I do writing, mission design, level design, modding and general busy-work for Wormwood as well as some art and modelling.

Comment History  (0 - 30 of 174)
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Call of Chernobyl

Hi folks.

Playing as an Ecologist, I've taken the Diplomat mission from Beard and tracked the marked military commander down to the great swamps. I don't seem to have any mission specific dialogue options. Any thoughts?

Good karma+3 votes
Etcetera
Etcetera @ Chernobyl Memorial

They're very nice cards, but it does come off as a bit mercenary to use the anniversary of a natural disaster to sell playing cards. Have you thought about pledging a certain amount of money made to an appropriate charity?

Good karma+5 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

I'm not quite sure Beac does everything by himself...

Good karma+2 votes
Etcetera
Etcetera @ Woohoo!

Congratulations, Jket/Swartz(y)!

Good karma+2 votes
Etcetera
Etcetera @ Faction Overhaul: The Monolith

Would be, but it's not really realistic for Agent Degtyarev to join his faction's biggest enemy.

Good karma+3 votes
Etcetera
Etcetera @ Faction Overhaul: The Monolith

We have added an SoC-style PDA encyclopaedia, and we're populating it with articles on factions, anomalies, equipment, and whatever else we can think of (I really like writing things).

However, it's worth noting that the in-game articles will be written by the Military, and thus will probably contain a fair amount of errors, mistakes, and intentional misinformation (i.e lies).

Good karma+5 votes
Etcetera
Etcetera @ Character Development

Obviously, any feedback, suggestions, or picking up on my grammar/tone/spelling mistakes is much appreciated!

Good karma+8 votes
Etcetera
Etcetera @ 'Plant'

Tunnels under Jupiter plant are definitely something we've got planned, but we're focusing on existing geometry first.

Good karma+7 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Call of Chernobyl

Congratulations on your official release!

Good karma+4 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Salut!

We don't know when we'll be releasing the mod yet, but we'll be sure to let you know when we do.

Good karma+3 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

They're on our to-do list, especially for Freedom and Mercs.

Good karma+2 votes
Etcetera
Etcetera @ Unique Vityaz

That is a very pretty gun.

Good karma+3 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

My information might well be of use to you, Stalker.

Good karma+4 votes
Etcetera
Etcetera @ WIP - Rooftop Render

There are over 100 rooms in this apartment block alone, and 7 or so of this type dotted across Pripyat. Much as we'd love to model every room, realistically the engine wouldn't be able to handle it. We'll be picking and choosing rooms as best we can to give every level loads of new content without crashing X-Ray every time you load the level.

TLDR: Every building, yes. Every room, no.

Good karma+13 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Wormwood uses Open XRay, which lets you change FoV easily from the console.

Good karma+3 votes
Etcetera
Etcetera @ 'Yanov'

We've already given the Skadovsk the same treatment - you can see the main entrance barricades here Moddb.com ; and there are also a few shacks on the deck for the patrolling guards.

We really liked the CS Loner base, and it was a big inspiration for how we've laid out Yanov and the Freedom base at the Sawmill in Zaton.

Good karma+2 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Nope, in Wormwood you're still Agent Degtyarev, investigating the failure of Operation Fairway. You're also doing a lot of new stuff not in the vanilla game, too.

Good karma+2 votes
Etcetera
Etcetera @ 'Downtime'

You can work with or against some of the merc units dotted across the Zone, but they don't generally recruit members on the spot.

Good karma+1 vote
Etcetera
Etcetera @ 'Downtime'

Don't worry, there'll be plenty of content for CS fans (although not as much as for Duty and Freedom).

Good karma+1 vote
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

No ETA yet, but thanks for the kind words!

Good karma+3 votes
Etcetera
Etcetera @ Devouring Void anomaly

IIRC in vanilla NPCs just walk straight through anomalies without triggering them. It's a bit of an issue with dynamic anomalies, a bit of an immersion-breaker, but presumably fixable with the source code since it wasn't a problem in SoC.

Good karma+3 votes
Etcetera
Etcetera @ Devouring Void anomaly

That's a really interesting concept there. How do NPCs/Mutants interact with it?

Good karma+4 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

The standard blue chest stashes in Yanov Station, the Laundromat, and the Skadovsk have been removed, but we've added more than enough new stashes to replace them (if you can find them!)

Good karma+1 vote
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Upgrades in Redux were cut for balancing purposes, I'm afraid.

Good karma+1 vote
Etcetera
Etcetera @ May news

Sounds very exciting. The Vepr-3V - is that one of those AK variants with a hunting stock? Similar to the Saiga range of rifles?

Good karma+1 vote
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Wormwood is going to release with three difficulty settings. So as difficult as you like.

Good karma+4 votes
Etcetera
Etcetera @ S.T.A.L.K.E.R.: Wormwood

Nope!

Good karma+1 vote
Etcetera
Etcetera @ 'Preparing for the Dawn Raid'

I know the wounded chimera mission in Zaton didn't play nicely with increased night-time spawns, so we'll be doing our level best to iron out any problems of the sort in testing.

Of course, in any game with an element of randomness there's always going to be a slight risk of dynamic behaviour interfering with scripted behaviour, but we'll be working to minimise it.

Good karma+1 vote
Etcetera
Etcetera @ Community Feedback - Magazine Concepts

We've got 3-4 ammo types for each caliber (at the moment), but using different numbers of stripes to denote "tiers" of rounds could work rather nicely, again in terms of making it intuitive which magazines contain better/more expensive rounds.

Good karma+4 votes
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