I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.

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Added | Game Name | Type | Licence
Hallowed Winter
Left 4 Dead 2

Hallowed Winter

Mar 31, 2010 Left 4 Dead 2 Multiplayer Map proprietary licence (36.11mb) 2 comments

A Left 4 Dead 2 snow environment map that is based in and around a slovakian styled church and cemetery located in a forest. Contains new textures and...

Hell House 2
Left 4 Dead 2

Hell House 2

Mar 28, 2010 Left 4 Dead 2 Multiplayer Map proprietary licence (22.90mb) 3 comments

A Left 4 Dead 2 survival map that is based around my actual home and neighborhood. Over 90 hours spent working on this map. The map contains custom textures...

Hell House
Game

Hell House

Oct 18, 2009 Multiplayer Map proprietary licence (15.89mb) 0 comments

A Left 4 Dead Survival map in which survivors must defend themselves in a fortified residential home while infected constantly attack and grow stronger...

dm_civilwatch
Half-Life 2

dm_civilwatch

Jan 3, 2009 Half-Life 2 Multiplayer Map proprietary licence (6.62mb) 2 comments

A vast modification of the original dm_overwatch map. The modifications made increased map size, detail, and altered the strategic value of the map making...

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Apr 16, 2014
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United States United States
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