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Mod Review on Aug 27th, 2014
Recreating HL1 using Source and updated textures was a good idea for sure, since it's a pleasure to revisit these good old places. I never cared that much about a game graphics, but I have to say that in Black Mesa, the graphic improvement really counts, great work. Also, the maps changes from HL1 are mostly good one.
Too bad the devs decided to make the few boring points of HL even more boring, especially in the second half of the game. All the places that were containing a large number of enemies in HL1 now contains twice, thrice more enemies. Vents containing one or two headcrabds in HL1 now contain 4 or 5. Enemies keep attacking you as soon as you fall in a new room, mostly from behind, and so on. Doesn't make the game harder than HL1, you just have to keep on testing/reloading, which is boring.
Voices are nice, but you often can't hear anything.
AI is mostly ok, but I wonder why (in most levels) enemies always know where the player is and guys with machine guns can aim that well at long distance.
Also, there are many annoying nonsense details. Some items that you cannot carry with you for no reason, doors that lock behind you for no reason (you nearly never can go back to a previous level), items that disappear when loading a new level (eg: tentacle pit) and I still wonder why butane bottles never explode.
Game Review on Apr 2nd, 2014
It's a good game, for sure. But not as a DX game. It's much more a Splinter Cell-like than a DX-like, with all that console gaming infiltration and those very boring console mini-games in which you just spend half of your time.
Some essential points that do not correspond to what I'm waiting from a DX game follow:
The choices you (should) make are always pointed out by -ridiculous, as I'll explain- xp rewards. Never kill an enemy, knocking him out will provide better rewards. Use vents, as they always give you xp. Talk this way with this character, it will provide you more xp. Where are the choices that should be a part of DX games? F*ck that nonsense rewards system.
When you encounter an enemy, the very best infiltration approach would be to just avoid it, sneaking in the dark, right? Sorry, but it gives you 0 xp, so it's the worst. Ridiculous.
When you have to use a computer, unlock a door, etc, the best approach would be to find the code for it, right? Of course not, it gives you 0 xp, it's the worst approach, you should hack everything. Ridiculous. Once more, f*ck that nonsense rewards system.
Augmentations. Most of them are either always active or automatically activated. Ok, the game is more approachable, probably, but a big part the augs principle interest is dead now.
And you just start with the very better augs in the game, the health regeneration (oh yeah, modern gaming) and the radar. Come on...
That radar... It's what your gameplay is based on in the whole game. Always. And it's ridiculous. You always know exactly where your enemies are and what they're doing. They just can't hide. On the other hand, you are always hiding yourself. How credible is that?
Also, bosses are too easy, endings are disappointing, characters are not interesting and I won't keep many of the game locations in mind. I just finished it and can just think about one or two special places.
Ok, as I said, it's not a bad game, far from that. But it's miles away from DX1 greatness.
Game Review on Apr 2nd, 2014
No review provided
Game Review on Mar 4th, 2014
FPS, RPG, Sci-fi and survival all combined in a very good game. The magic thing is that these are combined, but are still as complete as in a pure FPS, a pure RPG or a pure survival game.
e.g. the RPG part of this game is even better than the one in Deus Ex, with possible upgrades on weapons and technical abilities, characteristics and all the psionic powers that can be compared to magic spells. You also have to identify items and of course to hack many systems.
The excellent atmosphere is the other top point of the game (think Alien). You really feel uncomfortable, nervous, claustrophobic. Also, the storyline being introduced via recordings that you'll find here and there is perfect.
But there are several bad points, the most important one being the enemies respawn system. In some places, enemies respawn at about 10 meters from you, 10 seconds after the previous enemy is killed, and no good reason is provided for that to happen. Pretty boring, and pretty bad way to increase the game duration IMO. Also, the two last fights are not that hard, once you know how to do them.
Still, a must-play for Deus Ex, Bioshock, Alien movies or Half-Life (especially the 1st) lovers.
Mod Review on Feb 2nd, 2014
Excellent mod, with a quite good storyline, pleasant maps and a sufficient duration. But the best point is the new stuff: the new weapons (including the spiders, drones and new grenades), the new enemies, the new skills and the new augs bring many new fighting/playing possibilities. I actually fighted much differently than in DX.
But there are some bad points. The difficulty goes from very hard in the first half to very easy in the second half of the game. Several times, especially in the first half, infiltration is made impossible for no justifiable reason (enemies who know where you are without seeing you, alarms that sound while being bypassed...), turning from time to time this true DX mod to a basic FPS. Also, I didn't get the same feeling as in DX or in its better mods about the different "factions" of the game: I didn't care that much about the choices I made. And it didn't felt like a DX prequel to me at all.
Still, this mod deserves a 9/10, with a 10 on creativity.
Mod Review on Jan 5th, 2014 - 2 people don't
Nice work on improving the textures for the great Deus Ex, but I don't get how a simple texture mod can deserve a 9.8 rating, which is higher than any other *creative* mod.
Moreover, there are still many lacks. Characters for example. How can an uncompleted texture mod get a 9.8 rating???? And the choices are certainly not perfect: many of the posters that have been put in the mod can only belong to our era, not to 2052.
But the biggest problem to me is that most of the texts are reversed. (!) It begins with the text on the very first crafts in game. What gone wrong here? It makes the whole mod feel sloppy...
Still a must have, but it feels unfinished.
Mod Review on Dec 26th, 2013 - 1 person agrees
One more excellent mod for the allmighty Deus Ex. The scenario keeps on going better and better while playing, the maps are very enjoyable (the Queens one is my fav), the endings are great, and so is the replayability. This mod perfectly fits in the Deus Ex style.
Game Review on Sep 15th, 2013
No review provided
Mod Review on Apr 13th, 2013
No review provided
Game Review on Feb 18th, 2013 - 2 people don't
- You have to push 10 times at least on your esc button to open up the menu.
- You can save your game during a mission, you can quit the game, you cannot reload your saved game. Interesting.
- People sometimes see you through the walls. A pity for this kind of game.
- Turn a light of an empty room off in front of a guard and he will shoot at you. That makes sense.....
- In most maps, you just have to get the good clothing and then you can do everything.
- In most maps, after doing all the missions, you may be able to go everywhere without getting attacked but still get 4 witnesses in the final statistics. Statistics that you only see after finishing the map of course. These were mute witnesses I guess.
- So, the missions of the terrible criminal 47 are always to kill criminals, never innocents? I guess this game is for death penalty.
If you forget about these points, the game is not that bad.