Hmm, the shape looks good, but there seems to be a lot of polygons on it. Are you sure HW2 engine can handle it? (also, PCs without high-end graphic cards).
Tzarro's already dropped lots of polys on it and is still working on reducing them more, when he's done he expects it to be lower poly than the UNSC Battleship
Hmm, the shape looks good, but there seems to be a lot of polygons on it. Are you sure HW2 engine can handle it? (also, PCs without high-end graphic cards).
Tzarro's already dropped lots of polys on it and is still working on reducing them more, when he's done he expects it to be lower poly than the UNSC Battleship
I remember an experiment - putting SOL Assault Frigate from our project to HW2 engine. Deploying one resulted with extreme glitches on GeForce 7600.
The ship currently is around 8k polys which is perfectly acceptable for HW2 though less would be better. :)
5k now.