The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.
Man, MSO is dope as ****. Awesome stuff, merry Christmas E.Nigga
Yes, I know it is built on top of Pripyat Reborn, which is why I was asking about spawns (I guess I meant smart terrains too). PR by itself adds very few of either, which in my opinion takes away from it's appeal.
Jesus, this is absolutely amazing. You'll probably want to exaggerate the weapon's lack of durability to compensate for how awesome it is now.
Merry Christmas, God of midgets
That's gotta be the most badass antitank aircraft ever.
I'm loving all the Eastern Front updates, awesome work!
Just do a google search for 2.2, 2.3, or 2.4, google is your friend.
Does this add any extra spawn sections for AI and mutants, like MSO does for example? I really liked your previous Mergers, except that they felt a bit empty.
Damn good stuff! MSO is such a blast and your weapon additions will make it even better.
I like Jeffman12 and Nomad_GSF's ideas a lot, personally. Make ammo rather expensive given that it's going to be a valuable commodity, and have a decent amount of mags. Maybe look up what a combat load for former Warsaw Pact armies would be (approximately 6 mags + 4 clips I think) and use that as a base, give or take a few.
There would be half empty-mags because (most of the time) soldiers reload between battles and likely wouldn't discard their mags, given how valuable they could be in the Zone. No one has time to load/unload mags in battle.
Damn, awesome! M38 was always my favorite Mosin variant in Red Orchestra.
Good luck to you on this, E.Nigma. I enjoyed 2.4 thoroughly but merging it with PR broke it for me, which is pretty unfortunate because PR is a great mod. I do hope you at least keep some of the engine changes optional, and a merge with MSO would make this mod very popular, I believe.
Sick, love the fat can. Any chance of detachable scope/iron sight?
Voted, I'm hoping this mod becomes the next most popular for Call of Pripyat, I love the work you've done over the years.
By more AI spawns, do you mean closer to MSO than PR? PR's great, but it's just as desolate as vanilla, if not more.
This is excellent! Awesome stuff about the blueprints, I'm guessing that will replace toolkits? Will there also be corresponding third-person models for the helmets?
EXCELLENT! You are best kraut, thanks for reuploading these.
Is this a bit less accurate/reliable than the M4A1 as well? M4A1 is basically a PIP of the M4, in the same way that M16A2 was to the M16A1. M4A1 has a thicker barrel and higher accuracy/reliability because of it.
This is all awesome stuff by the way, can't wait for 2.4!
This mod just keeps looking better and better. Loving all of it, hopefully everything is running smoothly!
GLORIOUS! Handheld BRRRRTT drops fleshes in record time!
Do you still have that hotfix/patch anywhere? I wasn't asking you to develop it further (I know you probably have other things you'd like to work on), just to re-upload the patch somewhere. It is no longer present on filedropper.
I would actually love your idea, tsf, especially if Shoker-style backup sights were implemented for dovetail-mounted scopes. I just wish it would actually take some time to attach/detach optics and would occupy your hands for a bit, so you think twice before trying to take off your scope when enemies are just around the corner.
I already said it's my opinion, I don't want to argue with you. I'm trying to force tsf to do things my way, just providing suggestions.
Because the grenade launcher requires a special handguard, and making it quickly mountable doesn't make sense to me. That's just my opinion though; if I had my way attachments would need to be put on or taken off before battle, and you would be able to use backup sights for some scopes.
Sorry to bother you, but quite a few people (including myself) are wondering what happened to the quick fix/patch for your OGSM 1.8 CE - 2014 Ger/Eng mod. It's a great looking mod, but the HUD for me is formatted all wrong, and I'm not sure how to fix that issue.
If you can help with this, it would be greatly appreciated. Thanks!
Is this going to feature simulated tearing-off of limbs by bullets and subsequent arterial bleeding?
Looks wonderful! I agree with your idea of placing one with a permanently-attached HK79 in the map, it doesn't make sense to make it a separate attachment for only two guns.
Excellent, much better than the adaptations of Mr. Rifleman's model (no offense to Mr. Rifleman). Will this be featured in the CS version as well?
Agree, needs more rust all around, especially on the wood and scope lens (tee hee)
Way to correct me three years later, bub. I've learned quite a bit between then and now about weapons and ballistics, and agree with you on all points. M193 in particular was excellent for mutilating tissue because of its instability in flight, so much that other countries considered it inhumane and refused to adopt the round until the Belgians came up with the SS109. Sorry if my former ignorance bothered you, but you should consider that a lot of time has passed.
Even has the marijuana-vapor-filled gasmask lenses. Perfect.
Yes, very good indeed. The only thing I'd change is removing that little scope mount unless you plan having scopes for it. Ideally scoped weapons would require tools and/or spare time to be mounted/removed (no one takes off a scope in the middle of combat unless it's destroyed or something), but I've not seen a game that does that sort of thing.
