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Comment History  (0 - 30 of 74)
hangya
hangya - - 74 comments @ Elite's Conflict Mod

When is the next relase? June, july? Nearly.

Good karma+2 votes
hangya
hangya - - 74 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

Dear Wesp!
The Vtmb Unofficial Patch contains the Audio Overhaul mod?

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

I find something in the Hardpoints Xml. <!-- MC80 Shield, back left, and back right disabled ion cannons, all others raised 10% --> How can i turn on the disabled Hardpoints?

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

In the Mod i can not find Ackbar's model. There is not any models of Ackbar. What should i do in this case?

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

Thank you. I open the model but everything the same in the two model. I don't really understand.

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

Hello Jeroenimo!
I am sorry to write here about my problems but you help me a lot before. I play with the Absolute Corruption mod and Ackbar's ship only have 7 hard points. 6 laser cannons and an engine. In the original game Ackbar have 10 hardpoints. 4 Ion Cannon and 4 Laser Cannon, a Shield Generator and an Engine. The inbuilt Shield Generator is better but the others a bit disturb me. I look through all of the Xml files and there is no less hard points or anything different. I rewrite the Mod's Xmls with the original Ackbar's Xmls and nothing changed. I am clueless. Can you give me any advice what should i do? I play with the game for a long time but i am still don't know what is the difference between the Ion Cannon and the Turbo Laser? What is the difference? :D
Thank you all of your help.

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

I find everything. I am sorry that i wrote so much. Thank you so much the help. I spend a day with that little changes.

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

No xml files in that name. CAMPAIGNS_UNDERWORLD_GC, CAMPAIGNS_UNDERWORLD_STORY, STORY_CAMPAIGN_UNDERWORLD. This is what i have with story.

Good karma+1 vote
hangya
hangya - - 74 comments @ Empire At War Remake: Galactic Civil War

Hello!
Can anybody help me where can i change in the Galactic Conquest that when the heroes appear. I want to play in max 4 tech level but with all of the heroes. :D I want to do this in the Absolute Corruption mod. I look through all of the xml files but can not find what i want.
I am grateful for any help.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

Hello!
I notice a big bug. I play with the Empire and when the Rebels attack one of my planet the battle is not start. The Rebel fleet stays in my planet and nothing happen. I am able to move fleets and anything as if the Rebels not there. The Galactic time is go but the AI is not do anything. The Zann and the Rebels are totally stalled. I reload the previous save game. I think better if you know about the bugs. I don't know how this things work could you use thing what appear in other mods? In the Forces of corruption campaign we meet with Dark Side Adepts(for example the last quest in Corusant) which is very good. In the Ultimate Empire at war mod they made them in the game. When we play with the Empire we can build them which is awesome. But they don't have any voice in the land battle which is a bit bad. You are not want to make this in the Elite Conflict mod? :D And in the Absolute Corruption mod we have nearly every ship which we know in the Star Wars Universe except the Gladiator-class Destroyers and the Tector-class. MC40,MC80,MC90,Mediator,Pellaeon, Allegiance etc but the balance is not the best. Some of the ships are too powerful. Not very bed but could be better. You do not want to bring more ships in the mod? I do not want to give advise to you but i think from the lot of mods just need to bring the good things and that give an awesome mod.(I am not so sure what is the canon and what is the legend about that contents if that important to you.)
I wait so much the next release.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

Thank you for your help but i do not mix mods. I don't install two mods at the same time. Now i know i playad in an experimental arena where the AI is not expand. The Mod work well.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

And the AOTR is German. The English version is still beta.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

I am sorry about the cursing. You are right. This is not the right place for that.

Good karma+3 votes
hangya
hangya - - 74 comments @ Elite's Conflict Mod

I said that this is just my own opinion. I played both of the mods you mentioned. The AOTR mod is very unfinished and i don't like the new universe and the changes what they made. The Thrawn's Revenge mod is very unbalanced. For example the heroe ships are too powerful. I don't like the new fighting animations too. The type how the ships shoot in the space battles. That what i don't like in the RE mod too.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

If i play with mod launcher with a mod and i have another in the mod folder that possible cause problems in the games?

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

I wait so much the next release. I played in the 81 planets map. I see this heroes in the Absolute Enhancement mod and the Absolute Corruption mod. I love them. This two mod are the best i am sure because i tried all of them. Maybe you can take samples of that mods. I find nearly everything in that two mods. Sad to say but i notice a lot of serious issues in them. For example the missing ships and heroes. I lost Yoda with the rebels. He just lost. With the Empire i lost Veers completely (his icon too). The Republic at War mod is good too. All of the others are **** (this is just my opinion). That is another reason why i wait so much the next Elite Conflict mod. My all hope inside this mod. :D

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

I play a bit with the Elite Conflict mod and in the Galactic Conquest the AI is not expand their territory just always stays at his home planet. What is the difference between the Victory I and Victory II Star Destroyer? Both of them have the same hard points. The new ships are not more powerful. The Nebulon C not much more effective then the Nebulon B. I see that in the Tartan Destroyer and the Corellian Destroyer too.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

You do not want to bring all of the heroes in the Elite Conflict mod? For example Moff Jerjerrod, Jan Dodonna and all of that stuff?

