Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P

Comment History  (0 - 30 of 220)
GraionDilach Dec 19 2014, 9:33pm replied:

Now that I see it - it's too much hidden. DTA's position was much more convenient. Or maybe it should have a line separator between maplist and that - not pairing it with maps.

Also, the fact that somehow I bought a glasses which ultimately didn't suit my eyes last year is none of your business, honestly. I'll keep it regardless because I won't pay another fortune to replace it just after a year - it's still better than what I had before which got so many scratches in the long run that it ruined the lenses forever - but iirc I got that in 2006, and 7 years are 7 years.

+2 votes   media: Client Updates & New Options
GraionDilach Dec 19 2014, 4:16pm replied:

And in DTA such are... oh, the Classic/Enhanced dropdown list. Now I remember.

Where iz ze dropdown list then? :P

+1 vote   media: Client Updates & New Options
GraionDilach Dec 19 2014, 3:18pm says:

I don't see the "Allow Twisted Dawn units" option.

+2 votes   media: Client Updates & New Options
GraionDilach Dec 19 2014, 3:16pm replied:

Tech Airports housing aircrafts are not my style, especially that every side has fixed-wing aircraft. I do plan to increase the worth of Tech Airports, by adding them country-specific basic tank drops as well, where each tank drop will consists of 2 tanks for atm one's cost.

I like this tank artwork much enough to not repurpose the Reinforcements Pad into an 1:1 copy of the one featured in Zero Hour.

+2 votes   media: Tech Reinforcement Pad
GraionDilach Nov 21 2014, 6:00pm says:

Where is the Like button?

+2 votes   media: My Papercraft Collections
GraionDilach Nov 19 2014, 12:34pm replied:

In BR1 it's a limitation. No idea if it'll work in BR2.

+1 vote   mod: Mental Omega APYR
GraionDilach Nov 14 2014, 5:34pm says:

Nice retex of the oooold variant.

+2 votes   media: Paladin Itineris
GraionDilach Nov 14 2014, 5:55am replied:

In the latest video. And pretty much in the internal's country selection screen.

I forgot my design documents three years ago and have no time to redesign it from the ground atm. Probably early half of the next year will be about it, because I'll be semi-free after my uni ends.

+1 vote   mod: Attacque Supérior
GraionDilach Nov 7 2014, 6:20am replied:

Except that Iran is an outsider at PPM. He's the CnCNetv5 spawner creator, just sayin'. :P

+1 vote   media: T3 Reaver commanding a troop of husks
GraionDilach Oct 29 2014, 5:49pm replied:

Hehehehe. :D

+2 votes   media: Nod Demotrap T2
GraionDilach Oct 26 2014, 5:12am replied:

It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...

+2 votes   media: GDI Sidebar + first stuff from T2
GraionDilach Oct 23 2014, 8:11am says:


I read on the HC forums that you plan to drop most of the WoG features and concentrate to the core. May I request that Commanders would be kept? I don't mind stack experience or henchmen getting dropped (they were mostly bonkers anyway) but the Commander feature was IMO one of the most defining moments of Heroes 3 modding (faithful Heroes 3 implementation of 4's fighter heroes) and it'd be pretty sad to see it gone.

+2 votes   mod: The Succession Wars Mod
GraionDilach Oct 23 2014, 5:19am says:

Nice, however this works. DoTA Phantom Lancer much but I dun care.

+1 vote   media: Paladin Ensis
GraionDilach Oct 13 2014, 7:44am replied:

You never could unlock country-specific stuff by stealing a side's MCV. Considering that most of the advanced units are subfaction-specific... guess why. There is a way to make that happen in a later Ares than 0.4 but there is a bug with it and Speeder also dislikes the way how that feature works.

BR2 will have such Tech Powery gamemode.

No, AI conyard is the same as yours. But instead say, you build two warfactories one after another, an AI builds a warfacto, and a building which acts/looks/functions as a warfacto, but it has a 10% buildtimemultiplier on it, etc. - this is an AI buildingclone I meant.

+1 vote   mod: Mental Omega APYR
GraionDilach Oct 12 2014, 12:27pm replied:

THe Facebook profile of Red Resurrection's with new WIP images imply otherwise. But nice try regardless.

+4 votes   mod: YR Red-Resurrection
GraionDilach Oct 11 2014, 1:34pm replied:

You didn't installed your YR right (or it's from UC) and the installer cannot detect the installation.

+2 votes   mod: Mental Omega APYR
GraionDilach Oct 10 2014, 1:04pm replied:

The next step is to normalize Yuri arsenal, now that Allies and Soviets are done. Then Pacted and Confederates come and then finally Oppressors.

