the end of sorrow.. perceive yourself the truth about life, yourself is the book, yourself is the guide.. read Jiddu Krishnamurti! (he is not the guide!) not philosophy, not religion! it is just.. different!

Comment History  (0 - 30 of 88)
ghussack
ghussack @ Arx - Second Life.

@Bustrofedon

it is actually working very well under linux!

btw, could you please check this file:
GRAPH/obj3d/interactive/NPC/human_base /human_base_0082/human_base.asl

this code I found on it:

>>DIALOGUE_CASTLE_FREE
PHYSICAL OFF // !!! Pascal 12.9.2001
TELEPORT -p MARKER_0114
SET_PLAYER_CONTROLS OFF
CINEMASCOPE -s //BUG
ON PLAYER_INTERFACE -s //BUG
HIDE PLAYER_LOOKAT SELF //BUG
TIMERspeakb -m 1 10 SPEAK -c ZOOM 170 20 170 20 450 100 [king_after_attack_thanks] GOTO DIALOGUE_CASTLE_FREE02
ACCEPT

as you can see, the 3 lines I marked with "//BUG", should actually be this:

CINEMASCOPE -s ON
PLAYER_INTERFACE -s HIDE
PLAYER_LOOKAT SELF

when it bugged here, I was going to talk to the king, he froze (blued) and I saw the log entries for arx liberatis console that poited to that file, so I was able to fix it and continue playing.

btw, excellent mod! (despite I think fireball is still overpowered, basically I ended using only it, unless... it is expected for 23 intelligence character? but the other damaging spells are so weak compared to it, may be it could damage us also, but I dont know if that is moddable)

Good karma+1 vote
ghussack
ghussack @ Arx Extended 2.2b

at linux, to ensure lowercase, extract as `unrar x -cl "Arx_Extended_22b.rar" "Arx_Extended_22b/"`

Good karma+1 vote
ghussack
ghussack @ Lockpick Mod

at linux, to ensure lowercase, extract as `unzip -LL "Arx_Fatalis_Lockipick_Mod.zip" -d "Arx_Fatalis_Lockipick_Mod/"`

Good karma+1 vote
ghussack
ghussack @ Arx - Second Life Mod.

I am thinking on mixing this mod with the changes made by ArxExtended (to my sole use, unless I get permission to create a patch from both of you).

I understand this is a balancing mod (towards difficulty), what is excellent!
I just wonder if stuff added by the other mod could expand what was made on this mod, mainly items and crafting recipes, but I believe also it may become unbalanced (too easy). I havent played each long enough to know, neither looked at all files yet..

Initially they seem incompatible, as I got frozen mobs after trying both together.

The scripting is fair easy to understand, this means "I know what I am doing" (to a point) :)

Good karma+1 vote
ghussack
ghussack @ Commander Doom

where to find commander_doom12.zip now?

Good karma+1 vote
ghussack
ghussack @ DungeonDoom Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

just reached hell, it works with thin hell zombies too! just not with spaceship normal thin zombies.

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

Btw, just to make it sure, the extra psy point is not over the maximum, it is like we "recharge" one psy point (or bio-energy) til the maximum (but would take too long to do that).

Yes, I tried to read the scripts of your mod to dethermine what could be preventing the thin zombies from working but I did not find a clue; both, the fat and thin, seem to be identified equally (not sure yet tho). On linux, the filesystem is case-sensitive, so if exists a file named zombie.jpg and Zombie.jpg, they will coexist! But using WineHQ windows emulator to run Doom3, this should not be a problem; may be just a bad guess.

For the psy weapon (red glow) there the empty hands are shown; for the implant one (blue glow) no hands are shown, but they do appear when firing! also I have seen these hands flickering and disappearing some times! hehe... not really a problem tho.

For my personal use only, I created a `g_armorProtectionCheatBonus` variable at `ai_player.script` on a new .pk4 (actually very simple code), that I can play with by adding percentual to the armor; but making the change/update on an already running game disables the nightmare mode and teleports the player to the begginning of the level of the loaded savegame.

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

oh btw, does your mod prevent changing cvar "g_armorprotection"? it seems to be readonly but I think it is possible to change it on non modded doom3?

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

I dont have much time to play so I want see all coolness on the first run, so I also set it to Nightmare mode on cfg file. But I found a side-effect, we seem to gain one extra psy point recharge after a full loop on all psy powers! no bad side-effects yet. I dont like this bonus but it is so little that I dont care.

I came to play doom3 after they did a mod called TheDarkMod and I saw the way dynamic lights create mixed shadows on environment! But I never like vanilla games so I promptly installed your mod that looked the best gameplay changer among them all :)

Just to make it sure, here, Bio transfer seems to strictly only work on FAT zombies; it doesnt work with normal and armored zombies.

