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Comment History  (0 - 30 of 109)
Holysniper May 20 2013, 7:21pm says:

Out of all the mods for this game this one is by far the greatest of them all.

+2 votes   mod: Dynamic Campaign Generator (DCG)
Holysniper Jan 3 2013, 10:15am replied:

You go Rexoto. Do what you want. I think this is a great idea. Lets see how it goes. I would love to try it when you get around to a testable version.

+1 vote   mod: Sourcecraft: ZOMBIES
Holysniper Jul 16 2011, 11:41am replied:

Well, thats what it was. But when i get to trying out the new mod i dont seem to have as much fun as i thought i would. I think ill just wait till the next patch.

+2 votes   mod: Sword Of Damocles: Warlords
Holysniper Jul 15 2011, 3:19pm replied:

well, ima downloadin the file again. Im thinking i might have downloaded the patch and not the full file. Ill see what happens and maybe let you know. I might be having too much fun to come back here.

+2 votes   mod: Sword Of Damocles: Warlords
Holysniper Jul 15 2011, 3:08pm says:

Yo, im gettin an error while processing the ini file. It says:

Unable to open file: CommonRes\costumes_a.brf

WANT TO PLAY! plz hurry to rescue!

+2 votes   mod: Sword Of Damocles: Warlords
Holysniper Jul 9 2011, 12:08pm replied:

BLASPHEMY! This mod would be great! I would possibly consider paying for it!(if its going to be good enough)

+2 votes   article: EDIT:Still hope (Mod is not up for grabs)
Holysniper Jul 6 2011, 12:23pm says:

Looks very nice dude. You did a very good job. Now what is the offending force going to have that will even compare to something as awesome as this?

+2 votes   media: Bunkers
Holysniper Jul 3 2011, 1:56pm says:

I could dig some beta testing. Count me in.

+1 vote   article: Beta Testing !
Holysniper Jun 27 2011, 11:40am replied:

I was just thinking that exact same thing. And it wasnt even fixed with the new map >_<

+1 vote   media: Off Limits - Development progress
Holysniper Jun 19 2011, 1:13pm says:

many many issues with this map, hopefully theyll fix em. Its a pretty cool map.

+1 vote   media: ZOMBIE mod
Holysniper Jun 15 2011, 7:31pm replied:

Ill do it for 10$ an hour. My maps usually take me a day or 2. SO it ends up being like.........150$ for a map. My maps are very thorough and detailed.

0 votes   mod: Guard Duty
Holysniper May 2 2011, 7:27pm replied:

You could create different paths. You could start as ang and have everything, be known by everyone and have a jump start or you could be just a normal bender and start with nothing. That sounds good to me.

+1 vote   mod: Avatar (The Last Airbender)
Holysniper May 1 2011, 11:03am says:

I concur with Lancer, Take ur time and make sure its all well done. Done great so far, just keep it up.

+3 votes   article: Release date changed
Holysniper Apr 24 2011, 2:06pm says:

Thankyou very much for this update.

+1 vote   article: ZPS 2.2 Release!
Holysniper Mar 2 2011, 11:31am replied:

reeaaaaaaaaaaaaally fuzzy, but its all good. It looks cool to me! Great Job!

+1 vote   media: Men Of Reach Trailer
Holysniper Mar 1 2011, 11:18am says:

WoW! That looks flippin awesome!

+3 votes   media: Unique Battlefields
Holysniper Feb 26 2011, 11:24am says:

im goin cowboy and gonna hop in here to owns u all! Im downloading rite now, so add 1 more to the pool of people thats gonna be playin.

