The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.
I'm saying that the SCAR-H is actually this good of a rifle (according to its users at least). It seems OP to have such a powerful rifle with low recoil but that's how it actually runs. I'll look at STCoP's textures, thanks.
Hnng SCAR-H is boss. It'd be OP if it didn't perform that well IRL. My only question is is the 200-tone tan skin somewhere? Maybe include it as an option on install?
Excuse me if this is a retarded question, but will DX12 be compatible with Win 8.1? My new build is using 8.1 because I tried 10 on a laptop and hated it.
Notice how everything isn't dead and ****-colored. Strange, huh? Here I thought the zone looked just like how REMAKE and MISERY portrayed it!
I was mostly joking about the tinnitus thing, the guns being very loud is actually a nice refresher. But now that we're thinking about it, those easy m earplugs could be an interesting add-on.
God ******* damn, this is unreal. I'm going to start trying to avoid shooting people just because I don't want tinnitus from a video game. I hope other mods pick up on all of your sound engineering and make use of it, it's going to add a ton to atmosphere.
This is ******* awesome, to put it simply. The sound mods are excellent, and I'm imagining they'll sound even better as more unique sounds are given to each weapon. My only current question is whether that scope on the Galil will be removable.
They got rid of the "new" weapon models. It's better to use vanilla weapons. Adding a weapon pack makes it harder for people to merge in their own weapon mods, as they have to get rid of all the ones in place already (which if I recall were from OWR, which is mediocre and unbalanced IMO anyways).
That's not bullets hitting the ground, that's bullets cracking as they pass the actor's ear. They make a supersonic "crack," similar to the sound when a plane passes you at supersonic speeds but much smaller.
Very interesting stuff, a lot of cool improvements over vanilla.
Some things I might suggest are adding some more bullets whizzing past as well as the cracking. I've never actually been shot at so I might not be any more informed than you are, but games like Brothers in Arms and RO2 both are very convincing with how bullets make the player react.
Another thing is aiming sway. RCOM had a decent aiming sway model, where the weapon doesn't just stay still when you're looking through irons or a scope. Again, I also like Brothers in Arms' approach to it, making weapons somewhat frustrating to fire accurately unless you're in a supported stance.
I really like the way the layered gunshots fill up the battlefield with noise, makes firefights actually sound dangerous and not just a bunch of staccato cracks and yelling.
If you do this, you'll have to rename the mod to Ukrainian PTSD Simulator
Interesting, I tried a German Tour of Duty and my squads spawned next to 4 random Americans with 3x health. Half of my men were wiped out, and then there were more random super-GIs just sitting around on the way to our objective.
Excellent work on the mod, it adds a ton of immersion to the game. Is it possible to use the mutators in skirmish mode? I'd love to do some of the German Tours of Duty with the mutators included
Use Ukrainian voices. Should be in Koma's repository, they're objectively superior to Russian.
Very cool, a much needed update for stalker weapon mods. With your vision of 3D scopes, are you after a more RO2-esque system or something like Insurgency's?
Is that a Yugo-style DMR (M76 or Tabuk) in that second pic?
Everything in this post is super exciting, especially having a new programmer. The new anomaly is very interesting, I'm sure the rate at which it "rusts" your stuff can be adjusted?
Man, having a Clear Sky-esque battle mission in this map would actually be ******* amazing.
Have fun finding people willing to rewrite 100+ scripts for compatibility.
No, you choose one or the other.
HNNNNG DENISON SMOCK
******* noice job. Any more development on the Eastern Front?
The mod to be finished
Holy ****, is that an M16A2?
How might you compare it to vanilla CoP's A-Life/AI? Similar to vanilla or more similar to mods like MSO or Pripyat Reborn?
Good to see that the ayy lmaos are still in the tubes.
Seconding this. Perhaps people running servers will be able to modify relevant parameters to their own liking?
Again, love all the replacement models you're putting in. Part of me hopes that you'll put in all of the AKs from Heffy's pack (I might have said that earlier), especially the milled receiver ones, but that's probably a bit much to ask.
Great to hear that the project is going a bit faster, and good luck in finding animators!
Will backblast kill players behind you? I want to utilize this
This is excellent! I'm loving all the recent updates, and it looks like you're using Heffy's AKS-74U model, which is awesome!
One thing that I noticed in the G3 video from a while back, the cocking handle in the animation never rotates when pulled back like it should like in this video (1:13 or so): Youtu.be It's a very minor thing, however.
Good luck continuing the mod, we're all patiently looking forward!
Very cool outfit! Will that sexy AK-74M be included?