Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P

Comment History  (0 - 30 of 237)
GraionDilach
GraionDilach May 17 2015, 12:40pm replied:

You forgot to list EVA and tooltips here. :D

+3 votes   media: GDI, Nod, Cabal and Forgotten AI
GraionDilach
GraionDilach May 16 2015, 6:41am says:

You're almost right. It's from Reign of Steel, not Rewire.

+1 vote   media: Titan comparison
GraionDilach
GraionDilach May 16 2015, 4:34am replied:

It's an SHP, to begin with. But I know what you mean.

Since OpenRA allows custom palettes upon units, I guess we could decrease the contrast upon the palette. Apollo's colorschemes should also fix any possible colorbleeding, I'm pretty certain with such tweaks, we can get it more closer to TS style.

+2 votes   media: Titan comparison
GraionDilach
GraionDilach May 16 2015, 4:30am replied:

Either that, either Github.com :P

+1 vote   media: First steps, GDI Marine
GraionDilach
GraionDilach May 15 2015, 2:37pm says:

If I want to see OpenTS shots - I just launch my own.

You know what are my thoughts regardless. :P

+2 votes   media: Checking out OpenTS
GraionDilach
GraionDilach May 15 2015, 11:28am replied:

Isometric tiles are done. Voxels are done. Tile height isn't complete alone AFAIK.

It's not a bad idea tbh, especially considering the setback TS has and also thaqt OpenRA focuses on doing TS - unlike say, the options a YR project has.

CD wouldn't be the first neither. TS Rewire already took this step with a custom tilesize (1,5x of RA2) set as default.

+3 votes   news: Crystallized Doom and OpenRA
GraionDilach
GraionDilach May 8 2015, 1:30pm says:

One of 'em shoulda use beta Battlemaster voices IMO.

+2 votes   media: China Second Production Line
GraionDilach
GraionDilach Apr 14 2015, 7:22am replied:

The effect of the upgrade is given instantly when you build the Industrial Plant, so nothing to miss.

+9 votes   mod: Rise of the Reds
GraionDilach
GraionDilach Apr 13 2015, 9:17am replied:

Yes. There will be 6 factions. I started planning out Oppressors lately... although getting their units will be a slow process.

+1 vote   mod: Attacque Supérior
GraionDilach
GraionDilach Mar 21 2015, 5:09pm says:

That looks damned nice.

+1 vote   media: Building Soviet economy!
GraionDilach
GraionDilach Mar 11 2015, 2:33pm says:

Machine apocalypse.... niiice!

+2 votes   feature: An old guy's story
GraionDilach
GraionDilach Feb 19 2015, 5:05pm replied:

Do not worry, Jem - this is something I can very well see the benefit of. Let's say it this way. ;P

+1 vote   news: Rise of the Reds Blog Update 20
GraionDilach
GraionDilach Jan 24 2015, 9:06am says:

Turret looks dark and has too much contrast. Pretty certain I seen the Warpshop animation at Starkku before.

0 votes   media: New Gun Turret + Experimental Warpshop
GraionDilach
GraionDilach Jan 24 2015, 8:29am replied:

They call their apple a chair, dude. Or you mean that because it's not an RTS, they can't be compared?

Both can be modded, both has a "source game" which has a layer of engine, rules, graphics (TTD: exe, grf-nfo, grf-pcx, RA: exe, ini, shp, OpenTTD adds grf-nml next to nfo, OpenRA substitutes ini with yaml).

OpenTTD concentrated to recreate the logics first been in TTD, then went on to add new ones, OpenRA loosely recreated logics then added new ones, meanwhile adjusted balance according to them.

Technically speaking, while they are different genres, they still can be compared, just due to the similarities of their original engine setup, their feature development history and principles and accuracy of their source game.

You're either ignoring the facts or you just don't want to see what I talk about because otherwise I couldn't be classified just into "haters gonna hate".

But hey, you tried.

-3 votes   game: OpenRA
GraionDilach
GraionDilach Jan 24 2015, 7:56am replied:

You're comparing yourselves to OpenTTD. And that IS the ********. OpenTTD CAN 95-99% imitate the TTD gameplay (excluding the AI when they implemented their NoAI framework instead of their TTD AI reimplementation (tho there's SimpleAI) and some pathfinding stuff (fixes in NPF)), every other change in OpenTTD can be disabled. Yes, you can disable drive-through bus stops, etc.... you can play Transport Tycoon Deluxe in OpenTTD.

Heroes 3 VCMI is also a project which aims to recreate Heroes 3... and it also does not try to shovel it's own stuff to the base game.

