Hi, I'm a composer and 3D artist. Additional skills include intermediate programming (primarily Python) and web design. I rarely check this profile so it's probably best to contact me by the listed email.
I don't think it was deliberate either. The problem I was highlighting is that liberals go to liberal media, conservatives go to conservative media, etc etc. These media outlets only serve to further divide people. They dichotomise complex issues and deliberately attempt to provoke people. It's pathetic.
Often times stories provoke so much vitriol and outrage that a verbal brawl breaks out long before anyone bothers to check whether the story is actually true or not - this isn't just an issue with teenagers. Most people are interested in validating their views, not challenging them. But I'm not suggesting cons visit lib sites and vice versa - I think we need to circumvent these funnels of (mis)information and search the sources ourselves. Oh, and I don't use social media, it disgusts me... ;)
Thanks. Hopefully it could link to the current mod one day somehow.
No problem man.
Don't bother apologizing, rectify the mistake. Despite now knowing it's incorrect you've left it there. It'd take less than thirty seconds to edit out the '4th greatest president' nonsense.
I don't give a rat's about Obama, but there's no reason to continue displaying false information about him. It's a well known fact that media in America is basically useless for determining truth. Soundbites and quote mines are used by media left, right and center. You need to find the original full interviews or full transcripts before quoting people to make sure you don't distort what they're saying. Sometimes that's going to mean watching a full 60 minute long video of someone you don't like to make sure they've actually said what you heard. Well that's tough luck.
Since April 2nd, 2008 according the stats page.
@Madoka12 It's true that you don't see much of Midgar in FFVII. But even modeling the interior of a reactor... haha. And it'd be in full 3D, not just from one camera perspective. It's not that I don't think I could do it - I probably could - it's more down to time considerations. I enjoy working on this project but I've been with it almost 2 years and there's still no significant release which saddens me. I want to finish it in my lifetime :D Part of my motivation for doing frequent releases is to ensure the ability of anyone to continue the mod if they wish in the event that I stop developing.
In regards to CC content, I don't mind using it to help embellish upon the original game's designs in an artistic sense (although FFVII still takes precedence). I personally didn't really like the story and character additions it made though. I'd be more interested in something like Gast's research of the ancients, his interviews with Ifalna and ultimately his demise at the hands of Hojo. Not to mention a certain headless lady's residence in the Shinra HQ at this time ;) If the soldier floor were to appear in the mod it'd be work I'd delegate to someone else, I wouldn't make it myself.
I thought it was Tifa who told Barret to stop complaining...
Also, these stairs aren't the stairs you quietly sneak into the Shinra Building with. They're the ones between the upper floors ;)
This has been taken out of context and distorted.
"The issue here is not going be a list of accomplishments. As you said yourself, Steve, you know, I would put our legislative and foreign policy accomplishments in our first two years against any president — with the possible exceptions of Johnson, F.D.R., and Lincoln — just in terms of what we’ve gotten done in modern history. But, you know, but when it comes to the economy, we’ve got a lot more work to do."
THAT is what he said. "against any president" - not *above*. In no way does he indicate that he's the 4th greatest president. He's saying his administrations achievements could hold their own against others but that there's still more that needs to be done. Much more modest than how you chose to present it if indeed you even bothered to find and watch/read the original source material.
Oh I see. Yeah, that video is from when I was first working on 59. The door doesn't do that any more.
The door at 01:00? Do you mean the emergency exit door? That doesn't open - it teleports you to the stairwell cell or, if you're in the stairwell cell, to floor 59. I'm not aware of any doors going over the walls...
As for animations, I'd love to make new ones for everything! But, as Neomonkeus said it's pretty unlikely at least for the foreseeable future. I do plan on learning to animate at some stage though. But since it's currently only me I really want to prioritize finishing off the existing areas ;) I agree though - some of Fallout's animations aren't to my taste. SMG shooting with one hand... what were they thinking! :P
Haha :D I thought someone would - we cater for idiots too ;)
I answered this on the main page in the comments :)
@fischkopf Making the whole of Midgar isn't something I think anyone can do to be honest - at least not in the sense of making an interesting, free roaming Midgar. Even with a decent sized team making a single sector would be very daunting... and frankly I don't think this mod will ever have a big, skilled team (although I hope it does :D). I mean sure, I could fill up the plates with repetitive buildings and generic 2D-personality characters, but would that really be fun?
If I can complete floors 59-70 to my satisfaction I'd consider doing floors 1-3. And if that also went well I'd consider connecting the tower to the subways perhaps - we do after all have two basically finished train cars. Basically I'd rather go quality over quantity. I guess I should've covered this in a news post :D next time, next time...
Yes, they're supposed to be roughly cut ;)
From the reading I've done polygons seem to matter a little less than is popularly believed. Poly count, of course, still matters and optimizing a model so as not to waste any faces is always prudent. I noticed some flat surfaces of vanilla FO3 content are divided up into more faces than necessary to allow for vertex colouring.
More recently I've become just as concerned with optimizing my textures and making sure not to use more than one set of textures per object if possible, squeezing the most detail into one map, etc.
They modelled it, but each floor is separate in the original game. They didn't actually connect like these do. The upper floors of the tower (60-69) would go progressively further in one direction (right in this image) if you were to make them as in FF7. This is because the top of each staircase on any given floor reaches the next floor on the far right, while the preceding staircase ends on the far left. This would be normal if the staircases alternated directions, but they always go from left to right, giving them an 'overbite' to the right.
