Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P

Comment History  (0 - 30 of 228)
GraionDilach
GraionDilach Mar 21 2015, 5:09pm says:

That looks damned nice.

+1 vote   media: Building Soviet economy!
GraionDilach
GraionDilach Mar 11 2015, 2:33pm says:

Machine apocalypse.... niiice!

+2 votes   article: An old guy's story
GraionDilach
GraionDilach Feb 19 2015, 5:05pm replied:

Do not worry, Jem - this is something I can very well see the benefit of. Let's say it this way. ;P

+1 vote   article: Rise of the Reds Blog Update 20
GraionDilach
GraionDilach Jan 24 2015, 9:06am says:

Turret looks dark and has too much contrast. Pretty certain I seen the Warpshop animation at Starkku before.

0 votes   media: New Gun Turret + Experimental Warpshop
GraionDilach
GraionDilach Jan 24 2015, 8:29am replied:

They call their apple a chair, dude. Or you mean that because it's not an RTS, they can't be compared?

Both can be modded, both has a "source game" which has a layer of engine, rules, graphics (TTD: exe, grf-nfo, grf-pcx, RA: exe, ini, shp, OpenTTD adds grf-nml next to nfo, OpenRA substitutes ini with yaml).

OpenTTD concentrated to recreate the logics first been in TTD, then went on to add new ones, OpenRA loosely recreated logics then added new ones, meanwhile adjusted balance according to them.

Technically speaking, while they are different genres, they still can be compared, just due to the similarities of their original engine setup, their feature development history and principles and accuracy of their source game.

You're either ignoring the facts or you just don't want to see what I talk about because otherwise I couldn't be classified just into "haters gonna hate".

But hey, you tried.

-3 votes   game: OpenRA
GraionDilach
GraionDilach Jan 24 2015, 7:56am replied:

You're comparing yourselves to OpenTTD. And that IS the ********. OpenTTD CAN 95-99% imitate the TTD gameplay (excluding the AI when they implemented their NoAI framework instead of their TTD AI reimplementation (tho there's SimpleAI) and some pathfinding stuff (fixes in NPF)), every other change in OpenTTD can be disabled. Yes, you can disable drive-through bus stops, etc.... you can play Transport Tycoon Deluxe in OpenTTD.

Heroes 3 VCMI is also a project which aims to recreate Heroes 3... and it also does not try to shovel it's own stuff to the base game.

These are engine recreation projects, not game recreation projects. Back to OTTD terms, OpenGFX and OpenSFX contains no actual changes in gameplay.

My personal hate towards OpenRA comes from the fact that you treat OpenRA as "the RA equivalent of OpenTTD" and that's simply not true. You have changed everything under the hood due to your personal preferences and without an option to revert, it's quite not what OpenTTD did.

When OpenRA introduces it's own equivalent of OpenGFX and OpenSFX, then I probably will stop bitching about it, but until then, I'll keep my opinion. Because until then, you just abuse the availability of the RA graphics to make your own game.

TS Rewire might be a good solution to prevent something like this at TS anyway, with axing "retro" TS completely and simply using the Rewire art to differ the hoods as well.

-1 votes   game: OpenRA
GraionDilach
GraionDilach Jan 21 2015, 10:46am replied: +1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Jan 21 2015, 9:32am replied:

They never will do that, never even tried. Matthias went on to classic C&C communities, tried to sell OpenRA as better and demanded classic RA fans to support ORA and agree with their changes without any option. When fans told him he's doing bad, he axed classic RA support idea entirely, blaming the community for everything.

I can't wait to see the backlash when they finish the rape of OpenTS.

-4 votes   game: OpenRA
GraionDilach
GraionDilach Dec 19 2014, 9:33pm replied:

Now that I see it - it's too much hidden. DTA's position was much more convenient. Or maybe it should have a line separator between maplist and that - not pairing it with maps.

Also, the fact that somehow I bought a glasses which ultimately didn't suit my eyes last year is none of your business, honestly. I'll keep it regardless because I won't pay another fortune to replace it just after a year - it's still better than what I had before which got so many scratches in the long run that it ruined the lenses forever - but iirc I got that in 2006, and 7 years are 7 years.

