The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Reapers battle Citadel forces (view original)
Reapers battle Citadel forces
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Riverside
Riverside Jan 17 2013, 12:05am says:

Just asking... who won in this one???

+2 votes     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 17 2013, 12:43am says:

I think the Reapers did. Not sure.
Fleets were: Destiny Ascension
22Turian dreads
136 Turian frigates
146 Alliance cruisers
11 Asari cruisers
Against 32 Reapers
They are just estimates but yeah. Huge battles. Running smoothly.

+16 votes   reply to comment
Riverside
Riverside Jan 17 2013, 12:49am replied:

.......

+6 votes     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 17 2013, 1:00am replied:

Sorry no the council did. Only with a handful of ships. It all really depends on tactics. Hoe you position your flee; are they grouped, attacking one target, did they exit ftl at the same time, did they get the drop on the enemy. This all contribute to the outcome.

+10 votes   reply to comment
Riverside
Riverside Jan 17 2013, 1:51am replied:

I like those tactics... good to know the ascencion was not lost for nothing.

+1 vote     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 17 2013, 2:03am replied:

Yeah so as an example 16 cruisers can destroy a Reaper while losing 8 if they attack all together and in concert while if they aren't ordered to travel together, attack at the same time etc they will all be destroyed.

+1 vote   reply to comment
sirnutty
sirnutty Jan 17 2013, 2:56am replied:

Sorta the same with Vannila Sins - only on a much larger and unquestionably more epic scale?

+1 vote     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 17 2013, 3:33am replied:

Yeah, something like that. :) a lot of work still needs to be done however.

+4 votes   reply to comment
degtayrev
degtayrev Jan 17 2013, 7:18pm replied:

Are they more effective when focusing on one target or no?

+1 vote     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 17 2013, 7:28pm replied:

Well as I stated before, grouping and attacking in concert can win the battle with moderate casualties but if not then you will surely loose it. Not necessarily focusing fire on one target.

+1 vote   reply to comment
MarsGodofWar
MarsGodofWar Jan 17 2013, 1:37am says:

would love to see one of these in a video. Pictures can only do so much.

+4 votes     reply to comment
DoomCloud
DoomCloud Jan 17 2013, 2:07am says:

This is looking simply spectacular.

+1 vote     reply to comment
Adrien_Victus
Adrien_Victus Jan 17 2013, 6:03am says:

My CPU! oh god! My CPU! Its burning! Time to get a new one.

+2 votes     reply to comment
HavocOfDoom
HavocOfDoom Jan 17 2013, 6:50am says:

I hope you realize, I'm buying this game just for this mod...

+7 votes     reply to comment
sirnutty
sirnutty Jan 17 2013, 9:14pm replied:

Id recommend buying SoaSE Rebellion and playing it anyway - it is a really great game, and it takes some time to get used to the mechanics and the gameplay.
It's only like $40 on steam.

+2 votes     reply to comment
Nanoelite001
Nanoelite001 Jan 17 2013, 10:43pm buried:

(buried)

Don't do it havoc, without a mod rebellion should burn in a fiery pit full of lava and radioactive piranhas

-8 votes     reply to comment
Centurian128
Centurian128 Jan 17 2013, 2:18pm says:

Want. Want Now.

Also, this one is remarkably wallpaper worthy. Really looking forward to this mod. Keep up the fantastic work guys!

+1 vote     reply to comment
DeGraymis
DeGraymis Jan 18 2013, 2:54am says:

The ships still seem pretty close for engaging in combat range. Are you guys adjusting that so ships can attack at a farther range?

+1 vote     reply to comment
Reaper_Armada Author
Reaper_Armada Jan 18 2013, 8:28pm replied:

It's still a WIP. Expect more changes as development continues also this was about halfway through the battle and ships were moving about acquiring new targets changing position etc which brought them into closer range also the camera angle may have something to answer for.

+1 vote   reply to comment
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Description

Got some more ships in the action. Majority of the coding is done. Now it tuning time and testing. Trying to get the feel and look of Mass Effect. New colours for Mass Accelerator rounds, new effects, some hardpointing done by Lord_Set (the almighty modder) and some other things that I've probably forgotten to mention. Enjoy. More to come.

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Demonstration
Date
Jan 16th, 2013
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