Fabricate Diem Punc

Comment History  (0 - 30 of 259)
Gzegzolka
Gzegzolka Nov 15 2014, 4:32pm says:

Hard to call it city, it's more like small industrial area with all those pipes and warehouses everywhere. Also, why do not You upload bigger pictures like in 1:1 scale (like it Aro's Twisted Insurrection)? I would love to watch Your maps in better scale.

+2 votes   media: DM: The Provinces (4)
Gzegzolka
Gzegzolka Nov 4 2014, 2:05pm says:

Are those SP maps or only for MP?

+1 vote   download: Blood II: Nightmares - MEGA Mappack 2014
Gzegzolka
Gzegzolka Oct 29 2014, 5:48pm says:

Classic :)

+6 votes   media: Twisted Insurrection Box Art
Gzegzolka
Gzegzolka Oct 18 2014, 11:12am says:

Cool :)

+2 votes   article: Weekly Bulletin 18/10/2014
Gzegzolka
Gzegzolka Oct 14 2014, 9:53am says:

Huh? I remember Shepard geep was airstriked by NOD jets.

+1 vote   media: Campaign: GDI Mission 3B Preview
Gzegzolka
Gzegzolka Aug 14 2014, 5:22am says:

I do not mind ground units scale, for me it looks perfect.

+3 votes   media: Client: Smaller Vehicle Graphics
Gzegzolka
Gzegzolka Jul 26 2014, 4:58pm replied:

Yes, my avatar is black haired vixen. Why You ask?

+1 vote   article: False Dawn RELEASED!
Gzegzolka
Gzegzolka Jul 24 2014, 5:09pm replied:

I think that it will require to total redesign how audio and sound works in Quake4. I also miss independent sliders for different sounds like music, effects and speech.

+1 vote   mod: False Dawn
Gzegzolka
Gzegzolka Jul 24 2014, 5:05pm says:

Great mod :) I have a lot of fun while playing it. Got some pros and cons that I write in review. I have that feeling that I want more! :)

+1 vote   mod: False Dawn
Gzegzolka
Gzegzolka Jul 20 2014, 10:05am replied:

Make sure You copy folder with mod to main Quake 4 folder, not just unpack files to main folder. Than You can run it from mods tab in Quake 4 or run icon in windows. If that do not help check if You have latest version of Q4, maybe You need to patch it. If that do not work turn off every sikkmod graphic option and run it again (if it start to work You can try to turn on some effects and search for one that was problematic), maybe there is some effect that Your graphic card can not run.

+1 vote   article: False Dawn RELEASED!
Gzegzolka
Gzegzolka Jul 18 2014, 11:32am says:

Great mod :)

+1 vote   media: False Dawn - Trailer
Gzegzolka
Gzegzolka Jul 18 2014, 9:21am says:

You have my congratulations :) I love Your level design, details are nice and close to original Q4 maps, music is better :) I only miss dead bodies of other fallen marines, but their lack is related to mod plot. Voice acting and story is great. I'm not sure but it seems like You do not use material effects for textures when they shoot - like different react if You shoot computer screens, glass, sand, pipes and computer parts - why? I like that detail in original Q4.

+4 votes   article: False Dawn RELEASED!
Gzegzolka
Gzegzolka Jul 18 2014, 9:15am replied:

I have connect my disk to another laptop, now on intel HD it's work fine :) I'm after two and half hours of exploring, die and restart my saves. Final fight is hard :)

+2 votes   download: False Dawn 1.0 - Installer
Gzegzolka
Gzegzolka Jul 18 2014, 3:20am replied:

I have intel 965 GMA in my laptop, it's quite old. Quake4 works on it with occasional slow downs (also it shows correct textures). I start to believe that there is something in sikkmod that my graphic card can not display and this is result.

+1 vote   download: False Dawn 1.0 - Installer
Gzegzolka
Gzegzolka Jul 17 2014, 1:58pm replied:

Sadly I must report You that I have some problem, all in-game textures are not-visible/black. Menu graphics work fine, intro is also visible. I'm sure I have to change some value in some file but I do not know with one.

