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frenchiveruti
frenchiveruti @ Alpha 3 is now available

Great! Keep up the good work!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ El Tango de la Muerte

Buena suerte!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Cosmoteer 0.13.0 - Multiplayer!!!

Is deterministic lockstep what allows hackers to hack games?
I'm asking just as a way of learning and not in a way of criticizing your decision as is completely understandable from a gameplay perspective.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Shortest Trip to Earth (Linux demo)

"linux version.

Recommended system requirements:

OS: Windows® 7/8/10"

C'mon!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Shortest Trip to Earth: Hostile AI & crowdfunding progress

What about a priority list like the one in Rimworld, I don't know what it's going to be the size of the crews, but maybe set priorities that take into account the skill levels of the groups.
Let say, the player can set a rule that states:
"For CREWMEMBER with INT > 8 set TECH BASED STATIONS priority LEVEL 1"
"For CREWMEMBER with GUN < 5 set GUNS priority LEVEL 4"
And so on. So the priorities aren't hardcoded and the player can decide where does each member go.
And also per crewmember priorities tab in case the player wants to micromanage it.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Shortest Trip to Earth (Windows demo)

This game is only for 64bit OS?

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ RimWorld Alpha 16 - Wanderlust released

Hey, just a suggestion for the Research Screen, to avoid clogging, use the free space on the left to implement "tabs" for modders, such as a "turrets" tab and etcetera.
I saw that it overlays the "progress" of a research, but that could totally overlap the previous mentioned tabs.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Arm animations

That looks soooo much better.
Right now i Believe it's great, if you want to achieve perfection about it, see if you can smooth out the teleportation of the hand in the moment it finishes reloading.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Better reloads

It would be cool to have at least some hand movement and the guy watching his weapon, but at least you know that it's now reloading haha.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ New room content

Maybe you could implement a 3D slow mo kill cam for when you win or loose the game?

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ November Update - Game intro progress & Mechs?!

You know, even if I don't have the game, I actually enjoy this changelogs, they're very detailed and also very informative!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ TAR 2-Year Development Anniversary

Great job! Keep it up :D

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

PD: Please edit the part of the "New buildings and champions" of this article so it matches the order of the picture that's directly below :P

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

Oh wow, I'm indeed glad to see how the game has progressed in the past few years, I've been following the project for a long time and even contributed with a few translations here and there, I just read that you increased the Memory that the game can use on Windows which is great!
Therefore, I only have one question really, does the AI still bring the game to its doom when they attack your base with a big army? I remember that as the game progressed, the AI started to generate a lot of FPS Lag with his amount of units being created and moved, is this still a thing?

Keep up the great work people, congrats!

BTW you're running out of letters, in Beta you'll use the ABC again?

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ The importance of Playtesting

Very good article, I learned a thing or two!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

Yeah, that shouldn't be tagged as an exploit, it's a functionality!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

YEESSS, FINALLY MELEE WEAPONS ARE NOT RUSTING ON A SHELVE.

Reply Good karma+3 votes
frenchiveruti
frenchiveruti @ Vehicles and Transport in Eco

Super nice.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

But I'm sad that the video didn't have table flipping

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

O god this is amazing.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Binarray Update Version 0.2

This update is so great that I will totally waste the next of my weekend, keep up the great work!

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ A tour through Lemnos

As far as the game can still run on "semi potatos" the filters and smoke are great visually!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Thoughts on VRDB.com our new site?

I don't like the new design to be honest.

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ TAR Progress: Hefting, Alchemy, and Sheathing Weapons

Haha, this looks amazing, following.

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

No, I'm not a colonist, I'm a colony keeper.

Reply Good karma+3 votes
frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

Unless you've given a good prison management system, like patrols and timed activities for the prisoners, the prison breaks are just idiotic.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 20 Timosthenes

"Use allied drop sites"
Wow, that's an interesting mechanic that I've never seen in an RTS, for real. Pretty Neat!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Update 13 V0.27

I'm eager to see the new ideas that people will create with the pre-extended pistons, that sounds great!

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ HoO_Combat.1.12.16072.0

This is great!

Reply Good karma+2 votes
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