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

Thank you for your help. I have another question. What should i do if a hero just lost in the galactic map. If i click his icon nothing happen. I can not find him anywhere in the map. Sometimes this happen with ships too. The population point is not decreased. Still count them. This happen with me fairly often. I often save the game because of that and load the previous saves if this happen but now i notice that too late. This happen in the Absolute Corruption mod with me not the Elite Conflict mod. Can you give me any advise what should i do if that happen?

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

Hello!
I made all of the changes what i want except that i am not able to remove the ships what i want. I find the xml files but i do not want just delete them. There is no way just turn off or turn on the ships what i want in the game?

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

I don't like in that mod that the factions can build other factions ships. The Zann build Star Destroyers etc.

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

You misunderstand me. I speak about the Absolute Corruption mod. That is what "currently dead" not the elite conflict mod. Maybe i draw wrongly. I am Hungarian. Anyway can anybody help me how to made that changes in the AC mod?

Good karma+1 vote
hangya
hangya - - 74 comments @ Elite's Conflict Mod

And of course i wait so much the no beta version of the Elite's Conflict mod. The new conquest starting situation is my favorite part. Every faction start the same odds with one planet.

Good karma+2 votes
hangya
hangya - - 74 comments @ Elite's Conflict Mod

Hello!
I want to customize a bit the Absolute Corruption Mod 2.4(Star Wars, Empire at War, Forces of Corruption). Just for myself. I write there because this mod is currently dead. Not big things. I want to remove the MC104, Viscount and all of that unrealistic ultra big Rebel ships. The Mandator and Mediator type cruisers are the best with the Rebels. And i want to give the shield boost ability all type of the Mon Calamari cruisers include the Mediator, MC80, MC90 etc. And i love so much that in the Absolute Enhancement mod 5.1(Star Wars Empire at War) Admiral Ackbar lead an MC90 with the same abilities like his original ship. I don't know why but in the Absolute Corruption Mod the MC90 removed and Ackbar use his original ship. I love so much more Ackbar with the MC90. How can i change "back" the MC90 to Ackbar? The Empire and Zann is good. That is all what i want to change. Still this is my favorite Star Wars game and with this changes the game become perfect (for me). I do not know how to change, rewrite game files or that stuff. Can anybody help me or give me any advise how to do this changes?

Good karma0 votes
hangya
hangya - - 74 comments @ Sins of a Galactic Empire

I play a few game. You are right. The AI use 5-6 capital ship in the first attack. I destroy them. With the second attack bring approx the same than the first attack. I destroy them. After that the AI is not bring much capital ship. Max three. I am still not win in easy difficulty. I set an AI teammate for me 2 vs 1 and i am still not win a game yet((2 Empire vs Republic, the easy AI somehow have an ultra planet and in there build one hundred holonet station and his culture kick me out my planets. I attack that planet all of my forces but they use ultra hull repair or something, their structures repair themselves without repair stations (60/s))) I try all of the Star Wars mod with this game and i think that's the best. I really wanna play with that but the AI is a nightmare to me...

Good karma+1 vote
hangya
hangya - - 74 comments @ Sins of a Galactic Empire

The only reason why the Rebels win in the Return of the Jedi above the Endor is that the Emperor is crazy and don't let the Star Destroyers to attack.

Good karma+1 vote
hangya
hangya - - 74 comments @ Sins of a Galactic Empire

And i think some of the ships is very overrated. For example the Viscunt. I am not understand that in the Empire at War mod's too. I am a big Star Wars fan. I am not read books and comics but i think i know a lot of that universe. I am not remember that the Rebels or any other Star Wars factions match with the Empire. The Rebels are not have ships like the Viscount what do a massacre between Imperial Star Destroyers. When the Rebels meet with an Empire fleet usually retreat because they are not have the power to fight with the Empire directly. That is why they use the "hit and run" tactic. Anyway some of the ships are very unrealistic.

Good karma0 votes
hangya
hangya - - 74 comments @ Sins of a Galactic Empire

Use winrar and extract to the mod's file in to the C/users/your name/documents/mygames/ironclad games/sins/Mods-Rebellion v1.85.
Play.

Good karma+1 vote
hangya
hangya - - 74 comments @ Sins of a Galactic Empire

This is the best Star Wars mod for this game. Thank you. I notice two problems. When i activate the Empire build Venator and Victory I add-on the Venator does not have a picture in the capital ships panel. Just a big empty square what i see. It is work. I am able to train a Venator if click there but it will be better if the Venator's picture appear there too. And i have some problems with the game difficulty. I am not activate the tougher and nightmare AI i am play the normal game but i think the AI cheat somehow. I set the difficulty to easy but the AI still appear with very big fleets during very short time and always destroy me. I am hardly train some ships because i have not much resources. The AI also start with one planet. How the hell the AI train a "thousand's" of ships during this very short time? I am try to play in the smallest maps but the AI still do that. Is there any way to change the difficulty or optimize the AI?

Good karma+1 vote
hangya
hangya - - 74 comments @ Sins of the Fallen

k

Good karma+1 vote