****, I need to show up for these parties. I'm not much of a drinker, but if there's coke I'm all for it :D
Nice idea with the shorter barrel, are all versions going to have this?
Agreed here, I always think that the weapon should be very low on the screen, because no one is walking around with their rifle shouldered the entire time, it's usually at the hip, or if it is shouldered it's pointing at the ground.
I swear this was an actual form of punishment in some third-world country.
Clean that up yo, you only ever need 2 weapons on you unless you're going through the underground or are unsure how much ammo you need. Stash/sell ammo that you aren't using, and a gasmask isn't going to do you any good with that Duty suit on, may as well just use the Sphere for everything. Nothing wrong with the L85, I actually enjoy how accurate it is. But really you should just get the 5.45 Groza from Nimble, you can never go wrong with it.
You can never have enough dakka
So no actual AS VAL? SR-3M is awesome looking, will the silencer be detachable?
Aww ye. Sick pistol, can't wait to see it in game!
The picture's funny, yes, but shouldn't we try to educate the people you're talking about, instead of basically implying that they're braindead *****? You were at that stage too, and it took some time and dedication to get past it. If you want your idea of a good game to become more popular, you should explain it to people. If they don't get it or don't care, leave them alone, you're not going to change their mind, and it's their opinion, just like you have yours.
Hooray, a full-power battle rifle! Hopefully this will be one of the few weapons that retains the high recoil from 1.1 :D
I would like a vert grip on it, would make sense for American paramilitary also. How does that fit in with the grenade launcher, though?
inb4 BioShocker complaining about magazine shape/texture.
Goddamn that's awesome! I wish that Freedom camo could be applied to an SG-550!
Great looking set of features here. I do have one question though: will you guys reset the amount of time various drugs and foods (among other substances) have effect based on your new time setting?
That's beautiful! Are you going to be releasing tabs anywhere? :D
Looks very good so far. So you'll have specifics for about every rank of STALKER/soldier/mutant/zombie? I'm guessing this is based off of their rank in the character_desc_general.xml file. Looking forward to racking up a lot of Soldier kills :).
I'm really sorry about this, but the positioning of the attachments is laughable. The scope and silencer are both backwards, and the grenade launcher looks like it fires 9mm.
On another note, the model of the gun itself is absolutely beautiful. Looks very real and detailed (the only problem I have is of course corrosion on the gun, but I don't imagine any of your other guns have corrosion either, so no problem there). Just scale and switch around some of the attachments and it will be beautiful (although I don't know if a scope should be mountable on the rifle, it overall just looks silly sitting on the top of that rail).
I second that. The same thing has been done in Sigerous Mod, and it works very well, because you had to hunt for the right suppressor for your weapon, you couldn't just find any pistol suppressor and put it on your gun. On a second and random note, I hope you guys will work on having realistic scope models for various weapons (ACOG, the real NSPU-3, and I'll work on finding x2.7 and x1.6 scopes). Having just different ui_icon_equipment icons for each scope really sucks in my opinion.
I'm actually not sure what suit that is, I think it's the Soldier Outfit (Clear Sky and Shadow of Chernobyl grunts), and yeah that's a Freedom gas mask. If I ever get really good at texturing, I'll work on a Freedom variant of the Mercenary suit (I love that suit so much).
You have to download 1.1 and then get the 1.2 patch. Downloading the 1.2 Full has a bunch of files in the bin folder that overwrite Steam's codes and ****. I had the same problem.
I've encountered a problem as well. I am running the Steam version of CoP, so this might have something to do with it, but when I start the game it says I don't have the proper disk installed.
Oh my god yes. I can't wait for the Soviet Red Army. Hopefully you get all the guns used by them in this mod.
Forgotten Hope 1942 was my favorite BF1942 mod because it had the Russian Army. Seeing this as part of Battlefield 2 brings my hopes way up that there will be another mod for the russians besides that crappy BattleGroup: Frontlines.
Why you got a problem with gays?
There are NO rules that soldiers have to respect, except for the Geneva Convention for NATO. In the Russian Army today, even anti tank soldiers carrying an RPG-7V with Tandem Warheads will STILL CARRY an AK-74M, the same rifle carried by his rifleman comrades. The only people who would carry a Submachine gun in war anymore are Spetsnaz (and even that is rare). A medic's job is not to run across the battlefield and heal wounded, that's suicidal; his job is to help get wounded to cover then heal them. Medics will also carry full sized assault rifles; as will combat engineers, officers, EVERYONE with the exception of crewmen and pilots; a crewman will often carry a carbine (like an AKS-74U) and Pilots will carry pistols (like a Makarov or MP-443 Grach). Basically Hawkeye, what I'm saying is, your theory is completely retarded and you need to read some ******* books before going around commenting stupid on someone else's work.