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Hangar doors? But the Stalwarts have never been shown to have fighters.
I've always wondered, are those blueish doors on the side of the Stalwart where the ODST drop pods were launched in Halo 2?
Yeah those plans are a hero system. I was wanting to know if they'll implement that system when they put the Orion into the mod.
Will you guys implement the new way that the Phoenix is included in the mod when you put in the Orion?
i need dis
Is that two MACs I see :)
I'm curious why the flood picture was removed from the pirate window.
Maybe this is just me, but the Covenant Patrol Station seems really overpowered. I haven't played a Cov v. Cov match but when its the UNSC against the Covenant, it seems very OP.
Having not played Halo 5 and seeing those ships for the first time when I just googled them: Damn those look ugly as sin. The Blockade Runner is not absolutely horrible but its still ugly. The Man O' War looks more forerunner than Covenant (Sanghelli). 343 is not doing these factions very proud with their ship design.
The Covenant is supposed to be extremely overpowered when comparing 1:1 ship strength with the UNSC. The UNSC have a really strong "alpha strike" with their mac cannons and can be built faster and cheaper than covenant ships. The mod is designed (last I heard) so it takes about 3 UNSC ships to take down a comparable Covenant ship.
Yes. That's exactly what the CRS is.
There are forerunner ships in the mod. They're not going to include ancient humans though.
I know it might take up a lot of resources for something smallish but I was wondering if there was any chance that in the future for the 1.0 release, we might see ship skins for flood captured ships. Something that looks like this:
Does this have the flood crash bug?
Whats the deal with the maps for 0.80? There are fewer available by default in the mod than the previous version (these are fantastic maps however). But when I go into the Galaxy folder, there are all the previous maps in there still and the current ones that are named different names.
I'd love to have an updated version of this. Also, (I'll probably ask this in the main comments too) whats the deal with the maps for 0.80? There are fewer available by default in the mod than the previous version (these are fantastic maps however). But when I go into the Galaxy folder, there are all the previous maps in there still and the current ones that are named different names.
0.80 is amazing from what I've gotten to play so far guys. The best part of the mod is how well you guys capture the feel of the Halo lore. It never feels like I'm playing SoSE with a Halo skin but rather an actual Halo space game.
I was thinking about other ways that each faction could be distinguished from one another in their play style. You've got a big emphasis on how outgunned the UNSC is compared to the Covenant. I know that in Rebellion (I've actually not played around with many features in vanilla rebellion) there's a feature that allows one of the Vasari factions to scuttle planets and extract a lot of resources but leaving a dead asteroid behind. In my mind this feature obviously has no place in halo lore (unless there's some crazy forerunner tech in one of the books I'm unaware of) but it sounds like you might have some freedom to make some changes to what happens when you "abandon" a planet.
It seems like a very UNSC feature to allow for an "Evacuation" option for planets owned by the UNSC. It could produce scenarios where you know you can't stop the Covenant fleet that is attacking the planet, but maybe you can buy enough time to evacuate the planet so that people can get away (you get the nice bonus from doing so). I don't know how much this could be achieved with the base sins engine but just thought I'd spit the idea out there.
I thought the geth were a part of the Reapers?
So is this a planetary type? Is it a buildable station by the Cerberus faction? or is it a neutral station that is capturable?
What will the last be for? Also, how will you balance this many starbases in the game? Will planets that have 3 be almost impossible to take?
But.... why? What purpose will it serve?
Perhaps the Galaxy-X style saucer cannons mounted on the side of the Imperator rather than the top of the saucer?
Someone should make an addon that allows the Galaxy-X dreadnought to be researched by the Feds.
I'll throw out my two cents. I think it needs something more to the model. To me what made the Galaxy-X extremely badass wasn't just the 3rd nacelle (that is part of the badassness), but it was the cannons on the top of the saucer and the massive phaser lance on the bottom of the saucer.
I think you should consider adding some weaponry to the ship that goes along with the extra nacelle to make her look much more intimidating. This is the Terran Empire after all :)
Also, as a total side note, I'm loving the Terran Empire showing up in the game and I think you should consider how terrifying a Terran Empire Prometheus Class or One of the Two dreadnought (titan) classes would be.
I'm sure you guys would get some cheers from the fans if you kept the Assault variant of the phoenix as a hero unit. I'm sure everyone would love being able to play as Captain Cutter and Captain Keyes.
So, who is Kridno and who are the Idryll?
Have you guys decided on a role that the assault variant will take in the mod?
I just now realized that the date had been changed... Now I'm sad. I'm also going out of town the weekend of Feb 5th... Even longer and more sad lol
I think you should explain this one a little bit more. Looks very interesting.
I'd love to hear your reasoning for that decision? With an entire game based around the Spirit of Fire, it would seem that ship should stay as a staple.