It uses the similarity to deceive you... he's an adorable little fellow when he's not trying to murder you. In a very polite and friendly manner :)
It uses the similarity to deceive you... he's an adorable little fellow when he's not trying to murder you. In a very polite and friendly manner :)
Well, ladies and gentlemen - I have arrived. With models. And let's hope nothing amazingly distracting hits me so I can keep working on this project.
Still yet to texture it. Shouldn't look bad after it's done, though I'm not saying my texturing skills are amazing ;)
It was actually quite annoying to rig and animate. The barrel cables kept getting borked, but I think it works in the end.
Very impressive mod. I like the 'choice of faith' and runtime/doctrine choice ideas. This may be one of the best Kadeshi mods around.
You could cut it to much, much less on a fighter. The problem is, in an RTS those bevels are hardly noticeable. 2k polygons is quite an amount and you can fit some really nice details into that polycount.
You're pretty much wasting polygons with that approach.
1,000 meter cannon. Caliber? 1km wide barrel? Even for length that's pretty huge thing, let alone width.
Also, yes: it does look bad. You might want to redesign that one - doesn't really seem to belong to the same fleet Anti-Kampfer does.
Well the model is old, but comments quite recent:
If the texture covers actual wireframe of the model, that's exactly what I was writing about on RN. Mid-wings geometry isn't that bad, but those cylinders are absolutely awful from the polycount point of view (so seems to be the nose). You might want to analyze some Homeworld 1/2/cata models for how they design their models.
For example: those engines don't have to be hollow. A simple cylinder with a 'hole' texture on it will do just fine (see HW2 - engine exhaust/weapons are just textured in.)
You need some more work on that texture. Take a look at the seams. The texture doesn't cover the whole UV, I think some edges are showing.
Also, didn't you post that exact same screenshot almost a year ago on Relicnews?
Looks nice... suggestion - make the bottom a bit wider, the clip must fit somewhere. And try to get yourself eg. 3D Studio max. Getting used to it is easy (As you have fine basics from Blender), and modelling is easier, less polygonal, faster.
Yeah, there's a butterfy-ish font. And a face shape.
If it is modeled in Blender (What i personally think... correct me if i'm wrong), smoothing this will be PAIN. Even worse than texturing.
Just wanted to know about the size, and taken Homeworld comparison - about the ingame feeling.
This bug seems to be irritating. But nothing beats boolean function error when cutting 30 boxes from starships hull.
Are there going to be any changes in eg. unit report voice? Like the beast sounded back in Cataclysm.
What the bug was? Well.. if this are Seraphs taking off from the hangar, how big is CCS? About Pride of Hiigara vertical size?
I remember an experiment - putting SOL Assault Frigate from our project to HW2 engine. Deploying one resulted with extreme glitches on GeForce 7600.
Hmm, the shape looks good, but there seems to be a lot of polygons on it. Are you sure HW2 engine can handle it? (also, PCs without high-end graphic cards).
Doesn't have to, there's nothing for the flood to 'subvert' on the hull itself (apart from eg. filling holes after being shot. Imagine units repairing overtime.) but inside (controls etc.). Hm, i think it looks like it wasn't destroyed enough.
Although, good model (waiting to see how it's textured)
I'm afraid it's simply too beautiful to just pull that pin out and toss it towards the enemy without giving flowers and saying goodbye. Awesome detail, just like a grenade should look like :)
Another question - will you modify combine AI? (Speciall AI that behaves like asassins in HL1?)
I'm known from being hardly understandable. Well, i'm from Poland, that partially explains.
Allright, let's say that answers my question. Sorry for trouble.
Hank's right but he gives some interesting idea - how about locating city under the earth, where 'human meatbags' are more or less safe (Antlions can attack) like in Zion back in Matrix? And in the middle of the city is standing the citadel - only building intact on the surface.
Just a suggestion. And portal storms? How about using Xen as transit system?
Using portals (i know about danger) like Chell did in 'Portal' to bypass dangerous places.
Well, i thought it was a Combine weapon (although it looks like MP7 but from a SF poin of view - alien invaders always bring their own guns, like AR2.)
In the second question i meant Combine/human equipment created for the mod, something new.
Apart from OPish weapons (Mp5, Glock), are you going to include Combine weapons (AR2 Rifles, SMGs?) or some fancy prototypes (like Tau Cannon/Gluon gun in HL1)?
Will it be possible to meet HEVsuited SCIs?
Anyway, looks badass.
Glock is bigger. This one on the screen 'will do', but has no 'boom factor'. Well, just looks fine.
This is the orginal Houndeye from HL1 ported to Source or new one?
Who's going to be on the screens? good ol' Breen or someone else?
By non-mapper's eye it looks like doors that were supposed to lead into the building lead somewhere else. What about a combine wall and half-opened door barred with something?
Impressive, i must say. I see it's all done in Blender3D (Which Version, by the way?), i know modelling with it isn't easy.
How many polygons does it have? And is there smoothed version (well, i remember smoothing in Blender wasn't nice. Worked on... i think Blender v. 2.34 when i was learning about modelling...)
Fuel?
Blaise joined
"So glad you can multi-spec IRL". I cannot confirm or deny any rumours about the presence of goats in Overlordess.