I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

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EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

thanks man! And don't worry, we haven't ;)

Reply Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Hold on a sec, let me ask my crystal ball which can see in to the future... seriously though, we appreciate you guys are excited for the mod. But like I said, once we know, you will know.

Reply Good karma+6 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I wish I knew the answer so I could tell you. As soon as we know, you will all know.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Most likely not. The current version of the engine we use does not handle it all that well and ssbump maps work decently fine for most cases where parallax would be used.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Dude, are you serious, or just trolling? We are not blind, we saw your other 3 comments about the lens flares. At this point, if you keep mentioning this lens flare stuff I'm gonna make it my personal mission to make sure we don't put it in the mod.

Reply Good karma+9 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

totally

Reply Good karma+7 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I see we have a JJ Abrams fan ;)

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ .357 ammo pickup

Yep, the colt and desert eagle are both in the game. Those are kind of in the same situation as the mp5/pistol in regards to their ammo. Although technically the deagle could be chambered for .357 in real life. Whether or not we separate the ammo is all up to how it affects gameplay. As with the original games, we are all about the gameplay, not realism.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

Hope is irrelevant. We have been alive this whole time :)

Reply Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

You mean Rocket Launcher?
Either way, we will not include multiple versions of a weapon that are incredibly similar. We are only doing it for the MP5 and M4 because they are quite different.
I'm sure there will be plenty of community workshop submissions for other variations after release, anyways.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Tiberian Sun Rising - Awakens

Being a mod developer myself, I never lost faith in you guys.
Good to see you back in action :)

Reply Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Duty Calls

Thanks, I'm glad you guys like the way it turned out :)

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Questions like that are best asked on our official forums, where I'm sure myself and others will be more than happy to reply. Tripminestudios.com

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Chain Link Fences

thanks man! I'm not the greatest at texturing, but I figure by this point in time anything is better than the HL2 models haha

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

In most peoples opinion (mine included) the HL2 slave vortigaunt looks extremely similar and faithful to the HL1 version. So I highly doubt we will waste time on a new model. An improved texture is a possibility though.

Reply Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

lol your comment gets a +1 from me, Frag :)

But ya, as Frag said, I dabble in quite a few different departments. I also do really basic animations for props. But my main role is as a level designer.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

It's been one team for a long time now. Assets, such as sounds, models, textures, etc, are shared between the mods. So really the only people with the potential to work on one single mod at a time are level designers. Although often times a couple level designers will be in charge of maps on both GD and OBM; me being one of them.

Reply Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

The M4 will be available in SP and MP (via a settings menu checkbox to replace the MP5) and the scoped .357 will be available in MP only

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

you'll be able to download it here when it's done

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Hello to you too!

Reply Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

It's just one single guy, who has been making multiple accounts for like 4 months (currently he goes by "Dricky-Micky"). As far as I know there are only a couple of us who have moderator access to this made (I'm not one of them), so it does not get moderated as much as it probably should. I'll chat with the team and see if we can stay on top of it more.

Reply Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We know you guys are curious, but this has been asked and answered more times than I can count. We are never going to give a percentage, or even a estimated release date.
You just need to hold tight and believe me when I say we are working as hard as we can, when we can.
We (the devs) want this mod done more than any fan can imagine.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ GoldenEye: Source 5.0 Media Day 5 - 5.0 Release

Excellent work, guys! The mod is a masterpiece.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Brief Check-In

Thanks for the update, C-dawgy dogg

Reply Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

LOL you cheeky son of a

Reply Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

TheSixtyEight said it pretty well.

But to add on to that, there is no clear evidence that the HECU were ever sent there to kill everyone. As much as we know they were sent there to do the opposite - to assist a distress call or fight the aliens.
The HECU are not some secret evil force bent on killing everyone lol, they are a fictional branch of the USA Marine Corps, it's completely silly to think that they would have orders to kill their own citizens for no reason. From what can be observed, there were merely individual squads or platoons that had communication problems, lack of intel, and acted on their own (killing BMRF personnel)or were left behind after being deployed and then left to their own decisions.

The black ops on the other hand, clearly have intentions of blowing up the facility and leaving no survivors.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Frag is correct. I am one of the oldest members of both Guard Duty and Operation Black Mesa, and I can state with complete certainty that we have never worked with BMS.

Reply Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

We didn't make a concept for a maintenance worker for no reason ;)
Plus someone has to keep the machines working!

Reply Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Those bullsquids were both made before GD and OBM merged into one team. We have since settled on one design, which I'm sure you will see in a future media update.

Reply Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

haha ya that was waaaaay back in the day. Totally different team actually. Technically it's not even the same project because none of the assets were carried over and none of the same team members stayed on.

Reply Good karma+3 votes
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