Overview


Doom is fast. DOOM(4) is fast-ish.


By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!

This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.

Coop with your squad and kick major ass butt.

Or jump into Deathmatch with the completely rebalanced weapons and see who's better at piling corpses

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Thanks to several users chanting in the comment section of D4T, this is actually happening. It's finally coming!

Moddb.com

In all seriousness, thanks to everyone that were supportive when we failed to release in the original deadline. It wasn't easy for any of us, because we really were hyped about releasing it in Doom 2016's bday. Yet when we failed, we got a bit demoralized, but thanks to the memeing in discord and the chanting over here, supportive comments and the good vibes of players, we finished this thing and we're hours away from releasing this to the wild.

And all in time for the inauguration of the v2, D4T Friday events, where devs and players get together to do some multiplayer carnage.

Find details in our discord server
Discord.gg

Again, thanks to everyone for the good vibes. We hope you'll have a ton of fun with this thing!


-DBT & D4T team

D4T v2.0 Deadline: Failed!

D4T v2.0 Deadline: Failed!

News 24 comments

Here's a brief update for people who aren't following the Zdoom forums or our Discord

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Death Foretold (D4T) 2.1

Death Foretold (D4T) 2.1

Full Version 27 comments

Full Release of v2.1 You do NOT need to download any previous version. Fully compatible with GZDoom 1.8.6+, Zandronum Alpha 3.0 and D-Touch!!

Fight Like Hell v3.0.0

Fight Like Hell v3.0.0

Prefabs 18 comments

The new version of Fight Like Hell is here. (Fight Like Hell is more a Addon pack by some Authors with some Extra things)

DOOM 4/2016 - Ultimate Soundtracks

DOOM 4/2016 - Ultimate Soundtracks

Music

The new and last version of DOOM 4/2016 Soundtracks/Remix/Cover.

Brightmaps for Weapons

Brightmaps for Weapons

Weapons Skin 5 comments

brightmaps for weapons sprites for the pc Version, it's just an aesthetic detail, put brights in all your weapons and see it in dark places.

JamooSounds Version 3 Custom Sounds for D4Tv1.0.1

JamooSounds Version 3 Custom Sounds for D4Tv1.0.1

Audio Pack

This is a prank. It is NOT to be taken seriously.But enjoy anyway!

D4T - Vic7im's Blood Mod (v0.1)

D4T - Vic7im's Blood Mod (v0.1)

Skin Pack

A simple yet less exagerated blood mod for D4T. Expect performance drops when gibbing thousands of mobs on slaughtermaps like Sunder & Co. Can fine tune...

Comments  (0 - 10 of 163)
bloodshot12
bloodshot12

Absolutely excellent mod, doom and quake have good autoaim so they are like, the only two fps using a touch device that are actually fun to play for me, so having a mod that so closely feels like doom 4 is incredible!

BD64 maps, doom 4 gameplay and music is a very cool combo.

Question, how do you switch equipment? I have a hologram and tesla nade but i cant figure out how to change it, the d4t keybinds dont do it, and neither do the standard inventory binds

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Kaal979
Kaal979

Would you release a Stuffs only
version for use with other monsters?

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RainbowZilla
RainbowZilla

Is there any chance of an addon mod that adds the option to play as demons in singleplayer without a timer (basically, Empathy but with the Doom 4 monsters)?

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pijablonowski
pijablonowski

how to be a demon?

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ViperAcidZX
ViperAcidZX

I ran into a serious HUD bug involving the developer console in GZDoom. If I were enter the console command "take armor", the HUD disappears and there's no way to get it back unless I start a new session or relaunch GZDoom. I am using GZDoom stable v3.1.0. 64-bit with the v2.1 version of this mod.

-EDIT-
Is there a possibility of adding support for JPLeBreton's WadSmoosh? I haven't gotten to play the mod extensively but I have seen an odd menu bug at the main menu where all the episodes are listed in different fonts with all the merged games.

Bitbucket.org
• A screenshot of said font issue: I.imgur.com

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DBThanatos Creator
DBThanatos

Take armor: it's not a bug. It's a measure that had to be added to prevent seeing the HUD as a flying spectator. If you want to remove your armor, just go "Take BasicArmor xx" where "xx" is how much to take.

The font issue, will be true for any mod that uses a custom graphics for the menu. The menu items are graphics as opposed to being a font. Wadsmoosh uses default font style for those new entries, so it will clash with any mod that has custom graphics for menu items. This is out of the scope of D4T

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ViperAcidZX
ViperAcidZX

Sorry to double post but I'm noticing some glitchy behavior with the HUD in general. Even with just the D4T mod by itself, I'm seeing the HUD spazing out or flicker whenever I'm in the middle of action. I've seen this happened with GZDoom v3.1.0. and with the latest dev build at the time of this writing and I'm still seeing the HUD glitch out.

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DBThanatos Creator
DBThanatos

That's the damage indicator when you have any armor. When you dont have armor and take damage, blood shows in your screen.

When you have armor and take damage, fake "garbage graphics/glitch" will show in your screen.

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Guest
Guest

Can someone please tell me how I attach/change weapon mods please? I've got the upgrades via console commands but can't seem to use a bunch of em. Ie. 3 shot burst for the shotgun. If it's just a matter of selecting something in the options menu can you tell me which subcategory of the options?

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DBThanatos Creator
DBThanatos

If you are using gzdoom older than 3.0, it's at the top of "customize controls". If you're using gzdoom 3.0 or newer, thanks to graf zhal and his shennanigans, some renamed controls wont show up in the menu as expected, like "Melee attack".

Either way, you can type in the console

Bind CTRL +SwitchMod

And it will work.Replace "CTRL" (control) with the key you want

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Highest Rated (8 agree) 10/10

A really well optimized and very challenging mod.
Being able to make it compatible with Zandronum, GZDOOM 1.x and 2.x versions is something to be recognized.
You can play Slaughterwads without worrying about lag.

Jan 17 2017 by BerserkerNoir

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