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I prefer it this way, even when i was reading it at the begining i was saying WTF, it could simply pass hand to hand up to the slave, and the guy carries all the weight.
Yeah! Great news, congrats-
Looks like an interesting idea, following.
It looks like a CIV trade menu...
Aside that, a search button.
A search ******* button, please.
That looks like is going to be an annoyance.
How can someone get more ****** after this:
Anyways, i love to see that the manticore is really persian as it should be, thanks for the region accuracy.
You guys should make it even more similar to Abraham.
The Abraham lincoln face is great haha
Hey guys, watching this videos, you should add flyonly maps, so people with flying robots fight agains other flying robots, this could be enabled in the matchmaker with an "air maps only" option.
This took my head off!
"Colonists, when hauling to stockpiles, always haul the max amount they can carry, and drop the extra nearby if the target cell can’t hold it all."
This is one of that updates that I don't know if I love it or hate it.
"Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away"
Will really fkc up a lot of colonies :P
Also, i would like to suggest to leave a link to the forums page with the changelog, so it's easier to get to it.
Ok, whitelisted indiedb, i hope the ads don't get too annoying.
Also, Adblock has a "friendly ads" program, so at least all the site ads don't get blocked by default, check it out!
Yeah, the EA idea was indeed an idea to have less trouble in game aproval, but the developers started with the "vote for my game and get a free game key" ****, for games that wasn't even worth in steam library.
Yeah, so this leads to the second part of my idea, but of course is just a wild idea in my head, and should involve a total force from steam to hold the shares from the devs until they deliver the final product to the users.
Also, your examples are from totally worth of trust developers, both Rust and Starbound have in their teams developers from great sold games that still today get updates and new content from time to time, both Garrry's mod and Terraria have made themselves the trust needed for the consumers to buy and sell "millions" of dollars.
But games like WarZ, with a system like i said in my other comment, wouldn't have stolen so much money from consumers.
maybe have a free buildable thing, that you call "respawn beacon" so it occupies an square around the eden kit, and there is where the player respawns?
IMO, and only as a fast post comment, the "Early access system" shouldn't charge the buyer with a full price for the game, lets think it as a share company, when the company isn't popular, and doesn't have much to offer (alpha) the shares probably are valued at a 25% of the full price, in beta, the buyers should pay for 50% ~ 75% of full price, and so on, this way, devs should finish their games in time, and don't play around with bugs and "bad reviews", if they want to get the full money from the purchases of course.
Hey Captain! Great and an awesome implementation for water, it looks incredible!
I'm just wondering, in future releases, when you get under the water, will you still see that clearly? or maybe you'll have a blurry view, just like the rest of the mortals?
Humm, like a FPS game, great if you achieve that.
Still want some hints about player homes, and personalization if it's avaiable.
And this only increases HYPE haha, but is better to suffer from time to time, instead of a whole year without any notice about game devs.
This only makes the wait worse, we really need a short video about some guys fighting, even if they are villagers.
Isn't "Early Access" an unfinished game category? I mean, it made it to the "Indie of the year" and not to the "upcoming indie game of the year" because it's supposed to be "finished", and yet, it has a lot of bugs, poor optimization, and a lot of connection problems, really, maybe an "upcoming" game could be a better place to be for 7D2D