Set in futuristic word in which the highest authority has been usurped by a figure currently knows only as the "Overlordess", leader of a psionic faction currently ruling over all major continents. However, a rebel organisation plots her downfall and therefore sends a small strike force in order to take her down. This results in their struggle through a facility filled with deadly traps, and if that wasn't enough they are also forced to face their foe in battle. This is going to be a bloody fight for either side...

Overlordess: One player takes over this powerful being. Their role is to weaken their adversaries using a system of "dynamic traps" (placable anywhere) and "static traps" (previously prepared on the map) and then best in combat. Perfect role for those who prefer to rely on their own skills rather than their team's performance.

Rebels: A group split into different classes which relies solely on their cooperation skill to survive and take down their enemy. To succeed in their endeavours they carry specialised equipment to counter anything that their foe can throw at them.

Features:
* Fifteen dynamic traps placeable anywhere
* Custom weapons for both sides
* Map stages with requiring different objectives to be completed in order to progress
* An original setting backed by in-depth lore.
* Easy-to-make static traps create boundless opportunities for mappers
* Automatic and controllable sentry guns provide fire support against rebel forces
* Up to four classes allow every player to select their own style of play

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Gameplay video


Recently I had the opportunity to introduce the mod to 4 newbies: Tokiw, Ingi, Wezzlok & DecreeB (great thanks to all of them for trying it out!). Unfortunately, I forgot that Fraps works better when you actually press the record button, and in the end had to record the clips from a Source demo. In result the clip below lacks the Ov trap placement UI.

Play with the dev


As of now there aren't any servers around, nor can I actually host one. Additionally, not everyone might be able to convince friends to try it out, especially since a local server might be a bit of a hassle. But! If there's someone out there interested in trying it out I'm hoping to host some gaming sessions, preferably on weekends, to let you see what the mod is like. If you'd like to join send me a message on Moddb with a link to your Steam profile & timezone, if we get some people I will organise a group for that.

Future release


Although I didn't really plan on any future releases, I will do a bit of a bugfix & balancing patch to address the biggest issues that popped up during our latest gameplay run. So yeah, I might've broken all the promises regarding release dates, but at least I'm also breaking promises about not supporting the mod. :P

Perpetual Early Access release

Perpetual Early Access release

News 9 comments

Release of the latest version of the mod together with full source code & map sources.

Overlordess August Update

Overlordess August Update

News

This month's report on the progress with a render showing all the newest traps.

Overlordess June/July Update

Overlordess June/July Update

News 3 comments

We've got a pile of traps for you! And a short progress update on what we're doing.

Overlordess April 2011 news

Overlordess April 2011 news

News 1 comment

A summary of what's been happening with some basic news as well as what's coming in the near future.

RSS Files
Ov Alpha Release #2

Ov Alpha Release #2

Full Version

Release with some balance changes, fixes for issues & map changes.

Ov Alpha Release

Ov Alpha Release

Full Version

First (and probably only) release of the mod. Alpha version.

Comments  (0 - 10 of 54)
Yamorimlo
Yamorimlo

I definitely play it when some servers get up/a play with dev version happens!

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VodkaBottle
VodkaBottle

No servers?

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Revendel Creator
Revendel

Unfortunately not, can't host one myself at the moment. BUT a couple of people from my friends list are interested in playing the mod. If that works out I'm thinking of just getting people from Moddb interested in playing and hosting some "Play with the dev" session, where everyone can just bash me about bugs, imbalance and problems in the mod, until I've fixed them. :)

Reply Good karma+1 vote
Corvatile
Corvatile

Looks really cool, but what stops the Overlord from just placing traps on the players? Can you just drop stuff on them where they are?

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Revendel Creator
Revendel

To expand my comment a little, one of our testers was the master of cheese and would hide flamers in walls with just its "nose" peeking out. I managed to record once when he got a lucky and one of the destroyed flamers dropped a vortex which sucked everyone in. Like this - Youtube.com

Reply Good karma+3 votes
Revendel Creator
Revendel

Fortunately not, there's a radius around every player which prevents you from just dumping mines on top of them. I also added custom constraints to certain traps, so that you cannot place long-range traps which would be able to attack any player immediately after placement. Generally I tried to balance it enough to allow for some sneaky, but legit, trap placement, while preventing cheesy tactics.

Reply Good karma+2 votes
hobofrom
hobofrom

fat man ur

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Revendel Creator
Revendel

Wish I were... I wish I were...

Reply Good karma+3 votes
GamerDude27
GamerDude27

Update?

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Revendel Creator
Revendel

What do you mean? Something more besides the latest one?

Reply Good karma+1 vote
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