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grandadmiraldavid Nov 11 2014, 11:06pm replied:

Should I guess on the forum, or pm?

+1 vote   mod: Star Wars: Interregnum
grandadmiraldavid Nov 11 2014, 2:00pm says:

Just out of curiosity, did anyone ever guess the correct time period of history the mod reflects?

+3 votes   mod: Star Wars: Interregnum
grandadmiraldavid Oct 22 2014, 1:11pm says:

My thoughts are as follows: so what if the mod takes a long time - even a few years? First off, you are doing this on your own: no pay and no rewards other than the feedback from the community. No one ever has the right to complain about mods taking to long to release because the mods are made in the modder's private time, using their own resources. My observations on this mod's release time have been that you are obviously working on it, as shown by the frequent updates you give us; the reason that Ascendancy is taking so "long" is that you're dedicated to a quality end result, and are making sure everything is perfect before the release. From what you've shown us, I am quite confident that the end result will be more than worth the wait. So keep up the good work, and ignore the "release now" trolls!

+1 vote   media: Assuaging the Fears
grandadmiraldavid Oct 13 2014, 12:06am says:

I love the Interregnum lore! The activities of each player constantly balancing each other, and each leader is remaining true to their characteristics in the SW canon too! That is so Isard to play the Vader against the NR in order to save her own skin. I like how Piett gets a chance to be a competent leader here as well.

+2 votes   article: A Timeline of Star Wars: Interregnum, Part 5 - Stalemate
grandadmiraldavid Sep 8 2014, 9:31pm says:

I was thrilled when I saw this in game. By far my favorite random encounter, and the first thing I look for on random maps now. Great work!

+3 votes   media: A hidden feature in the latest release...
grandadmiraldavid Sep 1 2014, 11:30pm says:

The anticipation builds...

+4 votes   media: One Last Hero
grandadmiraldavid Aug 31 2014, 12:08am replied:

I am doing my happy dance now. And I will continue to do this until the release. OR until I fall asleep, whichever comes first...

+3 votes   media: Night Hammer Cloaking Demonstration
grandadmiraldavid Aug 22 2014, 2:02pm says:

*giggles hysterically while clapping hands gleefully*

This is by far my favorite mod, not only because of your genius ideas in the realm of gameplay, but because of the way you incorporate the EU lore into it so seamlessly. Keep up the great work Goa and crew!

+3 votes   media: In the Dark of the Night
grandadmiraldavid Aug 9 2014, 9:10am replied:

Indeed! This is better canon than anything Disney will come up with...

+3 votes   article: A Timeline of Star Wars: Interregnum, Part 4 - New Alliances
grandadmiraldavid Jun 25 2014, 8:07pm says:

Cue the Imperial March...

+2 votes   media: Pretty In Pink
grandadmiraldavid Jun 21 2014, 4:01am says:

I've played 3 matches just sine downloading the mod this morning, and I only have one thing to say: I LOVE THIS MOD! E4X was already one of my favorites to play, but adding SW into it made it so much better! And the lore explaining the arrival of the Sins nations is really well thought out. I must say, the explanation of the Empire's research tree and ship abilities is also incredibly well done. I look forward to the final release with baited breath... though I'm sure it will be some time. I suppose fighting off the Triple Alliance as the Imperials will keep me occupied until then. Well done GOA! Well done!

+2 votes   mod: Star Wars: Interregnum
grandadmiraldavid Apr 18 2014, 11:43am says:

I hear angel music... (or maybe it's Virgil's theme)
You have just made my week!

+2 votes   article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
grandadmiraldavid Feb 23 2014, 1:04pm says:

*Eagerly hops from foot to foot in excitement*

+2 votes   media: Allegiance to the Empire
grandadmiraldavid Feb 16 2014, 1:47pm says:

I love this mod simply for the amount of thought put into the mechanics and for the complexity of the lore you've created. I am SO looking forward to playing a game with ALL the factions in their respective alliances... of course it'll probably minidump within an hour, but it'll be the best hour of Sins ever!

+2 votes   article: The Morale System
grandadmiraldavid Feb 10 2014, 2:25pm says:

This is by far my most anticipated mod EVER from ANY game! Keep up the great work!

+2 votes   media: The NovaGun
grandadmiraldavid Jan 21 2014, 12:27pm replied:

A Moff is a civilian. The Moffs and Grand Moffs are the level of government directly beneath the emperor. By the NJO, the Grand Moffs council is the ruling civilian government, but they technically seem to answer to Grand Admiral Pelleaon.

+3 votes   article: The Empire's Rank System
grandadmiraldavid Jan 15 2014, 11:03pm says:

I think I'm in love...

