the end of sorrow.. perceive yourself the truth about life, yourself is the book, yourself is the guide.. read Jiddu Krishnamurti! (he is not the guide!) not philosophy, not religion! it is just.. different!
it is to put us in the misery mood :), imagine a shiny yellowish text with purple flashing background written "misery".. wont work.. xD
ok, I have it all translated to english, using google translator, also I fixed "% s" problems (to "%s"), if you want (dev team) I can send you in a zip; I had also to edit configs/localization.ltx, to put language to "eng" now I can read the menus :), lets play it now xD
thats what I am doing :)
I wanna play it! :D
I miss also more sniper foes...
sniper foes are very cool but we only find them at the last small area of pripyat..
I wonder if there could have at least one on each group of foes, not a hard one, just one that tries to shoot you from very far; that would be cool; thx!
about the city of pripyat, you mean only the last small area where the choppers are, or the whole pripyat map? because I didnt like the way it had only little monsters, only little zombies... I thought it could be revamped; more crowded; I dont care about it was a hard place to reach; now we can others can too, put npcs there please? xD
do you think it is possible to add a chem to let us fake we are zombies? so we could go past them slowly but unharmed, if not attack them; other npcs could attack us tho.. to cope with that, there could have some heavly crowded zombie small areas that would make the chem very important!
do you think it is possible to use some chem to recover the zombies back to their humanity? it only work if you manage to knock them down and inject them with it; other zombies would now attack him too...
cool, now we know it is possible :)
I think its called DoF (depth of field), and IMHO that is terrible for the reason you described.. most of the time I dont look in the center of the screen...
I usually suggest any ideas, and wait them say if it is possible or not :)
Despite I am vegetarian, I respect that, as I know real life is cruel (with us too) and sometimes we have no choice..
I would be happy if you stop killing animals :(
Anyway, on a paint ball view point, I guess you are correct.
May be an interesting effect could be made here: on iron sights the surroundings could be blurred and the center view could get more light and be more clear! No zoomings at all.
again, a new subject:
ok, artifacts are an infinite source of power, lower grade ones are just money after you get the good ones; what is kinda boring..
I wonder if artifacts could degrade?
if they are used (if the healing one actually heals you, or the one that removes radiation actually remove any radiation) they would degrade, lower their quality, lower their power, their capacity.
Ok but how to fix them?
We could use a lower grade artifact (with same properties) to fix the higher grade one, or even improve it a bit!
Just throw both in that anomaly that explodes us, and wait.
It would fusion both artifacts, fixing the better one, or improving it a bit (to a maximum of course), and throw that new artifact far away just for the fun of it hahaha...
it would be something like artifact crafting! Ive seen similar idea in SoC, but there was no degradation, what I truly miss..
hi again! I opted for a new post, cuz of the subject:
HEALING WOUNDS (wounds lower maximum health).
the current system, if you use a health regen artifact, you can 100% ignore wound healing artifact and bandages! what is a waste, they just become money...
I thought on a new system:
if you are wounded your MAXIMUM HEALTH is lowered, so the heal artifact and simple medkit wont REGEN your HEALTH beyond that MAXIMUM HEALTH.
This simple idea would make bandages and wound healing artifact useful again!
Adding to that, Hunger + Thirst + lackOfSleep, should also lower your MAXIMUM HEALTH, now with all that the new system would be very immersive!
you said ammo become scarce,
I wonder if we will see NPCs shooting like crazy spending 1000 rounds of ammo and when we loot them we find like 3 rounds,
but, what I mean is, NPCs could instead of shooting crazly, try to aim and shoot less often, what would cope with this idea, and would be cool also;
NPCs would still shoot crazly if there is a foe too near them;
I dont know if all this could be coded, and how hard will it be, just some tips; the current mod goals look too good thx!
hi! I was thinking (while playing Misery 1, that this could be adressed on 2, even if at a later time):
1) after I got the heal artifact, I never have to use bandages, so I carry only one, and I never use the one that cures bleeding too; As I said in another post, about having your maximum health limited by starvation; here too, the bleeding could lower your maximum health, so if you dont use bandages or cure wound artifact, your maximum health will lower even if you are being healed! that may work great and make these wound healing items usefull again!
