The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.

Comment History  (0 - 30 of 509)
Mental_Tormentor 11hours 6mins ago says:

Man, MSO is dope as ****. Awesome stuff, merry Christmas E.Nigga

+3 votes   media: 2.4.1 AO with MSO #2
Mental_Tormentor 11hours 19mins ago says:

Yes, I know it is built on top of Pripyat Reborn, which is why I was asking about spawns (I guess I meant smart terrains too). PR by itself adds very few of either, which in my opinion takes away from it's appeal.

+1 vote   download: A.I. Merge mod 2015.
Mental_Tormentor 14hours 17mins ago says:

Jesus, this is absolutely amazing. You'll probably want to exaggerate the weapon's lack of durability to compensate for how awesome it is now.

Merry Christmas, God of midgets

+2 votes   media: Abakan 1800 rpm
Mental_Tormentor Dec 24 2014, 7:01pm says:

That's gotta be the most badass antitank aircraft ever.

I'm loving all the Eastern Front updates, awesome work!

+7 votes   media: Junkers Ju 87G-1 "Kanonenvogel"
Mental_Tormentor Dec 24 2014, 7:00pm replied:

Just do a google search for 2.2, 2.3, or 2.4, google is your friend.

+1 vote   mod: Arsenal Overhaul
Mental_Tormentor Dec 24 2014, 3:40pm says:

Does this add any extra spawn sections for AI and mutants, like MSO does for example? I really liked your previous Mergers, except that they felt a bit empty.

+1 vote   download: A.I. Merge mod 2015.
Mental_Tormentor Dec 23 2014, 2:03am says:

Damn good stuff! MSO is such a blast and your weapon additions will make it even better.

+1 vote   media: 2.4.1 AO with MSO #1
Mental_Tormentor Dec 15 2014, 8:34pm says:

I like Jeffman12 and Nomad_GSF's ideas a lot, personally. Make ammo rather expensive given that it's going to be a valuable commodity, and have a decent amount of mags. Maybe look up what a combat load for former Warsaw Pact armies would be (approximately 6 mags + 4 clips I think) and use that as a base, give or take a few.

+1 vote   media: Community Feedback - Ammo Scarcity
Mental_Tormentor Dec 15 2014, 8:15pm replied:

There would be half empty-mags because (most of the time) soldiers reload between battles and likely wouldn't discard their mags, given how valuable they could be in the Zone. No one has time to load/unload mags in battle.

+4 votes   media: Community Feedback - Ammo Scarcity
Mental_Tormentor Dec 14 2014, 5:33pm says:

Damn, awesome! M38 was always my favorite Mosin variant in Red Orchestra.

+3 votes   media: M38 and M44 Carbines
Mental_Tormentor Dec 12 2014, 8:04pm says:

Good luck to you on this, E.Nigma. I enjoyed 2.4 thoroughly but merging it with PR broke it for me, which is pretty unfortunate because PR is a great mod. I do hope you at least keep some of the engine changes optional, and a merge with MSO would make this mod very popular, I believe.

+1 vote   article: Arsenal Overhaul 2.4.1 - TBA
Mental_Tormentor Dec 12 2014, 1:33am says:

Sick, love the fat can. Any chance of detachable scope/iron sight?

+3 votes   media: 2.4.1 SVD
Mental_Tormentor Dec 3 2014, 9:39pm says:

Voted, I'm hoping this mod becomes the next most popular for Call of Pripyat, I love the work you've done over the years.

+3 votes   media: 'Degtyarev, P.I.'
Mental_Tormentor Dec 3 2014, 9:37pm replied:

By more AI spawns, do you mean closer to MSO than PR? PR's great, but it's just as desolate as vanilla, if not more.

+1 vote   media: 2.4 Pripyat Reborn
Mental_Tormentor Dec 1 2014, 8:30pm says:

This is excellent! Awesome stuff about the blueprints, I'm guessing that will replace toolkits? Will there also be corresponding third-person models for the helmets?

