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Comment History  (0 - 30 of 117)
evilfishy Oct 30 2014, 6:35pm says:

I love the inclusion of the gravitational force equation :D

+2 votes   media: Interplanetary poster
evilfishy Apr 26 2014, 4:50pm says:

Is that a geodesic dome in the sky?

+1 vote   media: Ascend Environment Modeling
evilfishy Mar 10 2014, 7:52pm replied:

Mm, as useful as it can be, I much prefer mobility in nearly every situation. That could just be personal style though.

+1 vote   media: Nod Tick Tank ingame
evilfishy Mar 9 2014, 10:01pm replied:

I'm pretty sure that in real life, if you have tanks, and you need to secure a position with them, you kind of dig out a parking spot for them so that only their turret can be seen, but they can still back out fairly quickly. I never really liked the tick tank because of how it stuck out of the ground, but the concept behind it is pretty sound.

+2 votes   media: Nod Tick Tank ingame
evilfishy Jan 31 2014, 10:47pm says:

To be honest, I initially thought it was weird... but the more I look at it, the more I like it and how realistic the basic design ideas seem to be.

+1 vote   media: Laser Installation
evilfishy Jan 31 2014, 10:43pm replied:

Yeah, true. And in your game I'd imagine gravity from surrounding planets would probably throw it off a little as well.

+2 votes   media: Slugs orbiting the sun.
evilfishy Jan 30 2014, 6:59pm says:

has anybody ever managed to get slugs to go into an unending orbit?

+2 votes   media: Slugs orbiting the sun.
evilfishy Jan 4 2014, 3:28pm says:

Always good stuff from you guys :D

+2 votes   media: The Generation 3 Martians are coming...
evilfishy Dec 15 2013, 12:00am replied:

might be better to google that question.

+1 vote   download: Tiberian Apocalypse Beta 1.4
evilfishy Dec 10 2013, 9:46am replied:

Alright, downloaded to my desktop which has the standalone version of tib wars rather than those useless packs, so now I can use the control center just fine. I love some of the stuff you've made.

+2 votes   download: Tiberian Apocalypse Beta 1.4
evilfishy Dec 7 2013, 1:55pm replied:

Truth be told, I'd imagine something like a weapons platform being pushed into orbit around the enemy planet. However, that could be shot down. Honestly, A weapons platform full of nukes just passing by a planet could nuke all of the major cities within a day, provided it could direct the path of the nukes intelligently.

+2 votes   game: Interplanetary
evilfishy Dec 7 2013, 1:23pm says:

I got it into the mod folder, but I cant find the control center. Does the origin version not have one, or am I looking in the wrong places?

+2 votes   download: Tiberian Apocalypse Beta 1.4
evilfishy Dec 7 2013, 12:58pm says:

gonna be great!

+3 votes   media: Interplanetary Greenlight Trailer
evilfishy Nov 28 2013, 10:35am replied:

So Origin has updated their costumer service and so the costumer service agents are no longer allowed to grant games. Disregard my advice as it is no longer valid. instead, google fixed launchers for the Ultimate Collection.

+1 vote   mod: C&C 3: The Forgotten
evilfishy Nov 15 2013, 4:34pm replied:

mm, my apologies for late reply. my concern was that you would only be able to see the wall when you are not leaning, although, it is a minor concern that would take a lot of effort and refinement to make perfect.

+1 vote   media: Leaning in Alien Arena: Tactical
evilfishy Oct 12 2013, 11:36pm says:

My only concern would be the visibility lost when you are not leaning and you are facing the wall. Is my concern valid?

+1 vote   media: Leaning in Alien Arena: Tactical
evilfishy Sep 16 2013, 9:17pm replied:

The firing mechanism would honestly be all that is necessary to test ideas for the firing mechanism. As for the slider, it would probably need to also show the speed of the projectile in relation to the planets if it does not already do so. Cant wait to test this out to tell you the truth.

+2 votes   news: Inside Interplanetary: Targeting Problems
evilfishy Sep 16 2013, 4:08pm says:

You could have the planets general area of major gravitational pull be shown when you are choosing your shots as well as a repeating representation of the planets movement over a very short time to show the general speed rather than where it will be. The general representation should also be given to the projectile. For now you could probably release an alpha version containing just the firing mechanism to see how others manage.

