:

Oh yeah? Make me!

+1 vote     media: Development Paused
JigsawPieces
JigsawPieces Apr 10 2012, 10:01pm replied:

No, this is an unrelated matter. AVALANCHE are terrorists who will be dealt with accordingly. SOLDIER units have been deployed and check points set up city wide. It's only a matter of time before they're caught.

+1 vote     media: Development Paused
JigsawPieces
JigsawPieces Apr 8 2012, 5:41pm replied:

Better than no notification at all ;) There'll be a detailed status update in a around a month.

+5 votes     media: Development Paused
JigsawPieces
JigsawPieces Apr 5 2012, 1:21pm replied:

They practised for months to get it right.

+2 votes     media: Turks
JigsawPieces
JigsawPieces Mar 30 2012, 4:19pm replied:

"Even poorly voiced mods are better than no voice mods"

I beg to differ here. Having an unconvincing voice actor can really detract from the character. Also, a key difference with this mod compared to others is that its source characters were originally unvoiced.

0 votes     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 29 2012, 9:22pm replied:

It's very unlikely.

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 28 2012, 2:28pm says:

Wow, your stuff looks really good. It's cool that you explained the process of making your textures and where you got them from.

+1 vote     member: simonoc
JigsawPieces
JigsawPieces Mar 19 2012, 7:46am replied:

I took over mid-January this year and I lost contact with him then. He apparently didn't have enough time anymore and I don't think he'll be returning as a developer.

Were you on the old z9 forums?

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 17 2012, 8:01am replied:

Yep, that's the conclusion I came to after testing. The rather unsubtle usage here isn't how I'd actually employ it, haha.

+1 vote     media: Parallax Mapping Test
JigsawPieces
JigsawPieces Mar 17 2012, 6:48am replied:

Thanks for your enthusiasm :D

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 17 2012, 6:35am replied:

I remember finding this mod page back in 2009 before I could even mod. To think that I'm now the developer :S 'Tis good, I suppose :D

I'm glad you like it :)

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 17 2012, 2:56am replied:

Done ;)

+1 vote     media: The back of Shinra HQ!
JigsawPieces
JigsawPieces Mar 15 2012, 12:01pm replied:

Glad you like it ;) Hopefully I can do another more substantial release soon.

+1 vote     article: Version No. Change & Various Updates!
JigsawPieces
JigsawPieces Mar 15 2012, 11:49am says:

Thanks all ;)

+1 vote     media: Midgar WIP
JigsawPieces
JigsawPieces Mar 15 2012, 8:16am replied:

Thanks :) I've been thinking recently of doing a recruitment drive on moddb to get another dev to help speed up production.

+2 votes     media: The back of Shinra HQ!
JigsawPieces
JigsawPieces Mar 14 2012, 11:04pm says:

I was achieving similar results but in a very inefficient manner which, in hindsight, was pretty stupid. Good, clear tutorial - thanks ;)

+1 vote     article: Photoshop: AO and normal maps from a height map
JigsawPieces
JigsawPieces Mar 13 2012, 7:37am says:

That looks really nice. I love them old cars.

+1 vote     media: Another WIP *shrugs* (This time a car!)
JigsawPieces
JigsawPieces Mar 12 2012, 8:30pm replied:

Yes, the surface they're on is flat, the model is just a six-sided rectangular prism.

+1 vote     article: Version No. Change & Various Updates!
JigsawPieces
JigsawPieces Mar 8 2012, 8:52pm replied:

"due to me not wanting to deal with GFWL"

You can disable it with a mod like I have:
Fallout3.nexusmods.com

+2 votes     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 6 2012, 7:16pm replied:

Hm, if you tell me your operating system, where FO3 is installed (for example, in C:\Program Files\), and latest patch applied to FO3 then I can try and figure out what might be causing it. Also, was the lock up causing a crash to desktop? Did you get any error messages? Does the lock up happen in a particular place in the mod (or after a particular action)?

It sounds like the problem began after you used ArchiveInvalidation Invalidated so make sure you read the 'Important Notes' part under the description section of the ArchiveInvalidation Invalidated page on the Nexus.

Right now I can only suggest making sure you're patched up and not running any other resource demanding apps while playing.

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 5 2012, 1:52am replied:

It's probably caused by you needing to activate ArchiveInvalidation Invalidated. This will do it for you:

Fallout3.nexusmods.com

Fallout 3 won't recognise some new content without that activated. If this doesn't solve your problem, you may have the textures directory in the wrong place (though that's very unlikely).

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 4 2012, 11:15pm replied:

Correction: 'You're' is the contraction of 'you' and 'are'. 'Your' is a possessive form of 'you'. So you're a dickhead. ;)

+1 vote     member: fudrucker5
JigsawPieces
JigsawPieces Mar 3 2012, 9:21pm replied:

What Neo said :D NV is basically the same as FO3. Skyrim has benefits over FO3, but not many in regards to this mod. Plus we'd lose things, like computers and guns. A lot of what determines the look and feel of the game CAN be the engine, but it isn't always so. A skilled developer can make a mod feel totally different from the base game/engine.

Still, I'd be open to *someone else* porting it later if they want to.

Thanks for you interest :)

+1 vote     mod: Mako Dawn
JigsawPieces
JigsawPieces Mar 3 2012, 8:29am replied:

Thanks, I'm glad you like it so far.

+1 vote     download: Mako Dawn v0.2
JigsawPieces
JigsawPieces Mar 3 2012, 1:19am replied:

Looks nice, I'm glad someone's had a play with it! Hopefully once I create a new top of the tower and change out a few things for newer counterparts it'll look even better.

+1 vote     media: Midgar WIP
JigsawPieces
JigsawPieces Feb 29 2012, 7:46am replied:

It's in game :) This shot isn't quite up to date; some textures are a little more detailed than this shot shows as you can see with the wall texture in the first link in the description.

+1 vote     media: Lower Elevator
JigsawPieces
JigsawPieces Feb 22 2012, 12:40am replied:

Your vague, implied objection is noted. Carry on :)

+2 votes     mod: Mako Dawn
JigsawPieces
JigsawPieces Feb 20 2012, 2:10am replied:

There is no low poly version of the Shinra Building. I'm going for something in between high and low poly with normal and possibly displacement maps. The model in this image is about 45,000 polys. The Midgar model you currently see in the mod (outside the windows) actually has a higher polycount which is mostly due to the buildings on the plate. I'm pretty confident a way can be found to model all of Midgar with a 50,000 - 60,000 poly budget ;)

Also, the model of Midgar you see out the window will have things removed such as the central column, parts of the Shinra Building and generally anything out of view. I might export the plates separately and only include them in cells where you can actually see them. The most demanding area on performance will probably be 69/70... since they're joined in an open manner rather than by doors, plus the open air balcony allows you to see ALL of Midgar basically.

+1 vote     media: Midgar WIP
JigsawPieces
JigsawPieces Feb 16 2012, 12:12am replied:

floor -61- !!! It was actually surprisingly hard to fit both carriages on there :D

+1 vote     media: Cargo Car Interior
JigsawPieces
JigsawPieces Feb 15 2012, 12:48am says:

You are part of the Rebel Alliance and a TRAITOR.

+2 votes     media: Shut up
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