the end of sorrow.. perceive yourself the truth about life, yourself is the book, yourself is the guide.. read Jiddu Krishnamurti! (he is not the guide!) not philosophy, not religion! it is just.. different!
I cant find a way too.. how can artifact be activated?
yes I have the 1_0036.
it happens always, I just need to load the game and it happens.
what i can try is while it is happening, if I can do something to make it work again (may be zoning or loading again and again or exit to menu and load, without restarting; but must not have to talk to npcs cuz it sure crashes)
I have created a validator (at SoC) to the script that may help you in some way (havent put on CS yet);
See the "pcall()", it validates "db.actor:id()" and exits to main menu b4 game crashes;
Unfortunately this forum breaks things we type, if it fails I can email it for you, but I guess you can easly fix it :)
local msg = string.format(fmt, ...)
local msg_no_ws = string.gsub(msg, "%s", "_")
get_console():execute("dbg:" .. msg_no_ws) --overwrite white spaces with "_"
if pcall(function () tmp=db.actor:id() end) then
local msg="ERROR: game is corrupt, load a previous save!"
</code> no way.. cant indent :(
dialogs.script:419 is exactly this problem of invalid actor:
"if db.actor:id() == npc:id() then"
I just replace all those calls with this:
"if db_actor_id() == npc:id() then"
what helps a lot to prevent savegame corruption!
"if best_danger_object:id() == db.actor:id() and"
"if best_danger_object:id() == db_actor_id() and"
I just dont know yet how to make that helpers on a isolate script and include them on all scripts to be protected; but I guess its fair simple, I just didnt try it yet...
If you can make use of better log or info I can provide it up. thx!
only challenge is memorable
hi! this mod seems to not have hunger and sleep requirements :/, other than that this mod is great!
so I am trying to put Solyanka (http://stalker.filefront.com/file/Solyanka_Unofficial_English_Conversion;94018) mod on it, just the hunger and sleep.. lotsa trouble I guess?
(<- over exited noob) I want it now! xD
btw, I wonder what will be removed (will something?) compared to 1.0, in other words, I am stil playing CS storyline (with a mod that has not hunger and sleep, this sucks, but overall mod is good/worth enough), so I wonder if I should wait for 2.0 or try 1.0, in the sense of gameplay experience?
after loading also, if I try to talk to them, I get this one (dialogs.script is not on your mod also):
[error]Arguments : LUA error: ...l.k.e.r. - clear sky\gamedata\scripts\dialogs.script:419: attempt to index field 'actor' (a nil value)
oh good, I created a linux script than can lower all textures resolution, but I havent had to use it yet!
I am getting this error when I load a game that I just died; the point is, xr_danger.script is not in your mod, so my guess its vanilla I would have to extract to track down what happened, any tips? I think I saw this happen on SoC during blowouts, dunno if other ppl had it too (I am on linux heh)
[error]Arguments : LUA error: ...k.e.r. - clear sky\gamedata\scripts\xr_danger.script:74: attempt to index field 'actor' (a nil value)
! [LUA][ERROR] mar_smart_terrain_5_10 distance_to_job_location() - job == nil or obj == nil
hi! I got this error:
[error]Arguments : Can't open section 'stalker_nebo_4'
I looked for any files matching that name, also any text files (xml, ltx etc..) containing that text (stalker_nebo_4) but found nothing, so I got out of clues :/
ok, I have it all translated to english, using google translator, also I fixed "% s" problems (to "%s"), if you want (dev team) I can send you in a zip; I had also to edit configs/localization.ltx, to put language to "eng" now I can read the menus :), lets play it now xD
ok it is working: Translate.google.com
a lot trouble tho, and result is not perfect, it missplace %S %c and so, formatted string... anyway, if the file is too big, it wont translate it all, you have to copy the translated part, paste in your translating file, remove it from the file in rus, send the doc to translate again, and copy again and so on... I think it will take about 3 hours to do it all (for my personal use only) so I can wait for the patch with the right translations :)
EDIT: google is not working well to translate :(
hi! this mod seems very good, when the translation comes? I am trying with google translator but its a lot of work and I dont know if it will work :/ (if it wont mess xml tags and ids)
some "anomaly" was pushing me away from vanilla.. this mod is cool, thx! any news on updates? some release date? btw, do you think the big map can be transparent? and I think NPCs are not looting, can they loot too? and they could buy weapons from us, as long they need it (if their current is worst), thx!
it works with 500MB gfx card? (I have not 1GB)
hi! it says OUTDATED? where is the download (not outdated)?
hi! broken lights (shot ones) are not saved, on game loading they are replaced :/, can this be worked?
I loaded a previous save xD (I have a linux script that backups the quicksave every 2s xD)
I saw a mod that would replace arena manager with another npc, there was a limit on how many npcs, and I think the last one was immortal.
if you make him strong, make he non combative! tho I think that telepathic that when attacks we zoom on his face; was the assassin. so it could be more interesting to make him flee (to the arena vip area heh..) if there is any combat around, but it can be more troubling to code I think..
companions are a bit dump, at night they standup with flashlight on me! :(
hey! what about merging this mod?
if not in ol2010, may be in ol2012
this one looks good!
it could be merged into ol2010 (or may be, ol2012?)
arena manager Arnie died, will he be replaced?
np, btw, daemon tools dont work in linux, other than that your mod works fine :)
I drive one! I found it at: (spoiler, just take out the numbers) v2e3r5y6 3n4e7a3r3 5a4t2 3t2h4e3 2f3r4o2n3t4 2o3f4 2t3h4e2 314s2t2 3b4a4t2t3l4e2 2w4e2 3g4e2t3 4i2n4 3t2h3e4 2g3a4m2e3,4 2t2h3a4t4 3b2a3n4d2i3t4s3 2a3r4e2a3.