The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.

Comment History  (0 - 30 of 563)
Mental_Tormentor Aug 21 2015 replied:

I'm saying that the SCAR-H is actually this good of a rifle (according to its users at least). It seems OP to have such a powerful rifle with low recoil but that's how it actually runs. I'll look at STCoP's textures, thanks.

+1 vote   media: 3.0 SCAR-H
Mental_Tormentor Aug 20 2015 says:

Hnng SCAR-H is boss. It'd be OP if it didn't perform that well IRL. My only question is is the 200-tone tan skin somewhere? Maybe include it as an option on install?

+1 vote   media: 3.0 SCAR-H
Mental_Tormentor Aug 20 2015 replied:

Excuse me if this is a retarded question, but will DX12 be compatible with Win 8.1? My new build is using 8.1 because I tried 10 on a laptop and hated it.

+2 votes   media: The holdup
Mental_Tormentor Aug 13 2015 says:

Notice how everything isn't dead and ****-colored. Strange, huh? Here I thought the zone looked just like how REMAKE and MISERY portrayed it!

+1 vote   media: Chernobyl 30 years on
Mental_Tormentor Jul 12 2015 replied:

I was mostly joking about the tinnitus thing, the guns being very loud is actually a nice refresher. But now that we're thinking about it, those easy m earplugs could be an interesting add-on.

+4 votes   media: Compilation of layered gun sounds
Mental_Tormentor Jul 12 2015 says:

God ******* damn, this is unreal. I'm going to start trying to avoid shooting people just because I don't want tinnitus from a video game. I hope other mods pick up on all of your sound engineering and make use of it, it's going to add a ton to atmosphere.

+4 votes   media: Compilation of layered gun sounds
Mental_Tormentor Jul 10 2015 says:

This is ******* awesome, to put it simply. The sound mods are excellent, and I'm imagining they'll sound even better as more unique sounds are given to each weapon. My only current question is whether that scope on the Galil will be removable.

+2 votes   news: July news
Mental_Tormentor Jul 10 2015 replied:

They got rid of the "new" weapon models. It's better to use vanilla weapons. Adding a weapon pack makes it harder for people to merge in their own weapon mods, as they have to get rid of all the ones in place already (which if I recall were from OWR, which is mediocre and unbalanced IMO anyways).

+6 votes   news: A beta-tester's confession
Mental_Tormentor Jul 4 2015 replied:

That's not bullets hitting the ground, that's bullets cracking as they pass the actor's ear. They make a supersonic "crack," similar to the sound when a plane passes you at supersonic speeds but much smaller.

+2 votes   media: Gunfight
Mental_Tormentor Jul 2 2015 says:

Very interesting stuff, a lot of cool improvements over vanilla.

Some things I might suggest are adding some more bullets whizzing past as well as the cracking. I've never actually been shot at so I might not be any more informed than you are, but games like Brothers in Arms and RO2 both are very convincing with how bullets make the player react.

Another thing is aiming sway. RCOM had a decent aiming sway model, where the weapon doesn't just stay still when you're looking through irons or a scope. Again, I also like Brothers in Arms' approach to it, making weapons somewhat frustrating to fire accurately unless you're in a supported stance.

I really like the way the layered gunshots fill up the battlefield with noise, makes firefights actually sound dangerous and not just a bunch of staccato cracks and yelling.

+4 votes   media: Gunfight
Mental_Tormentor Jun 26 2015 replied:

If you do this, you'll have to rename the mod to Ukrainian PTSD Simulator

+5 votes   media: Cyclic fire
Mental_Tormentor Jun 25 2015 replied:

Interesting, I tried a German Tour of Duty and my squads spawned next to 4 random Americans with 3x health. Half of my men were wiped out, and then there were more random super-GIs just sitting around on the way to our objective.

+1 vote   mod: Rendroc's WarZone
Mental_Tormentor Jun 23 2015 says:

Excellent work on the mod, it adds a ton of immersion to the game. Is it possible to use the mutators in skirmish mode? I'd love to do some of the German Tours of Duty with the mutators included

+2 votes   mod: Rendroc's WarZone
Mental_Tormentor Jun 18 2015 replied:

Use Ukrainian voices. Should be in Koma's repository, they're objectively superior to Russian.

+1 vote   mod: Arsenal Overhaul - Clear Sky
Mental_Tormentor Jun 17 2015 says:

Very cool, a much needed update for stalker weapon mods. With your vision of 3D scopes, are you after a more RO2-esque system or something like Insurgency's?

+1 vote   media: New scope system
Mental_Tormentor Jun 15 2015 says:

Is that a Yugo-style DMR (M76 or Tabuk) in that second pic?

Everything in this post is super exciting, especially having a new programmer. The new anomaly is very interesting, I'm sure the rate at which it "rusts" your stuff can be adjusted?

+1 vote   news: June news
Mental_Tormentor Jun 15 2015 says:

Man, having a Clear Sky-esque battle mission in this map would actually be ******* amazing.

+6 votes   media: Graveyard - Draft version
Mental_Tormentor Jun 15 2015 replied:

Have fun finding people willing to rewrite 100+ scripts for compatibility.

+7 votes   media: Graveyard - Draft version
Mental_Tormentor May 30 2015 replied:

No, you choose one or the other.

+5 votes   download: Arsenal Overhaul - Clear Sky 1.1
Mental_Tormentor May 25 2015 says:


******* noice job. Any more development on the Eastern Front?

+8 votes   media: British Airborne Playermodels
Mental_Tormentor May 22 2015 says:

The mod to be finished

+22 votes   media: Make a wish
Mental_Tormentor May 1 2015 says:

Holy ****, is that an M16A2?

-2 votes   media: Famas F1
Mental_Tormentor Apr 29 2015 replied:

How might you compare it to vanilla CoP's A-Life/AI? Similar to vanilla or more similar to mods like MSO or Pripyat Reborn?

+3 votes   news: Stalker: Open World Online - 13# Week Updates
Mental_Tormentor Apr 26 2015 says:

Good to see that the ayy lmaos are still in the tubes.

+5 votes   media: 1 Year Anniversary! | Lab X-18
Mental_Tormentor Apr 12 2015 replied:

Seconding this. Perhaps people running servers will be able to modify relevant parameters to their own liking?

+2 votes   news: Stalker - Open World Online "Features" #1
Mental_Tormentor Apr 5 2015 says:


+4 votes   media: 1.1 Shock & Awe
Mental_Tormentor Apr 4 2015 says:


Again, love all the replacement models you're putting in. Part of me hopes that you'll put in all of the AKs from Heffy's pack (I might have said that earlier), especially the milled receiver ones, but that's probably a bit much to ask.

Great to hear that the project is going a bit faster, and good luck in finding animators!

+2 votes   media: AKS-74U
Mental_Tormentor Mar 30 2015 replied:

Will backblast kill players behind you? I want to utilize this

+3 votes   media: CoD2 muzzleflash rework (rockets)
Mental_Tormentor Mar 29 2015 says:

This is excellent! I'm loving all the recent updates, and it looks like you're using Heffy's AKS-74U model, which is awesome!

One thing that I noticed in the G3 video from a while back, the cocking handle in the animation never rotates when pulled back like it should like in this video (1:13 or so): It's a very minor thing, however.

Good luck continuing the mod, we're all patiently looking forward!

+3 votes   media:
Mental_Tormentor Mar 27 2015 says:

Very cool outfit! Will that sexy AK-74M be included?

+1 vote   media: Borland (NPC 3d Model by Hakim)
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Sep 2, 2015
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