+2 votes   download: Beta 3.1a Client Full Installer
Holysniper Feb 21 2011, 11:24am says:

Hey Dev's. Lovin' the mod. a real joy to play. I am only running into a couple problems though. The second biggest problem i have is with my nations color. I am red and so is England. I always start in England so this is very confusing. Please allow us to change it or if you change it to something else that would be great. The biggest problem being its kinda pointless to play rite now. Sure, we have a big map and plenty of citys to take over, tournaments to join(awesome job BTW), and quests to complete. But all of this becomes repetitive. Its just the same thing over and over again. It would be nice if all of our progress as we went built up to something like the "Sword of Damocles" mod. A massive super invasion at the end of a predetermined amount of time. Now im not saying you have to incorporate a super invasion of a mythical army into a historically accurate mod(although that certainly would be interesting). But just something to look forward to, something to give taking castles and cities a purpose. Either taking them or joining up with one of the nations that are already here to help stop whatever is going on. Like a mongol invasion, or something of the sort. Im sure yall can think of something. Perhaps a large spawn of rebels? Or the cities could have stockpiles of food and the cities could have morale or "happiness" towards you and if it gets low enough the city turns into a rebel one.

........rebel cities....that sounds interesting. Raiding parties large enough to attack and take on a lightly defended castle or city.
That reminds me, rebel nests dont have enough men in them. i mean, you have maybe 800 men based out of them and only 50 at the actual hideout? Yeah rite, like they would do that.

Anyway, to sum it up, i want something to prepare for. Something that would give the game meaning/purpose. Thanks for the read.

oh, 1 more thing. Armor and weapons, please make more of a variety. Armor mostly. They all look the same.

+1 vote   mod: Europe 1200 (Warband)
Holysniper Feb 10 2011, 4:01pm replied:

i agree, seems a little too difficult.

+1 vote   media: 3.German Mission
Holysniper Feb 10 2011, 4:00pm says:

wow, thats some pretty bad photoshop work.

-3 votes   media: Poland in multiplayer
Holysniper Feb 9 2011, 9:19am says:

well this is going to be interesting.

+5 votes   media: Flooded Labs
Holysniper Feb 2 2011, 12:22pm says:

Hey guys, if you dont mind would you release a small fix to change the players factions color? Its red which is the same color and the english i believe which is incredibly confusing because i have property there.

+1 vote   mod: Europe 1200 (Warband)
Holysniper Jan 23 2011, 6:49pm says:

Just let me know when you want me to start.

+1 vote   group: Price Of Terrorism, ENG Testing
Holysniper Jan 23 2011, 6:12pm says:

I wouldent mind testing. It sounds like a fun mod to me.

+1 vote   article: Apply for testing
Holysniper Jan 22 2011, 12:29pm replied:

omg i agree. Or even worse was when you ran out of ammo :*( it made me cry because there was nothing you could do but hope that someone on your team died so you could pick up the gun.

+2 votes   media: Kabar
Holysniper Jan 22 2011, 12:27pm replied:

i dont need a reminder. Just check and see if your holding a gun or not ^_^

+1 vote   media: nmo_cabin Spotlight Images
Holysniper Jan 19 2011, 9:39pm replied:

agreed with the top 3.

+1 vote   media: Vanguard
Holysniper Jan 19 2011, 9:36pm says:

Hmmmmmmmmm........ Cant wait to kick their *** in space ^_^

+1 vote   media: Flood Infector Render
Holysniper Jan 16 2011, 12:15pm says:

very nice shot

+1 vote   media: ZOMBIE mod
Holysniper Jan 16 2011, 11:45am replied:

agreed, and dont forget the M249 guys, for even better, the M240! Its a must when your using the US military. And also dont forget the Benelli M4 Super 90(M1014).

+1 vote   media: ZOMBIE mod
Holysniper Jan 16 2011, 11:36am replied:

Skin critic does not agree.

Too shiny, and the clothes have no seems. Its going to look like hes a shiny white blob from above.

-1 votes   media: ZOMBIE mod
Holysniper Jan 16 2011, 11:32am says:

erm...S.W.A.T. dosent usually use long barreled guns because most of the cases where they are used its in tight quarters. H&K and Beneli seems to be the favored brands of the SWAT team.

