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Do you think there's any chance that you guys will add the Old Republic era? With the ships from KOTOR 1&2 and SWTOR?
Thanks Kuikka! Huge help.
Could someone tell me how to install this mod for Rebellion on Steam? I've got windows 7 professional 64bit also. I've looked at the installation instructions and I used to know how to install mods with my cd installed sose on my old laptop running vista.
Short version, I have no ironclad folder in my appdata/local directory.
Is there any version of maelstrom that is compatible with the latest rebellion patch and the forbidden worlds dlc?
Is this mod compatible with forbidden worlds dic?
So with this patch, does it mean that we can play this with rebellion? Is the patch out yet?
Okay, I knew that for awhile that was totally off the table but I thought with the new Vasari ability from Rebellion it would have opened up that possibility.
Is the current rebellion release compatible with the forbidden worlds dlc?
Any death star in the works? Or has been added since I've checked this mod out last?
So is there anything still going on with this mod?
So could you really get into trouble for taking sound effects from the game?
There is a Q&A section that answers stuff like this. Just to keep you from facing the onslaught that will inevitably come, you should read it.
So just to clarify, this isn't replacing the "picket cruiser"? I got a little worried when you posted it as a light cruiser.
Looks awesome! Textures are definitely on par with ME2 and 3
Btw, does this texture pack help with the texture pop in issues?
Oh yeah, I remember reading that now. Well thats very cool. I was just thinking yesterday how awesome it would be trying to play a map where I'm trying to expand but trying to not **** off the pirates of the terminus systems or trying to carefully work with the terminus systems to help against the reapers or cerberus.
You guys should put a link to the forums somewhere on the main page. I know that suggestions are always preferred there but I don't know what the url is.
I was just thinking on a few things though after playing through the series again. I would love to see you guys maybe have some planetary bonuses that reflect the planetary codex entries such as high gravity, bad weather or what I was personally thinking of, being too close to the terminus systems thus giving a large negative bonus to population. (Think virmire).
I think it would also be cool if you guys worked in some nods to some of the in game corporations such as ERC and others.
Last thought, after you guys finish all your work on the main three factions, I thought it would be awesome if instead of the pirates just being batarians, having the pirates be the terminus systems. You could work to flesh the pirates out as almost a 4th (unplayable) faction. Where the batarians could be the main force but you could have some other pirate ships too. It'd be cool for playing a match with the council, maybe cerberus and just try to expand with a very large terminus systems presence.
Are you guys planning to change the undiscovered planet icon?
Is there any way to modify the exhaust to make them smaller? A nice subtle glow would work great.
I like it, I expect that it will be distinguishable enough to tell at first glance. Its a subtle difference over the regular cruiser, but I think subtle is good for this case.
You guys should see if you can contact Mark Meer to do some voice work. I know it might seem like a long shot, but he's done some fanfic work before.
But if I remember correctly, they hardly (if ever) use the term "capital ship" in the series
If I remember correctly, when I fiddle with adding wormholes in maps as the preferred method of transit from system to system, the AI still tends to pick the star phase lane.
Cruisers are the backbone of a good fleet. Especially with the balance of this mod. Capital ships are expensive and take up a lot of fleet space where as you can spam a ton of cruisers that (as much of a shame as it is) are rather expendable and you can hurl them at the Reaper armadas.
I know :) I just really like the unique design in ME2. I wasn't saying you guys didn't deliver on the model from ME3. I think he looks great. I'm looking forward to seeing some of the other great reaper creations you guys have modeled skinned and in game. Like this guy: Fc00.deviantart.net
I don't know where he came from but he looks like a good unique reaper model.
Awesome! Glad to see that the in game colors will be represented if team colors are turned off.
I hope the particles effects for this are blue :D
Is that supposed to be rock or organic stuff that you see on collector ships?
I like it as music for the mod but not the theme, but then again. I'd probably prefer using either Suicide Mission or Leaving Earth which I know is probably not possible.
That's my plan too :) Asari, Turian, Alliance, Salarian, and Quarian fleets.