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DX1 would suck for a 1st timer? You really think that? Why are you still interested in DX then? Go play modern games.
I played System Shock 2 for the 1st time about one year ago, I loved it and I know I'll play it again. I'm currently playing Far Cry 3 Blood Dragon, not a bad game, but I'm far from liking it as much as SS2 and I'm pretty sure I won't ever play it a 2nd time.
Gameplay-wise, I think DX1 is still better than Blood Dragon and than most of the comparable modern games I've played (of course including DX3).
I don't care about the useless gadgets new engines have. I half don't care about graphics. I care about the scenario, ambiance and more than everything else the final gameplay. Modern gameplays have tons of boring sh*t inside, even if they were as good as DX1 concerning the scenario and atmosphere, I would probably still prefer DX1.
BTW, I haven't talked here yet, but I'm here pretty much everyday looking for news. Waiting for the release, patiently, calmly, Paul Denton style.
June 26 is one of the possible original release dates (with 22) of DX1, 15 years ago. Releasing Revision on that day would have been some sort of birthday gift. But it seems that copyright stuff is slowing the process...
Ok, thanks for the clue, I found it, and I also finished all the maps as expected (I guess). The gas station map also has some cool stuff, but again, nothing making sense.
I won't rate as I guess there's still a lot of work to do on this...
This is gothic, not metal. Especially Kiss and the Joker.
Not trying to be arrogant, but what's the point of releasing this mod in that state? It just feels like a totally random mess. The only things that look new are in the 3rd map and feel very random as well, even if showing some potential. And well, the "woooot moon map" -that I had to manually load because map 3 looks like a dead end- is just the ocean lab.
Again, what's the point? If you want to make a demo to get the players started, my advice would be to just put the 3rd map in it, and only once it's polished, with actual quests and sense.
I wonder why no one told you that you actually didn't finished the mod...
Are all the missions doable? Can't find Everett nor any MJ12, can't help Page, find what to do with Filben nor the investigation thing...
By the way, WHO ARE YOU? How is your daughter?
There's not much to explain about this game. Everything that's in a decent RPG nowadays is also found in Dungeon Master, only a bit more primitive."
Worst game summary ever.
What about the runes system for spells and potions, the lighting system, the 4 independent domains of mastery, the traps and riddles, the atmosphere, the fact that this game established the standard for 10 years of RPGs? Dungeon Master was all about gameplay, instead of most of nowadays RPGs that are actually much more primitive than DM.
Dungeon Master is one of the best selling game of its era. It remains the best selling product ever on Atari ST, possibly also the best selling game on the Commodore Amiga. It received dozens of awards as best RPG, adventure or overall game of 1988/1989. It has been cloned dozens of times and still is today (Legend of Grimrock II, editors IOTY 2014 for singleplayer game). However, lots of people still consider it as the best real time grid-based RPG ever.
What? No XP for killing enemies? No XP for picklocking? No XP for, you know, crouching behind cover?
Phew, at least I got 1000 XP for the -so well hidden- alternative path, I'm so happy now.
Why don't you ask it on the 2027 mod shoutbox?
Anyway, as far as I remember, you just have to go back to where you were coming from. Explore that place and learn how it's built -before- your vision gets broken, or you'll never find the way. I think that some red lights may help you.
Nice mod. I wrote a review, so I'll just talk here about some bugs I encountered.
I get instantly killed when walking along the left side of the Moscow "square", behind the trees and benches. When I walk in the middle of the square, nothing happens, and there are no enemies around.
When walking on some crafts, I fall inside them (there's one of them in the room near the big spiderbot and another one in front of the entrance of the same building).
Many (most) of the texts are reversed... Why? e.g. the very first metallic craft is ok, but the second is reversed. Some other examples: Hpics.li Hpics.li
It gives a pretty bad feeling of uncompletion to this nice texture mod.
Where have you picked the posters for Paris? Arlette Laguiller (a far left politician)? An underground rock band? A small concert hall in Dunkerque? Zidane is less surprising, but as the others, he does not actually fit in the year 2052. But they still look good...
Released? Without missions, this mod should still be TBD and the votes closed.
Ok, just to be sure this mod is ******, I tried one more time. Ok I succeeded in the first "mission", someone then tells me something. "Yes or no"? Oh, it was a question? Huh, don't know, maybe yes? I guess it started the next mission, don't know actually, but I haven't save yet... Ok, I'm in the movie studio, a bus arrives through the large doors in a cutscene. But it slips on the wet road (yeah, it's raining all the time, so funny). So it misses the door. So the cutscene doesn't stop. Only solution: ctrl-alt-del.
Hoooooly ****, this mod is sooooo good.
I tried it. No intro. "Drive to the farest point of the city with the slowest vehicle". Ok, that's a bit boring... "Enter this building". "Oh, sorry, you've been shot down, try again". 3 minutes of boring driving and I re-enter the building. Ok, there's a guy with a gun behind the corner of the wall. My M16 is not able to strafe, just one shot. Thus he's not dead. Thus I'm dead. "Try again". Boring driving again. I kill him by shooting the head. "Go out of the building". Many people in the street, one with a gun, he shoots, I'm dead. Try again. Huh, no, thanks.
Good game, but Morrowind was sooo much better. Bigger, many more quests, more epic quests too. Morrowind was legendary compared to the commercial Oblivion... Well, I think that sadly, TES5 will follow this way.
