Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
These are perfectly scaled according to Loftus' scale chart, BTW.
The only reason the rear hangars are missing is cause at the time of the render there was a tiny bug with the model which prevented them, should be worked out soon though. ^^
One of the faces was corrupted during the export and it was a bit mangled, and it intersected where the hangar would be, deleting this face would also cause another larger face it originated from to delete..
And i'm not sure on the ccs vs PoH scale, i've never really paid too much attention to the scale of fighters against the mothership in hw2..
Just wanted to know about the size, and taken Homeworld comparison - about the ingame feeling.
This bug seems to be irritating. But nothing beats boolean function error when cutting 30 boxes from starships hull.
These are perfectly scaled according to Loftus' scale chart, BTW.
The only reason the rear hangars are missing is cause at the time of the render there was a tiny bug with the model which prevented them, should be worked out soon though. ^^
What the bug was? Well.. if this are Seraphs taking off from the hangar, how big is CCS? About Pride of Hiigara vertical size?
One of the faces was corrupted during the export and it was a bit mangled, and it intersected where the hangar would be, deleting this face would also cause another larger face it originated from to delete..
And i'm not sure on the ccs vs PoH scale, i've never really paid too much attention to the scale of fighters against the mothership in hw2..
Just wanted to know about the size, and taken Homeworld comparison - about the ingame feeling.
This bug seems to be irritating. But nothing beats boolean function error when cutting 30 boxes from starships hull.