+2 votes   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 4:16pm replied:

And in DTA such are... oh, the Classic/Enhanced dropdown list. Now I remember.

Where iz ze dropdown list then? :P

+1 vote   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 3:18pm says:

I don't see the "Allow Twisted Dawn units" option.

+2 votes   media: Client Updates & New Options
GraionDilach
GraionDilach Dec 19 2014, 3:16pm replied:

Tech Airports housing aircrafts are not my style, especially that every side has fixed-wing aircraft. I do plan to increase the worth of Tech Airports, by adding them country-specific basic tank drops as well, where each tank drop will consists of 2 tanks for atm one's cost.

I like this tank artwork much enough to not repurpose the Reinforcements Pad into an 1:1 copy of the one featured in Zero Hour.

+2 votes   media: Tech Reinforcement Pad
GraionDilach
GraionDilach Nov 21 2014, 6:00pm says:

Where is the Like button?

+2 votes   media: My Papercraft Collections
GraionDilach
GraionDilach Nov 19 2014, 12:34pm replied:

In BR1 it's a limitation. No idea if it'll work in BR2.

+1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Nov 14 2014, 5:34pm says:

Nice retex of the oooold variant.

+2 votes   media: Paladin Itineris
GraionDilach
GraionDilach Nov 14 2014, 5:55am replied:

In the latest video. And pretty much in the internal's country selection screen.

I forgot my design documents three years ago and have no time to redesign it from the ground atm. Probably early half of the next year will be about it, because I'll be semi-free after my uni ends.

+1 vote   mod: Attacque Supérior
GraionDilach
GraionDilach Nov 7 2014, 6:20am replied:

Except that Iran is an outsider at PPM. He's the CnCNetv5 spawner creator, just sayin'. :P

+1 vote   media: T3 Reaver commanding a troop of husks
GraionDilach
GraionDilach Oct 29 2014, 5:49pm replied:

Hehehehe. :D

+2 votes   media: Nod Demotrap T2
GraionDilach
GraionDilach Oct 26 2014, 5:12am replied:

It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...

+2 votes   media: GDI Sidebar + first stuff from T2
GraionDilach
GraionDilach Oct 23 2014, 8:11am says:

Hi.

I read on the HC forums that you plan to drop most of the WoG features and concentrate to the core. May I request that Commanders would be kept? I don't mind stack experience or henchmen getting dropped (they were mostly bonkers anyway) but the Commander feature was IMO one of the most defining moments of Heroes 3 modding (faithful Heroes 3 implementation of 4's fighter heroes) and it'd be pretty sad to see it gone.

+2 votes   mod: Heroes of Might and Magic III: The Succession Wars
GraionDilach
GraionDilach Oct 23 2014, 5:19am says:

Nice, however this works. DoTA Phantom Lancer much but I dun care.

+1 vote   media: Paladin Ensis
GraionDilach
GraionDilach Oct 13 2014, 7:44am replied:

You never could unlock country-specific stuff by stealing a side's MCV. Considering that most of the advanced units are subfaction-specific... guess why. There is a way to make that happen in a later Ares than 0.4 but there is a bug with it and Speeder also dislikes the way how that feature works.

BR2 will have such Tech Powery gamemode.

No, AI conyard is the same as yours. But instead say, you build two warfactories one after another, an AI builds a warfacto, and a building which acts/looks/functions as a warfacto, but it has a 10% buildtimemultiplier on it, etc. - this is an AI buildingclone I meant.

+1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Oct 12 2014, 12:27pm replied:

THe Facebook profile of Red Resurrection's with new WIP images imply otherwise. But nice try regardless.

+4 votes   mod: YR Red-Resurrection
GraionDilach
GraionDilach Oct 11 2014, 1:34pm replied:

You didn't installed your YR right (or it's from UC) and the installer cannot detect the installation.

+2 votes   mod: Mental Omega APYR
GraionDilach
GraionDilach Oct 10 2014, 1:04pm replied:

The next step is to normalize Yuri arsenal, now that Allies and Soviets are done. Then Pacted and Confederates come and then finally Oppressors.