And this levelling... Knocked out by a goblin for 20 seconds despite of being level 35... BTW, I'd like to be able to knock goblins or people down myself.
Still a very good game, but so disapointing.
T'aurais plus de chances de te faire aider en parlant anglais je pense.
Et il faudrait plutôt mettre le message d'erreur complet. Sans doute "Could not load library C:sierra/half-life/zombie/cl_dlls/client.dll"?
Pour la solution, essaye de re-télécharger le mod ou de mettre à jour Half Life (avec le 220.127.116.11 ça marche pour moi). Sinon, ça vient peut être de la config de ton ordi... Déjà joué à un autre mod pour HL dessus?
Very good mod, but too short for such a good idea. The evolution system is specially great. But I would prefer it with the ability to 'downgrade' to a basic zombie, to allow the use of the three zombie types.
That's good to see that some people read comments before saying "You said that's not the better mod ever? You're a noob, dumb ***!" [+5 votes]
Thanks for summarizing my opinion.
You're not answering me.
The only thing that was actually hard was the game with the fuses, after the fight against an helicopter. And it was hard because HL2 isn't made to play such precision games...
Maps are detailled, that's right, but that's right for most of HL2 mods I played.
I like when a game is made of enigmas, that's not a matter of gaming taste.
I pointed, in all my posts, precise problems that killed many enigmas in the game IMO. That's why I rated it 6.
It's pointless to answer on things I didn't talk about...
You're right, I sometimes wasn't doing the right way to finish the level. That's what I said, I think. And it happens, right?? And the modders know it, right?? And have to deal with it, right?? Two solutions: doing some efforts to keep the mod logical or bungle some of the mod. All the things I've pointed shouldn't happen in a good, logical and ambitious mod.
I don't think that what happened with the tire, the turrets, the 2 feet down killing jump, the cage, were due to a steam update.
I think my critic was constructive. I pointed problems that can be solved and that should be solved. Except for the update idea, your answer is empty.
PS: about the noob thing... Just for the HL series I played HL, HL2, Ep. 1, Ep. 2, Portal, about 15 mods for HL and 20 for HL2... I don't think I'm a noob.
No save? On a platform game? Thus not for me.
I'm not in horror games, but this one is really good! I didn't felt like playing HL, it's really like a new game and that's rare. Of course, it often looks like FEAR, but it doesn't matter... BTW I was a bit disappointed by the last fight, but it's only because the rest was soooo good.
This mod is really great. The last map is OMFG-amazing. As good as Portal, but much harder too... Too much for me in level 19.
Congrats and thanks to the team.
I played several hours now... I've been killed by broken turrets that didn't even shot at me. I've jump on pipes that were there only for my eyes, not for my feets. I've played precision games, but it's really hard as havoc isn't done for that. I died jumping about 2 feet down. I used my weight to get a cage down, but this worked only being in the cage: above, it didn't work... Weird.
There are for sure many good ideas, but why are there so many invisible walls and immaterial objects? Why are alternate solutions forbidden by deaths that have no meaning? This totally kills the mod for me. Many problems that were easy to solve IMO.
And it's finally not a no weapon mod.
I don't understand why this is so popular... 6.
Well... I played it for 30 minutes... I saw:
-Buttons that can be switched only one time.
-Holes where I can't fall because it's not how the enigma is meant to be solved.
-Fire and electricity that doesn't hurt me because I can't go in.
-That I'm lighter than a tire.
-A bug that get me stuck: the car doesn't come in to kill the antlion so I can't solve the enigma.
Sooo... 850 votes, 9.6, 2nd of MOTY list? I'll try to go back to it later, but my first will is to say 2 (for the no weapon idea).
Some very good parts, much creative, the one for the word "your" (I think) for exemple, or very funny (cookie machine, "easy" way), but (too) much boring parts too... Those parts which are not sadistic -and not funny- -and even not about reflexion- but only very hard platform games. Dying 5 times on the same trap is ok, but after dying 30 times on the chair, on the 3 first "light pillars" (00:50 in the trailer), I prefered to type "/god". And well, I was less patient after that, too bad it was in the beginning...
Great mod, great work, but I'm a bit disappointed... 8. HQ2 had a 10.
I agree with the first part of your comment. You have the right to modify a (solo) mod as you want.
BUT, BL said that, with this enhancement, his mod would crash. The result will not be the one wanted. Maybe it's wrong, I didn't try. But I think that it's true.
So there are two different things here.
The second part (beginning by "hehe")... I think that what you say isn't actually bad (even if I believe that you don't have to lower yourself to your interlocutor's level), but I also think you deform the past posts...
It's true that, sometimes/often, Laz talks very openly... But I think it's not insulting: he only talks about the mod. You started talking about how his life should be, in a negative way. I think that it's insulting... It's surely more insulting than Laz words.
So you lower yourself under your agressor's level... And nobody has to get insult, right?
About my posts, the first one was here to say that actually, Laz made a great mod, instead of what you said before.
The second was here to explain the first one, and to advise you to stop insulting people (that have not insult you before, I can add that)... And to say that, I started being insulting. But I started only in this post...
Nobody has to get 'en garde' in this kind of discuss, in my mind. We can stop being ********.