Mmm... so I should see the hands and have sfx when using Projected Plasmakinesis (may be it has sfx but is not loud and I use volume really low!)? cool! Well I am running it on linux with too many system variables to deal with.. I will mess around here see if I can fix it, thx!

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

1) cheat: give ammo_pp_plus_one, give ammo_impl_plus_one

Good karma+1 vote
ghussack
ghussack @ SpiritusSanctus

hey bro, very cool mod! btw, could you check my questions? Moddb.com
thx! :D

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

2) it worked! stole 20 Bio-energy, but seems to work only on fat zombies! thx!

Good karma+1 vote
ghussack
ghussack @ Doom 3 Evolution Revision 2 is Complete

excellent mod!!! and thx for your last post at doom3.filefront.com, I was at a loss lol!

btw, a few questions:

1) Is it possible to change implants and psy powers? I just begin the game btw.

2) Bio-Energy Transference should add to my Bio-Energy pool on hitting zombie right? but nothing seems to happen? or doesnt work like that?

3) Projected Plasmakinesis does not make sound on throw and explode? we have no hands shown when it is equipped? or something wrong on my installation?

4) Reflex Booster is not saved? I mean, after reloading it needs to regen even if I had it full before saving? or something went wrong here?

thx!!

Good karma+1 vote
ghussack
ghussack @ QRS may save your life

I read it is a disabled feature? I cant find it to be bought? how to enable?

Good karma+2 votes
ghussack
ghussack @ The Black Road

black road + recon = recommended!

Good karma+1 vote
ghussack
ghussack @ The Black Road

remembers me of stranded in an island after boat crash having no supplies, hurt and hungry :o
THX!!!!!!!!!!!!!!!!!!!!!!!!!!! xD

Good karma+1 vote
ghussack
ghussack @ MISERY 2.1 BETA (now outdated)

seems broken there despite many ppl downloaded; I got it here: Moddb.com

Good karma+1 vote
ghussack
ghussack @ MISERY 2.1 BETA (now outdated)

hi! where can the updates to this file be found? EDIT: oh... at gamefront link hehe, thx!

Good karma+1 vote
ghussack
ghussack @ Development Status Report

"You will find bugs, you will have crashes."

hey, when you release it, call it "Release Candidate 1", there are many ppl that are good on tracking lua script bugs and may help!

after a week or two, call it "Release Candidate 2" and so on, until you can believe it is patched enough to be called "Final Release" :)

thx for developing it, I cant wait to test/play xD

Good karma+3 votes
ghussack
ghussack @ Development Status Report

wiiiiiiiiiiiiiiiiiiii!!! I "have come here for months" :D
it is good when you tell what is happening, sorry for the ppl that had probs in their r.l. :(

Good karma+2 votes
ghussack
ghussack @ Combat teaser #2

the video playback failed error here but I was able to play it with VLC in case someone experience the same problem just put the url that shows in the error message on VLC as open network stream.

Good karma+1 vote
ghussack
ghussack @ Rebalance Mod Ultimate

ok it is working great! thx for this mod! :D

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

wow, I am playing the vanilla (w/o this mod) in nightmare mode and it is so.. easy :(, I am punching all the foes, and spent just a few bullets..
cant wait to install my 64bit OS to use this mod! xD

[BELOW IS OUT OF TOPIC, NOT RELATED TO THIS MOD]

btw pretty annoing are the invisible walls EVERYWHERE I cant even jump from 2nd floor if I want to.. :(
there is no invisible wall remover I think.. anyway my guess it could break the game may be?

and another thing, if I die, it asks if I really want to loose my progress, thats so non-sense...

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

oh... my OS is 32 bits and wont run Rage64.exe :(

I thought that as it accepted g_allowMods to be set to 1, it could have a chance to work, but also everything I read makes me believe they have made a development/design mistake by failing to provide mods on 32bits (may be intentional?)

anyway, long ago I think on using a 64bits OS, so I think the time has come to put my hands on this affair :)

thx bro!

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

this mod works in what rage version?
g_playerHealthPerSecond is not being changed also, it remains in 0.5, even if I use the console to try to change it or exec rebalance.cfg!
any tips?

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

I confirmed at console with listcvars com_allowMods is 1 (it was set properly)
the files are at Rage/mods/Rebalance_v1.1
did I miss something?

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

the "mod menu" (of the screenshot) wont show up :(
any tips?

Good karma+2 votes
ghussack
ghussack @ Rebalance Mod Ultimate

I always wait for a hardcore mod before playing a game, thx bro!

Good karma+3 votes
ghussack
ghussack @ SWTFU II Evolution Mod Alpha 1.1 Setup

hi, I need the 1.1 fix? but it is dated of 2011? this 2013 file has it already?

Good karma+1 vote
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