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Lol, well maybe setdby doesn't have an issue anymore so I'll hijack the comment. Lavo, are you aware that the current iteration of the mod's GalaxyScenarioDef doesn't work 100% with the mod? Adding custom objects into a gravity well only works for certain objects now. For example, I can't add an Imperial I class SD to planets as well as Starbases or Super Capitals.
Anyone else noticed ship and structure icons "wiggling" or jittering during gameplay? Or ships sort of rocking around too?
I'd like to actually see (in a video) some of the new systems that will be prominently featured in the Final Frontier Expansion.
All of the ingame menus (research and surrender for example) show up as blank white as well as several icons in the game in the research menu. Is this a known issue?
Any known problems with the Galaxy Forge from previous versions?
It seems like some of my custom made maps aren't working properly in 4.10.2. Some icons aren't showing properly and I'm thinking certain ships aren't added properly anymore either.
Oh okay, thanks. I missed that one.
No Reduced Squadron Addon?
Do the changes with the pirates in the new DLC make any robust possibilities for fleshing out the crime syndicates of the Star Wars universe? (i.e. Black Sun, Hutt Space, etc?)
I hope you guys take advantage of some of the things added by the new DLC. I'd love to see a greater presence of the Hutt Cartel, Black Suns, and other pirate factions as well as smuggling going on.
So wait... I'm confused. Are you suggesting that Cairo Station was not a SMAC? And it was simply an "ODP"?
You know what is really annoying to see on any mod page? "Pls fix this!" "Pls make this!"
I'm pretty certain the team of mod makers who are constantly playing this game and testing their mod are probably aware of an update that breaks their mod and they're probably going to be working on a fix without you needing to ask for one and you asking for one is probably only annoying to them.
Maybe I'm just the ******* though :-}
Wait, why did you not just keep the Haven in game until these future developments are finished? Won't that really throw off the balance of the game?
awesome! I love this fighter design.
Is it just a texture change? or was the model modified a little? It looks fantastic either way.
Are you guys still working on the TOR addon?
Awesome ship! I've been hoping to see this in the mod since I saw it in that board game
I've encountered issues with my firewalls before tagging files that I know are not infected or viruses as dangerous and automatically deleting them before they download.
I think I heard it was a balance issue. UNSC is designed to be flimsy but numerous while the covenant are fewer but sturdy. With the shield tech added, the UNSC because numerous and sturdy and outclassed the covenant.
Hangar doors? But the Stalwarts have never been shown to have fighters.
I've always wondered, are those blueish doors on the side of the Stalwart where the ODST drop pods were launched in Halo 2?
Yeah those plans are a hero system. I was wanting to know if they'll implement that system when they put the Orion into the mod.
Will you guys implement the new way that the Phoenix is included in the mod when you put in the Orion?
i need dis
Is that two MACs I see :)
I'm curious why the flood picture was removed from the pirate window.
Maybe this is just me, but the Covenant Patrol Station seems really overpowered. I haven't played a Cov v. Cov match but when its the UNSC against the Covenant, it seems very OP.
Having not played Halo 5 and seeing those ships for the first time when I just googled them: Damn those look ugly as sin. The Blockade Runner is not absolutely horrible but its still ugly. The Man O' War looks more forerunner than Covenant (Sanghelli). 343 is not doing these factions very proud with their ship design.
The Covenant is supposed to be extremely overpowered when comparing 1:1 ship strength with the UNSC. The UNSC have a really strong "alpha strike" with their mac cannons and can be built faster and cheaper than covenant ships. The mod is designed (last I heard) so it takes about 3 UNSC ships to take down a comparable Covenant ship.
Yes. That's exactly what the CRS is.
There are forerunner ships in the mod. They're not going to include ancient humans though.