This will be a bit slow process due to the fact that I'm finishing my university in this semester, and I had big plans with my diploma thesis.

In the meantime, I'm still looking around for voice actors. Gladly some of my beta testers (led by Tyhednus) also help me develop unit personalities, so it's a lot easier on that part, not to mention that August many of my friends hop in for a role or two and some still keep their interest of persuading other roles.

Overall, yes, there was a lot of progression done in every area in August-September and I'm pretty certain that I'm on the right track with AS - which was certainly not the case when the first streams happened. And this is a nice feeling.

+2 votes   mod: Attacque Supérior
GraionDilach
GraionDilach Oct 10 2014, 12:31pm says:

Too light imo, I can see that great details are there, but the brightness ruins it. :(

+2 votes   media: Nobody's here but us trees!
GraionDilach
GraionDilach Oct 10 2014, 11:17am replied:

18) Spy Satellite and Reveal are too much the same, so it was decided that the simple reveal fits more to Allies, so the Crow was introduced.
19) What do you mean limiting?
20) Because the faction's theme is specialized around infantry and this was something which would make the faction more interesting and different. You can still use Basilisks as well.
21) The railgun damages everything on it's path. In Mental Omega, collateral damage is given, so most possibilities of friendly fire will not be changed, according to the principle of "a projectile does not know what should it damage, what not".
22) Saboteur radiation will be removed in BR2. Infiltrators cannot be stealthed by Chimera in BR1 and you can't abuse transports to keep them stealthed in BR2. Don't forget, Infiltrators are the bridge-destructor infantry in MO. AFAIK Spy can't swim.
23) It was considered too imbalanced besides that it too much streamlined the subfaction. Considering the divergence of subfactions in 3.0, this was unnecessary anyway. You can have that feature in 2.0, tho.
24) AI has different distance for placing naval yards than humans due to the AI having problems with overall building placement and this was made to help the AI finding a location to deploy it's navy. There is a low chance when Ai can abuse this bug. You probably should post the list of maps where this happened to Forums.revora.net topic.
25) I don't know how AI building is set up in Mental Omega, but I guess this is right and this was made to balance the AI base progression: because unlike humans, the AI cannot build a defense and a regular base building at the same time. Usually modders clone some buildings with smaller building times for the AI to counter this issue. Likely you seen some of the cloned buildings deployed.

+1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Oct 9 2014, 12:02pm replied:

10) Colossus damage relies much upon the target's speed, it delivers more damage vs standing or hovering targets than Gatling.
12) AI sees through the diguise. Nothing can be done with that.
13) It is interceptable, technically, but indeed goodluck intercepting that. Aeroblazes can. That's the missile's counter vs AA. Kep in mind that Russia has no other artillery.
17) Considering that you could set up a free for all in Battle (just set all teams to ---), the separate mode for Free for All deemed unnecessary.

+1 vote   mod: Mental Omega APYR
GraionDilach
GraionDilach Sep 22 2014, 5:02pm replied:

Wanted to do a new bunch of unit promo shots as well, but had no time. :(

+2 votes   media: They're the nail, and I'm the hammer! - 2014-09-26
GraionDilach
GraionDilach Sep 12 2014, 5:45am says:

The mouth looks bad, but otherwise nice retexture.

+2 votes   media: Kirov reporting!
GraionDilach
GraionDilach Sep 1 2014, 1:29pm says:

Nice one.

+1 vote   media: High speed, low drag!
GraionDilach
GraionDilach Aug 14 2014, 1:37pm says:

It was a hellova fun voicing this one. :D

Soundcloud.com

+2 votes   media: Mishka MUV
GraionDilach
GraionDilach Jun 18 2014, 6:17pm replied:

For his credit: I do need to get pushed, I can get lazy too easily.

+1 vote   media: You want me to shake your cocktail?
GraionDilach
GraionDilach Apr 24 2014, 1:01am replied:

Mirage Tank, moreso.

