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Greatdictator May 17 2011, 9:53am says:

From what i see so far my guess is .
This will be a FPS game , but it will also have flight sections right ?

+2 votes   game: Leviathan Crossfire
Greatdictator May 3 2011, 2:28pm replied:

Well i can buy that , but well you did give some rather nice info to me sooo it was good to assume it at least a lil bit rly .

+2 votes   game: Xenonauts
Greatdictator May 3 2011, 11:16am replied:

Okey i can respect it if its lots of additional work.
But that brings up abit of a additional question you plan on supporting game post relase ? (aka new areas for geospace and new stuff and features that you couldnt implement the first time round )
Besides the of course modding aspect that is .Also the jetpack idea does sound pretty awesome though when i think jetpack i do think of flying :P

Yeah i do play TF2 occasionally but no thats not the case i just really like it when a game gives you lots of room for experimentation and customization be it gameplay or visually

+2 votes   game: Xenonauts
Greatdictator May 3 2011, 9:31am replied:

Ahh i see , well partially why i ask about the equipment for soilder such as night vision and gasmasks is mostly because of....well im a huge fan of customization and since i am most definetly one fo those players that adds personality to their charchters that are named charchters , movie charchters etc you sort of want a guy called Sam Fisher to have night vision or a guy called The Pyro to have a gas mask to mount on them .

However i am happy bout inclusion of i can burn out a house and not need to go into it at all .
Though i must ask...and this is a contiuation of the above , just for the lulz you think you guys could maybe have a cheat or something that will allow the player to dress his soilders in say....fancy black suits , moncoles and top hats ?
Cause personally i think that games are sorta lacking these days in the silly but fun cheats department

+2 votes   game: Xenonauts
Greatdictator May 3 2011, 6:35am replied:

Yay....while i can understand there being no Psi tech for humans.....will you at least be able to have your guys trained to RESIST said attacks ? Cause one thing is useing psi tech on enemys the other is simply resistining it , simply because if the AI has too many psi troops at once and this is really more because it was simply frustrateing when there was absolutley no clear way for enemys to see your guys....ya know somehow mind control and panic him even though they couldnt and shouldnt be able to see him and then end up freaking him out constantly .

Another question that ive been pondering latley is....will you guys have a larger variety of defensive and offensive gear....cause i believe i at one point saw like a shield or something in which i immediately went ''YAY'' but will you guys have stuff like , night vision , gas masks , deployable cameras and maybe turrets even ?

(btw thanks for replying to these , i am considering getting the game soon but till then i wont be joining yer forums :P)

+2 votes   game: Xenonauts
Greatdictator Apr 30 2011, 9:18pm replied:

Thing is that the save/load feature makes it no matter what difficulty really easy....though if i am to be honest i was alrdy wondering if you guys would implement something that disables that during combat portions XD
To be honest though , its not so much the fear of losing men hell just send in the rookies first but its more how much of a nuisance the enemy is rly , basiclly even terror from the deep gets somewhat easy once you get mind control.
Though since im replying , please tell me that the bases wont have like one hundred curves and twists or simply be huge (cause after terror from the deep now , 2 stage missions are annoying as **** )

+2 votes   game: Xenonauts
Greatdictator Apr 27 2011, 9:48pm says:

Hey if i may ask real quick , ive just been playing terror from the deep and i must ask since im sure that you will resolve the inventory micro managment issue found in the first 2-3 xcom games .

But will it be possible to build robot soilders ? So that you dont loose valuable men in those mandatory and easly won ship raids ?

+2 votes   game: Xenonauts
Greatdictator Apr 15 2011, 4:01am says:

Well the tornado for me seems kinda odd , maybe instead of little lines you might need to do it abit diffrently but i aint sure how exactly.

Also i do hope you make it run smoother / faster cause it just looks akward in a Crash game that its that slow

+1 vote   media: Update April 2011 - New Crates and Tornado mode
Greatdictator Feb 22 2011, 6:16am says:

soooo wait...this just a map or this a city that a player can actually build ?

+1 vote   media: Iberian Bay
Greatdictator Feb 18 2011, 2:43pm says:

good job on the double vanishing point perspective there .

Though i think the tunnel entrance you sort of didnt follow the line for it

+1 vote   media: Very small snippet of concept art.
Greatdictator Feb 13 2011, 7:11am says:

Hey i have a quick question ....well 2 actually , will you guys have like a bigger limit or have no limit as to the ammount of ships there can be at any given point ?

