My name is Kjell Bunjes and I'm currently living in Germany. I am interested in 2D Game Art and also Coding. This profile has been in use since Winter 2009 and grown ever since. I appreciate the interest that the ModDB community has shown up to here and I hope to inspire even more people out there. You can get notifications about my updates, if you click on the track-button on the right-hand side. Whenever you have a question, don't hesitate to write me a private message, I usually respond within 10 hours (except for weekends). At last, I hope that everyone has a great time and enjoys what he or she is currently doing in life.

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Sand Caves
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Jazzbyte123
Jazzbyte123 Sep 9 2011, 6:53pm says:

Beautiful! The colours to me make it look natural and an old forest landscape that has decayed through time. I don't know what colour your aiming for but man, its better then whatever I can do :P

+4 votes     reply to comment
Admiral_Skeybar
Admiral_Skeybar Sep 9 2011, 6:55pm says:

Q, let me put it like this: if this were on DeviantArt or any other website with a similar system, this image would go straight to My Favorites!

Fantastic work on this one, I love the lighting, the details, the theme, even the colors and pretty much everything else =)

+6 votes     reply to comment
jjawinte
jjawinte Sep 10 2011, 1:58pm replied:

I could not agree more Admiral - truly well stated.

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Sep 9 2011, 7:07pm says:

Wow...Simply amazing...

+2 votes     reply to comment
Darkjolly
Darkjolly Sep 9 2011, 9:42pm says:

Bloody hell, I freaking love the setting: Light entering a cavern, The reflection of the underground water and That stairway to the ruins creates a huge suspicion. + OVER 9000 to you my good sir

+2 votes     reply to comment
chaosmaster4
chaosmaster4 Sep 11 2011, 6:32am says:

Its amazing! different to the usual dark-blue colours yet still contains the ambience of your unique style! plainly said - Awesomesauce!

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Sep 11 2011, 7:53am says:

really hope you can achive the near same feel of this picture with UDK, it should :)

+2 votes     reply to comment
iQew Author
iQew Sep 11 2011, 5:46pm replied:

This has nothing to do with UDK.

+1 vote   reply to comment
booman
booman Sep 13 2011, 1:37pm replied:

I think he means it would be cool to have this amazing color scheme and ambience in-game.
I agree, your concept art is so amazing with dramatic lighting & color...
I can't wait to see some in-game screenshots with the same feel

+2 votes     reply to comment
iQew Author
iQew Sep 14 2011, 9:00am replied:

Yeah, would be cool. But, this is a personal piece of art, which is not related to Mindworld. So, it's never going to be realized in UDK.

+1 vote   reply to comment
architectts
architectts Sep 16 2011, 11:14pm says:

Hey Q, where did you go to school?

+1 vote     reply to comment
iQew Author
iQew Sep 19 2011, 4:10am replied:

Why do you ask?

+1 vote   reply to comment
SinKing
SinKing Sep 20 2011, 7:47am says:

So how many different photographs/paintings are used in this picture? I know you are working a lot with shapes and custom brushes (like the character), but I'm never sure about how much you actually paint. Where I see brushstrokes they seem to hide the underlying architecture and ground detail. The river looks painted, but it isn't painted the same style like some of the rest.
It's a great atmospheric painting and I'm quite baffled about the progress you made, remembering your tries to color and paint out stuff a year ago. This is a huge step ahead, but I wonder, if you base your concepts on existing paintings and work mainly on the composition. I wonder what's the ratio of painting versus copy/paste? Important is that it looks great and inspires. And it totally does that.

+2 votes     reply to comment
iQew Author
iQew Sep 24 2011, 7:50am replied:

I worked around 1-2 hours on the composition and used around 5-10 paintings and photographies until I liked the result. At that stage, I already concentrated on neutralizing the atmosphere/light of the material, which required painting here and there.
After that, I started to refine the edges, added elements like the trees in the midground and foreground, added rocks here and there and so on. Some parts were painted over in that early stage so much already that the base was completely gone. I've also used some of my earlier paintings in there, but those are just very little elements.

Then, I added a base lightsetting and worked on the contrasts until the black and white painting felt done. A base color was introduced, which made some parts of the painting extremely dark, as the coloring technique was a bit different than usual, but I liked the result. In that phase I also started to paint some details here and there, refined the contrasts again, added a lot more light to it, added some more shapes, refined the edges again, worked with more textures for fine details and finally worked out the figure.

When that step was complete, I spent around another hour or so on refining the edges, working on level of depth, adjusting colors, adding more atmosphere and final details plus presentation.

Some elements can still be identified, if you look closely and know the original well enough, but it wasn't my goal to paint everything out completely, it was just for fun and I wanted to save some time.

+1 vote   reply to comment
SinKing
SinKing Sep 25 2011, 6:03pm says:

Thanks for explaining the workflow. Important is that it works for what you want to achieve, and the picture does give a great impression. I've been wondering myself, if I should start using other images as basis. For example still images from movies I watch. That's no different than using photographs for matte painting, so why not do it?!

+1 vote     reply to comment
iQew Author
iQew Oct 23 2011, 7:45am replied:

Thank you for the time to write such an essay. I've talked to the people whose works I've used in this piece and they all agreed that it's okay for them, if I use their work. That's mostly because you really have to know some pieces extremely well to recognize them in my work here. That's definitely not for all sources I've used, some can be identified.

However, I have to disagree with you on a point here. The materials I've used had various lightsettings that didn't fit together until I neutralized them to then set my own lightsetting to them. In order to do that, there's an understanding of light/atmosphere/mood necessary.

I know I'm getting a lot of admiration for this piece and I got a daily deviation on deviantart for it with hundreds to thousands of people loving this piece. But, you're forgetting an important aspect here. I'm not running around, showing this piece off to everyone to brag about my artistic skills. I'm not trying to become a professional concept artist or artist at all in my career any more, I've stopped practicing for that and I'm only doing it for fun now.

Also, please don't forget that I didn't just take random pieces and put them together for a randomly good composition. That would have taken like 5 minutes to do, but I used 1-2 hours until I've found several materials that work together nicely and give a good composition and feel. I never claimed to have painted this entirely by myself and I've also explained how I got to this result.

+1 vote   reply to comment
Wizard_Jytim
Wizard_Jytim Nov 16 2011, 4:48pm says:

Amazing work master iQew!

<:D

+2 votes     reply to comment
flyacount1
flyacount1 Dec 5 2011, 10:14am says:

fasinating

+2 votes     reply to comment
airman4
airman4 Jun 10 2012, 7:52pm says:

Very nice done!

+1 vote     reply to comment
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Description

Had a lot of fun here. Tried out a new technique, which I really like. I'm not happy with the colors and light, still so much to learn for me.

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Date
Sep 9th, 2011
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iQew
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