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We take a brief look back at the history of our project: where we started, where we've been, and where we are now.
An interview with one of our intrepid level designers. He talks about mapping, mapping, and even more mapping.
Our team is looking for a little extra help to aid in our first release.
An interview with our Writer and the reveal of our story. He talks about fleshing out the world and its narrative, as well as encouraging everyone to...
The Community Forums are live for all to enjoy. Come by and say hi!
An interview with our Modeller of Models, our Molder of Meshes! He talks about modelling several of our creatures and other entities in the game.
A new interview (long delayed heh) with Brandon Captain - aka Zeroth our Coder!
Hexen:Edge of Chaos has found 3 new mappers to help us finish the game.
As you may have noticed, again there were no updates or a trailer. To make a long story short we are having difficulties with the progress of the mod...
The new website for Hexen:Edge of Chaos was just launched. Go check it out!
We are desperately looking for dedicated mappers as progress is stalling due to a lack of progress with our maps.
Well, this is it guys. Time to let out all the dirty little secrets of the team and have a 1on1 with all of the teammembers.
As always we are still working hard at EOC, rumors of our demise have been greatly exaggerated. We are still searching for help in the mapping deparment...
We're about knee-deep into the empty pizza-boxes, empty bottles, sketches and papers and most of us can't see another piece of the website without getting...
We can imagine the state of shock that Hexen fans have been in when they did not see a word mentioned about Korax on our website or in our mod profile...
Unlike the persistent rumours that development might have stopped we are (ofcourse) still very much alive and kicking. Despite our best efforts and hopes...
Having added numerous teammembers to the project we are in full swing for an -endof- 2007 release! In our opinion it's best not to chat too idly...
The final version for the Ultimate Mod has been released! The 'ultimate' purpose of this modification was to make the gamestyle of Doom3 a bit...