I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

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EvilGoodGuy
EvilGoodGuy @ Captive Freight

In the most recent version (after this) it is - because we implemented Cascading Shadow Maps.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I try to ignore this type of question, because it has been asked countless times and is extremely pointless, especially if you are not a BMS team member.
But basically, if one of their guys wants to work with us, we are more than happy to have them apply and go through the application process like everyone else.
As far as full-on combining assets and such, that would be a friggin' huge legal/copyright/logistical nightmare. But just like with individuals, if they wanted to discuss it I'm sure we would be willing to listen. Though I guarantee you it wouldn't be like what you imagine.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

It's definitely not a perfect copy. It's more along the lines of how BMS handles their level design. Each level designer has their own style and sometimes we see room for improvement over the original. Plus we are rebuilding them from scratch, so naturally there will be some differences. You can check out our released screenshots (for Guard Duty also) to see a representation of what it will be like.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

There are currently no plans for that, so unfortunately I wouldn't count on a demo this year.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

lol nah that's crazy. For a game of this size and a team this small that would be a near impossible number to hit even if for some crazy reason we wanted to.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Well we aren't finished, so we obviously can't say, because we don't know.
But just speculating, the total size of the project (GD and OBM combined) will probably be between 12gb and 15gb most likely.

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EvilGoodGuy
EvilGoodGuy @ Guard Duty

yo yo man, good to hear from you! Progress is going well. Still has it's natural ups and downs, but overall I think we are more productive (and at a higher skill threshold) than ever before. I think AfterWars remade most of the HC maps, although HC in general hasn't really been a main focus for quite a while.

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EvilGoodGuy
EvilGoodGuy @ Gluon gun render

It's for multiplayer. But this post is from 2012. We aren't even using this model anymore :P

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EvilGoodGuy
EvilGoodGuy @ .357 ammo pickup

Nope. I'm guessing you don't have much firearms experience :P

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EvilGoodGuy
EvilGoodGuy @ Guard Duty

Yep. We also plan to have admire animations, like in CSGO

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Yep, that's the plan

Reply Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

It would probably be a combination of a lot of different parts of the game. Chances are a traditional trailer will come first, but as with every thing, nothing is decided on when it comes to that.

Reply Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

no problemo :)

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EvilGoodGuy
EvilGoodGuy @ Guard Duty

I'm sure we will show off something in 2018. Nothing in particular is planned at the moment though.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

Lol chill out with the caps, guest. I don't see what you owning the half life games has anything whatsoever to do with us. We did not make the original games, nor did, or do, we make any money off of their sales. We owe you absolutely NOTHING for purchasing the original games. That's like going to a grocery store, purchasing a soda, then taking the soda to a unassociated restaurant and expecting to get a steak dinner for free. It's utter childish nonsense.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Lol!! That's completely ridiculous. Whoever is spreading that rumor is out of their mind. It is and will always be on the source engine. Plus, it's hardly an "announcement" when it's just a insignificant tiny comment post lol. You guys take everything way too seriously :P When we have some serious news it will be posted in an article like always.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Of course. But crowbar collective is miles ahead of us in every regard. I'm sure we'll show off some of our stuff when we are ready. Just give us some more time :)

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I don't think anyone from our team has met anyone on theirs. Most of our own team hasn't even met in person. I'm the only member of the team who attended Steam Dev Days, and I didn't see any of the black Mesa dudes, even though im pretty sure some of them were there.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Nah, there is no competition. There is really also no communication either. If it was a competition, they would have already won a long time ago, seeing as they released waaaaay before us and have done excellent work with their lighting system, among everything else. I'm pretty sure I speak for everyone on the team when I say I'm a huge fan of the guys over at Crowbar Collective. That's not to say we aren't proud of the work we are doing ;)

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

You will not see the players legs and there are no plans to add a gas mask screen reflection. There will be a mirror though.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We are not the same game... at all. We are 2 completely different projects and share absolutely no assets or anything with each other. So no, we will not have the same textures and props.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

thanks!

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

haha ya, one of my Marine friends shares Terminal Lance stuff on facebook all the time

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EvilGoodGuy
EvilGoodGuy @ Players Choice – Best Upcoming Mod 2017

Super excited for Tiberian Sun Rising!

Also, thanks to the moddb peeps for the Operation Black Mesa honorable mention! :)

Reply Good karma+8 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

likewise!

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

Thanks for the honest opinion and support, man. We appreciate it :)

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

yep. whole project is scrapped. We're remaking it on cryengine and have a planned release date of June 2053 ;)

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Nah, we don't have anything planned. We've been too pre-occupied with some big development changes/advances to really bother with any kind of media update.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

They didn't forget. They chose not to make it on purpose to save time. Besides, another group made a hazard course map pack for Black Mesa. Moddb.com So it didn't matter anyways.
But to answer the guests question: yes, we will include boot camp.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Ion Storm

Looks crazy awesome! The bloom is a nice touch.

Btw, I really love the way the rings look around base defenses and units. I think if you guys just make the building rings more minimalistic somehow then no one will have anything to complain about.

Reply Good karma+2 votes
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