The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.

Comment History  (0 - 30 of 556)
Mental_Tormentor 12mins 45secs ago says:

Very interesting stuff, a lot of cool improvements over vanilla.

Some things I might suggest are adding some more bullets whizzing past as well as the cracking. I've never actually been shot at so I might not be any more informed than you are, but games like Brothers in Arms and RO2 both are very convincing with how bullets make the player react.

Another thing is aiming sway. RCOM had a decent aiming sway model, where the weapon doesn't just stay still when you're looking through irons or a scope. Again, I also like Brothers in Arms' approach to it, making weapons somewhat frustrating to fire accurately unless you're in a supported stance.

I really like the way the layered gunshots fill up the battlefield with noise, makes firefights actually sound dangerous and not just a bunch of staccato cracks and yelling.

+1 vote   media: Gunfight
Mental_Tormentor Jun 26 2015, 4:34pm replied:

If you do this, you'll have to rename the mod to Ukrainian PTSD Simulator

+5 votes   media: Cyclic fire
Mental_Tormentor Jun 25 2015, 3:01pm replied:

Interesting, I tried a German Tour of Duty and my squads spawned next to 4 random Americans with 3x health. Half of my men were wiped out, and then there were more random super-GIs just sitting around on the way to our objective.

+1 vote   mod: Rendroc's WarZone
Mental_Tormentor Jun 23 2015, 2:18am says:

Excellent work on the mod, it adds a ton of immersion to the game. Is it possible to use the mutators in skirmish mode? I'd love to do some of the German Tours of Duty with the mutators included

+2 votes   mod: Rendroc's WarZone
Mental_Tormentor Jun 18 2015, 2:18am replied:

Use Ukrainian voices. Should be in Koma's repository, they're objectively superior to Russian.

+1 vote   mod: Arsenal Overhaul - Clear Sky
Mental_Tormentor Jun 17 2015, 4:43pm says:

Very cool, a much needed update for stalker weapon mods. With your vision of 3D scopes, are you after a more RO2-esque system or something like Insurgency's?

+1 vote   media: New scope system
Mental_Tormentor Jun 15 2015, 11:18pm says:

Is that a Yugo-style DMR (M76 or Tabuk) in that second pic?

Everything in this post is super exciting, especially having a new programmer. The new anomaly is very interesting, I'm sure the rate at which it "rusts" your stuff can be adjusted?

+1 vote   news: June news
Mental_Tormentor Jun 15 2015, 11:14pm says:

Man, having a Clear Sky-esque battle mission in this map would actually be ******* amazing.

+6 votes   media: Graveyard - Draft version
Mental_Tormentor Jun 15 2015, 11:13pm replied:

Have fun finding people willing to rewrite 100+ scripts for compatibility.

+8 votes   media: Graveyard - Draft version
Mental_Tormentor May 30 2015, 1:58am replied:

No, you choose one or the other.

+5 votes   download: Arsenal Overhaul - Clear Sky 1.1
Mental_Tormentor May 25 2015, 2:06am says:


******* noice job. Any more development on the Eastern Front?

+8 votes   media: British Airborne Playermodels
Mental_Tormentor May 22 2015, 1:48am says:

The mod to be finished

+22 votes   media: Make a wish
Mental_Tormentor May 1 2015, 12:44am says:

Holy ****, is that an M16A2?

-2 votes   media: Famas F1
Mental_Tormentor Apr 29 2015, 5:47pm replied:

How might you compare it to vanilla CoP's A-Life/AI? Similar to vanilla or more similar to mods like MSO or Pripyat Reborn?

+3 votes   news: Stalker: Open World Online - 13# Week Updates
Mental_Tormentor Apr 26 2015, 2:54am says:

Good to see that the ayy lmaos are still in the tubes.

+5 votes   media: 1 Year Anniversary! | Lab X-18
Mental_Tormentor Apr 12 2015, 2:35pm replied:

Seconding this. Perhaps people running servers will be able to modify relevant parameters to their own liking?