+2 votes   download: False Dawn 1.0 - Installer
Gzegzolka
Gzegzolka Jul 17 2014, 11:13am says:

I'm so much pumped with emotions :) start to download :)

+3 votes   download: False Dawn 1.0 - Installer
Gzegzolka
Gzegzolka Jul 17 2014, 11:11am says:

So we play as Kane and he is "smuggled" inside enemy installation as strogg saboteur rather than full frontal attack that could rise too much strogg attention ?

+1 vote   media: xxxx - xxxx
Gzegzolka
Gzegzolka Jul 16 2014, 11:11am says:

Cool design, but will there be red barrels?

+1 vote   media: Service Complex - Transit Annex
Gzegzolka
Gzegzolka Jun 30 2014, 9:51am says:

Level design look awesome :)

+4 votes   article: Road to release - Media update!
Gzegzolka
Gzegzolka Jun 10 2014, 4:37pm says:

I like doom3 alpha HUD more and I prefer HUD that show values instead of bars. But still it looks very good :)

+5 votes   media: Hud and Glowy Tubes!
Gzegzolka
Gzegzolka May 27 2014, 4:35pm says:

That was one long way :) but I'm glad for what You are saying :)

+2 votes   article: False Dawn is coming.
Gzegzolka
Gzegzolka May 13 2014, 5:18pm says:

Totally not fit dark mood of wolf, sorry.

+1 vote   media: Is it worth it to do? Should I do something else?
Gzegzolka
Gzegzolka May 11 2014, 2:06pm says:

It is sad that fans must do what devs should done in first place, but Your work is great I admit that.

+1 vote   media: Some of the increased texture detail.
Gzegzolka
Gzegzolka May 9 2014, 9:32am says:

Całkiem duża jest ta flaga. Nie łatwiej było by ją poprostu namalować na tamie?

+1 vote   media: Dam remap
Gzegzolka
Gzegzolka May 4 2014, 4:14am says:

I'm totally not sure who would like to keep torpedoes like that - shouldn't they be storage on carts or more stable construction?

+3 votes   media: Norway remap
Gzegzolka
Gzegzolka May 2 2014, 3:01am says:

Cool ^^

+1 vote   media: First test remap
Gzegzolka
Gzegzolka May 1 2014, 4:48pm says:

Mrocznie i nastrojowo :)

+1 vote   media: Graphics Mod 1
Gzegzolka
Gzegzolka May 1 2014, 4:47pm says:

nice :)

+1 vote   media: Present
Gzegzolka
Gzegzolka May 1 2014, 4:47pm says:

zdecydowanie better :)

+1 vote   media: Better
Gzegzolka
Gzegzolka May 1 2014, 4:46pm says:

dał bym klapsa :)

+1 vote   media: new screns
Gzegzolka
Gzegzolka May 1 2014, 4:45pm says:

Klimatycznie :)

+1 vote   media: new screns
Gzegzolka
Gzegzolka May 1 2014, 4:43pm says:

Orginał lepszy jeśli chodzi o tekstury, ot kafelki, beton pasują lepiej i są ciemniejsze, mają te pomalowane na niebiesko pasy które stwarzają wrażenie jakiegoś laboratorium.

+1 vote   media: Working
Gzegzolka
Gzegzolka May 1 2014, 4:34pm says:

Klimatycznie :)

+1 vote   media: Crypt1 - 100%
Gzegzolka
Gzegzolka May 1 2014, 4:11pm says:

I see You are trying to add more geometry to levels - that's cool :)

+5 votes   media: First test remap
Gzegzolka
Gzegzolka Nov 23 2013, 5:19am says:

Awesome :)

+10 votes   article: Duke Nukem Forever´s first DLC is out!
Gzegzolka
Gzegzolka Nov 3 2013, 3:02pm says:

professional work :)

+6 votes   media: Cinematics: GDI Logo Scene 01
Gzegzolka
Gzegzolka Nov 3 2013, 8:58am says:

Cool, hope You will have time to finish it very soon :) or somewhere soon.

+7 votes   media: Campaign: Nod Mission 15 Preview
Gzegzolka
Gzegzolka Sep 29 2013, 1:18pm says:

Darkness everywhere made it very unfriendly place. If it was about me I would hop into that spaceship and fly away without exploring this place.

+1 vote   media: Hangar
Gzegzolka
Gzegzolka Sep 29 2013, 1:16pm says:

so much for walking throe corridors.

+1 vote   media: Collapsed Corridor
Gzegzolka
Gzegzolka Sep 29 2013, 1:15pm says:

bit dark. I like how much details You put into destruction.

