Report abuse Covenant at War - First Release
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Caw-FirstRelease.zip
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AnhNhan
Date
Dec 20th, 2012
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Description

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.


Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

This release, as stated in the previous update is a SPACE SKIRMISH ONLY beta version, including both the UNSC and Covenant sides. There will be regular patches following this first release to fix any issues found and add plenty of new content.

Install Instructions:
It's easy. In fact, even if you forgot it, you could look it up easily, either here or with the included read me file. You only need to extract the downloaded zip file into your Star Wars: Empire at War - Forces of Corruption directory, copy the shortcut file to your desktop and change its target to reflect your installation path.

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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You can not use any content created from this mod without our permission.

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Covenant at War - First Release
Post comment Comments  (0 - 50 of 188)
Texshi
Texshi Dec 20 2012, 2:03pm says:

Install troubles up that wazoo! Winrar gets constant errors when I extract to the SWFOC Folder, So I extract it to a separate folder on desktop and move over files such as "Mods" Folder to replace the "Mods" I have in FOC i try to put the target for the icon but it doesn't work no matter what i put so i either did something wrong in those steps i posted or I need the exact "Start In" & "Target" >>>>>>> C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption <<<<<< Jus Fix this for Target & Start In so i can copy paste both & If that is it i'm good you're the best.

+2 votes     reply to comment
Kyos_Sahrin
Kyos_Sahrin Dec 20 2012, 2:44pm replied:

The most likely reason you got errors when trying to extract into your SWFOC folder is that you didn't run Winrar as administrator so it didn't have permission to edit that folder. Aside from that, just move the icons, and if the file path is incorrect just right click and go into the properties to modify it to the correct filepath. If none of that helps Pm me with whatever new problem arises and I'll help you out.

+1 vote     reply to comment
Texshi
Texshi Dec 20 2012, 3:32pm replied:

I don't remember how to work the filepath.. thas why i posted in my first comment for the C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption To be fixed for both Start In & Target because i forgot how

+3 votes     reply to comment
Kyos_Sahrin
Kyos_Sahrin Dec 20 2012, 6:51pm replied:

Alright,
Start in "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption"
Target "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe MODPATH=Mods\CaW"

Those will be the correct start in and target for the CaW shortcut, assuming you don't have it installed with steam.

+1 vote     reply to comment
generalant
generalant Dec 23 2012, 11:04am replied:

hey i tryed the start in and target but it wont work i really want to play this plz help

+2 votes     reply to comment
DGaius
DGaius Dec 23 2012, 1:52pm replied:

If the shortcut doesn't work try the batch file (included, usually succesfull) or try the petrolauncher :)

+1 vote     reply to comment
generalant
generalant Dec 23 2012, 2:48pm replied:

Cheers that worked but I get halo space units and star wars ground units

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 23 2012, 3:15pm replied:

Please actually read the description, this is a space skirmish only release.

+2 votes     reply to comment
generalant
generalant Dec 23 2012, 3:18pm replied:

O yer lol wish it was both nw that will be amazing cheers for the help

+1 vote     reply to comment
caboose#1
caboose#1 Dec 24 2012, 3:51pm replied:

the batch file doesn't work for me, and the shortcut doesn't let me change it because the paths are invalid.

+2 votes     reply to comment
happy81
happy81 Dec 30 2012, 5:26pm replied:

can you please help im stuck trying to get this mod to run properly!! thx

+1 vote     reply to comment
Guest
Guest Dec 28 2012, 3:19pm replied:

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Taiter_Salad
Taiter_Salad Dec 28 2012, 3:53pm replied:

hey i got SW FoC on Stem and i cant get this mod to work can you tell me where i need to put my files and all

0 votes     reply to comment
DGaius
DGaius Dec 28 2012, 5:03pm replied:

It's all in the Readme guys, it's not called a 'Read me' for nothing! :P

+1 vote     reply to comment
Taiter_Salad
Taiter_Salad Dec 28 2012, 9:53pm replied:

i dont have the program to read it or i would :p

+1 vote     reply to comment
DGaius
DGaius Dec 29 2012, 7:01am replied:

It's a PDF file, which you can open with Acrobat Reader. That program should be on your pc by default, unless you build your own pc. You can get it here for free: Get.adobe.com

+2 votes     reply to comment
Guest
Guest Apr 26 2013, 10:32am replied:

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SOparanoid
SOparanoid Jan 11 2013, 9:13am replied:

you got any idea on how to do it for steam?

+1 vote     reply to comment
SicklyOlive
SicklyOlive May 3 2013, 8:22pm replied:

So I've been having an issue with my files not finding the targets. I copy and paste what you've provided here but when I hit apply or OK I get a message saying, "The name (insert name of Target or Start) specified in the (Target or Start box) is not valid. Make sure the path and file name are correct" Idk what to do here, I really want to try this mod but I've never gotten this to work.

+1 vote     reply to comment
ewright881
ewright881 May 17 2013, 3:20pm replied:

What if i do have it installed with steam?? I tried following the correct filepath and I can't get it to work.