+2 votes   news: Stalker - Open World Online "Features" #1
Mental_Tormentor Apr 5 2015, 1:43am says:


+4 votes   media: 1.1 Shock & Awe
Mental_Tormentor Apr 4 2015, 7:33pm says:


Again, love all the replacement models you're putting in. Part of me hopes that you'll put in all of the AKs from Heffy's pack (I might have said that earlier), especially the milled receiver ones, but that's probably a bit much to ask.

Great to hear that the project is going a bit faster, and good luck in finding animators!

+2 votes   media: AKS-74U
Mental_Tormentor Mar 30 2015, 6:09pm replied:

Will backblast kill players behind you? I want to utilize this

+3 votes   media: CoD2 muzzleflash rework (rockets)
Mental_Tormentor Mar 29 2015, 2:14am says:

This is excellent! I'm loving all the recent updates, and it looks like you're using Heffy's AKS-74U model, which is awesome!

One thing that I noticed in the G3 video from a while back, the cocking handle in the animation never rotates when pulled back like it should like in this video (1:13 or so): It's a very minor thing, however.

Good luck continuing the mod, we're all patiently looking forward!

+3 votes   media:
Mental_Tormentor Mar 27 2015, 10:05pm says:

Very cool outfit! Will that sexy AK-74M be included?

+1 vote   media: Borland (NPC 3d Model by Hakim)
Mental_Tormentor Mar 23 2015, 6:16pm says:

Very cool! To answer questions:

1) If SWTC skyboxes are easily interchangeable, include LA.
2) Optional, people may want different texture layouts (green, autumn, etc).

I'm sure I've seen that suppressor on a model for CS:S, I couldn't tell you which because I haven't played in so long. Perhaps try looking through Gamebanana or something, see if anything usable pops up.

+1 vote   media: Uzi - again
Mental_Tormentor Mar 22 2015, 6:52pm replied:

True, I just think the 540 series is so much more attractive than 550. Yeah 542 would be super badass

+1 vote   media: SIG
Mental_Tormentor Mar 21 2015, 2:59pm says:

Is the Absolute Nature 3.01 included with this mod different from the standard or can I use one I've downloaded previously? The zip file for it was corrupt in my download.

+2 votes   download: Arsenal Overhaul 2.5 with MSO
Mental_Tormentor Mar 21 2015, 1:18am says:

Cool stuff! I'd be interested to see the animations, with good animations and a proper, military-style texture job this could be a great replacement for the vanilla model.

I just wish someone would make an SG 540 variant.

+1 vote   media: SIG
Mental_Tormentor Mar 15 2015, 12:56am replied:

I believe this weight is taking into account the weight of an unloaded steel magazine as well. Same thing with the other AK variants: actual weight of an AK-74 is 3.07 kg, but with a polymer/bakelite magazine (0.23 kg) it is 3.3.

+4 votes   mod: Arsenal Overhaul
Mental_Tormentor Mar 9 2015, 5:43pm replied:


[Hopefully someday]

-2 votes   media: Hercules
Mental_Tormentor Mar 1 2015, 9:07pm says:

Great stuff, I especially like that you finally used Heffy's AK-74 and AKS-74 models. Only gripe is the AKMSU's anims and the AKS-74N model, which could in my opinion be better represented with a simple retexture of Heffy's AKS-74 for plum or polyamide handguards. Actually I think tsf from Road to Limansk is using a plum version, you might ask him.

+3 votes   media: AO 2.5 The Kalashnikovs
Mental_Tormentor Feb 25 2015, 9:29pm says:

Very cool! I like the use of stalker font on the different sections. My only suggestion might be to add extra belt slots (if you plan on using your magazine/ammo on belt system).

+3 votes   media: new Inventory
Mental_Tormentor Feb 21 2015, 6:38pm replied:

Well, I might give it a go. I already started a weapon mod of sorts for 1.14.8, I'll see what I can do.

+1 vote   mod: Arsenal Overhaul
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