+1 vote   media: Corridor #2
Gzegzolka
Gzegzolka Sep 29 2013, 1:13pm says:

Nice shoot, this is very interesting corridor.

+1 vote   media: Corridor #3
Gzegzolka
Gzegzolka Sep 17 2013, 2:12pm says:

Awesome progress :)

+7 votes   article: Devblog #14 - Reflections
Gzegzolka
Gzegzolka Aug 25 2013, 3:40pm says:

Cool, I will play it when I will have some time :)

+3 votes   download: Return to Wolfenstein v0.02
Gzegzolka
Gzegzolka Jul 11 2013, 1:08pm says:

Good design :) it won't be bad to add some details here and there.

0 votes   media: Terraform Research Facility
Gzegzolka
Gzegzolka Jul 11 2013, 1:07pm says:

Bit empty place, no computers, no pipes, no machines nor furniture. What is the use of this room?

+1 vote   media: Terraform Research Facility
Gzegzolka
Gzegzolka Jul 11 2013, 1:06pm says:

Nice lift, remind me a lot lifts in FEAR.

+2 votes   media: Terraform Research Facility
Gzegzolka
Gzegzolka Jul 11 2013, 1:04pm says:

Good to see it here :)

+2 votes   download: [Full 1.0] CED's Assets Pack for Doom 3 (Public)
Gzegzolka
Gzegzolka Jul 1 2013, 1:13pm says:

already seen it on YouTube, still awesome :)

+3 votes   article: Routine - Alpha Gameplay Video
Gzegzolka
Gzegzolka Jun 26 2013, 5:16pm says:

Nice corridor - I wonder how many different things will be in game design? Like outdoor areas, rooms designed for comfortable living, toilets, kitchens, laboratories, giant working machines build from many animated elements.

+1 vote   media: screenshot 02
Gzegzolka
Gzegzolka Jun 26 2013, 5:00pm says:

Even more awesome lighting :)
I like those computers design, they are like ones from Alien movies when no one give's a f..k about colourful gui's full of rainbow elements. Those screens are "clean", just show most important information.

+1 vote   media: First ingame shot!
Gzegzolka
Gzegzolka Jun 9 2013, 4:19pm says:

Is it some kind of checkpoint?

+1 vote   media: Mars Federal Penitentiary
Gzegzolka
Gzegzolka Jun 9 2013, 2:25pm says:

Good work. Don't You think about painting some information signs on walls and floor? Something like "Do not cross this yellow line or You will be shoot", "Block C - small crimes", "Block D - smugglers" or "During inspection keep Your hands on this wall".

+1 vote   media: Mars Federal Penitentiary
Gzegzolka
Gzegzolka May 17 2013, 12:40pm says:

Awesome work :)

+1 vote   media: Retexture
Gzegzolka
Gzegzolka May 11 2013, 10:04am says:

Nice architecture.

+3 votes   media: Hilton Plaza
Gzegzolka
Gzegzolka Apr 22 2013, 7:15am says:

So much colours :) those lines must be very helpful in navigation.

+7 votes   media: Reception
Gzegzolka
Gzegzolka Apr 15 2013, 6:18pm says:

Simple and easy to navigate, like I said before :)

+3 votes   media: S.T.A.R 1088 mainmenu - V.2
Gzegzolka
Gzegzolka Apr 15 2013, 5:58am says:

It could be nice hardcore modification :) Some parts are not fine for me, but others one are perfect.

Zombies should have random chance to return back to life if there is still body at map (and some weapons can remove that body). Also it would be awesome if normal zombies can use chainsaw (think about this weapon as a bonus item with limit ammo, after there is no fuel player will toss it out). Zombies could act like those in Quake 4 - some could split acid and player could remove zombie legs by good shoot. Some zombies could act like zombies from Prey - slaves caring different stuff/tanks from one machine to other one keeping place running fine. Dead could also have option to attack player by tossing different small stuff they can find on their way like red barrels or small boxes, pipes, tools, computer parts.

Male attacks - I would remove hand attack, make additional male attack for animation for every gun and button like in FEAR

Flash-light - should be attached to player armour like shoulder lamp and have limited battery (but not too much limited) or simple only some guns should have attached flash-light like pistol, shotgun, smg.