+1 vote     reply to comment
rumiks
rumiks Dec 29 2012, 11:36pm replied:

get a mod launcher i have like 30 mods in one mod folder in my swfoc and they play excelent even this one

+1 vote     reply to comment
jokamo
jokamo Dec 20 2012, 2:03pm says:

FINALLY! my life is partially complete

+2 votes     reply to comment
Rossko
Rossko Dec 20 2012, 2:27pm says:

You know what they say: "The longer you wait for something, the more you appreciate it" :D

+1 vote     reply to comment
neronix17
neronix17 Dec 20 2012, 2:56pm replied:

I've always said the longer you wait for something the more I lose interest, luckily not in this case!

+3 votes     reply to comment
NeighborlyNinja
NeighborlyNinja Dec 20 2012, 2:39pm says:

Finally! Now I go to work on merging this with Campaign Commander. The full Halo RTS is here, we just have to stitch it together.

+6 votes     reply to comment
ShamrockSoldier
ShamrockSoldier Dec 20 2012, 3:19pm replied:

dont suppose you'd mind sharing that around a bit? :)

+4 votes     reply to comment
NeighborlyNinja
NeighborlyNinja Dec 22 2012, 7:15pm replied:

Alright kids, it seems that accomplishing this isn't nearly as easy as overwriting the right files over others from their respective mods and crossing your fingers. This will take some serious XML and possibly script edits to accomplish a successful mod merge, sorry for the false hope folks. I've tried many combinations and any way you slice it ends up crashing like a paper airplane soaked in water. This business requires experience to pull off.

+1 vote     reply to comment
cheesecake645
cheesecake645 Dec 20 2012, 2:53pm says:

Congrats on the release, can't wait to play!

+2 votes     reply to comment
Spartan115!
Spartan115! Dec 20 2012, 2:57pm says:

Thanks men, you made a greatest mod!

+1 vote     reply to comment
AnhNhan
AnhNhan Dec 20 2012, 3:12pm replied:

Thank you very much, we appreciate it a lot!

+1 vote     reply to comment
neronix17
neronix17 Dec 20 2012, 3:43pm says:

Needs balancing, UNSC are pathetic and are absolutely annihilated by Covenant. This would be fine if the unit cap and ship costs weren't the same. I would love to be able to play UNSC and actually win but I get very bored, very quickly, when a skirmish lasts an hour and a half. I prefer smaller ship scaling but I am happy doing that myself since I know not a lot of people do.

Otherwise the mod is brilliant.

+4 votes     reply to comment
DGaius
DGaius Dec 20 2012, 3:51pm replied:

We tried to keep the balancing canon and as far as I know the UNSC got beaten many times in space battles. The UNSC ships are really cheap and build extremely fast compared to Covenant ships, so the USNC do have an edge there.

And on the subject of scaling, I actually find it pretty cool you're willing to do this yourself :) Funfact: most ships are smaller than the vanilla counter parts :P (especially the fighters).

+1 vote     reply to comment
thenerdyone
thenerdyone Dec 20 2012, 10:11pm replied:

The problem is that it's extremely difficult to win as the UNSC, and very easy to win as the Covenant. Give the UNSC a higher population cap and cheaper ships and they might have a chance. I just got done with a match where I did pretty much everything in my power to win against the Covenant on easy, and, though it started out good, I got annihilated. I just didn't have enough ships to both protect my supplies as well as attack their base, so they took all of my supplies while I was attacking their base and got the money to build a few ships and destroyed my fleet.

0 votes     reply to comment
Aenar
Aenar Dec 21 2012, 1:04am replied:

Imo, UNSC has the advantage during the early game, when decreased ship construction costs and time allow the UNSC player to quickly attack with fregates while the Covenant has nothing to defend it's base. But indeed, as the game goes on, the Covenant grows ridiculously cheated, and even the heaviest UNSC starships are no match for medium-sized Covenant ships. So yeah, I agree on that a higher pop cap, and decreased cost - and mainly time for the Tiers-5 ships - would balance the game. Wait and see, until the Infinity is added to the UNSC roster.

+2 votes     reply to comment
DGaius
DGaius Dec 21 2012, 7:17am replied:

What you are describing here is exactly what we did. The USNC are suffering a little from the fact that we had to take out a few elements to make this release playable (otherwise it would've had bugs).

