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To be honest, I initially thought it was weird... but the more I look at it, the more I like it and how realistic the basic design ideas seem to be.
Yeah, true. And in your game I'd imagine gravity from surrounding planets would probably throw it off a little as well.
has anybody ever managed to get slugs to go into an unending orbit?
Always good stuff from you guys :D
might be better to google that question.
Alright, downloaded to my desktop which has the standalone version of tib wars rather than those useless packs, so now I can use the control center just fine. I love some of the stuff you've made.
Truth be told, I'd imagine something like a weapons platform being pushed into orbit around the enemy planet. However, that could be shot down. Honestly, A weapons platform full of nukes just passing by a planet could nuke all of the major cities within a day, provided it could direct the path of the nukes intelligently.
I got it into the mod folder, but I cant find the control center. Does the origin version not have one, or am I looking in the wrong places?
gonna be great!
So Origin has updated their costumer service and so the costumer service agents are no longer allowed to grant games. Disregard my advice as it is no longer valid. instead, google fixed launchers for the Ultimate Collection.
mm, my apologies for late reply. my concern was that you would only be able to see the wall when you are not leaning, although, it is a minor concern that would take a lot of effort and refinement to make perfect.
My only concern would be the visibility lost when you are not leaning and you are facing the wall. Is my concern valid?
The firing mechanism would honestly be all that is necessary to test ideas for the firing mechanism. As for the slider, it would probably need to also show the speed of the projectile in relation to the planets if it does not already do so. Cant wait to test this out to tell you the truth.
You could have the planets general area of major gravitational pull be shown when you are choosing your shots as well as a repeating representation of the planets movement over a very short time to show the general speed rather than where it will be. The general representation should also be given to the projectile. For now you could probably release an alpha version containing just the firing mechanism to see how others manage.
I'm interested in learning how to do all this. what program or programs should I get? I've got blender, but I haven't had much luck going through that.
If you had an animator on your team, would you be able to make all the rahi?
mm, unbalanced I meant. should have reread earlier.
I understand. as for the times, that would be difficult for me to decide. when it comes to the planetary assault carrier, I feel like it should have a time about equal to the storm column and my reasoning is that it has an effect that looks to be identical. however, this might downplay some of its other uses. truth be told, I liked what the original c&c had where each units time was based on its cost. the ratio doesnt need to be 1/1, but it would certainly be much easier to manage. on the other hand, with the balance changes you guys are adding, it might make that concept balanced.
well that looks interesting
Alright, I offered some help in tracking down some incomplete things in your mod and I've got a few. I noticed that the scrin vehicles, aircraft, and shock troopers build at normal times, allowing you to build planetary assault carriers to be built in 30 seconds, which is ridiculous if you are wanting to spam ion storms. I've also seem storm columns and tripod walkers use some kind of extra animation and sound effect when they attack that isn't described in their unit descriptions. its a kind of flash near the center of them that makes a sound every time it goes off. Other than this, I haven't found anything I remember.
read my previous comment to Fluffeh. It is just down this list of comments and should help you out with loading any mod you want.
!!! run the infantry over! just squish em. your slingshot is one of the fastest units in the game so either use its speed to intercept aircraft or to run over the silly infantry shooting the unit you failed to protect.
if you contact origin costumer services and have a long talk with somebody who won't believe you at first, once you convince them that you need to have your games separated and that you actually do have the ultimate collection, the costumer services agent will probably give you codes for individual downloads of the games you request as long as they are in the ultimate edition. from there, just uninstall the combination pack and install the games separately. you might also need to uninstall and redownload/install the mods you are trying to use. I think they may be linked to whatever version of command and conquer they can find. if it does not work, please get back to me as i do not want to be giving incorrect advice.
If you got it from origin, like me, contact them. explain that the launcher program gets in the way of the mod and in order for it to work, you need to split up kanes wrath and tiberium wars into two separate games like normal. you will need to give them the game code or something which can be found by opening origin, hovering your mouse over your game and clicking the funny looking i button that is next to play. that will show you that code for the individual game. origin live chat is also directly built into origin. find that in one of the drop down menus at the top of the origin program.
I can easily agree to everything you said. good job with the mod! if you need help hunting down missing things in unit cards or such let me know, as i have already found a bunch of stuff that id gladly help out with. on another note... did you mean to make the radar stuff cost money? they cost as much as it takes to purchase the power initially.
mm, I've got it to work by asking origin customer services for a standalone version of TW rather than the package version in the ultimate edition. from there i uninstalled the package version and installed the standalone one. on another note, now that i'm playing the mod, ive noticed that the mutant hovel still produces mutants at the basic rate. this can be good to increase the demand for the mutant hovel, but I figured I'd let you know.
I'm having problems launching this with the ultimate addition version of command and conquer from origin. The mod seems to go to origin and then origin launches a program launcher to ask if i want TW or KW. This immediately disregards the mod that i tried to launch. I asked for origin help and managed to get a standalone version and so, after some time, i believe this issue will be fixed, however, if it is possible for you to find a workaround for the ultimate edition, that would be awesome, though not particularly mandatory even for me. One other thing to note is with your updates to the game. All of them look excellent, but one of them i noticed is a bit unnecessary. you slowed down the devastator warship, but if you do a formation order, it slows down to the slowest unit automatically, making your changes a little redundant.
Excellent! glad I could help.
I haven't been able to play in a while, but this is still one of my favorite mods. Does this mod still let Nod had the support ability that can cloak vehicles or kill infantry? It is one of my favorite support powers and I feel that it could work in a devastating way with your new set up. On another note, there was a GDI rush that used to work really well where you would just make about 3 or 4 APCs and rush to the enemy base and shut down their structures with their emp spikes. I'm pretty sure you've managed to remove this with your new build times, but just a heads up in case you find this important.
oh, wow. it looks like it is physically entrenched into the ground. i also spotted what looks to be rocket launchers, very cool. I could also imagine the armored looking sides moving outward to fasten onto the ground and the back rolling up next to the front wheels and the cannon doing some twists and turns to allign with the vehicle. this looks like most of it buries after the cannons seperate and allign with the rockets.