I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

Comment History  (0 - 30 of 183)
EvilGoodGuy
EvilGoodGuy Apr 2 2014, 11:37am replied:

Actually, as stated in the description, this is the lobby in the very beginning of the PS2 version.

+1 vote     media: Hazard Course
EvilGoodGuy
EvilGoodGuy Mar 30 2014, 6:51am replied:

We mean exactly what we said :P We are working on our own original (new) multiplayer maps.

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 20 2014, 7:28am replied:

We really cannot say anything about that. Not because we are not allowed to, but simply because we do not know.
Would you (the fans) like us to? :)

+3 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 20 2014, 7:25am replied:

None of us joined this project with the intention of it ever being more than a mod. At this point in time it would be irresponsible for any of us to speculate on whether or not this will ever be more than a mod. But again, Greenlight has nothing to do with it being more than a mod or not. Greenlight was merely a tool used by Valve. So it wasn't Greenlight that got mods on steam, or that made them into indies, it was Valve. Just because it is going away, does not mean Valve is going away. It virtually changes nothing at all.

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 20 2014, 2:17am replied:

No, there is no need to. Greenlight is merely one of the ways to get a mod/game on steam that Valve was experimenting with. Mods existed on steam before greenlight and will still exist on steam after. Don't worry about it ;)

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 18 2014, 7:24am replied:

I attended Steam Dev Days, so I can confirm that indeed it was announced (by Gabe) that Valve is looking at getting away from Greenlight; and honestly I can totally see why. I don't blame them and I don't think its a bad thing either. I'm sure there will be other ways for mods to be easily accessed/distributed across steam in the future. Valve aims to give the fans what they want or like the most. So its inevitable. And no, PFaustBC, this will not affect OBM at all :)

+3 votes     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Jan 13 2014, 12:17am replied:

I am pretty certain that BMS had bump maps for almost every single one of their bricks and rock textures. But nevertheless, don't worry, we definitely haven't forgotten ;)

+6 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 4 2014, 6:19pm replied:

Definitely. Those character models are VERY old and are not up to our current standards. Highly skilled character artists are something we don't have a lot of currently, though. So work in that department is going a tad slow.

+4 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jan 4 2014, 6:14pm replied:

We have no plans to remake other HL-related mods and we really haven't given much thought to what we might do after both projects are done. There are definitely some fun possibilities after both projects are done, but we will just have to wait and see what they are ;)

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Dec 20 2013, 9:39pm replied:

What do you mean by "casualized?"

+3 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Nov 26 2013, 12:44pm replied:

By "custom content", we mean that it is made by us, and not borrowed from another project or team. The content in OBM and GD will be shared/the same. We are just 1 team making 2 projects, so it would be a waste of time and also break consistency to make the content different.

+4 votes     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Nov 22 2013, 4:55pm replied:

Bots are currently in the plans :)

+5 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Nov 19 2013, 4:34pm replied:

It's kinda strange that you are posting this here on our moddb page, as its something that would be more appropriate on our forums. But ya, I believe most of us expected this a while ago. I for one, think its great. Those guys have done an excellent job and deserve every penny they get from the sales.

+3 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Nov 19 2013, 12:16am replied:

If we were dead this page would not exist anymore.

+5 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Oct 15 2013, 4:02pm replied:

We are making all our own sounds.

+8 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Oct 2 2013, 11:50pm replied:

I was referring to the original comment by Dr.pper :P
And thanks man! We aim to satisfy :)

+4 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Oct 2 2013, 12:13pm replied:

Just to clarify - The very first multiplayer Beta will be released in Q1 2014. It will be far from the final product however, so "finished" is kind of a inaccurate word ;)

+5 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Aug 22 2013, 10:40pm replied:

WorldsAblaze summed it up pretty well.
But ya, to clarify:
1. Areas will undoubtedly look similar to those in BMS (just as the BMS areas look similar to the areas they mirror in HL1 lol), but they will not be exactly the same because we do not use their content, nor do we use their brushwork.
2. A character model for Gordon is a critical item for the mods, seeing as he is spotted jumping into the teleporter. It will also be used in multiplayer.

+3 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 31 2013, 7:23pm replied:

Yes. We are working on getting it back online. Hang tight for a little while.

+4 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 30 2013, 4:37pm replied:

Thanks man :) Hopefully soon I will be able to post some more update screenshots for my GD maps, as well as my OBM maps.

+2 votes     member: EvilGoodGuy
EvilGoodGuy
EvilGoodGuy Jul 24 2013, 4:23pm replied:

uh oh... now we actually gotta finish this thing ;)
But ya for real, thanks to all the fans! I hope we can deliver a game you all will really enjoy.

+8 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 18 2013, 12:26am replied:

That was just an example. But there will be one in MP. The m249 also does not have a secondary function.

+4 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 18 2013, 12:22am replied:

Thats a perfectly acceptable question :P
A release date is required for greenlight. So we set a estimated release date for the first version of OBM multiplayer. GD does not yet have a estimated release date.

+6 votes     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Jul 17 2013, 3:09pm replied:

Aiming down the sights will not be a feature in the mod. However, it might (extreme emphasis on the word might) be made available for weapons that previously did not have a secondary function, such as the .357 Magnum.

+4 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 17 2013, 3:07pm replied:

If I have anything to say about it there will be ;)
But for the first release I wouldn't count on it.

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 16 2013, 10:03pm replied:

That is correct :)
It will be a Beta version of course - so some content might still be missing and only basic game modes will be available. But we hope it will serve as something to keep you guys occupied while we finish up SP. It will also be a good way to collect feedback for improvements, which can then be carried over to the more final releases of MP and of course some aspects can carry over to SP as well.

+2 votes     mod: Operation: Black Mesa
EvilGoodGuy
EvilGoodGuy Jul 16 2013, 7:43pm replied:

What I'm saying is, Half-Life 1 is completely irrelevant. The story of Blue Shift wasn't even thought of, or even developed by Valve at the time Half-Life 1 was made. It was developed AFTER by Gearbox software. So of course he is wearing the vest in HL1... he had no reason not to be, since blue shift wasnt even thought of yet.
Hell, the character, Barney, wasn't even a character at the time. He was just a generic security guard seen a thousand times. So after understanding that time travels in a linear motion, and that HL1 came before Blue Shift - There is nothing we can/are going to do about this.

+5 votes     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Jul 14 2013, 2:36pm replied:

I'm implying that in Guard Duty, the player (Barney) does not get his armor until he picks it up from his locker.
So I'm implying he has only 1 set or armor and that Blue Shift was made after Half-Life was :P
Since we are remaking Blue Shift, there is nothing for us to fix.

+2 votes     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Jul 9 2013, 12:40am replied:

Considering you play as Barney in Blue Shift, and the game is a First Person Shooter, there is nothing to fix :P So you will be pleased to know that just as in the original Blue Shift, the player will not get his equipment until the locker room.

+1 vote     mod: Guard Duty
EvilGoodGuy
EvilGoodGuy Jun 29 2013, 8:29pm replied:

We do not accept beta tester requests. All beta testing will be done within the team, the teams family, and close friends.

+4 votes     mod: Operation: Black Mesa
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