May i suggest a stockless shotgun, or if it does have a stock, something like the Beneli shotguns.
As for SMG's they lean towards the MP5, UMP, and P90.
Assault rifles are almost the same thing as the army. AR-15, M4, H&K416, and the G36(compact of coarse).
As for long ranged the only guns they really use in the assault rifle depo. is the M16A2.
The marksman's always use either an M14, M24, or the Remington 700. Ans in very rare occasions the Barrett .50 cal.

Now pistols are a totally different deal entirely. Different cities and departments prefer different brands and guns.

Most use Glocks nowadays but the old 1911 is still in use along with the USP, Sig P226, the Baretta 92's, and the FN Five-Seven.

Some weapons that probably would have an effect on zombies are their tear gas and flash bang grenades. But remember, SWAT teams are experts in explosives. Especially C4.

And please dont forget their Uber 1337, and completely zombie invincible vehicles.

-1 votes   media: ZOMBIE mod
Holysniper Jun 7 2010, 7:12pm replied:

and only 3 people in the front line with those shields. I guess their "special".

+4 votes   media: Eriador militias
Holysniper Jun 2 2010, 12:21am replied:

ooooh, i gotcha. Then it should be pretty cool

-1 votes   media: Heavy Needler Turret
Holysniper Jun 1 2010, 7:50pm says:

wow, theres light everywhere! Is there anyway to add shadows and darkness around? Its just too well lit. Still looks pretty friggin sweet though.

+1 vote   media: Under
Holysniper Jun 1 2010, 2:18am replied:

im sorry everyones so harsh but you can get a computer that can run this for about 400$ but if you dont wanna pay that much just got buy a Nvidia GeForce 9400 GT which is like 90$ now and you can play this a lot better than you can now.

+1 vote   media: Stargate Invasion Weapons Tests
Holysniper Jun 1 2010, 2:14am buried:


wtf?? errrrrrr, im sorry guys but if thats a ship with the guns attached then please DONT ADD TO GAME! that looks so retarded it shouldent have even been posted.

However if thats just the gun and your zoomed in really close then i would like to see how itl look on a ship. Cant exactly say how itl look without being on a ship.

-28 votes   media: Heavy Needler Turret
Holysniper May 27 2010, 11:37pm replied:

i agree, need new textures. And i think all the edges of the rocks n stuff are too rounded. Like, really really bad.

+1 vote   media: Canyon (Final)
Holysniper May 19 2010, 11:31am replied:

lol, congrats : )

And it looks nice guys. Im really glad yall are making so much progress so quickly. Its the sign of a great team.

+1 vote   media: Asuran Frigate Ceres
Holysniper May 9 2010, 12:14pm replied:

i agree, no dtail=teh sux

+1 vote   media: AA-12 Shotgun WIP
Holysniper May 9 2010, 12:13pm says:

omg, this looks soooooo cool. Release asap plox!

+1 vote   media: Vampire 1st class gameplay
Holysniper Mar 18 2010, 12:17am replied:

Well the level looks a little plain as of now so im assuming your going to add in more stuff. Buildings do look nice though.

+2 votes   media: Frankfurt WIP Screen
Holysniper Mar 10 2010, 2:49pm replied:

looks kinda sorta like the Hidden

-3 votes   media: Textured/Rendered
Holysniper Feb 5 2010, 1:43am says:

leetness FTW!!!

+1 vote   media: screenshots
Holysniper Dec 4 2009, 11:42pm replied:

its missing the chick thats so calm with that really creepy "everything will be ok" voice on the other line. Not the guy that gives in. Or maybe the chich that says "please hold while your call is transferred" or something like that. Those chicks really **** me off and im sure thats whats missing!

+1 vote   media: 911 Emergency Call
Holysniper Nov 8 2009, 1:14pm says:

Totally cool guys, cant wait for the rank system :D

+1 vote   media: Infantry Pack WIP 18th Oct
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