Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it.
Who knows who I am, knows what shall expect. Who does not, well, google then. :P
Huh, could you link me the original voxel? I am unaware of this one.
The comparison with Barracks still fits IMO. ConYard got more dated next to it though again.
There's a link in the newspost which will lead you to the appropriate ROTR forum. It requires registration on said forum though.
They can place mines with the explosives unlock but the basic unit is available by default.
Yes, it includes all basic building producibles regardless if they are from the Hideout/Barracks/War Factory originally.
Yes, but the default anti-ground missiles are gone.
It might look a little silly but IIRC I already have 2-3 designs already with the exhaust moved there, so no, not gonna happen on this one. Tractors tend to have this setup as well, IIRC, so it's befitting to a harvester IMO.
Could be better, could be worse. Progress is still happening on a slow-but-steady course so I'd say everything's alright. I'm just concentrating to asset polishes lately.
Those are exhausts though and I think I've seen a truck with such a setup anyway.
Well, I don't think the map editor will get raise/lower terrain tools soon sadly. :(
Looks good anyway.
You're outdated. ;)
Scores aren't awarded - you need to enable PlayerExperience for that.
Sometimes fighter planes cannot attack ground because their turnrate keeps the target within minimumrange.
Trading is a bit weird - nothing implies the income from trade is based on distance. Also, trader trucks load up immediately.
The TS visceroid gas animation uses a wrong palette.
PM me for Hungarian voices. I'd do it for free even and I have the gear for it as well. I can even bring references - Soundcloud.com. :D
So yeah, just throw me a script to record.
I'm just really bad with non-Hun accents, Russian and Spaniard are so-so, but the rest, nope. :(
You shouldn't need to unzip the oramod file.
A new "Barracks". Due to some recent issues, it had to be revamped.
Sure, see Ppmforums.com and Ppmforums.com.
As it stands, the Conyard might end up to be remade from scratch, due to the style also being a messy blob compared to everything else.
Well, at least I'm strongly pushing Astor to that direction.
Switched to OpenRA forever. The current-OpenRA-version-issues are more likely to get fixed longterm than working around the legacy YR/Ares version limits.
Had the wrong-frame-bug in the made-by-HVA-Builder gif and I still dunno what is the default delay so I just picked a random number in GIMP when I saved the GIF there. :D
Quite certain that Service Crane cameo shouldn't be there.
Amphibious assault is already empathized. Russians have three amphibious units (BMP, Mishka, Golem), which with the right upgrades (Assault Armaments for Mishka atleast to get some inf into it) does the job.
Well, atleast it can do that better than US's hover Crusaders.
The transforming land-air mechas are impossible. Any ROTR tester would tell you stories about the Mastodon, a ROTRified RA2 Siege Chopper. The engine bugged it out so much that it got cut entirely.
It makes me real proud to look at some of these gifs for reasons. :D Good update, nevertheless.
Yeah, I based a lot of their lore on Paradox's Confeds, although I doubt that the end result will feel or play like what they had planned.
Yep. Debris/shrapnel spawner warheads. With every possible property customizable in YAML, so it can imitate both FS splits and RA2 shrapnel at the same time.
ROTR is the active project. ShW got a major balance patch, and got a new balance maintainer in the run.
The 1.87 updates from April onwards are already post-ShW polish updates. Summer heats tend to slow down people though, that's all.
Slowed it down now.
These are just pitched up variants of the sets, without additional change.
That's an SHP, not a voxel. >_>