I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

Comment History  (0 - 30 of 193)
EvilGoodGuy
EvilGoodGuy @ Brief Check-In

Thanks for the update, C-dawgy dogg

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

LOL you cheeky son of a

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

TheSixtyEight said it pretty well.

But to add on to that, there is no clear evidence that the HECU were ever sent there to kill everyone. As much as we know they were sent there to do the opposite - to assist a distress call or fight the aliens.
The HECU are not some secret evil force bent on killing everyone lol, they are a fictional branch of the USA Marine Corps, it's completely silly to think that they would have orders to kill their own citizens for no reason. From what can be observed, there were merely individual squads or platoons that had communication problems, lack of intel, and acted on their own (killing BMRF personnel)or were left behind after being deployed and then left to their own decisions.

The black ops on the other hand, clearly have intentions of blowing up the facility and leaving no survivors.

Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Frag is correct. I am one of the oldest members of both Guard Duty and Operation Black Mesa, and I can state with complete certainty that we have never worked with BMS.

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

We didn't make a concept for a maintenance worker for no reason ;)
Plus someone has to keep the machines working!

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Those bullsquids were both made before GD and OBM merged into one team. We have since settled on one design, which I'm sure you will see in a future media update.

Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

haha ya that was waaaaay back in the day. Totally different team actually. Technically it's not even the same project because none of the assets were carried over and none of the same team members stayed on.

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

As said many times previously, we are in no way affiliated with the Crowbar Collective. If we were, then Guard Duty would be done already :P

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I am one of the long-time devs on both OBM and GD and I can tell you that they are both alive, and will never die. Seriously every time this question is asked I laugh a little :P Well, maybe if we all die in a nuclear war or something it might, but other than that there will always be someone to keep it going. It's difficult for people outside the team, or who have never developed a game, to understand the time it takes. Especially when you don't have a stable work schedule due to members going to school, being busy with family and friends, going to work and actually making money so they don't live on the streets, lacking sufficiently talented team members, etc, etc. Not to mention that the teams themselves have changed so many times that it's not even funny. In the words of Forest Gump - "and dats all i have to say about dat" :)

Good karma+11 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

It's still in development. Progress is just slow for us at the moment.

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

If I am not mistaken, Skyms (the creater of Insecurity), used to be on the OBM team a long time ago when I first joined. He is well aware of us.

Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Tiberian Dawn

FYI! If you choose "random" as your faction the mod will spawn you as the standard tiberium wars GDI.

Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Yep! We are still working on the projects and will never quit. Progress is just behind the scenes at the moment and "real life" gets in the way a lot.

Good karma+7 votes
EvilGoodGuy
EvilGoodGuy @ Hazard Course

Actually, as stated in the description, this is the lobby in the very beginning of the PS2 version.

Good karma+1 vote
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We mean exactly what we said :P We are working on our own original (new) multiplayer maps.

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We really cannot say anything about that. Not because we are not allowed to, but simply because we do not know.
Would you (the fans) like us to? :)

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

None of us joined this project with the intention of it ever being more than a mod. At this point in time it would be irresponsible for any of us to speculate on whether or not this will ever be more than a mod. But again, Greenlight has nothing to do with it being more than a mod or not. Greenlight was merely a tool used by Valve. So it wasn't Greenlight that got mods on steam, or that made them into indies, it was Valve. Just because it is going away, does not mean Valve is going away. It virtually changes nothing at all.

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

No, there is no need to. Greenlight is merely one of the ways to get a mod/game on steam that Valve was experimenting with. Mods existed on steam before greenlight and will still exist on steam after. Don't worry about it ;)

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

I attended Steam Dev Days, so I can confirm that indeed it was announced (by Gabe) that Valve is looking at getting away from Greenlight; and honestly I can totally see why. I don't blame them and I don't think its a bad thing either. I'm sure there will be other ways for mods to be easily accessed/distributed across steam in the future. Valve aims to give the fans what they want or like the most. So its inevitable. And no, PFaustBC, this will not affect OBM at all :)

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

I am pretty certain that BMS had bump maps for almost every single one of their bricks and rock textures. But nevertheless, don't worry, we definitely haven't forgotten ;)

Good karma+6 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Definitely. Those character models are VERY old and are not up to our current standards. Highly skilled character artists are something we don't have a lot of currently, though. So work in that department is going a tad slow.

Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We have no plans to remake other HL-related mods and we really haven't given much thought to what we might do after both projects are done. There are definitely some fun possibilities after both projects are done, but we will just have to wait and see what they are ;)

Good karma+2 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

What do you mean by "casualized?"

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Guard Duty

By "custom content", we mean that it is made by us, and not borrowed from another project or team. The content in OBM and GD will be shared/the same. We are just 1 team making 2 projects, so it would be a waste of time and also break consistency to make the content different.

Good karma+4 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Bots are currently in the plans :)

Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

It's kinda strange that you are posting this here on our moddb page, as its something that would be more appropriate on our forums. But ya, I believe most of us expected this a while ago. I for one, think its great. Those guys have done an excellent job and deserve every penny they get from the sales.

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

If we were dead this page would not exist anymore.

Good karma+5 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

We are making all our own sounds.

Good karma+8 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

WorldsAblaze summed it up pretty well.
But ya, to clarify:
1. Areas will undoubtedly look similar to those in BMS (just as the BMS areas look similar to the areas they mirror in HL1 lol), but they will not be exactly the same because we do not use their content, nor do we use their brushwork.
2. A character model for Gordon is a critical item for the mods, seeing as he is spotted jumping into the teleporter. It will also be used in multiplayer.

Good karma+3 votes
EvilGoodGuy
EvilGoodGuy @ Operation: Black Mesa

Yes. We are working on getting it back online. Hang tight for a little while.

Good karma+4 votes
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