I don't know if I explained that very clearly, but if you Google shots of the floors and try to figure out how they connect you'll probably be able to see how that'd cause a problem. The tower has a lot of little idiosyncrasies like this. Sorry for the big comment, I spent a lot of time thinking about it :D
I changed the title to match the domain name of the site. I wanted it to be something short and easy to remember, but similar to the original. Glad you like it :)
Once upon a time recreating the whole of Midgar (as a free roaming, playable area) was our goal. That's simply too ambitious, which is why we're making Shinra tower. But that doesn't necessarily mean you'll never be able to visit the plates if things go really well with development ;)
It'd look even better if I could fix the issue I'm having with trying to make the floor reflective... :( But, on the bright side, there will be chairs for sure :D
Wow, this looks really sweet.
This is great. When I look at the concept art and listen to this the two mix really well. Makes me feel inspired to write some music! Very atmospheric, good job :)
Hm! For some reason I wasn't tracking this... well, I fixed that. This actually looks really interesting, hope things go well :)
I agree, a good composition should be able to stand by itself ;) I really like this tune, it reminds me of bank robbers :D
Midgar is a blight upon the planet :D
I might try doing one with Judgement Day but I'm having trouble thinking of a good arrangement. I'd also like to do a big original orchestral piece sometime too.
Thanks guys :)
Damn, you opening and closing that door gets real annoying :D
What are you running, Win95?!
I may be on bathroom duty... but uh,
Well. It's gonna be a really good bathroom.
P.S. : fix the doors :D
The President's desk needs a big red button on it.
Where's my monitor, that's what *I* want to know. :D It needs the vent thingys on the floor! It'd look cool with spec maps too :O Up to you :D
Well, at least they closed the door on the way out... for some reason...
Don't think to hard about it.
I've actually never played it :-( Someone I was working with said they'd like the project to use that sort of art, so I used some art they linked me to as a reference and tried recreating it.
After that project fell through I decided to only do paid work for others and develop my own ideas on the side.
It's not for anything. I was gonna make a blueprint of something but then got bored with the tutorial and made something totally different :D
So many curves!
This is pretty good for early music. Better than some of the atrocious things from my past :D
Unfortunately, Freestyle doesn't :D It won't render the line art at higher resolutions, which is lame...
Thanks. The top part was surprisingly hard to make D-:
Thanks, glad you like it.
Apparently Palmer can't afford any more of that "lard" he was so fond of.
Way to compliment the one thing I didn't make :D
*one month later*
I dunno... I think it was just Photoshop filters XD The painting part is from an image I got off the net though.
Brum brum! Wait, I mean, choo choo!
I see what you did there!
This looks great.
Take a screenshot on you computer, don't take photos of the monitor. You'll get clearer pictures and it'll look much better.
They practised for months to get it right.
Yep, that's the conclusion I came to after testing. The rather unsubtle usage here isn't how I'd actually employ it, haha.
Thanks :) I've been thinking recently of doing a recruitment drive on moddb to get another dev to help speed up production.
Yes, the surface they're on is flat, the model is just a six-sided rectangular prism.
Thanks, I'm glad you like it so far.
It's in game :) This shot isn't quite up to date; some textures are a little more detailed than this shot shows as you can see with the wall texture in the first link in the description.
There is no low poly version of the Shinra Building. I'm going for something in between high and low poly with normal and possibly displacement maps. The model in this image is about 45,000 polys. The Midgar model you currently see in the mod (outside the windows) actually has a higher polycount which is mostly due to the buildings on the plate. I'm pretty confident a way can be found to model all of Midgar with a 50,000 - 60,000 poly budget ;)
Also, the model of Midgar you see out the window will have things removed such as the central column, parts of the Shinra Building and generally anything out of view. I might export the plates separately and only include them in cells where you can actually see them. The most demanding area on performance will probably be 69/70... since they're joined in an open manner rather than by doors, plus the open air balcony allows you to see ALL of Midgar basically.
floor -61- !!! It was actually surprisingly hard to fit both carriages on there :D
I don't remember saying that :D This is slander! You should name the game 'Infinite Pumpkin'
It took me a while to figure out who you were! Welcome to moddb ;)
This version is a little old; there's a chord transition in there that doesn't sound quite right which I've since fixed.
But yeah, it's a bit of an anti-climax at the moment :D I'm planning on including it as part of a bigger piece after I've finished Jitter Jatter.
All the textures (except the glow-y lights) I stole from Mr Industrial Polygons!
Ahahaha! Did you chop my tunnel into little bits? :D Actually... I'm not even sure I made that :S
This is my favourite so far. Some peoples drawings look good but lack emotion; that's certainly not the case here.
It's a harpsichord, actually! The medieval banjo, with keys!
Isn't it just the vanilla textures...?
Hey, welcome to moddb! You have some good music here, I like the ambient stuff ;)
With some luck there'll some be a forum that looks like that ;) I'm working on making it a reality right now with the MDMD team.
Some of it is MIDI :P it's not a final version, although the composition is finished. It's actually a mixture of MIDI, recordings and VSTs.
Thanks for the feedback, it'll be taken into consideration ;)
Thank you, I update it regularly so stay tuned! ;)