Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
If you've been watching any of the development streams I've been doing in the last week, you'll know I've been working on the new exterior for Yanov station.
One of our goals in Wormwood is to make Stalker camps feel much more like actual lived-in, believable places - the Metro game series did this excellently.
Yanov's new exterior makes it seem like an actual fortified, defensible position deep in the heart of the Zone.
Loner lookouts patrol the roof while Freedom and Duty each hold a barricade at the front and back of the station.
The side entrances are fortified and barred against entry, funneling any potential attackers towards the much more defensible front and back.