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FlamenTeddy
FlamenTeddy May 10 2013, 4:47pm replied:

If you were going to do something like that it would have to be something along the lines Company of Heroes. Don't think you can cross the streams.

+1 vote     mod: Campaign Commander
FlamenTeddy
FlamenTeddy Apr 29 2013, 6:40pm replied:

The deed is done. Found a Captured Tiger squad and unit already buried in the mod so all i had to do was implement that and add the Sherman to an unused slot in a German building. MWAHAHAHAHAH!!!

+1 vote     media: Super Pershing
FlamenTeddy
FlamenTeddy Apr 24 2013, 7:55pm replied:

Don't recall. Prefer The Longest Day myself.

+1 vote     media: New Jeep
FlamenTeddy
FlamenTeddy Apr 22 2013, 12:21am replied:

Or even German captured shermans? :O

+1 vote     media: Super Pershing
FlamenTeddy
FlamenTeddy Apr 21 2013, 11:37pm says:

Noticed this and don't know if it was pointed out but, he has a captain's insignia on his helmet. But i guess that's cuz an already created helmet was used. :\

+1 vote     media: Some new features
FlamenTeddy
FlamenTeddy Apr 21 2013, 7:52pm says:

So shall we call her Vera or Lynn? :3

+1 vote     media: New Jeep
FlamenTeddy
FlamenTeddy Apr 21 2013, 7:34pm says:

Just curious and a huge no vote won't hurt my feelings, but has anyone thought of a captured Tiger being put in here? Could be a one time deal like a Pershing ace but only a regular tiger re-skinned and crewed by whichever ally it ends up with. Just sounded like a cool idea to me thought I'd share. :3

+1 vote     media: Super Pershing
FlamenTeddy
FlamenTeddy Apr 20 2013, 12:32pm replied:

Yeah, I'll have the K98 fix back on in a day or two with other things. As you said i fixed it but had to change the ratio when reloading because it doesn't actually show the reload just the hand motions and the sound because i just replaced the reloading steps and sounds with the mosin nagant because they both reload similarly. And just confused here, was the sks ratio good or bad? I don't remember doing anything to it, not saying i didn't testing things, just don't recall.

+1 vote     download: Misery Trader & Zombie Fix
FlamenTeddy
FlamenTeddy Apr 19 2013, 7:00pm replied:

Re-Uploaded file. Hope this one's better.

+2 votes     download: Misery Trader & Zombie Fix
FlamenTeddy
FlamenTeddy Apr 16 2013, 4:00pm replied:

Ah, oh well. I took the liberty of adding in a bunch to mine, hope you don't mind.

+1 vote     mod: NHCmod
FlamenTeddy
FlamenTeddy Apr 14 2013, 2:28pm replied:

Sorry that was me, forgot to sign in LOL :3

+2 votes     mod: NHCmod
FlamenTeddy
FlamenTeddy Mar 26 2013, 5:03pm says:

Just wondering if you guys fixed ammo conversion as far as damage, handling, accuracy, rpm and bullet speed tweaks etc. etc. for changing a gun from firing a 9x18 to a 9x19 per-say. Noticed nothing changed even though the gun fires a different round and should have different stats accordingly, even if minimal. Just a thought.

+1 vote     media: Info on equipment handling
FlamenTeddy
FlamenTeddy Nov 27 2012, 9:09pm says:

So i installed this and it worked the first time. I uninstalled it and reinstalled it after i played another mod and it didn't work. I reinstalled c&c and i still get the run in windows compatibility mode even though i already am and under administration like i did before and i also get the cannot run disc try again and I've never gotten that and it still wont work after opening the vgo panel and running the generals.exe. D:

+1 vote     mod: Vietnam Glory Obscured
FlamenTeddy
FlamenTeddy Nov 26 2012, 8:50pm replied:

Didn't work. Still not working. Added in the new file and it overwrites the other one. I reinstalled C&C and then did this again without overwriting it just naming it options.ini with the Options.ini that was already there and nothing. It gets to the loading screen then i get the serious error message.

+1 vote     mod: Destructive Forces
FlamenTeddy
FlamenTeddy Nov 26 2012, 8:23pm replied:

Same here can't do anything with this

+1 vote     download: Fixed Contra Launcher
FlamenTeddy
FlamenTeddy Nov 23 2012, 7:25pm says:

Can you change the AI difficultly such as vehicle and troop production thru the scripts and if so how? If not then :(

+1 vote     download: Rise of the Reds GLA Beta 1.7
FlamenTeddy
FlamenTeddy Nov 14 2012, 11:01pm replied:

He lurks around the page and messes with people because he has nothing better to do

+2 votes     mod: Campaign Commander
FlamenTeddy
FlamenTeddy Nov 14 2012, 10:39pm replied:

There's only two things i've found so far. One when you destroy a building that has grunts spawn when it is destroyed the grunts are named stormtroopers. Simple text fix. Two though, when you attack move with units they usually ignore turrets and buildings. Don't know if this is just how the game normally behaves or if this has something to do with the script. Love this though!!

+1 vote     mod: Campaign Commander
FlamenTeddy
FlamenTeddy Nov 14 2012, 9:52pm replied:

Oh no we got a bad @$$ over here. I was just asking. Thanks for the new bellybutton though

+1 vote     mod: Campaign Commander
FlamenTeddy
FlamenTeddy Nov 14 2012, 9:42pm says:

Will you be adding any thing from the books? sorry if it was already asked. Or the Pillar of Autumn as a hero unit

+1 vote     mod: Campaign Commander
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