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Game Review on Apr 21st, 2015
This game was once named Deus Ex: Clan Wars. As a huge DX fan, I wanted to test it out to see how DXish it is.
- the action is quite intense
- some of DX special features are there, enhancing gameplay possibilities: augs, hacking, some alternative paths here and there
- lots of weapons, many different sorts
- ability to control some vehicles and mechs. Not a lot of them, sadly
- the DX features that are included are much simplified
- one of the poorest scenario I've ever seen, you're a soldier, save the world
- quite short
- except one or two places, too easy
- some bugs (crashes to desktop)
- saving system: checkpoints. Not that much of a problem since it's so easy, but boring when bugs occur and you have to redo everything
- obvious console port - poor use of keyboard possibilities
- as in so many FPSs (eg: DX3), stupid radar showing where the enemies are
All in all, an acceptably good action FPS, but nothing more. Still some DX features that can please the fans. Probably better on consoles.
Game Review on Apr 8th, 2015
How do you turn what would be a great game to complete boring sh*t? Don't search, CoC: DCotE gives you the answer.
Great gameplay ideas in this game, many being quite original, yeaaahh. A mix of FPS, adventure, infiltration, survival, and all of this in a lovecraftian universe, yeaaaahh yeaaahhhh. Your vision and your motion will be affected by fear and madness, by acrophobia, by located wounds (broken leg? you'll move slowly, won't jump and will need a splint to fix it) and more. Yeaah yeaaah yeah.
Ok, these were the nice points. Now everything else is all you don't want to see:
- Bugs. Plenty. From small ones to bugs that break the game, you have to unofficially patch it to be able to finish it (the "no reef bug" is genius, same for the last fight unswitchable switches bug).
- Easy tricks to increase the game duration. The saving checkpoints system will get you spend most of your time redoing each 10mn game part 3, 4 or 5 times. Lots of trial and (insta-death, sometimes random) error enigmas. Also, lots of cutscenes that you can't pass, so you have to watch them 3, 4 or 5 times... The game counter at the end says 8h. This is the only duration that counts, and it's way too low.
- Repetitive atmosphere tricks. Ok, the atmosphere is overall better than in most of survival games, but these tricks get extremely boring with time.
- Stupid AI. FPS and infiltration games are good when the enemies are not stupid, and when they hit more easily from 2m than from 50m. It's not the case here.
- The way they're used, the original gameplay ideas are nothing but gadgets.
- Very slow gameplay.
- Very linear, extremely scripted.
- Infinitely respawning enemies in several places.
- Ugly for a 2006 game. Meh voices, too.
- It started on XBox and you can feel it.
In the end, quite good atmosphere, and everything else is good for trash.
Mod Review on Feb 24th, 2015
Probably the best Deus Ex mod for infiltration oriented gameplay, at least in the main map (the hotel). This map is well designed and most of the new ideas inside it (e.g. rescuing the hostages) are well implemented.
For the rest, it's obviously way shorter, but also not as good as the best DX mods (lacks on story, accordance to DX spirit, the other maps and there are several various flaws with NPCs, enemies and missions).
Still a nice mod.
Mod Review on Feb 22nd, 2015
I don't know what happened with this mod. One half acceptably good levels, that make sense, with things to find inside, people to talk to and other things you can basically expect in a DX mod. And for the other half, huge levels full of nothing except random books, random enemies, random empty computers, etc. Nothing to say about these ones, except they are plenty boring. They should just not be included in the mod, they were obviously not finished.
For the other levels, some are not bad, in the begining. Most of the non-empty levels are full of out of place jokes, apparently more important than the "storyline" itself (should I just say the missions?) since you have to click 3 times on characters, reading their stupid jokes before they finally give you the key you were searching for... About that sense of humor, it's summarized by what you find in half of the books and newspapers: "there is nothing interesting to read". Stupid teenager jokes about women (hookers that is) and boring computer programmers jokes.
Also, many bugs, empty aug canisters, level resets, infinite XP, etc. Several big parts of the game can simply be bypassed by hacking in a computer or having enough cash. I actually wonder if the mod has been fully tested before its release.