+1 vote   media: 'CHN-3h'
Mental_Tormentor Nov 24 2014, 5:21pm says:

EXCELLENT! You are best kraut, thanks for reuploading these.

0 votes   download: OGSM v1.0
Mental_Tormentor Nov 24 2014, 12:09am says:

Is this a bit less accurate/reliable than the M4A1 as well? M4A1 is basically a PIP of the M4, in the same way that M16A2 was to the M16A1. M4A1 has a thicker barrel and higher accuracy/reliability because of it.

This is all awesome stuff by the way, can't wait for 2.4!

+3 votes   media: 2.4 M4
Mental_Tormentor Nov 9 2014, 6:42pm says:

This mod just keeps looking better and better. Loving all of it, hopefully everything is running smoothly!

+2 votes   media: 'Den of Thieves'
Mental_Tormentor Nov 6 2014, 8:56pm says:

GLORIOUS! Handheld BRRRRTT drops fleshes in record time!

+1 vote   media: Glock 18C
Mental_Tormentor Nov 5 2014, 6:57pm replied:

Do you still have that hotfix/patch anywhere? I wasn't asking you to develop it further (I know you probably have other things you'd like to work on), just to re-upload the patch somewhere. It is no longer present on filedropper.

+1 vote   member: Das_P0m
Mental_Tormentor Nov 5 2014, 2:54pm replied:

I would actually love your idea, tsf, especially if Shoker-style backup sights were implemented for dovetail-mounted scopes. I just wish it would actually take some time to attach/detach optics and would occupy your hands for a bit, so you think twice before trying to take off your scope when enemies are just around the corner.

+1 vote   media: New G3
Mental_Tormentor Nov 5 2014, 2:49pm replied:

I already said it's my opinion, I don't want to argue with you. I'm trying to force tsf to do things my way, just providing suggestions.

+1 vote   media: New G3
Mental_Tormentor Nov 4 2014, 5:43pm replied:

Because the grenade launcher requires a special handguard, and making it quickly mountable doesn't make sense to me. That's just my opinion though; if I had my way attachments would need to be put on or taken off before battle, and you would be able to use backup sights for some scopes.

+1 vote   media: New G3
Mental_Tormentor Nov 3 2014, 9:26pm says:

Hi there!

Sorry to bother you, but quite a few people (including myself) are wondering what happened to the quick fix/patch for your OGSM 1.8 CE - 2014 Ger/Eng mod. It's a great looking mod, but the HUD for me is formatted all wrong, and I'm not sure how to fix that issue.

If you can help with this, it would be greatly appreciated. Thanks!

+1 vote   member: Das_P0m
Mental_Tormentor Nov 2 2014, 8:27pm replied:

Is this going to feature simulated tearing-off of limbs by bullets and subsequent arterial bleeding?

+1 vote   article: ZOA is 3 years old.
Mental_Tormentor Nov 2 2014, 8:20pm says:

Looks wonderful! I agree with your idea of placing one with a permanently-attached HK79 in the map, it doesn't make sense to make it a separate attachment for only two guns.

+1 vote   media: New G3
Mental_Tormentor Oct 30 2014, 8:16pm says:

Excellent, much better than the adaptations of Mr. Rifleman's model (no offense to Mr. Rifleman). Will this be featured in the CS version as well?

+3 votes   media: 2.4 AK-74M
Mental_Tormentor Oct 26 2014, 2:52am replied:

Agree, needs more rust all around, especially on the wood and scope lens (tee hee)

+1 vote   media: S&W M19
Mental_Tormentor Oct 23 2014, 9:28pm replied:

Way to correct me three years later, bub. I've learned quite a bit between then and now about weapons and ballistics, and agree with you on all points. M193 in particular was excellent for mutilating tissue because of its instability in flight, so much that other countries considered it inhumane and refused to adopt the round until the Belgians came up with the SS109. Sorry if my former ignorance bothered you, but you should consider that a lot of time has passed.

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
Mental_Tormentor Oct 20 2014, 8:17pm says:

Even has the marijuana-vapor-filled gasmask lenses. Perfect.

