Overview


Doom is fast. DOOM(4) is fast-ish.


By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!

This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.

Coop with your squad and kick major ass butt.

Or jump into Deathmatch with the completely rebalanced weapons and see who's better at piling corpses

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Hey everyone.

So as you might see v1.0.1 is no longer available, but now there's v1.0.1.1 around.

What? Why?

Turns out there was a bug, which we didn't find in time, that was causing players to not be able to get ammunition from weapons in the maps. It was a very clear case where a Hellrazor would drop a H.A.R. as usual, yet player was not always able to pick it up.

Seems a rather smallish issue, right? Well, it means players would be limited on ammo for mapsets that rely on replenishing ammo from these guys. But that was not all. Also, this caused this issue with all other weapons in the maps: You could pick them up fine until certain amounts of ammo, then after that, no more weapon pickup.

That's a nasty bug.

So that's why I had to release this sub-version of the sub-version.

And that's why we have a v1.0.1.1 now.

Please redownload the file, seeing that's gonna be the "golden" one. Hopefully no other major bug will appear, and we should be able to stick with this version for a long while.



-DBT

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Death Foretold 1.0.1.1

Death Foretold 1.0.1.1

Full Version 14 comments

Full release of the new version. It has a ton of fixes, balance stuff and some new features. Still compatible with GZDoom 1.8.6, Gzdoom 2.3.2, Zandronum...

D4T Optional Sprites (Update 3-03-17)

D4T Optional Sprites (Update 3-03-17)

Weapons Skin 13 comments

This addon contains some optional changes for D4T. Including Black Gloves, Arms for the Revenant Rune Sprite, and an Optional Helmet HUD (Might Cause...

Death Foretold 1.0

Death Foretold 1.0

Full Version 13 comments

Full Release of v1.0 of the mod Fully compatible with GZDoom, Zandronum Alpha 3.0 and D-Touch!!

Comments  (0 - 10 of 30)
ledernierrempart
ledernierrempart

(i am sorry i write sometimes alot (too much?) when i find lots of things to say and ask about mods i like that i have just iscovered).

the grenade launcher power up for the shot gun seems quite powerfull. it deals nice damage in a quite wide area for only 2 ammo. imo its ammo cost should be 3 (to let some use for the triple shot) or its area of effect diminished.

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Nipless
Nipless

Do not worry about the suggestions, I also do them, if you want to be more in touch with the group you can join in the discord chat of the mod: Discord.gg

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ledernierrempart
ledernierrempart

will you add a flashlight?

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ledernierrempart
ledernierrempart

good looking creature, still challenging, seems well optimized.
im enjoying the mod.

if i would suggest some new stuff it will be nice to be able to use the 3 shot carbine.

some little ideas of mine:
-the grey imp thing which fire lots of red projectile should have less charge time so it can be a little threat in little map. (right now it usually dies while charging so it does not have a chance to fire).
-the hell knight jump without warning. (it should have at least a specific sound or a specific animation before/while jumping).
-when using the secondary fire on the chainsaw you could add a little execution scene juste like the one you do with fits on glowing ennemies.
-imp projectiles (and i think most projectiles) makes no travelling sound.
its a bit tricky on large map trying to focus on dodging soundless fireball coming from every where.

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ledernierrempart
ledernierrempart

-a slightly different fire sound between firing 1 shell and 2 shells with the double barrel shotgun

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ledernierrempart
ledernierrempart

seems like you can't reload when you shoot only one shell with the double barrel shotgun.

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ReleseMidnightAnimal
ReleseMidnightAnimal

Is there a way to get weapon upgrades via console or is it just if you're lucky?

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MisterScienshit
MisterScienshit

Hey I know us non modders are kind of demanding at times but can the Difficulty setting become a separate mod? The mobile difficulty with less damage but maximum monsters? Is it possible that you can make a separate difficulty only mod? I think its a great idea, specially for those who want to kill ton of demons but do not want to die too easily

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DBThanatos Creator
DBThanatos

MisterScienshit well, the mobile difficulty does exactly that. You take less damage, and you can choose "mobile : max monsters" and you'll get the same amount of monsters as a regular ultra violence game would give you

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MisterScienshit
MisterScienshit

I know, but can this difficulty setting be played on different mods? like brutal doom doom maybe or that D4D mod? a separate mod that only adds the mobile difficulty setting, is it possible?

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DBThanatos Creator
DBThanatos

Yes. Very very easily. However, it would replace all the skills from BD, but i suppose that's what you want

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MisterScienshit
MisterScienshit

ok it would be cool if you would do it, but if I'm the only one requesting I dont know if its worth your time.

I just noticed that you did not include other options like the gore settings, I would really loved to disable the blood clouds and reduce some gibs for a better performance on the phone

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Highest Rated (3 agree) 10/10

DBThanatos continues to impress in this powerful, yet certainly smaller mod. Definitely has a new enough of a feeling to keep me entertained especially.

Jan 13 2017 by MajorCooke

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