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Comment History  (0 - 30 of 165)
HeresJason
HeresJason - - 165 comments @ Battlefront Ultimate Commander

Around how many different vehicles (space and land) do you guys think there would be in total for the mod per faction??

Since it says that up to 200 different units will be added into the mod, the curiosity made me wonder.

Good karma+3 votes
HeresJason
HeresJason - - 165 comments @ Battlefront Ultimate Commander

question, will the clone hover tanks top camon shoot the annoying direct impact granade or shoot a laser bolt similar to what the AAT main canon shoots or the atte shoots

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Battlefront II: Republic Combat

ok, that makes a lot more sense.

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Battlefront II: Republic Combat

well not make space maps, from experience I have done some for my self and its sooooo tedious to make. But was meant was to replace the stock vanilla units in the space maps that are already in game.

Oh well at least I tried. Still, your clones and droids are on point

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Battlefront II: Republic Combat

Can these bad boys replace the stock units in space???

Starwars.wikia.com

Starwars.wikia.com

Starwars.wikia.com

Starwars.wikia.com

Good karma+3 votes
HeresJason
HeresJason - - 165 comments @ Battlefront Ultimate Commander

and why not use droid models like from those mods that have clone wars 2010 animated series models

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Star Wars: A New Frontier

I find odd, that when ever you are the FO executioner or a praetorian guard and attack in mid air, the ability to attack after wards in null until a minute or so passes by. Which if playing in hunt mode, its GG.

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Battlefront: The Clone Wars

What I mean with unit variety was to expand the different classes you could play with, for example

Add for Repulic:
Clone commandos
Bomb Squad clone/saboteur
ARF troopers
ARC troopers
Clone commander
Senate commando
Shadow trooper
Clone assasin
Blaze trooper
etc.

Add for Sepies:
Magnaguard with staff
BX commander captain
B2 rocket trooper (space)
Sniper droideka
b1 rocket trooper(space)
OOM droids
Recon droids
b3 super doid
IG 86 droids
etc.

Good karma+3 votes
HeresJason
HeresJason - - 165 comments @ Battlefront: The Clone Wars

I feel this mod need unit variety

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Battlefront Ultimate Commander

its most likely to I mean it would definately take a while to make 200+ new infantry and hero units, not mentioning custom maps

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Battlefront Ultimate Commander

I like the character models for clones, empire and rebels, but I feel that the droid faction is more often just left aside. Because their unit models look awful as if they were just revamped vanilla droids.

I would like to see more effort into the separatist faction, to make them more apealing to the eye and well more varied like the empire or the republic.

Everything else looks and is great, some just need slightly some tweaks to make the experience better

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Star Wars: A New Frontier

For it to be a 1.0 version it came out great, hunt mode is fun too

Good karma+3 votes
HeresJason
HeresJason - - 165 comments @ Battlefront: The Clone Wars

ooo an update?
what kind of update?

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Death Troopers 0.1 // Unit Test Map

Although the mod map crashes after a minute of gameplay I have to say that the sounds and audio used for the death troopers as well as the character moddel are on point.

I would suggest to make the death troopers to be slightly taller and to make the rifles of the death troopers not be a cooling based weapon(if you want it to be that way, then I would not say no, but all I would say is to allow the weapon to have more shots to be fired before a cooldown) another thing I suggest to change is the gap between shots, so that the rifle can shoot faster, the thermal imploder has an issue with the sound but that can easily be fixed.

Keep up with the good work :)

Good karma+3 votes
HeresJason
HeresJason - - 165 comments @ Star Wars: A New Frontier

could there be a map that takes place in the supremacy?? I mean have a nice battle inside the huge hangars and the throne room and the other parts we saw in the movie would be cool. IDK if first order atst's could be in the hangars wondering around.

Also, could we potentially see snoke as a playable hero, exclusively in this map and the different praetorian guards. if it happens to be made

Good karma+5 votes
HeresJason
HeresJason - - 165 comments @ Republic at War

I really dont understand how, but all I did was uninstal republic at war and re install, another thing was pretty much downgrade the mod version and re update the mod.

Anyways, the mod still crashes on launch despite have successfully fixed the error messages

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Yuuzhan Vong at War

will this mod have a similar view of the battle like the alliance mod???

*I hope does not have the type of view its used in the aliance mod, it bothers me a bit because I cant enjoy the full details of the units, and it makes the space station tiny

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Battlefront: The Clone Wars

Marth, Im curious, r you working alone in this mod??

if so, I give you my mad respects

I hope to see the mod finished some day :)

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Republic at War

...

