Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P
Mod Review on Mar 4th, 2014
Better late than never...
It has talents and inspiring. Clever use of recoloring and reassembling stuff actually makes wonders and this makes Schism good. There are clever ideas and good usage of artwork.
Wish there would be a newer version.
Mod Review on Dec 9th, 2013 - 2 people agree 1 person doesn't
The gameplay within this mod is while somehow feels faster and more aggressive than the usual RA2 pace, it still doesn't give you any reason to consider a unit useless. Keeping a noticably low unit-roster, this isn't much of a surprise tho.
Still, where other mods fail, Red Resurrection wins... the balance. I don't know of any other mod which is as finely tuned in terms of balance as this. It's certainly better than any of the Mental Omegas.
The removal of Yuri is well justified, and the technologies it had are well-recycled. I'm more than certain, Red Resurrection is the Almost Perfect Red Alert 2 out here.
Mod Review on Jan 30th, 2013
Mental Omega is one of the greatest mod when it comes to Yuri's Revenge. It has everything a mod could show... great balance, great assets, new campaign, new storyline, and all that. Everything you could ever ask for.
Yes, it is worthy to bear the unofficial expansion title.
OTOH, compared to the default game, it's serious. Even too serious at cases, like difficulty and way less gimmicks which made the original game memorable. And the missions are frustrating to casuals.
They say, the more, the merrier - but I'm pretty certain "strict" is an exception of that rule.
Mod Review on Sep 17th, 2012 - 1 person agrees 3 people don't
Silly concept (Spartans), ripped content (Mobile Ore Refinery from YR Devastation (http://www.cncgames.com/mod_yr_devastation.shtml)) and PCM voices. And size.
I'm not impressed.
Mod Review on Oct 16th, 2011
No review provided
Game Review on Sep 25th, 2011
No review provided
on Sep 16th, 2011
- 18 people agree
27 people don't
This review may contain spoilers
After 6 hours and 3 reconnects I could download this huge mod. I expected something big.
What I got was big... a big laugh.
Out of the 450 MB, half of that are songs.... in PCM WAV. IN PCM WAV. WHEN YOU SAY THERE IS A SEPARATE MUSIC PACK. Pathetic. Not to mention that Terrain Expansion.fsm. You are so pathetic that you couldn't even clean up your installer from your junk.
Whatever, time to check ingame. You are advertising yourself as the most balanced mod.
Ah, definitely. Guess all those unit-rushes, those paradrop-spamming are balanced. In which world? I have seen NUMEROUS mods but this is the first that was downloaded because I couldn't believe in my eyes that a mod can be 450 MB... and after that I couldn't believe that you filled up ith junk, since without your messup the mod couldn't weight more than 120-130 MB if you properly set it up.
Oh, sorry, that needs intelligence.
You can't even mod, misters. You are just nothing more than most Chinese n00bs, who break all sides, call them balance, because overkill is "balance" in your dictionary and you're even proud of it.
Even the n00bs know what the hell is IMA ADPCM... and even the n00bs can add additional voicesets into the game.
FYI I got a ripfest mod after I dl'd this crap... 500 MB, 12 more different sides, and 100 MB additional voices. Ok, that's a ripfest... but IT HAS CONTENT.
Something which you absolutely lack. The oversized infantry are not something I consider as content, thank you.
Now give me back that day what I took with downloading/installing this crap. I wouldn't even be surprised if your junk would turn up containing a virus and three trojans... in this 450 MB, everything fits into. Two installs of OpenArena, for example.
Whiteboy's Rules was a unitspam, too, but it actually was cared unlike this.
Game Review on Aug 15th, 2011
No review provided