Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
Time for an in detail look at the Alliance's First hero unit, General Garm Bel Iblis. Once a senator from Corellia, Iblis was forced out of power by Emperor Palpatine for daring to speak up against his policies to diminish and eventually remove the Senate. Diplomacy having failed, Iblis started his own resistance movement on Corellia and became one of the founding members of the Rebel Alliance, only to leave before the Battle of Yavin due to disagreements and mistrust of Mon Mothma, who had become the Alliance's clear political leader. With the founding of the New Republic and Mon Mothma's new constitutional role as Head of State however, Iblis was eventually talked back into joining the Alliance military.
While offered a more modern warship by the Alliance command, General Iblis insists on using one of the Dreadnaught Heavy Cruisers used by his forces during his private war with the Empire. This is not necessarily a bad thing however, as Iblis can request additional Dreadnaughts to support him in battle for a time. Iblis is also an excellent raider and Guerrilla fighter, capable of spreading insurgencies to enemy planets (causing damage, allegiance decay, tax penalties and culture reduction) and giving his ships a chance to capture enemy units with their ion cannons. His ultimate ability, We Can and We Will, gives all Rebel ships a chance to stun enemy units with unexpectedly bold attack, useful for both offensive drives or getting out of a tough situation.
Nice! I love how you actually put some thought into your unit's abilities. Bel Iblis's abilities fit his lore so well!
I'd like to think all my hero units have had thought put into them. :p Also where ever possible I like to give hero units ability names that are direct quotes from the characters. Admiral Ackbar has everyone beat at that though hands down (3/4 of his abilities).
Has the damage been increased for all dreadnoughts, or just his?
I would think just his given the fact he is a hero unit.
His base stats are the same as a regular Dreadnaught (except he can build all Rebel fighter units). However he gets similar stats boosts from leveling up like a capitalship does, so naturally at level 10 (as he is in this screenshot), he is way better than a regular Dreadnaught. Same thing happens with Captain Rogriss/Admiral Screed and their cruiser based ships.
Looks amazing :D
I can't wait to see him! (BTW, I was thinking of all the units so far when I said that, not just Bel Iblis; just about every ability you put in the game has great lore-based reasoning behind it, from the dreadnought's "spare parts" to Isard's "Krytos Plague.")