The aspirating ass-pirate. I enjoy making simple mods to S.T.A.L.K.E.R.-series games, studying Soviet/Russian military history, and shooting guns. Feel free to talk to me on Steam (Mental Tormentor), or fuck with me in any way you like.

Comment History  (0 - 30 of 571)
Mental_Tormentor Oct 3 2015 says:

Is there a way to properly make this game work with steam? Currently it runs but the "In-Game" status goes away after about a second and I can't access the steam overlay while playing.

I tried it a couple days ago and it kept giving me what looked like sound-related errors (OpenAL or something).

Thanks in advance

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Mental_Tormentor Oct 2 2015 says:

This is a nice selection of songs, but the commenting is questionable IMO. I re-commented them myself to fade out at 100 meters instead of 35, would you like me to upload them?

+2 votes   download: Factions Playlists - Oldschool Add-on
Mental_Tormentor Sep 26 2015 replied:

You'll need to wait for a patch, unless you want to do some tedious merging yourself. Regular AO3 is tailored for CoP campaign and features, so it won't just paste over.

+2 votes   media: Release trailer
Mental_Tormentor Sep 21 2015 replied:

no no no no, the Kobra actually sits that high in real life. Please don't scale attachments differently for different weapons to make them "look better." One of the reasons Russian scopes sit so high even on an AK is so that if they fail you can still use your iron sights.

+2 votes   media: Radium gameplay video - September
Mental_Tormentor Sep 15 2015 says:

I love the hell out of this thing in RO2's Immersion Overhaul Mutator. Can't wait to use it and play as the Soviets in FH2!

+1 vote   media: DT
Mental_Tormentor Sep 15 2015 says:

Is that red dot permanently attached? It'd be awesome to see it with just iron sights, maybe cut off the top half of that rear sight because peep sights are so horrible in video games.

+1 vote   media: 3.0 M14 EBR
Mental_Tormentor Sep 15 2015 replied:

I believe the 203 model here is the same one used on the M4 and other carbine-length rifles, so I'm guessing it was just easier to model and more consistent gameplay wise that way.

+1 vote   media: 3.0 HK417
Mental_Tormentor Sep 2 2015 says:

Excellent to hear from the mod team again, I hope things will go more smoothly now.

The new inventory layout in particular looks excellent, a nice balance between old and new. I'm assuming the 10 belt slots means ammo will have to be placed on the belt, perhaps in magazine form?

+5 votes   news: The Road to Limansk Development Log #1
Mental_Tormentor Aug 21 2015 replied:

I'm saying that the SCAR-H is actually this good of a rifle (according to its users at least). It seems OP to have such a powerful rifle with low recoil but that's how it actually runs. I'll look at STCoP's textures, thanks.

+1 vote   media: 3.0 SCAR-H
Mental_Tormentor Aug 20 2015 says:

Hnng SCAR-H is boss. It'd be OP if it didn't perform that well IRL. My only question is is the 200-tone tan skin somewhere? Maybe include it as an option on install?

+1 vote   media: 3.0 SCAR-H
Mental_Tormentor Aug 20 2015 replied:

Excuse me if this is a retarded question, but will DX12 be compatible with Win 8.1? My new build is using 8.1 because I tried 10 on a laptop and hated it.

+2 votes   media: The holdup
Mental_Tormentor Aug 13 2015 says:

Notice how everything isn't dead and ****-colored. Strange, huh? Here I thought the zone looked just like how REMAKE and MISERY portrayed it!

+2 votes   media: Chernobyl 30 years on
Mental_Tormentor Jul 12 2015 replied:

I was mostly joking about the tinnitus thing, the guns being very loud is actually a nice refresher. But now that we're thinking about it, those easy m earplugs could be an interesting add-on.

+4 votes   media: Compilation of layered gun sounds
Mental_Tormentor Jul 12 2015 says:

God ******* damn, this is unreal. I'm going to start trying to avoid shooting people just because I don't want tinnitus from a video game. I hope other mods pick up on all of your sound engineering and make use of it, it's going to add a ton to atmosphere.

