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I agree, maybe less rotation with a bit of a side-step in the lean direction.
Looks great otherwise.
Well, it is a mod. Can't you just use a Linux-supported engine port?
Very nice! Have you considered Darkplaces?
Looking good. ;) Tracking..
I'd like to help you guys with the asset replacement.
-texture replacements - using public domain texture sources or creating my own from scratch with normal/specular/relief maps - GIMP2
-map enhancements - optimizing and increasing the detail level on official maps - Radiant
-model replacements - mostly static level models, recently I started working on player models - Blender
-audio - using public domain recordings for the effects or Reaper for music
I have no problem with releasing all my work with a free to edit and redistribute license.
One thing I'd like to see in remakes such as these (like to see, not demanding) is using the original gameplay and level layouts but recreating the stages with additional detail.
Black Mesa would be a good example of this.
Will the graphic updates also include normal/bump/specular map and real-time lights support at some time?
Have you considered teaming up with RTCW Remake Mod team?
Try Sculptris, a free solution and works really well.
Great model BTW. ;)
JEDI K NIGHT II: JEDI OUTC AST
R EBOR N
All I'm saying is, rethink your font spacing.
Was waiting for standalone to try this gem out. Such an amazing game, game of the year in my book.
Big thanks to the TDM team!
Looks great! Just wondering, will PR2 also include close quarters combat?
If you're just starting out with the story, why not create something new?
I would like to play a game like Mirror's Edge but I think you're messing with EA's copyright and they might force you to quit the project because of it.
So rather than creating a game within ME's universe, why not create one inspired by it and it's gameplay.
In any case, best of luck to you.
Very interesting. Tracking.
It is possible with D3's heat haze effect fragment shader:
I was wondering if there is an SDK for 3rd party mappers ready, just a bare version of the engine in which to test the maps in?
I've worked with GTKRadiant based editors for a while now and would like to try making a custom map which fits the OD universe.
Simply amazing, can't wait to see more.
"Nexuiz is an Arena First Person shooter coming soon to consoles and PC (Steam only)."
Amazing game you're working on here, can't wait to play it.
The compiled executables are distributed within the 0.3.0 release.
Happened to me as well but only at first run.
It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.