Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.

This mod is under very active development, and we have an active GitLab with updates nearly every day.


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This is the first official trailer for our mod, Hard-Life. This mod aims to make Half-Life drastically more difficult without simply making enemies into bullet sponges. We've added new AI behaviors, changed the way game systems worked, and added a ton of new content into the game that still fits the art and spirit of Half-Life.

Comments  (0 - 10 of 109)
RavenAkaHaus
RavenAkaHaus

Will there be a option to turn off gibs? i love watching death animations then a skull flying.

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Nekro-Mancer
Nekro-Mancer

This mod looks absolutely amazing, I love hardcore gameplay and I'm gonna spend several hours with this sweet mod, thanks for all the developers of this, you deserve a damn prize.

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batman333
batman333

This looks mod looks fantastic, but the modDB page is kinda quiet. Anyone know where the Github or the discord (Invite that still works) is?

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JonnyQuattro Creator
JonnyQuattro

I'll get to it later. I finally got over some bug that would constantly crash the game. It took a while

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JonnyQuattro Creator
Soldier-117
Soldier-117

the last thing I saw on the page patreon one of the 2 pages that are above I saw a video that has been around for 2 months. I say they are running with the mod or are on vacation who knows. because I have not seen anything for a while. and yep this page is very silent. Obviously one day the mod will be ready and we will all enjoy it.

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Soldier-117
Soldier-117

2 months later: I comment again for some time that I have not entered the page to make a review. and I do not see updates or the release date of the mod. Does anyone know when the mod is actually released? not even the trailer said the release date. (which I should have said) but it was not like this :/

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Guest
Guest

It's a shame you decided to put more enemies were they probably shouldn't be

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SylvesterRedbarry
SylvesterRedbarry

how do you even know that yet, the mod isn't even released.

Plus with the new _random entities, the variety of enemies depends on the room.

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Guest
Guest

I know that because i have played the game. I remember how much and where enemies were spawn, and making this game "hard" by puting more enemies in it is stupid. It is like that convention in hardcore where people simply increase npc's cfgs and decrease player's, same here only it is a number of your enemies, so far i don't like that feature. I think that npc's animations and scripts of AI are the ones which should be changed and this is the only thing i like about that mod (headcrabs trying to avoid being hit and headcrabzombie's ability to run, maybe more AI changes that i did not noticed in the video).

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SylvesterRedbarry
SylvesterRedbarry

I like more enemy variety, honestly.

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