Been modifying Video Games and thinking about Game Design since I was six years old.
This mod is simply one of the best remakes to a game possible. The level design was spot on, voice acting was grade A, and the models/textures were great.
The only thing I didn't like about the mod was that it was a missed opportunity to add in more new content. Like a bit of their own writing into the story(not counting conversations), or a bit of a different direction into gameplay. For people that's played the living hell out of Half-Life 1 would've found that a great treat. Can't really complain though, this mod aimed to be a remake and it delivered.
After waiting years for this project to get released, this mod didn't deliver.
When I first began this game, I had a very unique and amazing experience. There are very few mods that sent me chills under my skin in the first ten minutes. It was just so different in comparison to many other projects. Despite how strong the introduction of the campaign was, I found the rest of the campaign to be dull and cliche.
Gameplay: Instead of being a standard linear Horror FPS, the player is forced to go through puzzles, backtrack, and interact with some new gameplay types. One of which is to use a drill to break through a dry wall. Though, to every new mechanic like that, there's a ton of dull elements to the game that stands out much more.
Health for instance, is extremely scarce and enemies just perform too much damage. To add insult to injury, the melee weapons in this mod is utterly useless. To the point where conserving ammunition is thrown out the window, just shoot anything that moves. I personally do not mind the health being scarce or enemies performing massive damage, but elements like those must be remedied.
Horror: The introduction in the campaign left a strong impression on me. It's very rare for me to lean back on my chair and take a break, during my first play-through for a game. Sadly, the rest of the mod never really lived up to the introduction. There's a ton of cliches and jump scares for the rest of the duration.
Story: If there's one thing that's important to a horror genre, would actually be story. When it comes to playing a horror genre, you're challenging yourself to be brave. Though, being brave isn't about "I felt like it", you're being brave to accomplish something, one for instance would be story. Fighting for the conclusion, apparently, the story in Grey was non existent.
I really hate to bash and criticize other people's hard work, but I don't like to lie either. If no one's going to critic other's work, quality will drop.
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