+2 votes   media: Phantasm
GraionDilach
GraionDilach Apr 15 2014, 5:04pm replied:

So it's the Chrono Miner?

+1 vote   media: Vintarid Dedara Retriever
GraionDilach
GraionDilach Mar 14 2014, 5:32am replied:

Yea, AI is wonky over there. Since they actually designed the AI scripts as being much complex and only coded in half of it. So does the bag/idx system in RA2. But those are only bad subsystem designs. Not the entire system being one complete mess, with only the result looking similar.

I'm still sceptical that your approach is better than what WW used. Reminding you, I actually seen the internals of WW designs. And I could understand those, compared to yours.

+1 vote   article: OpenRA Showcase Trailer
GraionDilach
GraionDilach Mar 14 2014, 4:34am replied:

Is that paradigm the reason of going C# in the first place as well? Great.

Tho seeing that principle just made me more certain that the codebase will be evolved into spaghetti later with all those compositions and actors. It's just a matter of time and features to add.

+1 vote   article: OpenRA Showcase Trailer
GraionDilach
GraionDilach Feb 26 2014, 4:37pm replied:

What comes next, driders? :P

+1 vote   media: Vintarid Kerzer Frayer
GraionDilach
GraionDilach Feb 26 2014, 3:34pm replied:

It's on Friday.

+1 vote   media: 2014-02-28 stream
GraionDilach
GraionDilach Feb 24 2014, 6:14pm says:

It does not seem to me a human. But still cool regardedless.

+2 votes   media: Vintarid Kerzer Frayer
GraionDilach
GraionDilach Feb 23 2014, 5:42am says:

I love many of your voxeledits. You usually take a great voxel and manage to even pump it up.

But not this time... this feels off. The bomb feels noisy, and IMO there's no need for that ram bumper on the front.

+1 vote   media: Reliable Constructions and Demolitions
GraionDilach
GraionDilach Feb 22 2014, 12:33pm replied:

While I wasn't informed of this at first, sounds like it'll be SP/MP too, having the role of EMP Station for Confed.

+5 votes   media: Latin Confederation's Prison Facility
GraionDilach
GraionDilach Feb 16 2014, 4:39pm replied:

Because it's a Dutch song Doomy is strongly a fan of. But I think Doomy beats the song itself.

Youtube.com

+7 votes   media: ROTR Live Streams
GraionDilach
GraionDilach Feb 12 2014, 6:32pm replied:

Hero voicesets I don't really want to spoiler already. I did with Igor and I feel it was too much.

I want to do something Hero Spotlightish later with playing a line from each hero during their into screen. But that's a far, faaaar plan.

+1 vote   media: Various voicesets
GraionDilach
GraionDilach Feb 3 2014, 5:33pm says:

Niiice, it's not dead yet?

+1 vote   media: Soviet mission 1: Resurrection - Preview 2
GraionDilach
GraionDilach Feb 2 2014, 5:46am replied:

See Ppmsite.com

You're going with agents. WW uses objects everywhere.

Even your coding principles are different. And from those posts of mine, one can clearly tell what I think of yours.

+1 vote   article: OpenRA Showcase Trailer
GraionDilach
GraionDilach Feb 1 2014, 1:53pm replied:

They can take ideas. Sadly the licenses are incompatible... and so does the coding styles as well.

+3 votes   article: OpenRA Showcase Trailer
GraionDilach
GraionDilach Feb 1 2014, 12:29pm says:

Jem? This? Howso?!

+2 votes   media: Gladiator
GraionDilach
GraionDilach Jan 3 2014, 5:55pm replied:

Bah. You would be right only if H3WoG 3.58f wouldn't exist. But it does and thereby your claim of H5 going head-by-haed with H3 is invalid.

Especially if VCMI catches up and fully implements everything SoD and WoG had... now that'll be a day come true.

+3 votes   media: Allied Gap Generator
GraionDilach
GraionDilach Nov 29 2013, 2:43pm replied:

The cake is a lie.

