The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles. Follow your destiny... Middle-earth awaits.
Today we have something special for you: The Huorn. For a long time because of technical reasons rejected, we have now found the possibility to include them in some way.
The Huorn will be a defensive spellbook power. They are permanently summoned and are meant to block certain areas for the enemy.
Das erinnert mich an den alten Weidenmann ;) Der als Vorlage wäre doch was (mir kommen direkt wieder Erinnerungen an den DHdR-Die Gefährten Teil)
OMG. Is it capable of catching ennemies like the watcher?
Wait, which power will they replace? And how exactly do they block areas?
Anyway, it's good, Lórien needed some more defensive stuff.
I can be 90% sure that huorns will replace eagle spell. You can config this by looking on die Walküre's links under ;)
Yep its the Eagle spell that has been replaced.
Yes, they are replacing the eagle summon. ;)
Huorns! The Huorns are coming!
Wow, a wonderful creation! What an awesome idea.
It is an implementation and always wanted to see integrated into the mod.
It is simply wonderful to see action at last in one of the most enigmatic and mystical creatures of Middle Earth.
The huorns simpre an fascinated me this great universe and finally can already see them in action.
Simply amazing.
Awesome job! The Huorn looks really nice^^
This is also to show that Edain Team listen to their fans quite often^^
Exactly ;)
A lot is also owed to the ones of the Community who took time to debate the possibility of implementing an innovative concept and thus overhauling Lothlórien's spellbook. Very sincere thanks to the people that have participated in the discussions of the official forum.
Modding-union.com
Modding-union.com
And yet they didn't get any credit for their idea for the new Spellbook power.
In this case, there is not a sole person who ought to be given credit for the concept. There had already been initial discussions about this topic in the past and the trend continued until recently, especially when the Edain Team hinted at future improvements in future patches. All the proposals in the forum were quite divergent from one another, although they all addressed the same issue: a change of Lothlórien's spellbook. It was thus a combination of multiple factors and so almost the entire Edain Community is to take the credit in the end.
They explicitly said that Huorns were rejected in the past for technical matters, in spite of the propriety of the concept itself. It might not be so evident here, but I assure you that the developers have followed all the above-mentioned debates on MU (the official forum) from the beginning and recognised their value.
Very well
By the way, there are many other great concepts on MU that only need to be transposed properly in the game's mechanics (something that necessarily requires its own time). Plenty of innovative content from the Community's members.
If you're willing to know more, I really advise you check them out yourself in the very forum :)
Fantastic and how great it fits to Lorien faction
Briliant and nicely implemented idea! :)
Yes! Finally! Thank you! You're amazing!
Oh so cool. Creative as well.
I couldn't believe to my eyes when I saw title of this video! :)
Big thanks to Edain team for constant dedication and will to improve at daily basis!
Saluti!
Since its a spell book spell, there will be no special interaction between them and ents like giving them limited mobility?
That is very amazing good work
Nice work team! It's really nice to see the concept alive. I love you <3
My eyes are filled with tears of joy :''''')
What an amazing power. I can see Lothlorien will Become more and more enjoyable to play.
I am curious as to what it Does. Is it a almost acting as a sentry/watcher that stays Till is is killed or Does it run out of time like many other powers?
Love the Lore from the Movies and Books in action and how it again Balances teams.
Thank You always Edain Team for all your Hard efforts and Dedication.
"We cannot get out....the trees are up to Helm's Dike. The Watcher in the Woods took Mugbat. We cannot get out."
Wow, totally loved it! Nice work out there! :)
I tell you, every time I have an idea for RotWK mod content, Edain Mod one-ups me. lol Looks great!
I love this, but shouldn't they be able to move like they did in the book, I mean they did march all the way to Helm's Deep. Also this would have been nice when I faced Isengard on Fangorn the first time...
Very nice!