Does this mean you'll have different variants of the Scorpion?
Does this mean you'll have different variants of the Scorpion?
Do ya'll plan on having this work with the "Dynamic Universal War System"? Maybe even Wasteland?
The real question is though. Is it gonna blow up when I hit a rock or a chicken wire fence? Because I know Bohemia Interactive loves their Anti-Tank Chicken Wire! lol
This is from one of my games, two of the covenant AI decided to mass their two fleets together around an adjacent planet from mine. I threw my entire UNSC Fleet to its defense. Luckily...the Covenant had it's own problems.
Here's a few more screenshots of the armada:
Steamcommunity.com
Steamcommunity.com
Can you get killed by the flying hatch?
How did you get yours to work? I'm having the same problem.
If i'm correct, the Covenant should be using Spirits in SOTP's time period.
Although there were Phantoms in Reach.
I don't know why, but I just tried clicking and dragging the Influence Station so I could see it in a 360 degree view.
It may have been mentioned before, but for starting places will the Council start at the Citadel, rather than a planet?
Are ya'll going to have your own voice acting for DOTR?
The ships still seem pretty close for engaging in combat range. Are you guys adjusting that so ships can attack at a farther range?
I shall use the UNSC Cradle as a Shield!
I love what i'm seeing, fantastic job Unikraken, and Mod Team!
Even though I've read how Cerberus is going to play, i'm still curious as to how its going to balance. Because in the trailer, Cerberus was spamming cruisers/frigates, and that seems more of what the Council would do because they have the assets to do so.
I know you have put so much work into Cerberus, and its great at the amount of detail and all that you put into it. But have you ever considered Cerberus just being a pirate faction? (To me they function more like that, and their tactics were the same. Hidden bases, hit-and-run attacks, and secret facilities) And when it comes to it all Cerberus really is, is just an Alliance reskin but without the alien stuff.
Just my opinion, but i'll still play the mod either way. Doing great guys, keep it up!
So, I like what I see so far.
But, I feel as if Cerberus shouldn't be able to spam/create that many cruisers/frigates. IMO they should have a less population cap and slightly more powerful ships than the Council. (Somebody I was talking to brought up the idea of Cerberus being a pirate faction)
And the ship sizes need to be decreased and the combat ranges increased. That's all I have an issue with at the moment. But other than that, I love what I see.
Can't wait to play as the Council! :D
I'm having trouble installing the mod, because the Instructions are very vague. And I've never messed with properties for my games before.
Any help would be appreciated =]
Like maybe a copy and paste for what I have to put in lol
DeGraymis
Christopher joined
What do you want to know?