These are engine recreation projects, not game recreation projects. Back to OTTD terms, OpenGFX and OpenSFX contains no actual changes in gameplay.

My personal hate towards OpenRA comes from the fact that you treat OpenRA as "the RA equivalent of OpenTTD" and that's simply not true. You have changed everything under the hood due to your personal preferences and without an option to revert, it's quite not what OpenTTD did.

When OpenRA introduces it's own equivalent of OpenGFX and OpenSFX, then I probably will stop bitching about it, but until then, I'll keep my opinion. Because until then, you just abuse the availability of the RA graphics to make your own game.

TS Rewire might be a good solution to prevent something like this at TS anyway, with axing "retro" TS completely and simply using the Rewire art to differ the hoods as well.

-2 votes   game: OpenRA
GraionDilach
GraionDilach Jan 21 2015, 10:46am replied: +1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Jan 21 2015, 9:32am replied:

They never will do that, never even tried. Matthias went on to classic C&C communities, tried to sell OpenRA as better and demanded classic RA fans to support ORA and agree with their changes without any option. When fans told him he's doing bad, he axed classic RA support idea entirely, blaming the community for everything.

I can't wait to see the backlash when they finish the rape of OpenTS.

-4 votes   game: OpenRA
GraionDilach
GraionDilach Dec 19 2014, 9:33pm replied:

Now that I see it - it's too much hidden. DTA's position was much more convenient. Or maybe it should have a line separator between maplist and that - not pairing it with maps.

Also, the fact that somehow I bought a glasses which ultimately didn't suit my eyes last year is none of your business, honestly. I'll keep it regardless because I won't pay another fortune to replace it just after a year - it's still better than what I had before which got so many scratches in the long run that it ruined the lenses forever - but iirc I got that in 2006, and 7 years are 7 years.

+2 votes   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 4:16pm replied:

And in DTA such are... oh, the Classic/Enhanced dropdown list. Now I remember.

Where iz ze dropdown list then? :P

+1 vote   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 3:18pm says:

I don't see the "Allow Twisted Dawn units" option.

+2 votes   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 3:16pm replied:

Tech Airports housing aircrafts are not my style, especially that every side has fixed-wing aircraft. I do plan to increase the worth of Tech Airports, by adding them country-specific basic tank drops as well, where each tank drop will consists of 2 tanks for atm one's cost.

I like this tank artwork much enough to not repurpose the Reinforcements Pad into an 1:1 copy of the one featured in Zero Hour.

+2 votes   media: Tech Reinforcement Pad
GraionDilach
GraionDilach Nov 21 2014, 6:00pm says:

Where is the Like button?

+3 votes   media: My Papercraft Collections
GraionDilach
GraionDilach Nov 19 2014, 12:34pm replied:

In BR1 it's a limitation. No idea if it'll work in BR2.

+1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Nov 14 2014, 5:34pm says:

Nice retex of the oooold variant.

+2 votes   media: Paladin Itineris
GraionDilach
GraionDilach Nov 14 2014, 5:55am replied:

In the latest video. And pretty much in the internal's country selection screen.

I forgot my design documents three years ago and have no time to redesign it from the ground atm. Probably early half of the next year will be about it, because I'll be semi-free after my uni ends.

+1 vote   mod: Attacque Supérior
GraionDilach
GraionDilach Nov 7 2014, 6:20am replied:

Except that Iran is an outsider at PPM. He's the CnCNetv5 spawner creator, just sayin'. :P

+1 vote   media: T3 Reaver commanding a troop of husks
GraionDilach
GraionDilach Oct 29 2014, 5:49pm replied:

Hehehehe. :D

+2 votes   media: Nod Demotrap T2
GraionDilach
GraionDilach Oct 26 2014, 5:12am replied:

It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...

+2 votes   media: GDI Sidebar + first stuff from T2
GraionDilach
GraionDilach Oct 23 2014, 8:11am says:

Hi.

I read on the HC forums that you plan to drop most of the WoG features and concentrate to the core. May I request that Commanders would be kept? I don't mind stack experience or henchmen getting dropped (they were mostly bonkers anyway) but the Commander feature was IMO one of the most defining moments of Heroes 3 modding (faithful Heroes 3 implementation of 4's fighter heroes) and it'd be pretty sad to see it gone.

+2 votes   mod: Heroes of Might and Magic III: The Succession Wars
GraionDilach
GraionDilach Oct 23 2014, 5:19am says:

Nice, however this works. DoTA Phantom Lancer much but I dun care.

+1 vote   media: Paladin Ensis
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