How did you do in P.E. today?

Comment History  (0 - 30 of 639)
Georg_Ravioli
Georg_Ravioli @ PPS43

Hell yeah! Arguably the best sub machine gun of the war.

Reply Good karma0 votes
Georg_Ravioli
Georg_Ravioli @ Call of Misery English Translation v1.0.14

Heads up, /sg/ moved all their repositories. Call of Chernobyl one is here:
Mega.nz

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ Weapon Sound Mod [STCoP] [CoC 1.4.22]

Seems reasonable. Different caliber will make a difference in sound IMO, just because of the different dimensions of various parts and how that will absorb/emit sound differently. I think the biggest difference will be in muzzle brakes, however. Muzzle brakes on AK-74s, AK-103s, etc. give off a larger and more distinct sound signature, AFAIK.

Reply Good karma+3 votes
Georg_Ravioli
Georg_Ravioli @ Alternative Radios 1.03

Super comfy. I love it!

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Arnie

wut

Reply Good karma+3 votes
Georg_Ravioli
Georg_Ravioli @ Bar Guard

ТЕБЕ НЕЛЬЗЯ

Reply Good karma0 votes
Georg_Ravioli
Georg_Ravioli @ Loner Dude

That gas mask looks perfect, I love those. Agree about the gritty/dirty comment, would love to see some weathering on their gear.

It's whatever though, dude, these are all amazing. You're doing God's work.

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Updated Nitro

******* NICE goggles

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ [CWP] Western goodies.

FAL and Protecta are looking sick!

Is the G3 world model size fixed? I remember it being baby sized previously

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ Nitro

The earring is in the base game, bud.

Reply Good karma+3 votes
Georg_Ravioli
Georg_Ravioli @ Beard

He looks so comfy

Reply Good karma+4 votes
Georg_Ravioli
Georg_Ravioli @ [STCoP 2.9] Dovetail mounts

Aw, I like looking at the left side of those receivers without the dovetail mounts. It's so uniform and pretty, the dovetail stands out and is a different finish color. I only really ever use ironsights unless I'm using an SVD or something.

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ [STCoP 2.9] TAR 21

Just google STCoP 2.9 and you'll find it, it's on the ap-pro.ru forums. All in Russian, though.

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ [STCoP 2.9] SKS

Huzzah! Can't wait to check it out!

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ [STCoP 2.9] SKS

Man am I glad they went with a stripper clip version instead of that awful Insurgency port.

Reply Good karma+4 votes
Georg_Ravioli
Georg_Ravioli @ Weapons list: Close to final

My god...

Super appreciative of all the work you're putting into this!

Reply Good karma+4 votes
Georg_Ravioli
Georg_Ravioli @ Weapons update

Holy ****, my man! That's excellent to hear

Reply Good karma+3 votes
Georg_Ravioli
Georg_Ravioli @ Stealth

Understood. I'm sure I'll be just fine with the changes, might add some "subsonic" ammo myself just for kicks.

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Stealth

Fully sick!

Probably asking a bit much, but might there be a way to make it so subsonic bullets are more "stealthy" than supersonic? A suppressed supersonic bullet is still going to be loud as hell, and would surely alert people close by. Subsonic, though, might be quiet enough.

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ 1.4.10 patch for 1.4

What happened to 1.4.11? I downloaded it when it was uploaded, but is it still supported or should I stick with 1.4.10?

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Arsenal Overhaul 3.1 (v.4)

Version 4 (TBA)

Added tracers to 9x39 ammo.

I wouldn't recommend this, personally, unless there's evidence of 9x39 being primarily tracer rounds. AFAIK they're only used in marksman/special purpose weapons, the users of which probably don't want tracers giving off their position.

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ Arsenal Overhaul 3.1 (v.4)

Does this have the sound engine fixes that were demo'd in AO3E or whatever? (sound clipping, etc)

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ Gauss Rifle V2

Gotta agree with Spog, I especially enjoy that it looks like something designed in Russia/Ukraine. Receiver reminds me of the PKM and it looks crude overall (in a good way).

Reply Good karma+20 votes
Georg_Ravioli
Georg_Ravioli @ WIP lighting setup

Is there a comparison to default A3 lighting? A3's indoor lighting (I guess SSAO?) bothers me, there's hardly any shade inside of buildings.

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Absolute Nature 4.04

EDIT: stupid question.

Thanks so much for all of your work, this looks goddamn amazing!

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ STALKER 2 Concept Art

Aspirin's ideas are very cool and interesting, and I agree with him. I also personally would like to see Cold War and post-Soviet helmets being used, especially the SSh-68/68M and such. PASGT/ACH are also being used heavily by the Ukrainian military right now, although I'm not sure how many of those were given to them very recently as part of the civil war/ATO.

Some Russian vests and Interceptor armor would be nice as well, as they have also been seen widely in Ukraine recently, and can be had online relatively cheap.

Anyhow, your mod is excellent so far, thanks for all of your hard work!

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ [AO3E] Layered explosions and final gun sound design

Tinnitus simulator is coming along nicely! Excellent work!

I hope the changes presented are able to be adapted to other mods. I love the sounds, but AO3's quality is lacking compared to STCoP in my opinion.

Reply Good karma+2 votes
Georg_Ravioli
Georg_Ravioli @ Freedom Vanguard Update

******' pretty rad, pouch set up looks ideal for a SAW or PKM.

Reply Good karma+3 votes
Georg_Ravioli
Georg_Ravioli @ Sky Reclamation Project (SRP)

Scratch that, I must have messed up my CS installation somehow. Just tested and the game starts and runs fine.

Excellent mod, combining it with ReShade and SweetFX produces excellent visuals and performance. Thanks for all your efforts!

Reply Good karma+1 vote
Georg_Ravioli
Georg_Ravioli @ Sky Reclamation Project (SRP)

I get a crash whenever I try to start the game with the Float32 SSAO Performance Patch. Error says:

Your video card doesn't meet game requirements
Pixel Shaders v1.1 or higher required

Fix seems to be as simple as removing the Float32 files, but I would like the extra performance if I can get it.

I'm using a GTX 970 and Intel i7-4790k.

Reply Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
639
Per day
0.3
Mentions
0
Members
11
Games
1
Mods
66
Articles
52
Media
447
Downloads
53
Groups
30