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If you were going to do something like that it would have to be something along the lines Company of Heroes. Don't think you can cross the streams.
The deed is done. Found a Captured Tiger squad and unit already buried in the mod so all i had to do was implement that and add the Sherman to an unused slot in a German building. MWAHAHAHAHAH!!!
Don't recall. Prefer The Longest Day myself.
Or even German captured shermans? :O
Noticed this and don't know if it was pointed out but, he has a captain's insignia on his helmet. But i guess that's cuz an already created helmet was used. :\
So shall we call her Vera or Lynn? :3
Just curious and a huge no vote won't hurt my feelings, but has anyone thought of a captured Tiger being put in here? Could be a one time deal like a Pershing ace but only a regular tiger re-skinned and crewed by whichever ally it ends up with. Just sounded like a cool idea to me thought I'd share. :3
Yeah, I'll have the K98 fix back on in a day or two with other things. As you said i fixed it but had to change the ratio when reloading because it doesn't actually show the reload just the hand motions and the sound because i just replaced the reloading steps and sounds with the mosin nagant because they both reload similarly. And just confused here, was the sks ratio good or bad? I don't remember doing anything to it, not saying i didn't testing things, just don't recall.
Re-Uploaded file. Hope this one's better.
Ah, oh well. I took the liberty of adding in a bunch to mine, hope you don't mind.
Sorry that was me, forgot to sign in LOL :3
Just wondering if you guys fixed ammo conversion as far as damage, handling, accuracy, rpm and bullet speed tweaks etc. etc. for changing a gun from firing a 9x18 to a 9x19 per-say. Noticed nothing changed even though the gun fires a different round and should have different stats accordingly, even if minimal. Just a thought.
So i installed this and it worked the first time. I uninstalled it and reinstalled it after i played another mod and it didn't work. I reinstalled c&c and i still get the run in windows compatibility mode even though i already am and under administration like i did before and i also get the cannot run disc try again and I've never gotten that and it still wont work after opening the vgo panel and running the generals.exe. D:
Didn't work. Still not working. Added in the new file and it overwrites the other one. I reinstalled C&C and then did this again without overwriting it just naming it options.ini with the Options.ini that was already there and nothing. It gets to the loading screen then i get the serious error message.
Same here can't do anything with this
Can you change the AI difficultly such as vehicle and troop production thru the scripts and if so how? If not then :(
He lurks around the page and messes with people because he has nothing better to do
There's only two things i've found so far. One when you destroy a building that has grunts spawn when it is destroyed the grunts are named stormtroopers. Simple text fix. Two though, when you attack move with units they usually ignore turrets and buildings. Don't know if this is just how the game normally behaves or if this has something to do with the script. Love this though!!
Oh no we got a bad @$$ over here. I was just asking. Thanks for the new bellybutton though
Will you be adding any thing from the books? sorry if it was already asked. Or the Pillar of Autumn as a hero unit