This will be a bit slow process due to the fact that I'm finishing my university in this semester, and I had big plans with my diploma thesis.

In the meantime, I'm still looking around for voice actors. Gladly some of my beta testers (led by Tyhednus) also help me develop unit personalities, so it's a lot easier on that part, not to mention that August many of my friends hop in for a role or two and some still keep their interest of persuading other roles.

Overall, yes, there was a lot of progression done in every area in August-September and I'm pretty certain that I'm on the right track with AS - which was certainly not the case when the first streams happened. And this is a nice feeling.

+2 votes   mod: Attacque Supérior
GraionDilach Oct 10 2014, 12:31pm says:

Too light imo, I can see that great details are there, but the brightness ruins it. :(

+2 votes   media: Nobody's here but us trees!
GraionDilach Oct 10 2014, 11:17am replied:

18) Spy Satellite and Reveal are too much the same, so it was decided that the simple reveal fits more to Allies, so the Crow was introduced.
19) What do you mean limiting?
20) Because the faction's theme is specialized around infantry and this was something which would make the faction more interesting and different. You can still use Basilisks as well.
21) The railgun damages everything on it's path. In Mental Omega, collateral damage is given, so most possibilities of friendly fire will not be changed, according to the principle of "a projectile does not know what should it damage, what not".
22) Saboteur radiation will be removed in BR2. Infiltrators cannot be stealthed by Chimera in BR1 and you can't abuse transports to keep them stealthed in BR2. Don't forget, Infiltrators are the bridge-destructor infantry in MO. AFAIK Spy can't swim.
23) It was considered too imbalanced besides that it too much streamlined the subfaction. Considering the divergence of subfactions in 3.0, this was unnecessary anyway. You can have that feature in 2.0, tho.
24) AI has different distance for placing naval yards than humans due to the AI having problems with overall building placement and this was made to help the AI finding a location to deploy it's navy. There is a low chance when Ai can abuse this bug. You probably should post the list of maps where this happened to Forums.revora.net topic.
25) I don't know how AI building is set up in Mental Omega, but I guess this is right and this was made to balance the AI base progression: because unlike humans, the AI cannot build a defense and a regular base building at the same time. Usually modders clone some buildings with smaller building times for the AI to counter this issue. Likely you seen some of the cloned buildings deployed.

+1 vote   mod: Mental Omega APYR
GraionDilach Oct 9 2014, 12:02pm replied:

10) Colossus damage relies much upon the target's speed, it delivers more damage vs standing or hovering targets than Gatling.
12) AI sees through the diguise. Nothing can be done with that.
13) It is interceptable, technically, but indeed goodluck intercepting that. Aeroblazes can. That's the missile's counter vs AA. Kep in mind that Russia has no other artillery.
17) Considering that you could set up a free for all in Battle (just set all teams to ---), the separate mode for Free for All deemed unnecessary.

+1 vote   mod: Mental Omega APYR
GraionDilach Sep 22 2014, 5:02pm replied:

Wanted to do a new bunch of unit promo shots as well, but had no time. :(

+2 votes   media: They're the nail, and I'm the hammer! - 2014-09-26
GraionDilach Sep 12 2014, 5:45am says:

The mouth looks bad, but otherwise nice retexture.

+1 vote   media: Kirov reporting!
GraionDilach Sep 6 2014, 1:15pm says:

Interesting edit you made here.

+1 vote   media: The armoured fist of chaos!
GraionDilach Sep 1 2014, 1:29pm says:

Nice one.

+1 vote   media: High speed, low drag!
GraionDilach Aug 28 2014, 5:15am says:

A bit reminds me of raminator's old miners. But good job nevertheless.

+1 vote   media: Yuri Ore Miner
GraionDilach Aug 26 2014, 9:55am says:

Looks solid what can be looked at currently. Keep up, good luck.

+1 vote   mod: Psychic Legacy
GraionDilach Aug 21 2014, 10:19am replied:

Stop messing around. :P

+1 vote   mod: Attacque Supérior
GraionDilach Aug 14 2014, 1:37pm says:

It was a hellova fun voicing this one. :D


+2 votes   media: Mishka MUV
GraionDilach Aug 6 2014, 12:50pm replied:

As a moment of trivia, I like to mention that the knock-knock twist was something the VA come up with and actually that was the main reason The_Hunter took the set.

It's meant moreso as hammering the missile launcher in place.

Also, there's another such funny line of said upgrade, which actually revolves around "putting some shells and etc". No, I'm not spoiling it yet. :P

+1 vote   mod: Rise of the Reds
GraionDilach Aug 1 2014, 1:50pm says:

Why Comic Sans.... Whyyyyyyyyyyyyyyyyy...