The key to success with the UNSC lies in the 'early game' and the choises you make there. I don't know if this was an intentional analysis of the game, but I'd like to complement you on the spot on observation :)

+2 votes     reply to comment
neronix17
neronix17 Dec 21 2012, 9:24am replied:

Yeah the cap is the main problem really, I changed it myself (have to on 90% of EaW mods because default is a little low) and I can now actually win playing UNSC and they seem a little harder to fight against. Sweet spot seems to be around 60 for anyone else changing it, although higher makes for more of a challenge as Covenant.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:16pm replied:

Their the unsc! they're supposed to be on an almost impossible to win basis when fighting against the covenant. You guys seem to not understand that the UNSC are in halo logic farther inferior to the Covies you cant say theyre OP because in halo they are when it comes to starships. Go back to Arcadia in halo wars during the space seen you here them say they have four UNSC ships the texas Armstsrong pillar of autumn and one other ship against two covie ships. They barely destroyed one of the covie ships and lost two of their own in the process. Not to mention the fact that the Autumn was heavily damaged and the other ship was venting atmosphere. They are just supposed to be (even when they out number them) Far less capable space wise Oh! and not to mention in reach when they blew away 80 Unsc star ships including cruisers and heavy ships in around what ten seconds? from a group of 150 ships. and the unsc home fleet in halo 2 you see how easily we lost so many ships? even with 300 defense platforms our fleet was ravaged non theless so seriously get with halo logic and stop complaining

+2 votes     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:08pm replied:

ive won about five times against the covenant i cant honestly see what everyones complaining about

+3 votes     reply to comment
DGaius
DGaius Dec 21 2012, 4:14pm replied:

You just made my day :)

+3 votes     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:18pm replied:

Lol im serious! They are not as hard to win wit as everyone is saying! Build a large fleet then build a **** ton of reinforcements to replace lost ships! and they build pretty fast to me so idk what everyone else is experiencing

+2 votes     reply to comment
Aenar
Aenar Dec 22 2012, 3:07am replied:

You of course say the truth about the technological disadvantage of the UNSC, especially when it comes to starships. But, there are a few factors to take in account here : first, the aim is to make a balanced game with two playable factions. On the second hand, I recall that in the comic Fall of Reach, as well as in the first Halo 4 level, Covenant ships are not very resilient when it comes to the hull, so I would - humbly, of course - suggest to boost their shields and weaken their lifebar, as it would both improve the MAC's usefulness and, globally, the UNSC. Oh, and talking about shields, I recall once again from Fall of Reach that Halsey says human shields technology has been made from Covenant stuff, for the Mjollnir power armor. So, hasn't this technology been used by the fleet ? Imo, human-shields-to-developp-during-the-game technology could be a way to improve the UNSC during late games.
I'm only suggesting, of course. You guys made an amazing work with this, and I trust you will do what is best to do in future versions.

+3 votes     reply to comment
DGaius
DGaius Dec 22 2012, 7:32am replied:

We actually did give the Covenant superior shields and inferior hull. Their hull goes down just as fast as the UNSC ones, the Covvies just pack a bigger punch weapon wise.

As stated somewhere else the UNSC is having some trouble in this build due to some missing elements which caused bugs. We fixed another mix up with the files yesterday and now the space station upgrade is an actual upgrade which allows you to continiously build units.

I am not sure about human shield technology on ships, but we will certainly take this into account considering we're stil going to see Halo 5 and 6. The infinity was already way stronger than other UNSC ships, so yeah shields just may happen :)

+1 vote     reply to comment
Aenar
Aenar Dec 22 2012, 1:25pm replied:

Oh yeah, upgrading stations as research will clearly play as an advantage for the UNSC player. Thanks for fixing it, I didn't know it was a bug. And thanks for answering our questions, too !
About the Infinity, do you know in which version you intend to release it ? I guess fans could enjoy a screen, even of an untextured ship. We love big guns. I mean, I damn love big guns :D
Anyway, thanks for this great, and even more promising mod.

+1 vote     reply to comment
KhevaKins
KhevaKins Dec 25 2012, 8:11am replied:

The Unsc have shielded ships by Halo 4. In Spartan ops you see modified frigates with shield. The Infinity also has shielding.

+1 vote     reply to comment
nickbagger
nickbagger Jan 7 2013, 12:45pm replied:

UNSC Ships does not have Shielding Tech. Thats a fact. The "UNSC Infinity" is a exception. Its supposed to be the most powerful ship in the universe, post the great war. With supperior shielding, tó that of the covanent as well. wait for the Infinity Aenar it will balance out stuff alot!

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:07pm replied:

His balancing is fine its just the cap maybe and his scaling is fine too

+2 votes     reply to comment
shadowfax91
shadowfax91 Dec 27 2012, 4:07am replied:

agreed, in the canon from Combat Evolved, a Halcyon-Class Crusier is able to destroy 3 to 4 Covenant superior battleships (not sure if they're CCS-Class Battlecrusiers, but thats what i'm going off) in a firefight against a fleet of around 12 of them.

+1 vote     reply to comment
and1296
and1296 Jan 6 2013, 6:31pm replied:

Dude, in canon, the UNSC ALWAYS LOSES IN SPACE! Unless you happen to be Admiral Cole that is...

+1 vote     reply to comment
DarthONeil16
DarthONeil16 Jan 15 2013, 10:07pm replied:

He still lost 1/3 to 2/3 of his fleet
Can't remember which.

+1 vote     reply to comment
Guest
Guest Jan 16 2013, 7:29am replied:

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