"So glad you can multi-spec IRL". I cannot confirm or deny any rumours about the presence of goats in Overlordess.

Comment History
Fuel?
Fuel? - - 28 comments @ Pile of traps

It uses the similarity to deceive you... he's an adorable little fellow when he's not trying to murder you. In a very polite and friendly manner :)

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Overlordess

Well, ladies and gentlemen - I have arrived. With models. And let's hope nothing amazingly distracting hits me so I can keep working on this project.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Flamer model

Still yet to texture it. Shouldn't look bad after it's done, though I'm not saying my texturing skills are amazing ;)

It was actually quite annoying to rig and animate. The barrel cables kept getting borked, but I think it works in the end.

Good karma+2 votes
Fuel?
Fuel? - - 28 comments @ Path To Victory

Very impressive mod. I like the 'choice of faith' and runtime/doctrine choice ideas. This may be one of the best Kadeshi mods around.

Good karma+2 votes
Fuel?
Fuel? - - 28 comments @ Some newer pictures of a revived project

You could cut it to much, much less on a fighter. The problem is, in an RTS those bevels are hardly noticeable. 2k polygons is quite an amount and you can fit some really nice details into that polycount.
You're pretty much wasting polygons with that approach.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Some newer pictures of a revived project

1,000 meter cannon. Caliber? 1km wide barrel? Even for length that's pretty huge thing, let alone width.
Also, yes: it does look bad. You might want to redesign that one - doesn't really seem to belong to the same fleet Anti-Kampfer does.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Some newer pictures of a revived project

Well the model is old, but comments quite recent:
If the texture covers actual wireframe of the model, that's exactly what I was writing about on RN. Mid-wings geometry isn't that bad, but those cylinders are absolutely awful from the polycount point of view (so seems to be the nose). You might want to analyze some Homeworld 1/2/cata models for how they design their models.
For example: those engines don't have to be hollow. A simple cylinder with a 'hole' texture on it will do just fine (see HW2 - engine exhaust/weapons are just textured in.)

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Russian interceptor,

You need some more work on that texture. Take a look at the seams. The texture doesn't cover the whole UV, I think some edges are showing.
Also, didn't you post that exact same screenshot almost a year ago on Relicnews?

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ LR-400 (wip)

Looks nice... suggestion - make the bottom a bit wider, the clip must fit somewhere. And try to get yourself eg. 3D Studio max. Getting used to it is easy (As you have fine basics from Blender), and modelling is easier, less polygonal, faster.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ City 27 Abstract Wallpaper

Yeah, there's a butterfy-ish font. And a face shape.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ MR-310

If it is modeled in Blender (What i personally think... correct me if i'm wrong), smoothing this will be PAIN. Even worse than texturing.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ CCS

Just wanted to know about the size, and taken Homeworld comparison - about the ingame feeling.
This bug seems to be irritating. But nothing beats boolean function error when cutting 30 boxes from starships hull.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Flood Frigate

Are there going to be any changes in eg. unit report voice? Like the beast sounded back in Cataclysm.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ CCS

What the bug was? Well.. if this are Seraphs taking off from the hangar, how big is CCS? About Pride of Hiigara vertical size?

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ CCS (another image)

I remember an experiment - putting SOL Assault Frigate from our project to HW2 engine. Deploying one resulted with extreme glitches on GeForce 7600.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ CCS (another image)

Hmm, the shape looks good, but there seems to be a lot of polygons on it. Are you sure HW2 engine can handle it? (also, PCs without high-end graphic cards).

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Flood Frigate

Doesn't have to, there's nothing for the flood to 'subvert' on the hull itself (apart from eg. filling holes after being shot. Imagine units repairing overtime.) but inside (controls etc.). Hm, i think it looks like it wasn't destroyed enough.
Although, good model (waiting to see how it's textured)

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ OF2 - Frag Grenade

I'm afraid it's simply too beautiful to just pull that pin out and toss it towards the enemy without giving flowers and saying goodbye. Awesome detail, just like a grenade should look like :)

Good karma+3 votes
Fuel?
Fuel? - - 28 comments @ OF2 - Combine Camo

Another question - will you modify combine AI? (Speciall AI that behaves like asassins in HL1?)

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ OF2 - Mp5k

I'm known from being hardly understandable. Well, i'm from Poland, that partially explains.
Allright, let's say that answers my question. Sorry for trouble.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ City 14 - The Last Citadel

Hank's right but he gives some interesting idea - how about locating city under the earth, where 'human meatbags' are more or less safe (Antlions can attack) like in Zion back in Matrix? And in the middle of the city is standing the citadel - only building intact on the surface.
Just a suggestion. And portal storms? How about using Xen as transit system?
Using portals (i know about danger) like Chell did in 'Portal' to bypass dangerous places.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ OF2 - Mp5k

Well, i thought it was a Combine weapon (although it looks like MP7 but from a SF poin of view - alien invaders always bring their own guns, like AR2.)
In the second question i meant Combine/human equipment created for the mod, something new.

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ OF2 - Mp5k

Apart from OPish weapons (Mp5, Glock), are you going to include Combine weapons (AR2 Rifles, SMGs?) or some fancy prototypes (like Tau Cannon/Gluon gun in HL1)?

Good karma+2 votes
Fuel?
Fuel? - - 28 comments @ OF2 - Hev Suit Sci Dead

Will it be possible to meet HEVsuited SCIs?
Anyway, looks badass.

Good karma+2 votes
Fuel?
Fuel? - - 28 comments @ Glock Screenshot

Glock is bigger. This one on the screen 'will do', but has no 'boom factor'. Well, just looks fine.
This is the orginal Houndeye from HL1 ported to Source or new one?

Good karma+2 votes
Fuel?
Fuel? - - 28 comments @ City 27 Screens

Who's going to be on the screens? good ol' Breen or someone else?

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ City 27 Promo 1

By non-mapper's eye it looks like doors that were supposed to lead into the building lead somewhere else. What about a combine wall and half-opened door barred with something?

Good karma+1 vote
Fuel?
Fuel? - - 28 comments @ Killzone Rifle Final Final (maybe)

Impressive, i must say. I see it's all done in Blender3D (Which Version, by the way?), i know modelling with it isn't easy.
How many polygons does it have? And is there smoothed version (well, i remember smoothing in Blender wasn't nice. Worked on... i think Blender v. 2.34 when i was learning about modelling...)

Good karma+1 vote