Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P

Comment History  (0 - 30 of 277)
GraionDilach
GraionDilach 15hours 19mins ago replied:

Kite it. It's still not turreted.

+1 vote   media: Mammoth MK.II weapons
GraionDilach
GraionDilach Jul 28 2015, 5:35am says:

This stresses the shading issues (brown1 vs brown2). Totally should be normalized now.

+2 votes   media: New voxel shading (WIP)
GraionDilach
GraionDilach Jul 28 2015, 5:30am replied:

More veteran levels have already been added. I stopped at 3 because the gains are major and anything further would probably render the unit long-term unstoppable.

Directional cover and army customizer don't really interest me, sorry, tho afaik Astor will give the latter a try in Crystallized Doom.

Kill count sucks. The logic for it doesn't exist yet, but if it would, it should work as player experience and not strictly kill count - player experience could work as an additional resource and players could buy stuff from it on a separate queue making the system acting like Generals/RA3 instead of C&C4;.

+1 vote   media: America will stand!
GraionDilach
GraionDilach Jul 27 2015, 4:26pm replied:

The Freedom Confederate is the Texas-originated resistance movement aiming to free the ex-United States after the Allies' retreat leading to the country's fall against the Oppressors basically.

The movement's key figures are Carmen Gel, a daughter of a dead 5-star general, as being the de facto leader and main strategist, Logan Rodgers, a MacGyverish mechanical engineer tinkering most of the technologies together from what they find and Gabriel Syme, a police inspector who maintains the supply flow and watches over the training programs.

The faction itself is pretty much a nod to RA3 Paradox.

+2 votes   media: America will stand!
GraionDilach
GraionDilach Jul 27 2015, 1:56pm replied:

And I'm still just converting the YR mod over. Noidea what will happen when I actually start experimenting with OpenRA. :D

+1 vote   media: America will stand!
GraionDilach
GraionDilach Jul 26 2015, 9:48am replied:

You just did if Crimson didn't solved it beforehand. I'll get you in the team asap that stage is reached.

+2 votes   media: Anyone for a FFA 58 Player match?
GraionDilach
GraionDilach Jul 25 2015, 8:18pm replied:

Well, I think it's amusing to think of such. Ofc noone would ever do that - imagine the hassle to get 50 people into a single game - but regardless, it's still a nice PR to see that this is possible, even if not really feasible. :)

+2 votes   media: Anyone for a FFA 58 Player match?
GraionDilach
GraionDilach Jul 25 2015, 4:16pm replied:

Sorry to clarify you: the current map editor does not support changing height like FinalSun/Alert. Looking for mappers still need my rough estimation of two OpenRA releases beforehand - not 2 playtests from today on but 2 actually labelled as releases.

+3 votes   media: Anyone for a FFA 58 Player match?
GraionDilach
GraionDilach Jul 22 2015, 11:18am says:

Wonder if I can get it working under Linux. :D

+4 votes   download: Twisted Insurrection 0.40
GraionDilach
GraionDilach Jul 20 2015, 5:57am replied:

Bigger than 1x1 craters are logically unsupported atm anyway - although yea, heightmap-aware-shroud is the main priority for 2.5D terrain progress atm.

+1 vote   media: Test game screenshots
GraionDilach
GraionDilach Jul 20 2015, 5:53am replied:

From what I understood, I'd guess the proposed fix of the bug Astor points to would bring in decoupling the offset from the actor's visible facing and pair it with the internal facing, which is only unlimited at voxel actors, letting sprite actors jumping their offsets.

+1 vote   media: GDF Airblast missile barrage
GraionDilach
GraionDilach Jul 20 2015, 5:47am replied:

pchote has a separate branch for converting maps - Github.com - it's not merged yet but it does it's job quite okay. The overlays list might be off atm - last time it was used, the maps ended up without veins themselves.

+1 vote   media: Test game screenshots
GraionDilach
GraionDilach Jul 19 2015, 11:09am says:

>cue wall-of-text on T10

+3 votes   media: GDI Subfactions
GraionDilach
GraionDilach Jul 18 2015, 6:46pm replied:

It uses the original Red Alert graphics. It can't be as good - because they're the same. CS/AM artwork are even included.

+2 votes   game: OpenRA
GraionDilach
GraionDilach Jul 14 2015, 10:32am replied:

Honestly, we had a long internal discussion about this (with this being the third version maybe followed by two-three more revisions) resulting with a lot more differentiated chevrons. I have no idea why this version got uploaded to be honest.

TL;DR: This isn't the actually employed version, that's much more intuitive.

+4 votes   media: Updated Veterancy (WIP)
GraionDilach
GraionDilach Jul 1 2015, 12:21pm replied:

You're free to recreate the classic mods, but no developer is interested in maintaining such a mod.

