I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

Comment History  (0 - 30 of 153)
EvilGoodGuy
EvilGoodGuy Apr 20 2013, 8:41pm replied:

basically, you can consider the multiplayer version of OBM the demo for both GD and OBM

+3 votes     mod: Guard Duty (Blue Shift: Source)
EvilGoodGuy
EvilGoodGuy Apr 18 2013, 8:08pm says:

In the future, it would be absolutely amazing if you guys could somehow add support for the Oculus Rift.

Also, I can't wait for the standalone! I'm definitely gonna replay through the game again and try to get a different ending this time around.

+2 votes     game: Cry of Fear
EvilGoodGuy
EvilGoodGuy Apr 12 2013, 8:47pm replied:

The actual vortigaunts used in the mod use the model variation with the green neck collars and wrist constraints. The ones in this screenshot were just spawned using the console I believe. So don't worry, they are used :)

+3 votes     media: In-game
EvilGoodGuy
EvilGoodGuy Apr 12 2013, 7:14pm replied:

Wanna fly to Seattle and be my personal entertainer while i work on my maps? :P

+12 votes     article: Join the team!
EvilGoodGuy
EvilGoodGuy Apr 8 2013, 7:59pm replied:

really?... *mega facepalm*
Sorry chap, but you seem to have wandered into the wrong part of the internet. We are not the Black Mesa team and have nothing to do with that project.
Also... what the hell kind of green exploding dog are you talking about??

+4 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Apr 1 2013, 9:51pm says:

Was this is a early April Fools joke? Cause this is seriously ridiculous...

0 votes     article: Happy April! :)
EvilGoodGuy
EvilGoodGuy Mar 25 2013, 8:27pm replied:

The mod is currently not available to play, nor do we have a set release date yet.

+3 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 26 2013, 7:15pm says:

Lookin' good, guys!

+5 votes     media: Transition Room, Part 1
EvilGoodGuy
EvilGoodGuy Feb 24 2013, 4:13pm replied:

The Source SDK Base 2007 is the engine version that it runs on. If you don't have that downloaded, its like trying to play a video game on a piece of wood you found in the forest :P

+8 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 21 2013, 11:28pm replied:

If I am correct, there are about 20-25 of us. Not all are continuously active though. I would guess that there is only about 10 active at any given time though.

+5 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 16 2013, 4:34pm replied:

Seriously, no.
I imagine that pretty soon these types of comments are gonna get deleted right away since they have been made a thousand times, and we have explained why we won't just as many times.

+8 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 14 2013, 11:51pm replied:

Yep. It's already in the works. We still haven't decided if it will replace the mp5 in the options menu, or if we will just add it as its own weapon, and keep the mp5 as well. Either way, it's going to exist :)

+2 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 13 2013, 11:05pm replied:

I'm guessing you are not aware that the secondary fire function of the weapon teleports you into various hidden locations depending on the map you are playing?
These hidden areas can only be accessed by using the secondary fire, and usually contain extra ammo and health/armor and even a healing pool. Plus its also just a fun optional activity... what other reason could you need? :P

Typically if I was ever low on ammo or health, I would teleport and the area i ended up in would usually contain enough supplies to help me survive.

See this link for teleport locations: Half-life.wikia.com

+1 vote     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Feb 11 2013, 11:21pm replied:

I believe the current version of the attack we are using is a combination of the 2. But like most things, it is not final :P

+1 vote     mod: Guard Duty (Blue Shift: Source)
EvilGoodGuy
EvilGoodGuy Feb 3 2013, 7:05pm replied:

As we have said many, many, many times before, this is a mod - Most of us aim to get into the industry once day. We can not do that if we do not create our own content to display in a portfolio.
The merge between OBM and GD really isn't a very good comparison. These 2 teams joined forces mostly for the manpower, not the content. Especially since there really wasn't much content to even be gained from it, aside from some weapons and a small amount of other content.

+8 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Jan 17 2013, 11:29pm replied:

You found us out! We are totally dead. That's why we all still constantly develop assets and maps for this mod... cause it's dead. And ya, those BM map packs definitely have made more progress than us, with their entire 1 and a half unfinished maps.

+8 votes     mod: Guard Duty (Blue Shift: Source)
EvilGoodGuy
EvilGoodGuy Jan 17 2013, 8:19pm replied:

Thanks for your support man!

Trust me when I say we will deliver. I just don't know when ;)

+1 vote     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Jan 17 2013, 8:18pm replied:

Weknowmemes.com****-that-bitch-yao-pff.png

+3 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Dec 21 2012, 10:27pm replied:

Oh ya, I can see your point. The use of the word "till" was unfortunately the outcome of the fact that mr.sugars first language is not English. So some stuff is translated strangely.

+4 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Dec 21 2012, 8:38pm replied:

What crazy person told you that??
If ever in doubt, simply scroll to the top right of this page and check the listed release date.

+4 votes     mod: Operation: Black Mesa (Opposing Force: Source)
EvilGoodGuy
EvilGoodGuy Dec 13 2012, 1:16am says:

I also would LOVE to see this updated. The link to Greenlight doesnt show up... I thought I was blind or something cause everyone said the link was on the community page. Dl.dropbox.com

+1 vote     download: NMRiH Steam Skin
EvilGoodGuy
EvilGoodGuy Dec 10 2012, 3:26pm replied:

I can't tell if you are complimenting us, or asking a serious question lol

But ya, this is still a HL2 mod. All of our content is made by our team.

+3 votes     media: MOTY update
EvilGoodGuy
EvilGoodGuy Dec 9 2012, 5:24pm says:

I'm as giddy as a school girl!

+4 votes     article: The Beginning of the End
EvilGoodGuy
EvilGoodGuy Dec 8 2012, 7:53pm replied:

thanks man :)
I will replace this screenshot sometime soon with an updated version of the map, like I do with most of my screenshots.
Currently I have added more details and replaced that blue barrel since it stands out too much.

+2 votes     media: Guard Duty
EvilGoodGuy
EvilGoodGuy Dec 8 2012, 5:45pm replied:

This is a render from modelviewer, so there are no shadows and the lighting is very basic. In-game will be much more appealing.
Though from the feedback so far, we might add a bit of desaturation either way.

+5 votes     media: MOTY update
EvilGoodGuy
EvilGoodGuy Dec 8 2012, 4:19pm replied:

Also will be seen in Multiplayer :P

+7 votes     media: MOTY update
EvilGoodGuy
EvilGoodGuy Nov 30 2012, 8:00pm says:

Call me crazy.... but I voted!
I will always have faith in this mod.

+2 votes     mod: Tiberian Sun Rising
EvilGoodGuy
EvilGoodGuy Nov 30 2012, 7:54pm replied:

thanks! we appreciate it :)

Hopefully we can present a little bit of media sometime soon to reward loyal fans like yourself.

+4 votes     mod: Guard Duty (Blue Shift: Source)
EvilGoodGuy
EvilGoodGuy Nov 30 2012, 8:30am says:

Voted!

I am always excited when I see a new update from you guys. The work you do is excellent. This mod is a great example of the quality gaming experience that can be produced for free by dedicated artists.
Whenever people ask me what a great zombie game is, I tell them NMRIH.
Keep doing what you are doing, guys :)

+2 votes     mod: No More Room in Hell
EvilGoodGuy
EvilGoodGuy Nov 30 2012, 8:25am replied:

The evolution videos are awesome! It really makes me wish I would have saved more versions of my maps so i could have gone back and done the same thing.

+2 votes     media: Evolution of a Map - The Warehouse
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