Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it.
Who knows who I am, knows what shall expect. Who does not, well, google then. :P
You forgot to list EVA and tooltips here. :D
You're almost right. It's from Reign of Steel, not Rewire.
It's an SHP, to begin with. But I know what you mean.
Since OpenRA allows custom palettes upon units, I guess we could decrease the contrast upon the palette. Apollo's colorschemes should also fix any possible colorbleeding, I'm pretty certain with such tweaks, we can get it more closer to TS style.
Either that, either Github.com :P
If I want to see OpenTS shots - I just launch my own.
You know what are my thoughts regardless. :P
Isometric tiles are done. Voxels are done. Tile height isn't complete alone AFAIK.
It's not a bad idea tbh, especially considering the setback TS has and also thaqt OpenRA focuses on doing TS - unlike say, the options a YR project has.
CD wouldn't be the first neither. TS Rewire already took this step with a custom tilesize (1,5x of RA2) set as default.
One of 'em shoulda use beta Battlemaster voices IMO.
The effect of the upgrade is given instantly when you build the Industrial Plant, so nothing to miss.
Yes. There will be 6 factions. I started planning out Oppressors lately... although getting their units will be a slow process.
That looks damned nice.
Machine apocalypse.... niiice!
Do not worry, Jem - this is something I can very well see the benefit of. Let's say it this way. ;P
Turret looks dark and has too much contrast. Pretty certain I seen the Warpshop animation at Starkku before.
They call their apple a chair, dude. Or you mean that because it's not an RTS, they can't be compared?
Both can be modded, both has a "source game" which has a layer of engine, rules, graphics (TTD: exe, grf-nfo, grf-pcx, RA: exe, ini, shp, OpenTTD adds grf-nml next to nfo, OpenRA substitutes ini with yaml).
OpenTTD concentrated to recreate the logics first been in TTD, then went on to add new ones, OpenRA loosely recreated logics then added new ones, meanwhile adjusted balance according to them.
Technically speaking, while they are different genres, they still can be compared, just due to the similarities of their original engine setup, their feature development history and principles and accuracy of their source game.
You're either ignoring the facts or you just don't want to see what I talk about because otherwise I couldn't be classified just into "haters gonna hate".
But hey, you tried.
You're comparing yourselves to OpenTTD. And that IS the ********. OpenTTD CAN 95-99% imitate the TTD gameplay (excluding the AI when they implemented their NoAI framework instead of their TTD AI reimplementation (tho there's SimpleAI) and some pathfinding stuff (fixes in NPF)), every other change in OpenTTD can be disabled. Yes, you can disable drive-through bus stops, etc.... you can play Transport Tycoon Deluxe in OpenTTD.
Heroes 3 VCMI is also a project which aims to recreate Heroes 3... and it also does not try to shovel it's own stuff to the base game.
These are engine recreation projects, not game recreation projects. Back to OTTD terms, OpenGFX and OpenSFX contains no actual changes in gameplay.
My personal hate towards OpenRA comes from the fact that you treat OpenRA as "the RA equivalent of OpenTTD" and that's simply not true. You have changed everything under the hood due to your personal preferences and without an option to revert, it's quite not what OpenTTD did.
When OpenRA introduces it's own equivalent of OpenGFX and OpenSFX, then I probably will stop bitching about it, but until then, I'll keep my opinion. Because until then, you just abuse the availability of the RA graphics to make your own game.
TS Rewire might be a good solution to prevent something like this at TS anyway, with axing "retro" TS completely and simply using the Rewire art to differ the hoods as well.
They never will do that, never even tried. Matthias went on to classic C&C communities, tried to sell OpenRA as better and demanded classic RA fans to support ORA and agree with their changes without any option. When fans told him he's doing bad, he axed classic RA support idea entirely, blaming the community for everything.
I can't wait to see the backlash when they finish the rape of OpenTS.
Now that I see it - it's too much hidden. DTA's position was much more convenient. Or maybe it should have a line separator between maplist and that - not pairing it with maps.
Also, the fact that somehow I bought a glasses which ultimately didn't suit my eyes last year is none of your business, honestly. I'll keep it regardless because I won't pay another fortune to replace it just after a year - it's still better than what I had before which got so many scratches in the long run that it ruined the lenses forever - but iirc I got that in 2006, and 7 years are 7 years.
And in DTA such are... oh, the Classic/Enhanced dropdown list. Now I remember.
Where iz ze dropdown list then? :P
I don't see the "Allow Twisted Dawn units" option.
Tech Airports housing aircrafts are not my style, especially that every side has fixed-wing aircraft. I do plan to increase the worth of Tech Airports, by adding them country-specific basic tank drops as well, where each tank drop will consists of 2 tanks for atm one's cost.
I like this tank artwork much enough to not repurpose the Reinforcements Pad into an 1:1 copy of the one featured in Zero Hour.
Where is the Like button?
In BR1 it's a limitation. No idea if it'll work in BR2.
Nice retex of the oooold variant.
In the latest video. And pretty much in the internal's country selection screen.
I forgot my design documents three years ago and have no time to redesign it from the ground atm. Probably early half of the next year will be about it, because I'll be semi-free after my uni ends.
Except that Iran is an outsider at PPM. He's the CnCNetv5 spawner creator, just sayin'. :P
It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...
I read on the HC forums that you plan to drop most of the WoG features and concentrate to the core. May I request that Commanders would be kept? I don't mind stack experience or henchmen getting dropped (they were mostly bonkers anyway) but the Commander feature was IMO one of the most defining moments of Heroes 3 modding (faithful Heroes 3 implementation of 4's fighter heroes) and it'd be pretty sad to see it gone.
Nice, however this works. DoTA Phantom Lancer much but I dun care.