And for the loot... Awful. The first type of ammo that you find yourself full of is the most powerful one, the 20mm HE.
9/10 for what comes from Deus Ex, 7/10 for the first maps, 3/10 for everything else - story, spirit, big maps full of nothing.
Mod Review on Feb 14th, 2015
Lolololololololololololololololololololololololz, lolololololololololololololololololololololololz, lolololololololololololololololololololololololz, which makes 150 characters. No need to say more.
Game Review on Dec 29th, 2014
A review must be entered to justify such a high rating? Really? Well, that's Half-Life. 1998 and still up in the top games for a reason.
(14 characters missing. Now it's ok.)
Game Review on Dec 29th, 2014
Better than the original HL in many aspects, particularly thanks to the numerous new enemies, weapons and mechanics. But they could have been much more exploited:
- The same enemies come over and over again, while using HL's enemies as well would have added some diversity.
- Many weapons are useless due to the huge amount of ammunitions and to the lack of dedicated fights for these weapons.
- The ropes, the "grapple", the engineers are used like 2 times in the game... Instead, several "riddles" are the same as in HL.
Starting from the sewers, several places are quite boring. The climax is reached with the final boss, one of the worst and easiest I ever played.
Still, very nice game, great addition to HL, containing enough nice new stuff to disappoint because of the lack of exploitation.
Mod Review on Nov 19th, 2014
- unusual sci-fi theme
- unusual adventure style instead of FPS
- nice new textures and all
- the story starts pretty well...
- ...but it just starts. Much too short
- too slow
- too easy
- too linear
- why can't we play the ending cutscene instead of just watching?
Most of the cons would be ok for an intro, but it looks like there will be no part II at all. 7/10, but would probably get 9 or 10 if there was an actual whole mod instead of just an intro.
Game Review on Nov 14th, 2014 - 1 person agrees
- health/ammo systems
- dual weapons
- limited inventory is overall nice but... see cons
- textures, enemies, weapons are new and some new interactions are made possible, always appreciated
- ambience is overall nice, except it's not frightening at all (I've never played a game that is actually frightening anyway so no problem here)
- open choices? nope (most linear game ever)
- backtracking is BAD (and on this point, back to the limited inventory, having to leave your weapons in order to be able to pick extremely light -but mandatory- items that could just fit in your pocket and having to backtrack (again) in order to pick your weapon back is BAD. I mean, BAD)
- originality? nope
- characters/story? boring...
- saving "checkpoints" are BAD
- playability? well:
-- a vent opens at 1cm above the ground. you have to jump to get in
-- infighting is awfully awful... being 2cm from your enemy won't always make you hit. being 2m away won't always make your enemy fail.
- dropping some items make them disappear while they should not, either 10s after you dropped them (they just fall inside the ground) or like 20mn after you dropped them, after killing 20 enemies and finishing your backtracking
- the current 9.3 note makes me want to rate the game 1/10 just to make hype addict fanboys cry
Mod Review on Aug 27th, 2014
Recreating HL1 using Source and updated textures was a good idea for sure, since it's a pleasure to revisit these good old places. I never cared that much about a game graphics, but I have to say that in Black Mesa, the graphic improvement really counts, great work. Also, the maps changes from HL1 are mostly good one.
Too bad the devs decided to make the few boring points of HL even more boring, especially in the second half of the game. All the places that were containing a large number of enemies in HL1 now contains twice, thrice more enemies. Vents containing one or two headcrabds in HL1 now contain 4 or 5. Enemies keep attacking you as soon as you fall in a new room, mostly from behind, and so on. Doesn't make the game harder than HL1, you just have to keep on testing/reloading, which is boring.
Voices are nice, but you often can't hear anything.
AI is mostly ok, but I wonder why (in most levels) enemies always know where the player is and guys with machine guns can aim that well at long distance.
Also, there are many annoying nonsense details. Some items that you cannot carry with you for no reason, doors that lock behind you for no reason (you nearly never can go back to a previous level), items that disappear when loading a new level (eg: tentacle pit) and I still wonder why butane bottles never explode.