How did you do in P.E. today?
I'm surprised I hadn't seen this mod until a couple weeks ago (December 2013), it is really something. There aren't any modified weapons or character models, you won't find a marked increase in difficulty or a new, interesting storyline.
But, don't let that fool you one bit, because this mod really is revolutionary in a sense. It has taken nearly all of the horrible AI-related bugs and smoothed them out, and added many features and actions that left me going "oh, duh, why didn't I think of that?". Gameplay is not only made less frustrating, it is much more immersive and interesting, and for this reason I think that all existing and future CoP mods need this as a base.
Great add-on overall. We now have a realistic weapon mod for the original Call of Pripyat game. All of the weapons' animations are very fluid (even those based on the original anims), and textures and models are all high-quality and fun to look at. I particularly enjoy the new models for the Russian assault rifles and the additional modifications for Nimble's weapons (the scope on the SVD is beautiful, and putting reflex sights on sniper rifles has always been a fantasy of mine).
While I love the mod, I must address some small problems I experienced. Firstly, some of the textures are very bright, including the ACOG scope and some pistols. This may be an error with the bumpmaps, but it is irritating for me, particularly because I don't know how to fix it.
My only other issue is that some of the weapon's features in the configs files haven't been addressed. Weapons still degrade much too fast in my opinion, and damage is still very low, which doesn't quite click with me, seeing as these weapons all have very powerful firing sounds and fluid animations. The original weapons had sounds/animations that fit with them all being pea-shooters (in my opinion).
Hopefully some of these things will be address, and also hopefully many other mods will consider implementing this into their own. I would love to see these weapons in something like MISERY, Swartz or Redux, or anywhere else in Call of Pripyat or Clear Sky mods.
In it's current state (2.1 beta), the mod is very fun to play, and much more stable than previous versions. At times money is still rather abundant for me, but perhaps this is my own experience playing the game for over 3 years. Other than this, the mechanics are very entertaining; picking up miscellaneous items for extra cash, grenades and gunshots going off near my head actually compelling me to take cover, and (perhaps the most fun) finding weapons from dead bodies and repairing them for my own use.
I do find many of the added weapons to be rather mediocre in model quality, but textures are always nice, and they behave nicely (although not exactly how I'd envision some of them in comparison to others). Time and experience willing, I would certainly replace the vanilla weapon models with those from Original Weapons Mod, add proper skins to replace all versions, and in this way make a more impressive-looking mod, but I am nowhere near experienced with any photo-editing program, nor do I have enough time to dedicate to it.
Overall, the mod definitely takes time to get used to, but a patient player will learn to benefit greatly from the mod's atmosphere and mechanics, which make it almost an entirely new game. Hopefully later versions will further correct stability issues and add more intriguing features.
One of the best Call of Pripyat mods out there, even if the most challenging. Despite a very vanilla appearance, many aspects of the game have been nicely overhauled, resulting in very realistic, life-like weapons, self-aware and more cautious combat AI, medical kits that don't make you immortal for 10 seconds, and very plausible outfit protection characteristics. If you want to turn S.T.A.L.K.E.R. into the most entertaining indie FPS around, RCOM is what you want.
Awesome modification for a rather unatmospheric game. Adds a whole new feeling that the Zone is real, and not just some bland creation using plain ground textures. Emissions are far more fearsome, and the chemical and radioactive fallouts are entertaining as well. This mod will always keep us asking for more, and undoubtedly AtmosFear 3 will only be better.
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