An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?

Commander Doom is a first-person action real-time strategy shooter for Doom 3. You start at your own base and you can activate control point by getting near them, while no enemy is near to them. The more control points you hold, the more money you earn. You can buy reinforcements/weapons/base extensions/medkits to help you stand up against the ongoing attacks from your hellish competitors!

Please get the newest version 1.2 of this mod here:

Doom3.filefront.com

For the latest information about this mod please visit the website:

Borderlineinteractive.com

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Comments  (0 - 10 of 16)
ghussack
ghussack

where to find commander_doom12.zip now?

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Klock
Klock

wtf its working for me sooooooooooo greatsss

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Slagar
Slagar

Is it still in production? It's great but needs a little... more.

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hique
hique

Good mod !!!! To create a personal doom 3, for play during hours!

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SinKing
SinKing

Congrats on your mod man. Another great mod from you finished in what seems to be too little time for just one man! All hail to the coder!

;-) SinKing

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maj86
maj86

I think I put the folder into the right place but I could be mistaken.

Here is the error I get:

ERROR: wrong game DLL API version

Please help I want to play this mod.

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J3ph_42
J3ph_42

What version on Doom3? Maybe 131 is needed.

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petrovakya
petrovakya

damn i got the same error.
please hellborg comment how to install it -.-

(maybe im a noob...)

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hellborg Creator
hellborg

Handshakes:

Thanks for this comment! Please spread the word that Doom3 modding is much easier than anything else around, so that huge modifications in the gameplay mechanics such as in Commander Doom, Ninja Tournament and DungeonDoom can be made within a short time. I finished the first version of this mod in about two weeks! And during these two weeks I did not put that much time into it! I took a quick look at HL2 modding at some time, but I did not had the patience to get anything done! For example, I tried to implement the Rotoscope Shader in HL2. I gave up after going through various tutorials for full screen postprocess implementation that presented lengthy procedures that were already outdated and did not work anymore. It took me half a day to get the rotoscope Shader into the UT3 engine in roboblitz, which does not have much documentation available at all...

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