If you're just starting out with the story, why not create something new?
I would like to play a game like Mirror's Edge but I think you're messing with EA's copyright and they might force you to quit the project because of it.
So rather than creating a game within ME's universe, why not create one inspired by it and it's gameplay.
It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.
If you're just starting out with the story, why not create something new?
I would like to play a game like Mirror's Edge but I think you're messing with EA's copyright and they might force you to quit the project because of it.
So rather than creating a game within ME's universe, why not create one inspired by it and it's gameplay.
In any case, best of luck to you.
Very interesting. Tracking.
Insta-tracking!
Print screen?
It is possible with D3's heat haze effect fragment shader:
Iddevnet.com
Hello.
I was wondering if there is an SDK for 3rd party mappers ready, just a bare version of the engine in which to test the maps in?
I've worked with GTKRadiant based editors for a while now and would like to try making a custom map which fits the OD universe.
Simply amazing, can't wait to see more.
"Nexuiz is an Arena First Person shooter coming soon to consoles and PC (Steam only)."
Amazing game you're working on here, can't wait to play it.
The compiled executables are distributed within the 0.3.0 release.
Happened to me as well but only at first run.
It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.