+1 vote   media: Imperial Approach
grandadmiraldavid Jan 1 2014, 3:42pm replied:

I know what you're talking about. The rudders. Though the ships thrusters are also mounted on them as well.

+2 votes   media: RLS legacy v0.5
grandadmiraldavid Dec 31 2013, 2:51pm says:

Coming along nicely!

+2 votes   media: RLS legacy v0.5
grandadmiraldavid Dec 21 2013, 7:53pm says:

Ooooh! I can't wait! I love what I'm seeing from this mod!

+3 votes   media: Kuat Drive Yards, Coming to a Sector Near You
grandadmiraldavid Dec 17 2013, 1:59pm says:

All right! Been looking forward to the Nephilim titan! Keep up the great work!

+2 votes   media: Nephilim 2014
grandadmiraldavid Dec 10 2013, 9:34am says:

Looking forward to it!

+2 votes   media: Incoming !
grandadmiraldavid Nov 17 2013, 8:11pm says:

LOVE IT! It brings back memories of ME2... *wipe a tear from my eye

+5 votes   media: Cerberus UI (Almost Finished)
grandadmiraldavid Jul 8 2013, 5:47pm says:

Looking great!

+1 vote   media: Royal Navy Weapon Barge
grandadmiraldavid Jul 3 2013, 6:22am says:

Keep up the good work! If there's one thing I've learned from your other mods, it's that no matter how long the wait, the end result will be more than worth it!

+2 votes   mod: Star Wars: Ascendancy
grandadmiraldavid Jun 29 2013, 12:39pm says:

Hoo-hoo! You guys are the best! I can't wait to try out the newest version!

+2 votes   mod: Enhanced 4X Mod
grandadmiraldavid Jun 25 2013, 1:24pm says:

Perhaps for the 6th vessel you could use a new design. One that shows that the Empire is beginning to research their own ironclad technology. It could be a half sail, half ironclad vessel. I'll pm you a pic if I can find an example.

+1 vote   media: Icons done
grandadmiraldavid Jun 20 2013, 12:00am replied:

Hardly useless, this mod will let you play with the TP:BaP ships, but on a galactic scale! Plus research, structures and fortifications, and the best part of all, being able to build fleets larger than just a mere ten ships!

0 votes   mod: Sins of the Terran Empire
grandadmiraldavid Jun 17 2013, 8:29pm says:

Looks great, though you might want to make the tender a capitol ship instead of a structure. You can always just use a small dock-island for a repair structure.

+1 vote   article: Release 1 - Features
grandadmiraldavid Jun 14 2013, 5:06pm replied:

I'm glad I could give you some ideas! And I just realized that I had completely forgotten about the tenders! Though I'm not sure if they would be the best for colony ships, more as a repair vessel. I don't know about the pirates or procs, but for the empire, perhaps the civilian galleon as the colony ship?
I wish I could help out with this mod, but I don't know the least bit about coding or rendering, and don't have the time even if I did; but I would love to be a "sounding board" and help out with ideas!

-1 votes   mod: Sins of the Terran Empire
grandadmiraldavid Jun 14 2013, 3:00pm says:

First off, I want to say I am thrilled to see theis mod! I loved that movie and the BaP game, and really hope to see it finished here! As for my answers, they are (in order):
1) Perhaps just regular pirates for ther raiders, but the playable pirates can have Silver for loyalists and the robot for rebels maybe?
2) The only thing I think of for the research stations would be to make them more active structures that just happen to do research; ex. military labs can be small islands with a small gun battery on them, while civilian stations can act as a less effective trade port and/or refinery.
3) As for special ships, I think you're going to have to be very creative to come up with enough capital ships as it is. I would recommend the starhammer be used for the planetary assault ship, and just make a unique titan for each faction. In order to accommodate the new ship types, you could set the game a few years after BaP. That would also allow you to make ironclads for all 3 factions to fill the gaps. (It makes sense that the empire would begin ironclad research in the wake of the assault; and pirates would have begun stealing every ironclad they could get their hands/claws/tentacles on)
4) For the pirates, you could have the loyalists (Silver) who want their independance, therefore they use a unique vessel never seen before as their titan. The rebels could be pirates who enjoyed the greater income when they were organized by the procs, so they could use a vessel that looks like it was originally built by the procs.
5) By command ships, do you mean the colony capital? If so, I would make the imperial ship a lot like the TEC Akkan (leadership abilities that boost weapon range and efficiency) the procs could be a more damage-based support ship, and the pirates would definitely have to have a capture ability (though all pirate ships should probably have something like that)

Sorry for the long post, but I'm really exited for this mod!

+2 votes   mod: Sins of the Terran Empire
grandadmiraldavid May 21 2013, 4:10pm says:

Keep up the great work! This is one of my favorite mods to play!

+2 votes   media: Still Tweaking
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