+20 votes   download: Mental Omega APYR 3.0
GraionDilach
GraionDilach Oct 8 2013, 12:27am says:

Ah, the pylon system reconsidered. :P

+3 votes   media: Airforce Command
GraionDilach
GraionDilach Oct 4 2013, 5:22am replied:

We don't have a final version. If you ask me, such will never exist.

+4 votes   media: Subfaction Spotlight #1: Pacific Front (Oct 2)
GraionDilach
GraionDilach Sep 28 2013, 5:34pm says:

Wow.

The base yellow tinting on the stacks look weird, but certainly the best I dea I've so far seen.

+2 votes   media: Allied Powerplant upgrade
GraionDilach
GraionDilach Sep 18 2013, 6:28pm says:

lol, Zack. Get a cooler name IMO. :P

Tho nice to see that Zack only has one bolt, not nine.

+1 vote   media: Introducing Allied Hero #1
GraionDilach
GraionDilach Sep 18 2013, 7:41am replied:

Oh, crap, so that's why so many people go and mess with FloatBeach...

+1 vote   media: Allied Naval Unit Prerequisites
GraionDilach
GraionDilach Sep 18 2013, 2:01am says:

Missles? Make it Missiles IMO. :P

+1 vote   media: Allied upgrades
GraionDilach
GraionDilach Sep 15 2013, 5:38am says:

This is my favourite design of these 4. :P

+1 vote   media: F.U.A.N.F.F units
GraionDilach
GraionDilach Sep 7 2013, 3:53pm says:

It was great afterall.

+4 votes   article: September 2013 Update
GraionDilach
GraionDilach Aug 28 2013, 6:45pm says:

Interesting design.

+1 vote   media: Essence Athena Hypersonic Interceptor
GraionDilach
GraionDilach Aug 28 2013, 3:17am replied:

That's TD what you speak of.

RA1 already had a fully working amphibious transport.

+2 votes   media: Allied Naval Unit Prerequisites
GraionDilach
GraionDilach Aug 2 2013, 5:23pm replied:

IvanBombs are not C4, I doubt they can OHKO buildings. It does matter.

+1 vote   media: Crazy Ivan Insignias
GraionDilach
GraionDilach Aug 2 2013, 2:29pm says:

Hard to differ between vet and elite.

+1 vote   media: Crazy Ivan Insignias
GraionDilach
GraionDilach Jun 27 2013, 11:26am replied:

The explosion animation is from Future Crisis, which is free to reuse.

Chrono animation is not for public usage, sorry.

+1 vote   media: Chrono Barrage
GraionDilach
GraionDilach Jun 14 2013, 5:36am says:

Nice job. Took me a while to realize what I should see, but the difference is significant as soon as I built one ingame.

+1 vote   media: Yuri Naval Docks Buildup
GraionDilach
GraionDilach Mar 13 2013, 4:53pm says:

No TI logo on this neither :P

+2 votes   media: Map: Pig of Bays [6] (Remastered 2013)
GraionDilach
GraionDilach Feb 3 2013, 8:56am replied:

Better now, on the older, the two styles clashed a bit IMO.

+1 vote   media: Civilian Vehicles, Batch #1
GraionDilach
GraionDilach Feb 3 2013, 7:58am says:

I dislike the Propaganda Truck's woofers, those seems oversmoothed, rest are nice as usual.

+3 votes   media: Civilian Vehicles, Batch #1
GraionDilach
GraionDilach Jan 30 2013, 6:39am says:

Nice job, Mev.

+2 votes   media: Paladin Protector
GraionDilach
GraionDilach Dec 27 2012, 11:02am says:

Niiice, Mev, really. Definitely terrifying one.

+2 votes   media: Paladin Phantasms
GraionDilach
GraionDilach Dec 22 2012, 6:04pm replied:

Yes, he does.

+1 vote   media: Vanilla Sides: Loading Screen
GraionDilach
GraionDilach Dec 17 2012, 4:49pm replied:

I feel something. But I guess I'm not enough involved to see it cleanly.

+1 vote   article: ACTV - Japan Country Profile
GraionDilach
GraionDilach Dec 17 2012, 4:23pm replied:

I don't. What have he done?