+3 votes   media: #FREEDOMSELFIE
Mental_Tormentor Sep 2 2014, 1:31pm says:

Yes, very good indeed. The only thing I'd change is removing that little scope mount unless you plan having scopes for it. Ideally scoped weapons would require tools and/or spare time to be mounted/removed (no one takes off a scope in the middle of combat unless it's destroyed or something), but I've not seen a game that does that sort of thing.

+1 vote   media: FN FAL replacement
Mental_Tormentor May 9 2014, 4:46pm says:

****, I need to show up for these parties. I'm not much of a drinker, but if there's coke I'm all for it :D

+3 votes   media: Such is life in the Zone...
Mental_Tormentor Mar 4 2014, 6:15pm says:

Nice idea with the shorter barrel, are all versions going to have this?

+1 vote   media: Mossberg 88
Mental_Tormentor Mar 1 2014, 1:23pm says:

Agreed here, I always think that the weapon should be very low on the screen, because no one is walking around with their rifle shouldered the entire time, it's usually at the hip, or if it is shouldered it's pointing at the ground.

+1 vote   media: Really?
Mental_Tormentor Feb 26 2014, 5:53pm says:

I swear this was an actual form of punishment in some third-world country.

+2 votes   media: Damn bandits, they've got their hands everywhere!
Mental_Tormentor Jan 31 2014, 5:16pm says:

Clean that up yo, you only ever need 2 weapons on you unless you're going through the underground or are unsure how much ammo you need. Stash/sell ammo that you aren't using, and a gasmask isn't going to do you any good with that Duty suit on, may as well just use the Sphere for everything. Nothing wrong with the L85, I actually enjoy how accurate it is. But really you should just get the 5.45 Groza from Nimble, you can never go wrong with it.

+1 vote   media: My loadout of CoP.
Mental_Tormentor Jan 29 2014, 11:21am says:

You can never have enough dakka

+2 votes   media: More Dakka
Mental_Tormentor Nov 11 2013, 9:37pm says:

So no actual AS VAL? SR-3M is awesome looking, will the silencer be detachable?

+1 vote   media: VAL replacement
Mental_Tormentor Nov 9 2013, 10:52pm says:

Aww ye. Sick pistol, can't wait to see it in game!

+2 votes   media: CZ-52 model
Mental_Tormentor Oct 10 2013, 6:17pm replied:

The picture's funny, yes, but shouldn't we try to educate the people you're talking about, instead of basically implying that they're braindead *****? You were at that stage too, and it took some time and dedication to get past it. If you want your idea of a good game to become more popular, you should explain it to people. If they don't get it or don't care, leave them alone, you're not going to change their mind, and it's their opinion, just like you have yours.

+2 votes   media: i HATE this gaem
Mental_Tormentor Aug 7 2013, 4:28pm says:

Hooray, a full-power battle rifle! Hopefully this will be one of the few weapons that retains the high recoil from 1.1 :D

+1 vote   media: M14 ingame
Mental_Tormentor Aug 2 2013, 2:10am replied:

I would like a vert grip on it, would make sense for American paramilitary also. How does that fit in with the grenade launcher, though?

+1 vote   media: Barret REC7
Mental_Tormentor Aug 25 2012, 6:01pm says:

inb4 BioShocker complaining about magazine shape/texture.

+5 votes   media: AKS-74U w/ attachments
Mental_Tormentor Aug 3 2012, 11:13am says:

Goddamn that's awesome! I wish that Freedom camo could be applied to an SG-550!

+1 vote   media: NWO Custom
Mental_Tormentor Nov 22 2011, 9:37am says:

Great looking set of features here. I do have one question though: will you guys reset the amount of time various drugs and foods (among other substances) have effect based on your new time setting?

