Fabricate Diem Punc
I was waiting for this mod for a very long time and now when it's released it's great. I want to give it 9/10 for some of my reasons, but it wouldn't be right so I give it 10/10.
Yes, in some parts map could have better lighting, some areas feel too dark. Some actually look good in dark (start area, dark-blue cpu area and air filtration darkness part), while other ones could benefit for better lighting for floor so I could know better where to go.
There could be more secrets, I find just a few similar to those from Q4 like stuff hidden under the stairs or behind boxes. I wish to see buttons that open walls or walls that can be pushed like in classic Q2.
I also miss material effect for different surface when they were shoot in Q4 like interferences on the screens, smoke from pipes and electric discharge on machines - I believe it would require additional layer of work on every part of map.
I love level design, it's giant, remind be a bit Q2 style. It have lot of replay value, usually I do not back to levels I finish - this one I will revisit a lot. Three objectives can be done in any order and each one make rest harder (last one will be hard as hell at the end), small parts of map changes. Levels got good amount of exploring, fighting Stroggs and solving puzzles, in few parts there's some platform jumping (but not too much so do not worry). Gameplay got good diverse, sometimes You will fight bigger bad-*** Stroggs but do not worry there is always some place to manoeuvring and strafing.
One thing in design I miss are Strogg red flags they use them in Q2 and Q4 to decorate their installations - it was part of their culture. Also start area could have small haze effect on pipe part that was cut off, dripping drops from pipe and small used torch.
As for plot I won't write anything to not spoil it, all I can say - it's awesome and it made my jaw drop on floor when I finish False Dawn. Now I'm left with feeling of expectation for more - what is very good feeling :)
Awesome action packed mod with 3 new maps in different dark setting from vanilla D3 Mars base, game got many backtracking elements and exploring is worth. Also new achievement system is something very interesting increasing chance for another replay.
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