+1 vote   article: ACTV - Japan Country Profile
GraionDilach
GraionDilach Dec 14 2012, 12:20pm says:

Jem, IIRC I have told you I'm gonna aid you anywhere I can. Tho yea, I'm no 3D artist sadly.

But I'm up for voicing.

+1 vote   article: The Problems of making a Game Mod...
GraionDilach
GraionDilach Dec 12 2012, 4:38pm says:

Nice use of Prism Forwarding. :P

+3 votes   media: Paladin Eidolon deploy
GraionDilach
GraionDilach Nov 30 2012, 9:38am replied:

He recreates every voxels of his from scratch, duh.

+1 vote   media: Lasher Tank
GraionDilach
GraionDilach Nov 26 2012, 4:24am says:

That's an interesting one. Perhaps the back treads could be also flipped during unloading.

Jem, I'm really interested what you cook up from this into a voxel.

+1 vote   media: Hover Miner Doodle Sketch
GraionDilach
GraionDilach Nov 18 2012, 1:44pm says:

Seems to be too light especially on topleft corner.

+1 vote   media: Grizzly Tank Old
GraionDilach
GraionDilach Nov 6 2012, 5:32pm says:

What was 1.0.5 supposed to be, may I ask?

+1 vote   article: C&C: Reloaded 1.0.6 (hotfix update)
GraionDilach
GraionDilach Oct 11 2012, 11:00am says:

Oh lol. Where's the like button? XD

+5 votes   media: Mind Controling!
GraionDilach
GraionDilach Oct 9 2012, 1:36am replied:

Not much different... but considering that RA2 Tanya is out, this unit will be the only Tanya in this mod.

Also I like RA1 Tanya better than RA2 one.

+1 vote   media: Yuri Infantry
GraionDilach
GraionDilach Oct 6 2012, 4:54pm replied:

Not lol, it's dead serious.

+1 vote   media: Yuri Infantry
GraionDilach
GraionDilach Oct 3 2012, 1:36pm replied:

Read the desc, it explicitly tells you this unit is stolentech.

+2 votes   media: Allied Tesla Commando
GraionDilach
GraionDilach Oct 2 2012, 3:24pm replied:

Nice touchups.

+2 votes   media: Allied Hero/Commando - Juggernaut
GraionDilach
GraionDilach Sep 16 2012, 7:01am replied:

The cameo certainly.

+2 votes   media: Soviet Flak Trooper
GraionDilach
GraionDilach Jul 10 2012, 10:52am replied:

I wouldn't want to see it... the sole thing in TI I hate is that the explosions are so huge that I can't see my units under it.... and that houldn't be carried over to MO. :P

+3 votes   media: July 2012 Units
GraionDilach
GraionDilach Jul 5 2012, 6:08pm replied:

That's what I mean. If you have only a 3.0 version .NET, then 2.0 programs fail. If you only have 4.0, then everything before 4.0 fails. While at Java (which was the main opponent of .NET), the latest can still run v1.0 programs.

But using 2.0... yeah, that was quite the best assumption. In that case, it's a nice work.

+1 vote   media: Twisted Insurrection Launcher
GraionDilach
GraionDilach Jul 5 2012, 5:51pm replied:

C#? Ungh. Worst choice if you ask me. Relying upon .NET for a launcher for a game which does not need that is the bad choice, considering that .NETs are incompatible with each other (unlike Java)... since it might force the user to download a 300 MB stuff which in fact (s)he doesn't even need at all (assuming 4.0).

+1 vote   media: Twisted Insurrection Launcher
GraionDilach
GraionDilach Jul 5 2012, 1:03pm says:

Was this written in Java or C++?

+1 vote   media: Twisted Insurrection Launcher
GraionDilach
GraionDilach May 30 2012, 3:21pm says:

Looks interesting... more diversions forecoming?

+1 vote   article: Teaser
GraionDilach
GraionDilach May 27 2012, 4:10pm replied:

Well. I dunno why I set up singleplayer, MP modes will happen, of course, but I just doubt there will be interest who would play this on MP.

+1 vote   article: AS in ModDB
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