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Comment History
Fabevil
Fabevil - - 18 comments @ Dark Interval

Rataje, cvoxalury, I have proof Conscripts are related to combines. In sniper_029, the Manwhich level, in the very beginning, if you look from the rooftops, you can see a conscript tank killing two rebels, while in another rebel, a conscript tank with a conscript on it is seen fighting a dropship, later to be killed by it. So yeah, conscripts are related to Combines

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Dark Interval

Also I think having Transhuman forces is to have an army to replace conscripts in case to rebel, to have an army incase a rebellion happens and to simply intimidate the citizens to not join the Rebels

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Dark Interval

Well, HL2 Wikia supposes that they're part of the Combine, Majority of people also think that they're part of the combine so, why not?

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Dark Interval

I just thought they were a cool concept and probably one of my favourite things from beta

Good karma+2 votes
Fabevil
Fabevil - - 18 comments @ Dark Interval

So you don't want the Conscripts to be in at all? Just askin

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Dark Interval

Well it would make sense to have them. Why have Combine Soldiers dying in the battlefield, wasting resources when you can have Conscripts doing all the work for you? For FREEEE

Good karma+2 votes
Fabevil
Fabevil - - 18 comments @ Dark Interval

Wot

Good karma+2 votes
Fabevil
Fabevil - - 18 comments @ Dark Interval

They would actually be the backbone of the Combine forces. While you see all those marches of Transhuman soldiers, that is just a show, something that you can intimidate citizens with so they don’t Join the rebels, while in reality, since transhumanizing people is something pricey to do, they send in conscripts to do all the suicide missions and such and might send a Soldier with them too, even though it’s a rare circumstance

Good karma+2 votes
Fabevil
Fabevil - - 18 comments @ Dark Interval

Will Conscripts play a bigger role in Dark Interval? Become actual soldiers fighting with and against you? Making them one of the more common enemies you fight.
I really love their concept and this would make my week, hell, it would make my MONTH! Especially if Manwhich was included

Good karma+4 votes
Fabevil
Fabevil - - 18 comments @ Brutal Half-Life

Is there a file in the cfg files where I can change how often the wounded animations play and how long do they last before they die?

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Half-Life : Echoes

I really would like to know what the music in the trailer starting at 0:26 is, I need it... Seriously, atleast the name

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Hard - Life

Excoose me, But the Hgrunts AI is scripted, the genuine AI is basically Combine Soldiers

Good karma0 votes
Fabevil
Fabevil - - 18 comments @ Hard - Life

AFFERMATIVE

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Hard - Life

Hey, do HECU marines have good AI or is it like the original, where their "genius strategies" being scripted?
Also, do Barney and scientists have limp animations?

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Hard - Life

ROGER THAT

Good karma+2 votes
Fabevil
Fabevil - - 18 comments @ Hard - Life

Hey, I got an idea, why not add OpFor sounds for the unmasked grunts? It's kinda weird hearing them talk with static

Good karma+1 vote
Fabevil
Fabevil - - 18 comments @ Classic Offensive

Wow, real mature man, you seem like a 2 year old, He probably abandoned the project, or is trying to fix it, and of course it's not making it to steam, it's a mod! So calm your **** down man

Good karma+7 votes
Fabevil
Fabevil - - 18 comments @ Half-Life 2 : MMod

Merry Christmas Gunship, I am very impressed by this mod, it's a damn total rework of an already damn good game! And you're even putting stuff from Hl2 Beta!
Keep working on it! It's great!
Now, let's talk about the Hl2 Beta content in this mod. You've said you were putting some content from HL2 Beta into your mod, and my suggestion is that you put in the Conscript NPCs, it would make sense that the combine are getting defeated, since the rebels in Half life 2 are basically citizens or CPs, and they can't make it, while Conscripts are highly trained soldiers with Tanks and good aim, but it would be a hard job considering, the concept is, in the chapters before Anticitizen one, they would be hostile, but from that chapter on they would be friendly.
It's just a suggestion, good luck with the mod.

Good karma+4 votes