Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.

This mod is under very active development, and we have an active GitLab with updates nearly every day.


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This is the first official trailer for our mod, Hard-Life. This mod aims to make Half-Life drastically more difficult without simply making enemies into bullet sponges. We've added new AI behaviors, changed the way game systems worked, and added a ton of new content into the game that still fits the art and spirit of Half-Life.

Comments  (0 - 10 of 133)
Bargle
Bargle

Kingpin is now in the game awesome

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subzeroberserker
subzeroberserker

Hopefully the other enemies have been worked on as well like the alien grunts/tentacles/barnacles/bullsquids/ichtyosaurs/bosses etc. etc.

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Fury_161 Creator
Fury_161

Alien grunts have been worked on, but I just can never find a good place for them. Personally I think they are an uninteresting enemy type with boring gameplay... but that doesn't mean I can just remove them--they're part of Half-Life. When I'm satisfied with their design I'll show them.

Tentacles are faster and respond quicker, bullsquids are more aggressive, icky's are more aggressive and no longer have bugged audio like in HL1, and bosses are more or less untouched.

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subzeroberserker
subzeroberserker

Alien grunts could be used in random maps being dropped from those manta vehicles as part of an ambush.

you could probably make them more interesting if you can make the third arm on their chest able to grab and hold the player so it can smack it or something.

maybe have their guns fire those hornets even faster?

You shouldnt remove any enemies because half life wouldnt be the same.

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A.Shepard
A.Shepard

Круто, а для монстров рандомизация визуалов будет? Ну там зомби для новых моделей персонажей (зомби-ученый без халата или зомби-Барни без брони) или скины для инопланетян (например молодой, опытный или старый вортигонты) и т.д...

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LeKiddo
LeKiddo

This looks awesome hopefully full release or demo coming soon

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subzeroberserker
subzeroberserker

In the beta Vortigaunts had the ability to resurrect their own kind with their electrical attacks.

Would defenitely make the game much harder.

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Fury_161 Creator
Fury_161

That is already in.

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weaponsmith
weaponsmith

if you need any voice acting help i can help you check out my underhell addon mod for a demo of my ability
Google.nl

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Fury_161 Creator
Fury_161

Can you PM me a direct link to a reel or sample?

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