The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.

Comment History  (0 - 30 of 453)
Mental_Tormentor
Mental_Tormentor Aug 15 2014, 1:46am says:

Nice model, is that the same one used in Shoker 2.1? IIRC Shoker 2.1 had a cleaner texture for the Bizon, you might use that (I'm not sure what kind of look you're going after for the weapons, however).

Great news about the source code leaks, I foresee some excellent results!

+2 votes     media: PP-19 Bizon
Mental_Tormentor
Mental_Tormentor Aug 11 2014, 4:49pm says:

This is ******* awesome. I hope these are seen quite commonly in the Zone, home-made automatic weapons seem like a great idea for the Zone, if someone with resources and a bit of skill wants to get some quick firepower.

+2 votes     media: Borz
Mental_Tormentor
Mental_Tormentor Aug 10 2014, 12:07am replied:

Sorry, in context I meant that MISERY textures look bad with the Guise models, because those models just slap some miscellaneous part of the texture on the other side to "cover" the mirrored part.

Overall I wouldn't put too much effort into it, you might need new animations for many weapons, and the amount of texturing/model hacking probably wouldn't justify the work, especially given that MISERY is planning on utilizing KingFriday's animations.

+1 vote     media: Mirrored AKS
Mental_Tormentor
Mental_Tormentor Aug 9 2014, 9:09pm replied:

After looking at the mod's models through OGFViewer, you should probably not use them. The MISERY textures look all ****** up. If you can, try editing textures yourself, otherwise just stick with original models.

+1 vote     media: Mirrored AKS
Mental_Tormentor
Mental_Tormentor Aug 9 2014, 7:41pm replied:

I don't want to sound like an ***, but please don't use the one second from the right. That camo does not fit in anywhere in the Zone, or anywhere in the world, save for some emo's wallpaper maybe.

On another note, I am pleased to hear you are looking through your old textures, some of them might well be usable for MISERY and would be a welcome addition.

+1 vote     media: Dirty Abakan (wip)
Mental_Tormentor
Mental_Tormentor Aug 9 2014, 7:38pm says:

Cool stuff! I love the KKO pattern on the far right one, although I don't understand why the whole gun isn't painted if you're doing that much metal. Red/urban camo is fugly though.

+1 vote     media: Abakans
Mental_Tormentor
Mental_Tormentor Aug 9 2014, 7:34pm replied:

Technically you could, but I think it'd involve some work with the actual model/texture. I know some Russian mod (Under the Guise of Death IIRC) had properly mirrored hacks of GSC models, you might try those (although when I tried to port the models to Clear Sky I would get a crash pertaining to missing shaders).

+1 vote     media: Mirrored AKS
Mental_Tormentor
Mental_Tormentor Aug 3 2014, 9:45pm says:

Mmm nice M4gery there. Mercs are, IMO, interesting if not admirable. Groups of former military personnel/PMCs/etc. that could be fighting in far less dangerous areas, but chose the Zone.

Hate the blue camo though. I personally retextured their uniforms to a dark tan/brown, might consider trying an OD look, or else figure out a way to implement some Western camouflage.

+2 votes     media: Merc character
Mental_Tormentor
Mental_Tormentor Aug 3 2014, 7:06pm says:

Man, this is some abstract mathematical ****. Outdoor panoramas in STALKER are a lot easier to fathom. This room looks like it's been shifted into some other dimension.

+2 votes     media: Indoor 2
Mental_Tormentor
Mental_Tormentor Aug 1 2014, 4:16pm says:

Hnnnng yes M16A1 ftw.

+3 votes     media: That guitar !
Mental_Tormentor
Mental_Tormentor Jul 30 2014, 7:05pm says:

Sick, very cool to see more civilian rifles being put into weapon mods. One suggestion I might have (this actually goes for a lot of weapons with peep sights in them) is to widen the hole in the sight for easier use, move the ironsight position closer to the rear sight, or both. It might make using the weapons easier (for me at least; I find many weapons with peep sights throughout stalker mods very hard to use), although ironsights in stalker in general are hardly ideal due to the lack of a point of focus.

+2 votes     media: Mini-14 WIP
Mental_Tormentor
Mental_Tormentor Jul 27 2014, 1:15am replied:

I think that's just an aftermarket set of green or OD furniture. The furniture in my link is (IIRC) a special/specific type of bakelite material which happens to be green (else they dyed it green for some reason). Anyways, those aftermarket sets are really easy to come by and sometimes come as an option on Bulgarian Arsenal AKs sold in the US; the bakelite furniture on the special run of AKMs is, I'd imagine, quite rare, and probably not sold anywhere.

+2 votes     media: Stalking in the open
Mental_Tormentor
Mental_Tormentor Jul 26 2014, 6:38pm says:

That's uhh, a Type 3 AK if I'm not mistaken. I don't actually see any dimples/indents on the receiver, so it might be a Type 56. Whatever though, it's airsoft so the furniture looks all messed up and whatnot.

There was an actual small line of AKMs which were made with green furniture, I believe given to some soldiers for uncommon valor in battle, or perhaps for being Premier's favorite.

Kalashnikov-weapons-museum.ak47-guide.com

+1 vote     media: Stalking in the open
Mental_Tormentor
Mental_Tormentor Jul 25 2014, 4:45pm says:

Have the developers of this game mentioned anything about a campaign/long storyline-driven elements? I think the game would be sorely lacking without something to keep players occupied for a long time.

+2 votes     media: Survarium - Gameplay 10-0
Mental_Tormentor
Mental_Tormentor Jul 24 2014, 8:26pm says:

Looks like he bored himself to death with NPR radio.