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Star Wars Canon Story Mod

does the new patch fix an issue where saving a galactic war it crashes??
Because when I try to save it crashes but the program does not shut down unless I shut it down

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Star Wars: A New Frontier

its nice to have the option of changing the troops skins in game without needing to go into a particular map just to see the different skins

nice addition, in my opinion. since I like aesthetics depicted on the textures of the mod

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Republic at War

By the way, you told me to check my "specs" so here they r
Its a Windows7 Home Premium
GPU has Geforce GT650M, Intel Cpre i73610Q CPU 2.30 GHz
With 7.90 GB ram that r still usable

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Republic at War

Alright so I am glad to say that I have fixed the two main issues (RAW MISCONFIGURED issue,and the issue that began with "Boolean<GetFilesOfAction>_0(RawLauncher.Framework.Models.RestoreFile")

BUTT, the mod still crashes on launch. If by any chance do you know what to do please be specific on to what can I do to fix this issue. As I really need to have a guidence onto what are the things that I have to do for a potential fix. In other words, you would have to write what I have to do like if I had no experience in computers.

Also, is there a reason to why when I install the 1.2 version a short cut of the launcher is made again on my desktop when I start the first launcher as administrator?

Before ending, when I check in %appdata%/Roaming/RaW_Modding_Team/RescueFiles, there is another folder that is named 1.2, which contains another CheckModFileContainer XML file, aside from the one that apears in the RescueFiles folder.
Is it supposed to be like this or is it the CheckModFileContainer.XML file from the 1.2 folder supposed to replace the one from the RescueFiles folder?????

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Republic at War

So in a matter of perspective, lets say I currently have installed the v1.2.0.2 of the mod, I get the error message from the launcher, and then I would restart the launcher and downgrade the mod to then upgrade it again?

Any specifications about the full stack trace, would be apreciated, as I am kind of rusty on those things. Lets say it has been a while since the last time I did something similar

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Galaxy at War: The Clone Wars

(buried)

Any status report on how advanced into the mod are you guys at, measured in percentage of course :)

As an example, 80% of the mod is complete, and *these are the things we are currently working on.

Good karma-7 votes
HeresJason
HeresJason - - 165 comments @ Republic at War

I also tried to make sure that these files did work, but oddly enough when I try to listen to them, the audio glitches and then windows media player crashes.

P.S I tried a drag and drop installation of v1.2 but the issue remains the same. Also I had sent a while ago a private message with a screen shot of the error that starts with the message"Boolean<GetFilesOfAction>_0(RawLauncher.Framework.Models.RestoreFile)", I tried the suggested solution again but it seems there is something else behind to the error, which impedes your suggested solution. It may just be an issue with the installler.

I still think that the same type of installation of v1.1.5 is more reliable for a successful installation of the mod :p

Not that I want to be annoying or disrispectful, but do you know if there is a possibility to upload the 1.2.0.2 mod as a compressed .zip file to then drag the whole mod into the mods folder and see if it works without crashing, like other mods have done??

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Republic at War

Here is another error that I got when I pressed on the check version button
Where it marks
FOC FOUND
RAW FOUND
GAME PATCHED
AI CONFIGURED

RAW MISCONFIGURED

followed by a message allowing me to see the full report of the error. Which states:

"The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Units\Buzz\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\BDS\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Explosion\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Units\Luke\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\FS\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Engines\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Gun\

The following directory contains the wrong number of files: C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Republic_At_War\\Data\Audio\SFX\Ambient\"

Any help to get this error and the other fixed, please???

Good karma+2 votes
HeresJason
HeresJason - - 165 comments @ Republic at War

So I reinstalled again the mod version 1.1.5, and played it. then I downloaded the launcher and followed instructions to update to v1.2.0.2, but when the 1.2 and the 1.2.0.1 finish installing and the 1.2.0.2 update download initiates, it takes up to 25 minutes to see a change of message in the dowload that first says "checking for new files and corrupted files". When it changes it loads fast the bar on a separate message from the download that says "checking for aditional files". Which ultimately shows an exception error which I cant solve or copy paste to this text.

By this exception error, I decided to screen shot it and I would really apreciate if one of the mod developers or someone who knows about these kind of things can help me solve the issue and see if I can run the latest mod version without it crashing on launch.

Please send me a private message so that I can share the screen shot of the exception script. I really want to play this mod with the new stuff

it starts off stating

"System.NullReferenceException
Object reference not set to an instance of an object

Boolean<GetFilesOfAction>_0(RawLauncher.Framework.Models.RestoreFile)..."

Good karma+1 vote
HeresJason
HeresJason - - 165 comments @ Clone Wars: Republic Heroes

Or an arquitens light cruiser?

Good karma+2 votes