+2 votes   article: RealDoom3 Feature List
Gzegzolka
Gzegzolka Apr 8 2013, 5:31pm says:

Good looking room :) Got loot of space to fight. I would just add some red barrels here and there, place some ammo near boxes, maybe replace few boxes with open ones. eventually add some small details/objects related to what is the function of this room.

+1 vote   media: False Dawn
Gzegzolka
Gzegzolka Apr 8 2013, 5:27pm says:

Zombies :) some games with zombies are awesome, other try to be. I hope this one will be in first category. Q4 zombies are fun to shoot because they sometimes crawl and when they are too near they split acid on player, I wish D3 zombies could do same tricks.

+1 vote   media: False Dawn
Gzegzolka
Gzegzolka Apr 8 2013, 5:25pm says:

Strogs soldiers are more fun to shoot that D3 zsec because they can better dodge. I hope there will be rooms and corridors with enough space for their AI tricks.

+2 votes   media: False Dawn
Gzegzolka
Gzegzolka Apr 8 2013, 5:24pm says:

So much for easy way, I'm sure there's other one - hard way.

+1 vote   media: False Dawn
Gzegzolka
Gzegzolka Apr 8 2013, 5:23pm says:

Not as cool as rocks in Rage but still good work :)

+1 vote   media: False Dawn
Gzegzolka
Gzegzolka Apr 8 2013, 5:21pm says:

Interesting block-like design, with that cubes and lights it looks like some giant computer mainframe.

+1 vote   media: False Dawn
Gzegzolka
Gzegzolka Mar 24 2013, 7:54am says:

that's nice, bit closer to demo version and it's great atmospheric lighting. Also I see one inconsistent - there should be more of those tubes to carry everybody from Aliens and even much more if You try transport 300 marines on Sephora.

+1 vote   media: High Resolution Render 1
Gzegzolka
Gzegzolka Mar 24 2013, 7:52am says:

shouldn't be two of those tubes empty? I remember Burke take them.

+1 vote   media: High Resolution Render 3
Gzegzolka
Gzegzolka Mar 19 2013, 6:39pm replied:

ok, I have already sent You e-mail.

+1 vote   member: Gzegzolka
Gzegzolka
Gzegzolka Feb 17 2013, 2:52pm says:

Very good design and lighting.

+1 vote   media: Media
Gzegzolka
Gzegzolka Feb 16 2013, 4:01pm replied:

Very nice :) I wonder what is on other side, maybe nice space-view with stars?

+1 vote   media: Media
Gzegzolka
Gzegzolka Feb 16 2013, 6:00am says:

I wonder Are those windows on the left side of corridor?

+2 votes   media: Media
Gzegzolka
Gzegzolka Feb 4 2013, 8:51am says:

Awesome work on that door.

+3 votes   media: New media + Mainmenu updated
Gzegzolka
Gzegzolka Feb 4 2013, 8:46am replied:

My dream is to have three options: this hud as standard one, smaller one with just smaller by 50% strips on left and right (but keep that hud mask frame same size), no hud option (but since it's D3 engine hud can be easy disabled).

+1 vote   media: New Media, HUD and Mod internal changes
Gzegzolka
Gzegzolka Feb 4 2013, 8:39am says:

Good work :)

+2 votes   media: Screenshots - Ship interior
Gzegzolka
Gzegzolka Jan 21 2013, 6:03am says:

Nice ^^ remind me FEAR2, I only hope there will be option to scale HUD to smaller size.

+4 votes   media: New Media, HUD and Mod internal changes
Gzegzolka
Gzegzolka Dec 27 2012, 11:14am says:

Good work, those maps remind me Quake2 :)

+2 votes   media: Strogg Universe new maps
Gzegzolka
Gzegzolka Dec 27 2012, 7:41am says:

Nice ^^

+1 vote   media: New media + Mainmenu updated
Gzegzolka
Gzegzolka Dec 27 2012, 7:40am says:

Very cool design, but medical room look like need more equipment.

+5 votes   article: New media + Mainmenu updated
Gzegzolka
Gzegzolka Dec 27 2012, 3:19am says:

Nice :)

+2 votes   media: New media + Mainmenu updated
Gzegzolka
Gzegzolka Nov 30 2012, 6:37am says:

3d menu effect look great :)

+1 vote   media: S.T.A.R 1088 mainmenu
Gzegzolka
Gzegzolka Nov 11 2012, 1:26pm says:

Interesting GUI style menu, done in very cool style.