On another note, GODDAMN that's a nice Mini-Uzi!

+4 votes     media: Chilling
Mental_Tormentor
Mental_Tormentor Jul 20 2014, 1:56am says:

I think I want... hmm... all of them.

+2 votes     media: Firearms for everybody...
Mental_Tormentor
Mental_Tormentor Jul 16 2014, 4:42pm says:

Lol swimming pool camo, ******' great.

+4 votes     media: SGM 2.2 & Stuff
Mental_Tormentor
Mental_Tormentor Jul 15 2014, 12:51am says:

Looks great, much better than original medkits. Although, I was thinking, perhaps the military medkit should be painted an OD/tan/brown color? I don't think a combat medic would want a blue bag potentially giving away his position.

+2 votes     media: Stuff
Mental_Tormentor
Mental_Tormentor Jul 14 2014, 4:10pm says:

See this is what I'm talking about with those red triangles. What the hell are those? Lol I'll stop being such a downer though. That's a nice-*** AK-74M, drawing even has the muzzle brake and front sight base correct.

+1 vote     media: Duty calls
Mental_Tormentor
Mental_Tormentor Jul 13 2014, 10:50pm replied:

Self-made armor is going to be made out of discarded steel/kevlar/ceramic plates and pieces of discarded body armor, maybe sewn together. The sunrise suit isn't actually a practical option (if you've seen the real-life versions you'd see this, all those extra layers of fabric do nothing except make the suit hot).

I don't know, this is all my opinion. I really dislike looking at suits like the PSZ-9/Guardian of Freedom, that either look really strange (what's with the red triangles on the chest area) or extremely bulky (Berrill suit looks horribly bulky and doesn't provide any lower torso protection). Freedom ought to be using surplus German/Polish/American/etc. body armor (Interceptor armor was actually recently shipped in quantity to the Ukrainian Army), and Duty ought to be using surplus/stolen Ukrainian/Russian armor, maybe they get some from Russian dealers or what have you.

Come to think of it, Clear Sky's armored suits were actually rather practical and believable, at least as far as I'm concerned. In particular the prototype CS-1 suit looked great, Clear Sky would have been the greatest faction as far as equipment if they hadn't all been given that awful white-and-blue camo.

None of it's going to happen, though. Not enough modders are really interested in economic/military accuracy. It's fun to think about, however.

+1 vote     media: Military stalkers
Mental_Tormentor
Mental_Tormentor Jul 13 2014, 5:54pm says:

Man I kind of wish the suits in STALKER were based on real armor. If the game were made today, I imagine we'd be seeing Military Stalkers wearing 6B23 armor in Flora camo with ceramic plates. **** is cool, real body armor always looks better to me than the stuff STALKER dreams up.

+1 vote     media: Military stalkers
Mental_Tormentor
Mental_Tormentor Jul 13 2014, 5:49pm replied:

What about the SSP-99M? IIRC that had even better all-around protection than the SEVA. But yeah I'd rather opt for a military suit in any case, pack a good old SKAT-9 or SKAT-9M and SG-550 for everything I need to do.

+1 vote     media: The ultimate protection
Mental_Tormentor
Mental_Tormentor Jul 13 2014, 12:03am says:

Leningrad '44? I wasn't aware there was still fighting in the city that year. Was it against the Finns only? I thought the Germans were pushed out in mid '43. In any case, great work, the cannon looks excellent and menacing.

+2 votes     media: CoD2 Winter PaK43
Mental_Tormentor
Mental_Tormentor Jul 12 2014, 7:40pm replied:

You didn't know? Before STALKERS had access to proper technology, this was all they needed to get rich.

+2 votes     media: Detector
Mental_Tormentor
Mental_Tormentor Jul 12 2014, 7:39pm says:

If you developers would like any help with the writing of English dialogue, let me know and I'll see what I can do. I'm happy to help a mod which looks so promising.

+2 votes     article: Work is continued.
Mental_Tormentor
Mental_Tormentor Jul 9 2014, 5:44pm replied:

Yeah, I figure we're all just discussing this, no obligations anywhere. I see your point about it being a great short- to medium-range weapon, and given that it uses Western ammo, Freedom may indeed have plenty of them around.

+1 vote     media: M1 Carbine
Mental_Tormentor
Mental_Tormentor Jul 9 2014, 4:31pm replied:

Yeah, definitely make it new ammo, and very rare also. .30 carbine isn't going to be easy to find anywhere anymore, especially in Eastern Europe. I would also argue for making the scoped variant a "special/rare" weapon, like the sniper rifles/shotguns/etc that you ask faction leaders about. Although, that might not be practical, since .30 carbine doesn't make for great ballistics at range.

+1 vote     media: M1 Carbine
Mental_Tormentor
Mental_Tormentor Jul 8 2014, 3:39pm replied:

And it melts :DDDDDDD.

No seriously, the German Army has stopped buying G36s from Heckler & Koch because of problems with accuracy during sustained fire. I'm not sure if it's been fixed with newer versions of the rifle, but the XM8 also had this problem when tested by the US.

+2 votes     media: MG36
Mental_Tormentor
Mental_Tormentor Jul 5 2014, 11:26pm says:

Are you adding in some of these weapons, or are they new to 2.1.1? I've never seen that AK before, looks like an AK-108 of some sort.

+1 vote     media: Drummy
Mental_Tormentor
Mental_Tormentor Jul 4 2014, 3:05pm says:

...Are you guys seriously posting about communist technology on the 4th of July?

Kidding aside, excellent stuff! I too cannot wait for the Eastern Front in FH2.

+8 votes     article: Air and Bread
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