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frenchiveruti
frenchiveruti @ Arm animations

That looks soooo much better.
Right now i Believe it's great, if you want to achieve perfection about it, see if you can smooth out the teleportation of the hand in the moment it finishes reloading.

Good karma+1 vote
frenchiveruti
frenchiveruti @ Better reloads

It would be cool to have at least some hand movement and the guy watching his weapon, but at least you know that it's now reloading haha.

Good karma+1 vote
frenchiveruti
frenchiveruti @ New room content

Maybe you could implement a 3D slow mo kill cam for when you win or loose the game?

Good karma+1 vote
frenchiveruti
frenchiveruti @ November Update - Game intro progress & Mechs?!

You know, even if I don't have the game, I actually enjoy this changelogs, they're very detailed and also very informative!

Good karma+1 vote
frenchiveruti
frenchiveruti @ TAR 2-Year Development Anniversary

Great job! Keep it up :D

Good karma+2 votes
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

PD: Please edit the part of the "New buildings and champions" of this article so it matches the order of the picture that's directly below :P

Good karma+1 vote
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 21 Ulysses

Oh wow, I'm indeed glad to see how the game has progressed in the past few years, I've been following the project for a long time and even contributed with a few translations here and there, I just read that you increased the Memory that the game can use on Windows which is great!
Therefore, I only have one question really, does the AI still bring the game to its doom when they attack your base with a big army? I remember that as the game progressed, the AI started to generate a lot of FPS Lag with his amount of units being created and moved, is this still a thing?

Keep up the great work people, congrats!

BTW you're running out of letters, in Beta you'll use the ABC again?

Good karma+1 vote
frenchiveruti
frenchiveruti @ The importance of Playtesting

Very good article, I learned a thing or two!

Good karma+1 vote
frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

Yeah, that shouldn't be tagged as an exploit, it's a functionality!

Good karma+1 vote
frenchiveruti
frenchiveruti @ RimWorld Alpha 14 preview!

YEESSS, FINALLY MELEE WEAPONS ARE NOT RUSTING ON A SHELVE.

Good karma+3 votes
frenchiveruti
frenchiveruti @ Vehicles and Transport in Eco

Super nice.

Good karma+1 vote
frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

But I'm sad that the video didn't have table flipping

Good karma+1 vote
frenchiveruti
frenchiveruti @ Tabletop Simulator VR Trailer

O god this is amazing.

Good karma+1 vote
frenchiveruti
frenchiveruti @ Binarray Update Version 0.2

This update is so great that I will totally waste the next of my weekend, keep up the great work!

Good karma+2 votes
frenchiveruti
frenchiveruti @ A tour through Lemnos

As far as the game can still run on "semi potatos" the filters and smoke are great visually!

Good karma+1 vote
frenchiveruti
frenchiveruti @ Thoughts on VRDB.com our new site?

I don't like the new design to be honest.

Good karma+2 votes
frenchiveruti
frenchiveruti @ TAR Progress: Hefting, Alchemy, and Sheathing Weapons

Haha, this looks amazing, following.

Good karma+2 votes
frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

No, I'm not a colonist, I'm a colony keeper.

Good karma+3 votes
frenchiveruti
frenchiveruti @ RimWorld Alpha 13 - Trapped With Your Ex released!

Unless you've given a good prison management system, like patrols and timed activities for the prisoners, the prison breaks are just idiotic.

Good karma+1 vote
frenchiveruti
frenchiveruti @ New Release: 0 A.D. Alpha 20 Timosthenes

"Use allied drop sites"
Wow, that's an interesting mechanic that I've never seen in an RTS, for real. Pretty Neat!

Good karma+1 vote
frenchiveruti
frenchiveruti @ Update 13 V0.27

I'm eager to see the new ideas that people will create with the pre-extended pistons, that sounds great!

Good karma+2 votes
frenchiveruti
frenchiveruti @ HoO_Combat.1.12.16072.0

This is great!

Good karma+2 votes
frenchiveruti
frenchiveruti @ Switchcars - Released!

Good luck!

Good karma+1 vote
frenchiveruti
frenchiveruti @ FebruaryDevelopment Update 3

Hey devs, I don't own the game, so I don't really know if this is or isn't in the game, but it would be nice if you add something like a "favorites" category, so you can select the most used buildings or general categories that you usually use, or will need in a shorter path to build them a lot, I don't know If I made it clear.

Good karma+1 vote
frenchiveruti
frenchiveruti @ Eco Dev Blog 13

We will have TRAINS?

Good karma+1 vote
frenchiveruti
frenchiveruti @ Okhlos’ Closed Beta is now live!

Lo voy a poner en español.
WebM es un formato de video para páginas Web impulsado por google, para reducir (exponencialmente) el tráfico a causa de los GIF, no se si funcionará o no en IndieDB, pero acá hay un simple tutorial para convertir GIFs a WebM y asi ahorrarte muchos megas:
Gist.github.com
salú

Good karma+1 vote
frenchiveruti
frenchiveruti @ Chilling out, literally

Yaaay! Descriptive titles haha!

Good karma+1 vote
frenchiveruti
frenchiveruti @ Wizard Online Spirit Morphing Spell

Ooooh, you misunderstood me, I was talking about the title of the images, the descriptions are fine, but the title for all of them it's the same :)
So, in this case, instead of "Wizard Online Virtual Reality Open World Game" you should use "spirit morphing spell".

Good karma+1 vote
frenchiveruti
frenchiveruti @ Development Update on Structures + Beta Testing Announcement!

Hey, the beta sign up is above the image :P

Good karma+1 vote
frenchiveruti
frenchiveruti @ Okhlos’ Closed Beta is now live!

Good luck to all the beta testers!
(also, may I suggest uploading the GIF as a WebM? It loads WAY more faster, if indiedb has support for that of course)
PS: "[...] do not despair. Pre-orders are currently close" missed a d for closed :)

Good karma+1 vote
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