Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it.
Who knows who I am, knows what shall expect. Who does not, well, google then. :P
Ah, I understand now. The ARMG readme implied they are some sort of a tool and not a variant of the game with the updated RMG.
Are the MMH55_Utility executables supposed to also launch the game? I'm new to this mod.
Planks. The Monument is garrisoned.
This is the old 4P map Stalington, on a new theatre basically.
It's obviously SHP. It only has 8 facings and proper shadows on all frames.
When an actor is created with the Doctrine trait, all the owner's other actors with this same Doctrine's type defined are killed.
Tracking. If you have a way to be contacted directly (not at OpenRA IRC, preferably a Discord channel/server), I'd like to support this atleast as a technical advisor.
Notsure what you're using/how you're doing this internally, but reasons like this was why I added the Doctrine hack to AS - so the upgrade can be a dummyactor while still preventing duplication.
Do I see that green one as my old Twingo?
Yes, I'm aware of that but I'm not sure if that will see a fix. I do intend to go through and remake/rerender/reconvert the Zero Hour buildings at a point however due to their make animations being pale and I should learn how to model/kitbash additional ones to replace the placeholder MadHQ-Japanese based ones anyway.
When it's done. I haven't even started ripping my hair out to restore the YR Yuri logics into OpenRA (mindcontrol and gattling are certainly a must) and those are pretty much hard requirements.
It will take me a good while, to say the least and due to a general burnout for the last few years I can't even guess a timeframe. OTOH that's kinda positive in a way as well, because OpenRA has performance issues with a lot of legacy hardware, thereby AS atm requires quite high system requirements, and the delay will increase ther amount of PCs capable of running AS longterm.
The Dragon Coalition. It started as a personal experiment of mine regarding OpenRA capabilities, but then I decided to keep it, because it resolves a good amount of lore issues. I really should write a newspost about it by now, however, but I have other content planned to showcase in it as well (want to do a second voice showcase video) and I guess a good amount of April will dwelve into preparing that.
It's not due to the framework - the previous version of this client worked through Mono and Wine. Gotta look into this around the weekend again because I don't remember what I've tried. I believe it was something with XNA.
Yet another mod giving up Mac and Linux support. Meh.
That issue is outdated, a more better way to track TS progress would be Github.com"Tiberian+Sun+Public+Alpha" which answers your questions as well.
EDIT: Meh, ModDB parser broke down - just select the TS Public Alpha milestone at the top right on the issues list.
Sorry, I didn't noticed this post. The grass was due to the fact this map was made before OpenRA restored TS/RA2 random tiles support, and thereby it stayed static. This map has been axed since. The terrain itself was fine.
It's alive.... IT'S ALIVE!
Good to see you back at modding, Jem.
New job, moreso. There is progress though, but a lot of it isn't presentable at this point. I plan to get out a year summary newslet before the end of February though.
Huh, could you link me the original voxel? I am unaware of this one.
The comparison with Barracks still fits IMO. ConYard got more dated next to it though again.
There's a link in the newspost which will lead you to the appropriate ROTR forum. It requires registration on said forum though.
They can place mines with the explosives unlock but the basic unit is available by default.
Yes, it includes all basic building producibles regardless if they are from the Hideout/Barracks/War Factory originally.
Yes, but the default anti-ground missiles are gone.
It might look a little silly but IIRC I already have 2-3 designs already with the exhaust moved there, so no, not gonna happen on this one. Tractors tend to have this setup as well, IIRC, so it's befitting to a harvester IMO.
Could be better, could be worse. Progress is still happening on a slow-but-steady course so I'd say everything's alright. I'm just concentrating to asset polishes lately.
Those are exhausts though and I think I've seen a truck with such a setup anyway.