+1 vote   article: Features (Version 1.0)
Mental_Tormentor Aug 29 2011, 9:24am says:

That's beautiful! Are you going to be releasing tabs anywhere? :D

+1 vote   media: Guitar music
Mental_Tormentor Aug 28 2011, 9:23am says:

Looks very good so far. So you'll have specifics for about every rank of STALKER/soldier/mutant/zombie? I'm guessing this is based off of their rank in the character_desc_general.xml file. Looking forward to racking up a lot of Soldier kills :).

+1 vote   media: Custom PDA Improvements: Stage 1
Mental_Tormentor Aug 23 2011, 9:52pm says:

I'm really sorry about this, but the positioning of the attachments is laughable. The scope and silencer are both backwards, and the grenade launcher looks like it fires 9mm.

On another note, the model of the gun itself is absolutely beautiful. Looks very real and detailed (the only problem I have is of course corrosion on the gun, but I don't imagine any of your other guns have corrosion either, so no problem there). Just scale and switch around some of the attachments and it will be beautiful (although I don't know if a scope should be mountable on the rifle, it overall just looks silly sitting on the top of that rail).

+8 votes   media: FAMAS w. attachments
Mental_Tormentor Aug 18 2011, 4:09pm replied:

I second that. The same thing has been done in Sigerous Mod, and it works very well, because you had to hunt for the right suppressor for your weapon, you couldn't just find any pistol suppressor and put it on your gun. On a second and random note, I hope you guys will work on having realistic scope models for various weapons (ACOG, the real NSPU-3, and I'll work on finding x2.7 and x1.6 scopes). Having just different ui_icon_equipment icons for each scope really sucks in my opinion.

+2 votes   media: Sound suppressors
Mental_Tormentor Aug 17 2011, 3:22pm replied:

I'm actually not sure what suit that is, I think it's the Soldier Outfit (Clear Sky and Shadow of Chernobyl grunts), and yeah that's a Freedom gas mask. If I ever get really good at texturing, I'll work on a Freedom variant of the Mercenary suit (I love that suit so much).

+2 votes   member: Mental_Tormentor
Mental_Tormentor Jul 28 2011, 9:23pm replied:

You have to download 1.1 and then get the 1.2 patch. Downloading the 1.2 Full has a bunch of files in the bin folder that overwrite Steam's codes and ****. I had the same problem.

+1 vote   media: Main menu
Mental_Tormentor May 13 2011, 5:10pm says:

I've encountered a problem as well. I am running the Steam version of CoP, so this might have something to do with it, but when I start the game it says I don't have the proper disk installed.

+3 votes   download: "I Work Alone" ver.1.2
Mental_Tormentor Jan 22 2011, 11:30pm says:

Oh my god yes. I can't wait for the Soviet Red Army. Hopefully you get all the guns used by them in this mod.

Forgotten Hope 1942 was my favorite BF1942 mod because it had the Russian Army. Seeing this as part of Battlefield 2 brings my hopes way up that there will be another mod for the russians besides that crappy BattleGroup: Frontlines.

+2 votes   media: SU-152
Mental_Tormentor Jan 21 2011, 11:43pm replied:

Why you got a problem with gays?

+2 votes   media: M4+GL Eotech
Mental_Tormentor Nov 24 2010, 1:52pm replied:

There are NO rules that soldiers have to respect, except for the Geneva Convention for NATO. In the Russian Army today, even anti tank soldiers carrying an RPG-7V with Tandem Warheads will STILL CARRY an AK-74M, the same rifle carried by his rifleman comrades. The only people who would carry a Submachine gun in war anymore are Spetsnaz (and even that is rare). A medic's job is not to run across the battlefield and heal wounded, that's suicidal; his job is to help get wounded to cover then heal them. Medics will also carry full sized assault rifles; as will combat engineers, officers, EVERYONE with the exception of crewmen and pilots; a crewman will often carry a carbine (like an AKS-74U) and Pilots will carry pistols (like a Makarov or MP-443 Grach). Basically Hawkeye, what I'm saying is, your theory is completely retarded and you need to read some ******* books before going around commenting stupid on someone else's work.

0 votes   media: Selection icons for russian weapons
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