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frenchiveruti
frenchiveruti @ RimWorld Alpha 16 - Wanderlust released

Hey, just a suggestion for the Research Screen, to avoid clogging, use the free space on the left to implement "tabs" for modders, such as a "turrets" tab and etcetera.
I saw that it overlays the "progress" of a research, but that could totally overlap the previous mentioned tabs.

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frenchiveruti
frenchiveruti @ Arm animations

That looks soooo much better.
Right now i Believe it's great, if you want to achieve perfection about it, see if you can smooth out the teleportation of the hand in the moment it finishes reloading.

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frenchiveruti
frenchiveruti @ Better reloads

It would be cool to have at least some hand movement and the guy watching his weapon, but at least you know that it's now reloading haha.

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frenchiveruti
frenchiveruti @ New room content

Maybe you could implement a 3D slow mo kill cam for when you win or loose the game?

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frenchiveruti
frenchiveruti @ November Update - Game intro progress & Mechs?!

You know, even if I don't have the game, I actually enjoy this changelogs, they're very detailed and also very informative!

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frenchiveruti
frenchiveruti @ TAR 2-Year Development Anniversary

Great job! Keep it up :D

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frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

PD: Please edit the part of the "New buildings and champions" of this article so it matches the order of the picture that's directly below :P

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frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

Oh wow, I'm indeed glad to see how the game has progressed in the past few years, I've been following the project for a long time and even contributed with a few translations here and there, I just read that you increased the Memory that the game can use on Windows which is great!
Therefore, I only have one question really, does the AI still bring the game to its doom when they attack your base with a big army? I remember that as the game progressed, the AI started to generate a lot of FPS Lag with his amount of units being created and moved, is this still a thing?

Keep up the great work people, congrats!

BTW you're running out of letters, in Beta you'll use the ABC again?

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frenchiveruti
frenchiveruti @ The importance of Playtesting

Very good article, I learned a thing or two!

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frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

Yeah, that shouldn't be tagged as an exploit, it's a functionality!

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frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

YEESSS, FINALLY MELEE WEAPONS ARE NOT RUSTING ON A SHELVE.

Reply Good karma+3 votes
frenchiveruti
frenchiveruti @ Vehicles and Transport in Eco

Super nice.

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

But I'm sad that the video didn't have table flipping

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frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

O god this is amazing.

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frenchiveruti
frenchiveruti @ Binarray Update Version 0.2

This update is so great that I will totally waste the next of my weekend, keep up the great work!

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frenchiveruti
frenchiveruti @ A tour through Lemnos

As far as the game can still run on "semi potatos" the filters and smoke are great visually!

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frenchiveruti
frenchiveruti @ Thoughts on VRDB.com our new site?

I don't like the new design to be honest.

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frenchiveruti
frenchiveruti @ TAR Progress: Hefting, Alchemy, and Sheathing Weapons

Haha, this looks amazing, following.

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frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

No, I'm not a colonist, I'm a colony keeper.

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frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

Unless you've given a good prison management system, like patrols and timed activities for the prisoners, the prison breaks are just idiotic.

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frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 20 Timosthenes

"Use allied drop sites"
Wow, that's an interesting mechanic that I've never seen in an RTS, for real. Pretty Neat!

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frenchiveruti
frenchiveruti @ Update 13 V0.27

I'm eager to see the new ideas that people will create with the pre-extended pistons, that sounds great!

Reply Good karma+2 votes
frenchiveruti
frenchiveruti @ HoO_Combat.1.12.16072.0

This is great!

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frenchiveruti
frenchiveruti @ Switchcars - Released!

Good luck!

Reply Good karma+1 vote
frenchiveruti
frenchiveruti @ FebruaryDevelopment Update 3

Hey devs, I don't own the game, so I don't really know if this is or isn't in the game, but it would be nice if you add something like a "favorites" category, so you can select the most used buildings or general categories that you usually use, or will need in a shorter path to build them a lot, I don't know If I made it clear.

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frenchiveruti
frenchiveruti @ Eco Dev Blog 13

We will have TRAINS?

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frenchiveruti
frenchiveruti @ Okhlos’ Closed Beta is now live!

Lo voy a poner en español.
WebM es un formato de video para páginas Web impulsado por google, para reducir (exponencialmente) el tráfico a causa de los GIF, no se si funcionará o no en IndieDB, pero acá hay un simple tutorial para convertir GIFs a WebM y asi ahorrarte muchos megas:
Gist.github.com
salú

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frenchiveruti
frenchiveruti @ Chilling out, literally

Yaaay! Descriptive titles haha!

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frenchiveruti
frenchiveruti @ Wizard Online Spirit Morphing Spell

Ooooh, you misunderstood me, I was talking about the title of the images, the descriptions are fine, but the title for all of them it's the same :)
So, in this case, instead of "Wizard Online Virtual Reality Open World Game" you should use "spirit morphing spell".

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