+1 vote   media: Main Menu - Main screen
Gzegzolka
Gzegzolka Oct 31 2012, 5:55am says:

Very nice use of concrete, I miss that in D3.

+1 vote   media: Devblog 12 images
Gzegzolka
Gzegzolka Oct 16 2012, 12:14pm says:

Look awful, no matter what You hit - metal, glass, sand, rocks, material - there will be only small black spot. Idea for staying details is still good I think. I love when game know how to build immersion.

+1 vote   media: Infinite Brass
Gzegzolka
Gzegzolka Aug 17 2012, 3:39pm says:

Good work ^^

+3 votes   media: Campaign: Nod Mission 13 Preview
Gzegzolka
Gzegzolka Jul 30 2012, 1:08am says:

Water in doom, I'm interested how it will work in game :)

+2 votes   media: Fuel Control
Gzegzolka
Gzegzolka Jul 13 2012, 5:19pm replied:

Could be good idea to make GlobalTech mission as bonus for finishing first missions for gdi and nod.

+3 votes   media: GloboTech: Barracks & Additional Details
Gzegzolka
Gzegzolka Jun 22 2012, 1:51pm says:

Awesome, it's always good to see some map with city :)

+3 votes   media: City in Conflict [8]
Gzegzolka
Gzegzolka Jun 20 2012, 5:06pm says:

Nice ^^

+1 vote   media: Russet River [5]
Gzegzolka
Gzegzolka Mar 24 2009, 7:11am says:

Very good work on that objects, I like when player can destroy environment in games. It just make it better game, more real. Unfortunately there isn't much mods for games based on IdTech engine :(

+1 vote   download: HQ breakable Objects
Gzegzolka
Gzegzolka Mar 24 2009, 7:07am replied:

I saw on Youtube how that saw works :)

+1 vote   media: Doom Marine Concept
Gzegzolka
Gzegzolka Mar 24 2009, 7:05am says:

Cool :)

+1 vote   media: Daemia
Gzegzolka
Gzegzolka Mar 24 2009, 7:04am says:

Oh my girl on id5tech engine and she is more cute than girl models from d3 and d3roe :)

+1 vote   media: Major Returns
Gzegzolka
Gzegzolka Feb 18 2009, 7:57am says:

I like that map, it was long and with good details.

+1 vote   download: Trite Breeding Facility Plus - DOOM 3 Level
Gzegzolka
Gzegzolka Feb 8 2009, 6:33am says:

Moody :)

+1 vote   media: city at night 2
Gzegzolka
Gzegzolka Feb 6 2009, 7:08am says:

That's look moody and psycho :)

+1 vote   media: asylum
Gzegzolka
Gzegzolka Feb 6 2009, 4:24am says:

Wow, he looks awesome, he is like an answer for all that biological tentacles that appear at mars base after opening portal to hell, he cause it? Awesome design :)

+1 vote   media: Doom 3 Boss Contest Screens...
Gzegzolka
Gzegzolka Feb 4 2009, 11:23am says:

nice

+2 votes   media: Motion Capture
Gzegzolka
Gzegzolka Feb 3 2009, 5:16pm says:

That's nice, I like how it look. Still dark, but bigger that streets You see in original B2.

+1 vote   media: alley
Gzegzolka
Gzegzolka Feb 3 2009, 5:13pm says:

Now it's bigger and have more sense that small corridor from original B2.

+1 vote   media: museum of antiquities redone
Gzegzolka
Gzegzolka Feb 3 2009, 5:05pm says:

Now they look more like demons than bugs.

+1 vote   media: reskinned shikari's
Gzegzolka
Gzegzolka Feb 3 2009, 5:02pm says:

Nice designed architecture :)

+1 vote   media: CHURCH_OLD
Gzegzolka
Gzegzolka Jan 30 2009, 12:30pm says:

Where did You find that picture with clown and gun?

+1 vote   media: Z-hunter Shot's 06/04/08
Gzegzolka
Gzegzolka Jan 30 2009, 12:27pm replied:

very different from dark corridors of mars base :)

+2 votes   media: Desert - Place of No-Prejudice
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