+4 votes   news: Inside Interplanetary: Targeting Problems
evilfishy Sep 10 2013, 2:58pm replied:

I'm interested in learning how to do all this. what program or programs should I get? I've got blender, but I haven't had much luck going through that.

+1 vote   media: Toa Mata in free fly
evilfishy Sep 9 2013, 7:32pm replied:

If you had an animator on your team, would you be able to make all the rahi?

+1 vote   media: Toa Mata in free fly
evilfishy Jul 22 2013, 7:53am replied:

mm, unbalanced I meant. should have reread earlier.

+1 vote   member: [=T=]Svein
evilfishy Jul 21 2013, 10:02am replied:

I understand. as for the times, that would be difficult for me to decide. when it comes to the planetary assault carrier, I feel like it should have a time about equal to the storm column and my reasoning is that it has an effect that looks to be identical. however, this might downplay some of its other uses. truth be told, I liked what the original c&c had where each units time was based on its cost. the ratio doesnt need to be 1/1, but it would certainly be much easier to manage. on the other hand, with the balance changes you guys are adding, it might make that concept balanced.

+1 vote   member: [=T=]Svein
evilfishy Jul 19 2013, 8:19am says:

well that looks interesting

+7 votes   news: Alien Arena: Tactical - Alpha due out soon!
evilfishy Jul 17 2013, 2:04pm says:

Alright, I offered some help in tracking down some incomplete things in your mod and I've got a few. I noticed that the scrin vehicles, aircraft, and shock troopers build at normal times, allowing you to build planetary assault carriers to be built in 30 seconds, which is ridiculous if you are wanting to spam ion storms. I've also seem storm columns and tripod walkers use some kind of extra animation and sound effect when they attack that isn't described in their unit descriptions. its a kind of flash near the center of them that makes a sound every time it goes off. Other than this, I haven't found anything I remember.

+2 votes   member: [=T=]Svein
evilfishy Apr 16 2013, 3:22pm replied:

read my previous comment to Fluffeh. It is just down this list of comments and should help you out with loading any mod you want.

+2 votes   mod: C&C 3: The Forgotten
evilfishy Apr 6 2013, 11:12am replied:

!!! run the infantry over! just squish em. your slingshot is one of the fastest units in the game so either use its speed to intercept aircraft or to run over the silly infantry shooting the unit you failed to protect.

+1 vote   media: Centurion Render
evilfishy Apr 4 2013, 9:41pm replied:

if you contact origin costumer services and have a long talk with somebody who won't believe you at first, once you convince them that you need to have your games separated and that you actually do have the ultimate collection, the costumer services agent will probably give you codes for individual downloads of the games you request as long as they are in the ultimate edition. from there, just uninstall the combination pack and install the games separately. you might also need to uninstall and redownload/install the mods you are trying to use. I think they may be linked to whatever version of command and conquer they can find. if it does not work, please get back to me as i do not want to be giving incorrect advice.

+2 votes   mod: C&C 3: The Forgotten
evilfishy Mar 30 2013, 12:36pm replied:

If you got it from origin, like me, contact them. explain that the launcher program gets in the way of the mod and in order for it to work, you need to split up kanes wrath and tiberium wars into two separate games like normal. you will need to give them the game code or something which can be found by opening origin, hovering your mouse over your game and clicking the funny looking i button that is next to play. that will show you that code for the individual game. origin live chat is also directly built into origin. find that in one of the drop down menus at the top of the origin program.

+1 vote   mod: Tiberium Essence
evilfishy Mar 30 2013, 12:06pm replied:

I can easily agree to everything you said. good job with the mod! if you need help hunting down missing things in unit cards or such let me know, as i have already found a bunch of stuff that id gladly help out with. on another note... did you mean to make the radar stuff cost money? they cost as much as it takes to purchase the power initially.

+2 votes   mod: TALON Mod
evilfishy Mar 27 2013, 7:18pm says:

mm, I've got it to work by asking origin customer services for a standalone version of TW rather than the package version in the ultimate edition. from there i uninstalled the package version and installed the standalone one. on another note, now that i'm playing the mod, ive noticed that the mutant hovel still produces mutants at the basic rate. this can be good to increase the demand for the mutant hovel, but I figured I'd let you know.

+1 vote   mod: TALON Mod
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