And will there be troop transports for landing on planets ? cause that would make the planet conquering alot more managable and realistic .

hank you in advance if you reply

+2 votes   game: Sword of the Stars II: Enhanced Edition
Greatdictator Feb 7 2011, 12:52pm says:

Quick question the video above seemd to be abit too much from what ive seen , so far ive mostly seen colorfull enviroments , and dinosaurs really .

Any explanation as to how these worlds and aliens will fit it all toghether ?

+1 vote   news: The Indie Dream
Greatdictator Jan 7 2011, 4:10pm says:

If i may ask will the boarding pods or however boarding is done have some sort of extra gameplay element , cause usually boarding parties dont seem to do much in most games that have them . Not even small cinematics show off progress of the takeover

+1 vote   game: Gemini Wars
Greatdictator Dec 12 2010, 4:57pm says:

By any chance are there gonna be like larger scale battles ? as in more then like 4 guys at a time ?

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Greatdictator Dec 5 2010, 11:50am says:

Quick question does the customization reach into the actual like space bases , mining bases etc stuff like that ?

+1 vote   game: Star Ruler
Greatdictator Dec 2 2010, 6:05am says:

Quick question is it really nessecary for the NPC charchters to generate the slowdown effect i mean , its nice when just the charchter does it but this way it only seems to unnesecarilly slow everything down way too much , and the sound effect gets abit annoying then

+3 votes   news: New Overgrowth alpha video
Greatdictator Nov 20 2010, 2:28pm replied:

Sry for late reply .

No it was based off of british WW1 gas masks

+1 vote   media: Army Men III Conceptual Art - Thermophile
Greatdictator Nov 19 2010, 12:28am says:

Wouldnt it be better if you could get the infantry to march toghether in a formation rather then they getting there in a single file ?

0 votes   news: Added Video ! Added new screenshots !
Greatdictator Nov 10 2010, 9:18am says:

Quick question , dont you think it might be better to do this on maybe a better engine ? Like say with the help of UDK , cause the Fallout 3 engine isnt exactly that good especially if you guys are starting primarily from scratch as far as models and everything is concernd .

+2 votes   mod: Wargame: 2073 A.D.
Greatdictator Oct 18 2010, 7:06pm replied:

Will you be able to do quests in towns , and have events happen ? And the quests will allow you to enter certian houses etc

+1 vote   mod: Hiridia: Ungovernable Lands
Greatdictator Oct 17 2010, 8:00am says:

Gotta ask , since you guys are doing such a large revamp , are you by any chance adding additional animations to the towns folk n such ? Like them actually doing stuff like talking , danceing , eating or hell even just sitting would be a nice addition

+1 vote   mod: Hiridia: Ungovernable Lands
Greatdictator Oct 10 2010, 6:49am says:

Hmm , will there be fleet battles and sieges on island towns and citys ?

+3 votes   news: Boarding Preivew Video
Greatdictator Sep 16 2010, 6:55pm says:

Ahh i know the guy who recorded that Brotehrs in arms clip :P

+1 vote   news: Analyzing the Squad control of Brothers In Arms
Greatdictator Sep 12 2010, 4:39pm says:

Have you guys considerd by nay chance trying to make sue of the Men of war engine to build the mod ? Probably couldnt do space battles but the ground battles would be epic

+3 votes   mod: Halo: First Offensive
Greatdictator Jul 17 2010, 8:26am says:

Quick question , will the game have a optional real time mehanic combat like apocalypse did ? Cause sometimes you just want to get a mission over quickly and a optional real time system seems like a good feature to have

0 votes   game: Xenonauts
Greatdictator Jul 16 2010, 2:24am replied:

Yeah i know but i wanted to try and go for a gask mask that you dont see all the time XD

+1 vote   media: Nazi stormtrooper concept by Greatdictator
Greatdictator Jul 11 2010, 11:36am replied:

they arent the TF2 turrets they have to be manually armed and controlled instead of automatic and no user

+1 vote   media: UN field engineer concept
Greatdictator Jul 11 2010, 5:19am replied:

i actually told ya he was slow

+1 vote   media: Officer and Gladiator Class Concepts (NAZI)
Greatdictator Jul 5 2010, 11:30pm says:

hahaha holy **** i have this exact one i use for reffrence XD

+2 votes   media: Generic Nazi Soldier Concept
Greatdictator Jul 5 2010, 3:15am says:

Why didnt you show the basic nazi trooper desings ?

+1 vote   news: July Mapping and Member Update!
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