Description

Npc's will fight over their loot. If they catch you stealing their loot they will shoot you on sight. Works with NPC vs NPC vs Player. NEW GAME REQUIRED when upgrading to 0.3.3. Fresh installs don't require new game.

Preview
Anomaly Claim Loot
Post comment Comments  (0 - 50 of 59)
[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Long time waiting for something like this.

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reter
reter - - 615 comments

me too!

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Guest
Guest - - 690,460 comments

I like the idea, but is there a way to tell which body is marked?

I've also been thinking about something like this, but then for the stashes.
If you would loot a stash a hit might be put on you. Something like that.
But NPC's should also be able to loot your stashes. When they do you receive a mission to kill them and get your loot back.

Unfortunately I'm not that good in modding.
Do you think that would be possible?

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wuut Author
wuut - - 286 comments

I like this idea, Dead Air had NPC's loot stashes. I will look into this later.

Edit: There is no way to know what's claimed or not.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

NPC looting stashes and AI dying on anomalies were 2 of my favourite features back in dead air. Miss them a lot.

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

I think AI not dying in Anomalies was for the better... especially if you are playing warfare, maybe if it was added to story mode

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reter
reter - - 615 comments

i think you can use the command: ai_die_in_anomaly 1

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Guest
Guest - - 690,460 comments

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Command doesn't work anymore

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Guest
Guest - - 690,460 comments

But if it's possible for an NPC to claim their kill then it has to be possible to mark this body somehow.

How about when looking at the body; normally it shows "Search body (f)". Can't we add text to a claimed body?
like: "Search (claimed) body (f)"

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reter
reter - - 615 comments

i think can be made but need some scripting knowledge

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SageDaHerb
SageDaHerb - - 52 comments

This is awesome but knowing what's claimed or not is really important. Would lead to far too many sudden/accidental deaths when looting w/ buddies or an allied faction in a hectic firefight. hmmm...

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daftestofpunks
daftestofpunks - - 135 comments

So, does this mean that if I kill a bunch of dudes, I'm free to loot them and no one will touch the bodies?

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wuut Author
wuut - - 286 comments

NPC's will just claim what ever they want. They won't respect your claims.

Edit: But this can be patched in later on so that they don't touch your loot.

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Guest
Guest - - 690,460 comments

If you are going to patch this or include it as optional, then i would suggest you to not do it for bandits and renegades(Maybe for Sin too) if possible, because that will make em look like a wimps if they let player to take what they live on literally.

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reter
reter - - 615 comments

yea, maybe a random chance that stalkers respect or not respect your or npcs loot because i like to see that there are some scumbags in the zone

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Guest
Guest - - 690,460 comments

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daftestofpunks
daftestofpunks - - 135 comments

If you made it so that there was a version that NPCs would avoid looting your kills(except for bandits or other hostile factions), I would love you forever and use this mod religiously. I hate killing tons of guys, only for my 'friends' to rush in and take all of the loot.

It wouldn't hurt to make the stalker initiate a dialogue prompt with you first, as a 'hey, hand over my ****' thing so that you have an option to pussy out and hand over the looted items.

Maybe they have a chance of instantly opening fire if you have really bad rep, or just letting you have the stuff if your reputation is really good.

Just some loose thoughts!

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Guest
Guest - - 690,460 comments

YES please! If there gona be an option where friendly factions dont loot your frags it gona be an absolute must have mod. Friendly duty or freadom soldiers looting your frags is very annoying. So definetelly gona try this mod out if you add such function in future.

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Guest
Guest - - 690,460 comments

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

SUGGESTION!! You should totally make it so the chance of someone shooting you is tied to their reputation!! This would give the reputation system some meaning for NPCs!!!

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Guest
Guest - - 690,460 comments

Totally agree.
This should be possible I think.
And when rep is below neutral they will shoot.

But NPC's and player should still somehow be able to tell a body is marked by an an NPC or player. Depending on faction an rep a choice should be made to loot or not.

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Georg_Ravioli
Georg_Ravioli - - 589 comments

This brings up a good memory of The Faction Wars for Clear Sky.

In it, there was a similar loot claiming system, but in TFW, if you looted something that another stalker claimed, they would run up to you and demand you give it up. You could then 1) give it up immediately, or 2) insist that it's yours, and I think there was a random selection between the stalker giving up, or opening fire. It may have been tied to reputation/experience.

You might look into it, Moddb.com

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strelocc
strelocc - - 56 comments

the faction war is a severely underrated mod with many features ignored by others

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pppnoy
pppnoy - - 60 comments

Holy crap,
this take me back to Clear Sky Factions Wars mod.
Everytime a NPC kills another one and you loot the corpse they shout across the map "Hands off, thats my loot".
You can either bribe them with money to share or simply tell them to f*ck off,
which results in fighting.
Nice one.

