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ETDamien
ETDamien @ ET: Legacy

Hi.

I'd like to help you guys with the asset replacement.

I'm talking:
-texture replacements - using public domain texture sources or creating my own from scratch with normal/specular/relief maps - GIMP2
-map enhancements - optimizing and increasing the detail level on official maps - Radiant
-model replacements - mostly static level models, recently I started working on player models - Blender
-audio - using public domain recordings for the effects or Reaper for music

I have no problem with releasing all my work with a free to edit and redistribute license.

Good karma+2 votes
ETDamien
ETDamien @ Doom Reborn

One thing I'd like to see in remakes such as these (like to see, not demanding) is using the original gameplay and level layouts but recreating the stages with additional detail.
Black Mesa would be a good example of this.

Good karma+2 votes
ETDamien
ETDamien @ Dev Log #1 - "First Insight"

Looking good.

Will the graphic updates also include normal/bump/specular map and real-time lights support at some time?

Good karma+3 votes
ETDamien
ETDamien @ Bad news about update...

Have you considered teaming up with RTCW Remake Mod team?

Moddb.com

Good karma+1 vote
ETDamien
ETDamien @ Disruptor Rifle

Try Sculptris, a free solution and works really well.

Great model BTW. ;)

Good karma+2 votes
ETDamien
ETDamien @ New Logo

JEDI K NIGHT II: JEDI OUTC AST
R EBOR N

All I'm saying is, rethink your font spacing.

Good karma+1 vote
ETDamien
ETDamien @ The Dark Mod

Was waiting for standalone to try this gem out. Such an amazing game, game of the year in my book.

Big thanks to the TDM team!

Good karma+6 votes
ETDamien
ETDamien @ Project Reality 2

Looks great! Just wondering, will PR2 also include close quarters combat?

Good karma+2 votes
ETDamien
ETDamien @ Mirror's Edge 2 "Story Planing"

If you're just starting out with the story, why not create something new?

I would like to play a game like Mirror's Edge but I think you're messing with EA's copyright and they might force you to quit the project because of it.

So rather than creating a game within ME's universe, why not create one inspired by it and it's gameplay.

In any case, best of luck to you.

Good karma+3 votes
ETDamien
ETDamien @ MTA:DayZ

Very interesting. Tracking.

Good karma+3 votes
ETDamien
ETDamien @ Duke Nukem Forever 2013

Insta-tracking!

Good karma+1 vote
ETDamien
ETDamien @ Laser Turret

Print screen?

Good karma+1 vote
ETDamien
ETDamien @ New Media, HUD and Mod internal changes

It is possible with D3's heat haze effect fragment shader:

Iddevnet.com

Good karma+2 votes
ETDamien
ETDamien @ OverDose

Hello.

I was wondering if there is an SDK for 3rd party mappers ready, just a bare version of the engine in which to test the maps in?

I've worked with GTKRadiant based editors for a while now and would like to try making a custom map which fits the OD universe.

Good karma+5 votes
ETDamien
ETDamien @ Arcane Worlds

Simply amazing, can't wait to see more.

Good karma+2 votes
ETDamien
ETDamien @ Nexuiz

"Nexuiz is an Arena First Person shooter coming soon to consoles and PC (Steam only)."

Good karma+4 votes
ETDamien
ETDamien @ Malevolence: The Sword of Ahkranox

Amazing game you're working on here, can't wait to play it.

Good karma+3 votes
ETDamien
ETDamien @ ETXreaL

The compiled executables are distributed within the 0.3.0 release.

Good karma+2 votes
ETDamien
ETDamien @ ETXreaL 0.3.0

Happened to me as well but only at first run.

It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.

Good karma+3 votes
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