First off, hats off to you for the wonderful work you're putting into this mod for everyone's enjoyment.
I just wanted to add onto the point that was being made, in that, I don't know how familiar you are with historical arms and armor, but needless to say GW original creators were very knowledgable.
And to separate the traditionalist high-feudal Kingdom of Bretonnia from the Early Renaissance/Late Medieval Empire of Sigmar, they carried that distinction into their arms and armor.
Bretonnian knights (and infantry for that matter) will typically use XIIIth to XIVth century helmets (Great Helms, Mail Coif, Kettle hats, Nasals, ...)
Whereas the Empire troops will heavily rely on late medieval helmets (Sallets, Armets, Great bassinets).
Southern Realms rely on even more advanced (in time if not in protection) helmets, such as Morions and Burgonets.
This is part of Warhammer's genius of cleverly using real-world cues to quickly create very distinctive feels about those armies. Which might explain Sirmicou's violent (and unwarranted) reaction as well as their difficulty in articulating "what" FEELS wrong in those models specifically.
In the case of your models, No.1 is a fantasy design that looks goofy to people who know either the Warhammer or Historical models. The shape of the Helmet itself (outside of the balls) is appropriate, it looks like a bascinet which I'm not sure we see in GW's models, but would certainly fit the time period and aesthetic for Bretonnia. The faceplate though is taken directly from the Warden's faceplate from the game "For Honor", although it's been pretty popular so you might not have seen where the reference came from.
No.3 looks like an armet, which is perfectly historical but is the kind of helmet you'd see the Empire Knights (Reiksguard, Blazing Suns, ...) wearing, which would chip away at the visual distinction between those factions in the game.
No.2 is perfect, that is the stereotypical design of the Bretonnian Great Helm.
A full army wearing only those would be pretty boring visually so as a game dev myself I fully understand the need to add variety both for gameplay reasons (upgrading units) and visual flair.
For that I would suggest using the degree of ornament on the helmet rather than changing the design of the helmet itself (of which there are only a few) to signify both the experience AND social status of the knight.
The early cavalry could be using nasals, mail coifs or open-faced bassinets. Then the lower ranks of knight could use fairly basic and unadorned great helms with flat tops and sugar-loafs to break the visual monotony. Finally the higher ranks of the knightly order would use the kind of ridiculous jousting helmets that can be seen in GW's models, with massive horns, feathers, sculptures, ...
I'm happy to provide references both historical and Warhammer related for any of those helmets if that can help you. I've gone over even basic things, I'd rather not presume about what you know or don't know, I just hope this could be helpful to you.
geolex
joined
This member has provided no bio about themself...