+2 votes   game: OpenRA
GraionDilach
GraionDilach Jul 1 2015, 9:21am replied: +1 vote   game: OpenRA
GraionDilach
GraionDilach Jul 1 2015, 5:35am replied:

ATM Sole Survivor would be more likely than Renegade or Generals... OpenWestwood might sound more exact. :P

+8 votes   news: Playtest 20150628
GraionDilach
GraionDilach Jun 29 2015, 12:05pm replied: +1 vote   game: OpenRA
GraionDilach
GraionDilach Jun 29 2015, 4:36am replied:

Knowing which plane you consider OP would help. The choppers rearm in air because individual unit queues render aircraft relatively useless if they'd keep the bottleneck of rearming in the pad.

You can change both within your installedfolder/OpenRA/mods/cnc/rules/aircraft.yaml, just look for SelfReloads: regarding the helicopters. You probably will have to tinker with the weapons of that aircraft you consider OP, which you fill find in one of the yamls within the mods/cnc/weapons.

Keep in mind these would be local changes.

+1 vote   game: OpenRA
GraionDilach
GraionDilach Jun 19 2015, 3:58pm replied:

There is a WIP RA2 mod - emphatize WIP and RA2 - led by Phrohdoh, but you might be right regarding it being too soon. For now.

On the other hand since my workpace with AS is also slow, I think that'll be finished around the same time I'll be done, so yeah, I'm not really worried. Especially if by the time I'll get to the finishing stage I just go and remake the missing RA2/YR features on my own. :D

Also the more I wait, the more time it'd take me to do the switch if I aimed for proper support - since let's face it, compatibility with YR is getting worse with each day passing by - so in the end it all comes down to be properly prepared for the future.

And OpenRA will be the future. Maybe already tomorrow, maybe just next year - however I think I will finish this later than that day. And by then, the date of that achievement won't even matter.

+2 votes   news: Five years anniversary - and an announcement
GraionDilach
GraionDilach Jun 19 2015, 3:43pm replied:

You probably never modded TS at all. Otherwise you would have known that the modding limits of TS are really terribly limited. Besides, nowadays even common people are aware of the compatibility issues the Westwood games have.

It all just come down to the fact that OpenRA reached the state of maturity in terms of features and capabilities to be a worthy alternative choice - and CD realized it before any other mod.

If that brings less compatibility issues for the players as well - and even you know that it will -, it's a win-win scenario for everyone.

TL;DR: People will welcome if the mod needs less compatibility voodoo. Nothing surprising happened. :P

+3 votes   mod: C&C Tiberian Sun Crystallized Doom
GraionDilach
GraionDilach Jun 18 2015, 12:27pm replied:

Even MO3's Apocalypse with it's both missile-and-cannon usage can be replicated. :)

+1 vote   news: Five years anniversary - and an announcement
GraionDilach
GraionDilach Jun 17 2015, 12:58pm replied:

Don't worry, me too. That's why OpenRA is awesome - you can reuse most of them (only the sidebar can't be reused on a 1:1 basis). :)

+1 vote   news: Five years anniversary - and an announcement
GraionDilach
GraionDilach Jun 17 2015, 6:56am replied:

Notsure if that sounds right - your problem was caused by the missing Microsoft Visual C++ 2010 redistributable package, not because of freetype6.dll being corrupted.

+1 vote   game: OpenRA
GraionDilach
GraionDilach Jun 17 2015, 12:56am says:

HD TD tiberium in TI? Sounds totally your style, indeed.

The old tib indeed had to go, it was pretty much the worst pixelart they did in the entire game.

+4 votes   media: Misc: New Tiberium Graphics
GraionDilach
GraionDilach Jun 16 2015, 6:44am replied:

Well, their diamond-tile support is still work-in-progress (with some issues regarding depth here'n'there) but it had left the Red Alert 1-only past a long while ago.

+1 vote   news: Five years anniversary - and an announcement
GraionDilach
GraionDilach Jun 6 2015, 7:26pm replied:

Future Crisis from the looks of it.

+2 votes   media: LONG LIVE NEW WAR MOD
GraionDilach
GraionDilach Jun 6 2015, 6:51pm replied:

You should report that on the bugtracker - Github.com .

+1 vote   game: OpenRA
GraionDilach
GraionDilach May 28 2015, 9:27am replied:

There isn't sadly.

+1 vote   mod: Attacque SupĂ©rior
Level
Avatar
Avatar
Offline Since
Jul 31, 2015
Country
Hungary Hungary
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
1
Games
12
Mods
82
Articles
31
Media
164
Downloads
4