2) there are some chems to protect us that I never have to use; I have not reached pripyat yet, I am in the 2nd area/map yet, could be that? anyway, I think if the damage of anomalies could be stronger (fire, chemical), may be these chems could be more usefull? electricity damage is already very strong. Radiation is not that bad at all, as I keep one artifact rads -4, that does all that is needed to keep me ok;
I just thoght, artifacts kind of look like something unbalancing; the chem to cure rads is useless with artifact anti-rad; may be something new could be created, artifacts degradation!
Artifacts Degradation: each artifact would have a usage limit, like weapons, if you dont use they are at 100% but when used they degrade and mal-function; artifacts could be the same; they would only degrade if they get used (if they heal or remove rads, or protect from some damage); A powerful artifact (that gives eg.: +4 heal) could be fixed by combining it with a less powerful one that does the same thing! To combine you must drop both in that anomaly that grabs and explodes us; it would fix and throw away the stronger artifact! would be fun too :D
you think this can be scripted?
I cant wait to experiment the new features!
[in short below: the more hungry, the lower you maximum health becomes (you cant heal after that point)]
btw, I tested that if you stay hungry you dont loose any health, I tought a new sistem could be (easly?) implemented like this: if you are hungry you MAX health, begin to lower, so the maximum health you can heal will be based on your hungriness til it reaches 0 and you die; the point is, you dont have to implement something special to make you die of starvation; it is just the system that if you reach that point you die; and you can see the effects of starvation more clearly, not only the very slow stamina regen!
works with misery?
btw, do you think its possible to add the necessity to drink water? at bar we could buy it w/o radiation and chem poison; at wilderness from lakes, we would also need to boil it b4 drinking, and would have more rads and chem poison effect; lacking water would lower stamina regen.
Also when we wakeup, we could hear a clock ringing, that would be funny and cool xD
wow this mod is very good! I was far without food I got lost, cool! btw, do you think we could need to drink water? without it could cause double vision and lower stamina regen; we could have a cup to get water from lakes, but we would need to go on a fireplace to boil it b4 drinking! I dunno if all that can be scripted tho..
good news, atmosfear has a 512x pack, great! thx!
indeed, I cant run misery mod without lowering all textures size to a max of 512 (width or height), so I used gimp script-fu to resize them all; the point is, gimp changed the image that had 6 layers to 1 layer, and it broke atmosfear.. thx!
how can I open bundled "atmosfear options menu"? I have a problem that my sky is true dark and the land is bright, I read I should go on that menu but I cant find it anywhere :(
"Q: The sky is too dark, the ground is too bright. Why?
A: Go to AtmosFear Options menu > Other options and load default color balance and brightness settings."
it is in the middle of the day and the sky is completely dark, no clouds, what I do now?
hi! I cant find info on about stealing food from bar tables that no one cares? anyway I guess they wont be replaced, what is ok, but still I got many pieces of stuff that made my life less miserable, and it could be fixed on future version? I will just load a previous save. You think this can be worked? in a way that, if I really need it I do get the food but I will have to do it without ppl seeing it. thx!
I had a problem with another mod texture sizes; my gfx card has 512mb; I could start but not play long.. So I used a Gimp script-fu, to resize all textures (except icons, crosshairs and ui textures), and my game is running smooth (with low quality textures of course); it took about 1 hour to convert all textures to low-res.
I swear I will stop messing with the anomalies sir!
we do appreciate your hard work sir!
(I begun playing stalker series only a month ago! so I am an "over exited noob" xD)
hi again! I was unable to play the mod initially, the textures were too big to my gfx card (512mb), I guess I would need 1GB but I dont have the money.. so I used gimp to scale textures that had width or height > 1024 (less the icons file..), now I am being able to play it! I put it to run automatically with gimp script-fu + some bash script. There were lowered in size 113 textures, but took only 10 minuts I think. If someone else need this, I can give more info; btw, I am on linux so it is a linux script heh.. but you can run it on windows with cygwin or linux live CDs.
"There will be MISERY only", challenge, thats the right way to go! thx vm!
low carry weight (I would prefer 25 max)
no buff to weapons
(I would still prefer harder heals but I havent played yet to know anyway :))
I think armor low degrade is ok.
0.45, whennnn!?!?! xD