Yes, do it!
To be fair it's only Myrkyr
So I've been playing this mod for a long time, but one thing that has always bugged me is the projectiles for turbolasers and megamasers. They're overly large. I get that they're supposed to be bigger, and I love the normal laser cannon size, but the tubolaser looks ridiculous in my opinion. I looked at the Carrack, for example, and the turbolasers and ion blasts that it fired started on the other side of the ship. Will they be resized, or changed at all?
I don't want to sound finicky, but this is literally the only thing I don't like about the mod.
I now kind of wish you'd add a joke hero unit to Skirmish where there's a ISD that has every gun in canon. It would gloriously wipe out the rebel scum
Well...the Venator is one of my favorite ships.
...
Yeah that's about it for me
This could be a thing where you can either destroy it or use several boarding party abilities on it at once and maybe if you're lucky, you can have your boarding ships not die and have them eventually send over enough troops to capture the bridge
I vote that it has randomized heroes from Red vs Blue machinima
Burnstrobe please make a ship that does this! XD
You guys are gods
Awww. It's so fun to have a fleet of several hundred Carracks and just destroy everything xD
Boba's been doing his squats, look at dat ***
So now the question is...what is it. Or the bigger question...will we be pleasantly surprised? :3
Yes yes, we can't stop the mod train
One day...when Modders went to war...
I'll take a few hundred thanks :D
Anything but the horrible yellow. Nobody liked yellow. Red is a great color!
How...how does it LAND...
*cshhhhhht* For Irune! *csshhhhhht* You, Earth-Clan, I have good for sale.
I was just curious about how the site worked, not this mod in particular. Sorry
Dammit, Johnson always breaks the Star Destroyers.
Okay, next question then. Does ModDB allow uploads of such massive size? I actually don't know. Because the Lord of the Rings mod for Medieval II: Total War is in two parts and is in total at least 8GB
That looks awesome :D So I have two questions. Will you be changing the look of the UI? I mean the yellow isn't the best looking color. It's not a GOTTA HAVE IT thing but it would be nice. The other question... I'm not trying to hurry you up or anything. But prospectively, will this mod be larger than the base game? Because it seems like it could be. xD
Indeed. X-Wings will take out the bridge and I shall watch it crash into the Vong!
It looks perfectly ready to crash into a Cerberus spy synthetic :D
You guys are geniuses. Alll hair YVaW Team
Maybe make it so that there are different types of astromech units in the X-Wings? Some have a little damage, etc, determined at random? It might be nice to see variety in the fighter squadrons, adding a little more diversity into the mod.
So I followed the instructions, and I have the new model in bases, but ships no longer release any TIE fighters. Do I have to edit the XML on all ships that carry them to detect the replaced fighter?
You guys are evil. D: Argh I wanna know!
Draven_Felius
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