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accolyte1022
accolyte1022 - - 600 comments

Severely underrated mod, every STALKER fan should try it out.

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wuut Author
wuut - - 286 comments

This is basically just a proof of concept version. I plan to expand the functionality, adding options. But testing will take some time. I want to test and get a feel for it before I make changes.

Edit: Also feed back is important. Please tell how it plays in a long term run. That kind of information helps alot.

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scubacowiscoolest
scubacowiscoolest - - 11 comments

Crashed. Didn't know what happened. Help needed.

Here's the log:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r anomaly\gamedata\scripts\wuut_loot_claim.script:285: attempt to call method 'community' (a nil value)

stack trace:

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scubacowiscoolest
scubacowiscoolest - - 11 comments

anyone know the fix?

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wuut Author
wuut - - 286 comments

Do you have the latest version 0.3.3?

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reter
reter - - 615 comments

crash when loading my saves (i haven't used your addon before 0.3.3)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/anomaly\gamedata\scripts\wuut_loot_claim.script:54: attempt to index upvalue 'loadedClaimedTable' (a nil value)

stack trace:

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wuut Author
wuut - - 286 comments

Is it reproducible?

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wuut Author
wuut - - 286 comments

Check if you have packaged addons that goes into \Anomaly\db\addons.
If those overwrite se_stalker.script then this is the problem.
Always unpack addons so you mod manager can report conflicts propertly.

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reter
reter - - 615 comments

i have only the soundscape overhaul in the db\addons folder, i unpacked the config file and there's nothing about se_stalker.script ... maybe there's an addon in my gamedata that conflicts with this

btw the important thing is that i can still play with a new game, thx

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scubacowiscoolest
scubacowiscoolest - - 11 comments

Yes, still crashes. I think it happens every time an npc tries to claim loot

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scubacowiscoolest
scubacowiscoolest - - 11 comments

i reinstalled all my addons and it seemed to fix the problem. no more crashes

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strelocc
strelocc - - 56 comments

using se_stalker:STATE_Write and se_stalker:STATE_Read just to save a variable will make savegame dependent on your mod so if someone decides to uninstall it the savegame becomes bricked, use the save_state and load_state callbacks

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wuut Author
wuut - - 286 comments

Will change it in the next version, thanks for pointing this out.

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reter
reter - - 615 comments

ok i'll wait because i don't want brake my save

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Guest
Guest - - 690,460 comments

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reter
reter - - 615 comments

i think i've seen some military killing each other for the loot... or is that a my impression?

Maybe can be limited to different factions only, or goodwill related

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wuut Author
wuut - - 286 comments

Greedy bastards. I'am gonna add options for this later.

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MilligraM313
MilligraM313 - - 246 comments

That would make sense, the Army would be more civilized than the bandits and loners who would be far more likey to be going at it like dogs over ammo and food. much props for the idea and the mod. Adds a whole new level of desperation that would exist in a place like the zone.

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manzmnl
manzmnl - - 485 comments

I've installed this addon with v 0.3.2 - updating to 0.3.3 crashes the game, as stated it requires a new game. But I'm pretty far in my current save and don't want to start over. As long as I don't remove the mod, I suppose I could just use 0.3.2 without other issues?

Edit: Oh, you know what? I just use an older savegame prior to the mod and install 0.3.3 on it :)

2. EDIT: Ok, this definately does not work on a "fresh" save. I've tried one that for sure never had this mod installed, but it crashes anyway, with the same error log. I guess I'll stick with 0.3.2 then... hope it doesn't have any other bug..

LUA error: ....l.k.e.r anomaly\gamedata\scripts\wuut_loot_claim.script:54: attempt to index upvalue 'loadedClaimedTable' (a nil value)

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wuut Author
wuut - - 286 comments

You should be safe just using 0.3.2. But when you start a new run you should be using the most recent version.

Edit: I am still investigating the recent issues with a fresh start. I haven't managed to reproduce them so far.

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manzmnl
manzmnl - - 485 comments

Weird... did you by chance upload this mod a second time, after the 4th feb. ? Because I just looked at the initial upload date and took a save that was before that time. Any savegame taken before the 4th should be free of the mod, unless there was an ealier version before...

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fdkillingspree
fdkillingspree - - 7 comments

"FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...r. anomaly 1.5.0\gamedata\scripts\wuut_loot_claim.script:398: attempt to call method 'community' (a nil value)

stack trace:
"

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TOVOT
TOVOT - - 181 comments

on Anomaly 1.5.0 U4 H8

! [SCRIPT ERROR]: ...dmr free/anomaly\gamedata\scripts\wuut_loot_claim.script:54: attempt to index upvalue 'loadedClaimedTable' (a nil value)

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MilligraM313
MilligraM313 - - 246 comments

u should rename this Grab N Growl

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Drag0
Drag0 - - 764 comments

Very good idea. Very good ideas in comments for future development as well. I will be following this.

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