+4 votes   media: Compilation of layered gun sounds
Mental_Tormentor Jul 10 2015 says:

This is ******* awesome, to put it simply. The sound mods are excellent, and I'm imagining they'll sound even better as more unique sounds are given to each weapon. My only current question is whether that scope on the Galil will be removable.

+2 votes   news: July news
Mental_Tormentor Jul 10 2015 replied:

They got rid of the "new" weapon models. It's better to use vanilla weapons. Adding a weapon pack makes it harder for people to merge in their own weapon mods, as they have to get rid of all the ones in place already (which if I recall were from OWR, which is mediocre and unbalanced IMO anyways).

+6 votes   news: A beta-tester's confession
Mental_Tormentor Jul 4 2015 replied:

That's not bullets hitting the ground, that's bullets cracking as they pass the actor's ear. They make a supersonic "crack," similar to the sound when a plane passes you at supersonic speeds but much smaller.

+2 votes   media: Gunfight
Mental_Tormentor Jul 2 2015 says:

Very interesting stuff, a lot of cool improvements over vanilla.

Some things I might suggest are adding some more bullets whizzing past as well as the cracking. I've never actually been shot at so I might not be any more informed than you are, but games like Brothers in Arms and RO2 both are very convincing with how bullets make the player react.

Another thing is aiming sway. RCOM had a decent aiming sway model, where the weapon doesn't just stay still when you're looking through irons or a scope. Again, I also like Brothers in Arms' approach to it, making weapons somewhat frustrating to fire accurately unless you're in a supported stance.

I really like the way the layered gunshots fill up the battlefield with noise, makes firefights actually sound dangerous and not just a bunch of staccato cracks and yelling.

+4 votes   media: Gunfight
Mental_Tormentor Jun 26 2015 replied:

If you do this, you'll have to rename the mod to Ukrainian PTSD Simulator

+5 votes   media: Cyclic fire
Mental_Tormentor Jun 25 2015 replied:

Interesting, I tried a German Tour of Duty and my squads spawned next to 4 random Americans with 3x health. Half of my men were wiped out, and then there were more random super-GIs just sitting around on the way to our objective.

+1 vote   mod: Rendroc's WarZone
Mental_Tormentor Jun 23 2015 says:

Excellent work on the mod, it adds a ton of immersion to the game. Is it possible to use the mutators in skirmish mode? I'd love to do some of the German Tours of Duty with the mutators included

+2 votes   mod: Rendroc's WarZone
Mental_Tormentor Jun 18 2015 replied:

Use Ukrainian voices. Should be in Koma's repository, they're objectively superior to Russian.

+1 vote   mod: Arsenal Overhaul - Clear Sky
Mental_Tormentor Jun 17 2015 says:

Very cool, a much needed update for stalker weapon mods. With your vision of 3D scopes, are you after a more RO2-esque system or something like Insurgency's?

+1 vote   media: New scope system
Mental_Tormentor Jun 15 2015 says:

Is that a Yugo-style DMR (M76 or Tabuk) in that second pic?

Everything in this post is super exciting, especially having a new programmer. The new anomaly is very interesting, I'm sure the rate at which it "rusts" your stuff can be adjusted?

+1 vote   news: June news
Mental_Tormentor Jun 15 2015 says:

Man, having a Clear Sky-esque battle mission in this map would actually be ******* amazing.

+6 votes   media: Graveyard - Draft version
Mental_Tormentor Jun 15 2015 replied:

Have fun finding people willing to rewrite 100+ scripts for compatibility.

+9 votes   media: Graveyard - Draft version
Mental_Tormentor May 30 2015 replied:

No, you choose one or the other.

+5 votes   download: Arsenal Overhaul - Clear Sky 1.1
Mental_Tormentor May 25 2015 says:


******* noice job. Any more development on the Eastern Front?

+8 votes   media: British Airborne Playermodels
Mental_Tormentor May 22 2015 says:

The mod to be finished

+24 votes   media: Make a wish
Mental_Tormentor May 1 2015 says:

Holy ****, is that an M16A2?

-2 votes   media: Famas F1
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Oct 9, 2015
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