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Exemplary work on how a mod should be done, the author is compelled to bring the best experience to users of a game that was released YEARS ago, I have to say, I'm baffled. My congratulations to you for your fourth kid and also for the excellent work you have done.
It is based upon SimAnt, and it costs 20 bucks.
I don't think it should, but still.
In all good perspective, the game is incredible, the overhaul made to the story and the new additions to all the RA2 spectrum has made this mod a very polished and extremely enjoyable experience.
The only sad point and the reason I can't give a perfect score for it, is the lack of save/load options (with already explained reasons all over the forums) that make the game if not hard, at least infuriating, specially because the campain has a plethora of missions where you have that stupid single unit that if it dies, you loose the entire mission, and some missions are extremely long, rounding the 1h30m gameplay, and that's if you are a speed player, not the average user who plays on easy.
Cuando me presentaron al Brutal Doom, primero dudé.
Recordaba cuando era mas chico los mareos constantes que tenía por las fisicas extrañas y los monstruos 2D que habia en el juego, solo eso me producía unas nauseas increibles.
Pero luego, al comenzar a jugar, vi que tenía mas de 100 opciones configurables, desde teclado hasta opciones graficas avanzadas en OpenGL.
Realmente, es buenisimo.
It's the live proof of how modding keeps a game alive, for more than eleven years!
It has a great game concept, already nothing of MP but if is going to be MP is going to be great!
Is a good game, i like the difficulty that goes up for every minute.
The flaw, very bad optimized, i'll give a 5 just for the FPS, but, hey... is an alpha version, and is very good to be an alfa version.
I'm sure is FAR more fun with a 30+ fps.