+1 vote   media: Promo Pic
GraionDilach Jul 15 2014, 2:54pm says:

Good job there, Erastus. Are you freelancing at VAs? :P

+2 votes   media: Mic Test
GraionDilach Jun 23 2014, 3:52pm replied:

Thank you, this all makes sense now.

+1 vote   media: Fifth resource: Gems
GraionDilach Jun 23 2014, 9:30am says:

Wait, how did you even made this? O_o TS only supports 4 types of resources. O_o

+1 vote   media: Fifth resource: Gems
GraionDilach Mar 1 2014, 6:26pm says:

For those who have missed it:


+2 votes   media: 2014-02-28 stream
GraionDilach Feb 18 2014, 1:05am replied:

With destructable projectiles, to sum up it's capabilities completely.

+2 votes   media: Eltanin System Jammer
GraionDilach Nov 27 2013, 5:11pm says:

Seems too small, I fear.

+1 vote   media: Allied Warthog
GraionDilach Oct 20 2013, 11:18pm says:

Niiice. Following. Tho I'm surprised that the UC2 models aren't in.

+1 vote   mod: Botworld
GraionDilach Oct 19 2013, 8:05pm replied:

Dominator clone is a bad BAD idea. You can't have two Dominators activated at the same time. And how would you tell an Allied player he can't use this Time Collision, because other activated a Dom? :P

This two-kind-of-SWs-can't-be-fired is the reason behind my Chrono Barrage turned into a debris genericSW too. Tho that one was LStorm before that.

+1 vote   media: Allied Support Power #2: Time Collision
GraionDilach Oct 19 2013, 7:01pm says:

If you're using GenericSuperweapon SW (which I guess you do) here, then instead of linking the two anims via Next=, you should call the chrono bubble with SW.Animation and the pulse gfx with the Warhead's AnimList (using looped dummyshp/INVISO PreImpactAnim for proper sync/timing between the two anims).

Nice idea, tho.

+1 vote   media: Allied Support Power #2: Time Collision
GraionDilach Oct 17 2013, 5:29pm says:

Use better voxels. There are a ton of them already. :P

+1 vote   media: Allied Support Power #1: Nitro Boost
GraionDilach Oct 16 2013, 12:14pm replied:

Not enough colors on the palette for that. And custompaletting everything for that has too many flaws.

+1 vote   media: Subfaction Spotlight #2: China (Oct 9)
GraionDilach Sep 30 2013, 4:30pm replied:

Yeah, call it Hecthor. A lot better.

Might be just me but when I hear Zack, this guy comes into my mind.


+2 votes   media: Introducing Allied Hero #1
GraionDilach Jul 17 2013, 5:39pm replied:

I wouldn't say that. But I could finally fix the major bug which I considered enough serious to not release AE and thereby I've declared a feature freeze on it's current state.

+6 votes   media: Mental Omega Stream - 20th July
GraionDilach Oct 18 2012, 3:22pm says:

Shockwave, do you have MSN or something? I wanna keep in contact with you. There are... some things which I'd like to discuss.

+1 vote   article: Phoenix Rising
GraionDilach Oct 15 2012, 4:36pm replied:

Exactly, but considering that this is just a homage and Tripods are T2 and it's a British hero unit... here Thunder Child shall blow up Tripods with ease. ;)

+1 vote   media: What is this?
GraionDilach Oct 10 2012, 12:46pm says:

Hm... while it looks nice, the design heavily implies to be dual-armed.

+1 vote   media: Titan
GraionDilach Jul 30 2012, 6:33pm replied:

We have a winner with Krozalid.

+1 vote   media: Epsilon HQ Stalker
GraionDilach Jul 28 2012, 6:24am replied:


It's actually more simple than you guys think of, I assume.

+1 vote   media: Epsilon HQ Stalker
GraionDilach Jul 27 2012, 9:49am replied:


Igen, ezért van magyar is a csoportban. :P

+1 vote   media: Epsilon HQ Stalker
GraionDilach Jun 14 2012, 11:16am says:

Where have you placed this, may I ask?

+1 vote   media: Main Menu - About C&C:Reloaded
GraionDilach Jun 3 2012, 8:48am replied:


+1 vote   mod: Attacque Supérior
GraionDilach May 29 2012, 4:41am says:

Amplifier (the Azri, RA1-based) is a T3 artillery, just like the old RA1 version was meant to be.

+1 vote   media: A usual Russian base
GraionDilach Feb 29 2012, 4:00pm replied:

You guys never seen YR's Yuri MCV, right? :P

It's not even close to any of the ones you mentioned.

-1 votes   media: New and updated units - Feb 2012
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