Thank you pal^^
Awesome job! Definitely the best submod there is, there are a lot of things I am really happy you implemented (Drauglin's and Helegwen's original voices <3)
Question, though: is there a way to force the Men of the West AI to choose Arnor? Because I love playing Angmar vs Arnor, but I absolutely despise playing against any kind of Gondor AI (can't stand Army of the Dead...)
Also, I would like to report a bug: it seems like Harad Slaves (the one you get with the Raid spell) are super slow in the early game (like the ones you get from your own settlements) but, later on, for unknown reasons, they get normal movement speed. Also, you can't disband them on a mill (bazaars and the Mordor Citadel are fine, though)
Speaking of the Mordor Citadel, I think Mordor's reinforcements lasts too short, you must either summon the Citadel near the enemy base, or they won't be able to even reach them
Yep. You only need to add the gollum script and the waypoints as well, and it will work with no problems ;)
It's a pleasure to see you again, Gnomi! And I really hope you can solve your problems in a positive way^^
Small correction, Necro: Orc Snoopers can be attacked and are visible. Their main role is to detect hidden nearby units, such as Gollum, heroes with Elven Cloak, and so on
Don't know about him. As far as he's portrayed in the game, he looks like a killer who's been promoted to Captain of the Shadow Guards. Can't tell his backstory, though
ITA: Il traduttore puoi anche usarlo al contrario, comunque, dall'Italiano all'Inglese
ENG: You can also use the translator in the opposite way, though, from Italian to English
He doesn't seem to understand that. I told him twice he should speak English (since he also understands it), but keeps speaking in Italian
As far as I know, Gulzar is a Black Numenorean Sorcerer trained by Sauron and sent by him to aid the Witch-king in his conquest of Arnor (it would be cool if Gulzar actually became the Mouth of Sauron :D)
Karsh is, on the other hand, the wight born from the corruption of Carthaen's soul, like it was in the vanilla game
ITA: Detesto fare il guastafeste, ma ti renderai conto che se ti trovi su un sito in cui la maggior parte degli utenti parla in Inglese (che è considerata la lingua internazionale), dovresti fare un piccolo sforzo e parlare Inglese anche tu, e non indurre gli altri a fare il contrario ;)
ENG: I detest being annoying, but you'll notice that on a website where most users speak English (which is considered the international language), you should make a little effort and speak English you, too, and not induce the others to do the opposite ;)
Didn't think about that xD
It actually makes sense, though
I'd love to see Rhun and Harad separated for the same exact reasons you stated above, but I think the problem in making them two different factions doesn't lie on buildings and units variety, but on two other points: spellbook and heroes. Making them divided would reduce the number of their heroes to a very small roster for each kingdom (unless the ET makes some by their own, like they did for Angmar). An even harder problem would be the spellbook. Making Rhun and Harad separated would mean two entirely different spellbook, which is one hell of a job. If the team will ever develop an Evil Men faction (which is, IMO, a very likely chance), and make Rhun and Harad separated, I think it will require much more work than any other Edain 4 faction (unless we gather all our ideas and concepts to help them^^)
ITA: Detesto fare il guastafeste, ma ti renderai conto che se ti trovi su un sito in cui la maggior parte degli utenti parla in Inglese (che è considerata la lingua internazionale), dovresti fare un piccolo sforzo e parlare Inglese anche tu, e non indurre gli altri a fare il contrario ;)
Per quanto riguarda eventuali domande sulle Montagne Nebbiose, eccoti comunque le news ufficiali dello staff, anche se risalgono a circa 3 anni fa: Moddb.com
Moddb.com
Moddb.com
ENG: I detest being annoying, but you'll notice that on a website where most users speak English (which is considered the international language), you should make a little effort and speak English you, too, and not induce the others to do the opposite ;)
Concerning your questions about the Misty Mountains, here's anyway the official news of the staff, though they're almost 3-years-old: Moddb.com
Moddb.com
Moddb.com
I think you should post this suggestion in the Brief Dwarven Suggestion on Modding Union ;)
Here would be easily lost in the vastness of comments
Awesome job! The Huorn looks really nice^^
This is also to show that Edain Team listen to their fans quite often^^
No, please don't xD
I'd prefer they actually reduce the cost of heroes. That would prevent wasting a larger buildplot on camps, which are already quite small, for statues
Will the statues built on defense plots still reduce the cost of heroes, or will they just give leadership?
"See" metaphorically speaking xD
So, how are you, pal?^^ My mapping process is blocked due to some bugs/issues. I'm waiting for the release of 4.4 to restart and maybe solve some of those bugs/issues
Looks nice!
I think is referring to an upgrade similar to the Numenorean Stonework or the Fire Ammunition.
Btw, Guest, the Dwarves already have a powerful boost at their buildings' health, provided by Stonemasons. All you need to do is to build 4 of them, and all your buildings (walls included) will become harder than Captain America's Shield
Not anymore. It's been replaced by the Massacre game mode
Great, I remembered well, then. Btw, I think I've found a bug, because I tried that trick four times in a PvP match against Angmar previously, but the goddamned mines didn't blow up, and the berserkers didn't even damage the enemy walls (and they weren't under the effect of Snow Bind) ._.
P.S. My favourite way to detonate them is through Saruman's Fire ball. Just pure epicness <3
DrHouse93
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