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That's great to hear. A free exchange of ideas can only lead to two better mods.
I'm going to risk coming off as a bit of a butthole. I absolutely adore STA3. It is probably the best mod I've ever seen for any game period. The amount of love that you guys poured into it as well as the creative ways that you managed to get certain features working (the first time I saw Voyager's ablative armor in action was a moment of pure joy) is a staggering accomplishment. So I say all that to try and not come off as a troll or a butthole.
I was just wondering if you guys had ever thought about collaborating with the guys working over on New Horizons. I haven't actually played their mod but it just seems like they've already put a ton of work into "Trekifying" Stellaris features and it seems like an obvious way to save a ton of time for both of you (if not just to work on the same mod which I get having different creative visions) would at least be to share assets.
I definitely prefer the new version. The one problem I had with the older version of the ORS was that it just looked much more "busy" than the other covenant ships.
I'd rather see Zsinj the way that he was implemented the "A Dangerous Galaxy" article you guys wrote awhile back.
I'd rather see him as a, well I forget the actual term, its been awhile since I've used GalaxyForge but where you can select a profile of what would be found around a planet or leave it empty. That way he could be implemented for special scenarios to try and hunt him down.
Probably random event.
It might not be a perfect system, but you guys should allow for team colors on fed ships so people could role the Terran Empire if they wanted.
Why does she have the "fins" on the rear of the falcon?
I'm so sorry, I meant to post this in the main page... disregard
I like this much better than the existing version! Much easier to discern
I remember this being discussed in one of the articles but I can't remember how to restore fighter craft.
Lol, well maybe setdby doesn't have an issue anymore so I'll hijack the comment. Lavo, are you aware that the current iteration of the mod's GalaxyScenarioDef doesn't work 100% with the mod? Adding custom objects into a gravity well only works for certain objects now. For example, I can't add an Imperial I class SD to planets as well as Starbases or Super Capitals.
Anyone else noticed ship and structure icons "wiggling" or jittering during gameplay? Or ships sort of rocking around too?
I'd like to actually see (in a video) some of the new systems that will be prominently featured in the Final Frontier Expansion.
All of the ingame menus (research and surrender for example) show up as blank white as well as several icons in the game in the research menu. Is this a known issue?
Any known problems with the Galaxy Forge from previous versions?
It seems like some of my custom made maps aren't working properly in 4.10.2. Some icons aren't showing properly and I'm thinking certain ships aren't added properly anymore either.
Oh okay, thanks. I missed that one.
No Reduced Squadron Addon?
Do the changes with the pirates in the new DLC make any robust possibilities for fleshing out the crime syndicates of the Star Wars universe? (i.e. Black Sun, Hutt Space, etc?)
I hope you guys take advantage of some of the things added by the new DLC. I'd love to see a greater presence of the Hutt Cartel, Black Suns, and other pirate factions as well as smuggling going on.
So wait... I'm confused. Are you suggesting that Cairo Station was not a SMAC? And it was simply an "ODP"?
You know what is really annoying to see on any mod page? "Pls fix this!" "Pls make this!"
I'm pretty certain the team of mod makers who are constantly playing this game and testing their mod are probably aware of an update that breaks their mod and they're probably going to be working on a fix without you needing to ask for one and you asking for one is probably only annoying to them.
Maybe I'm just the ******* though :-}
Wait, why did you not just keep the Haven in game until these future developments are finished? Won't that really throw off the balance of the game?
awesome! I love this fighter design.
Is it just a texture change? or was the model modified a little? It looks fantastic either way.
Are you guys still working on the TOR addon?
Awesome ship! I've been hoping to see this in the mod since I saw it in that board game
I've encountered issues with my firewalls before tagging files that I know are not infected or viruses as dangerous and automatically deleting them before they download.
I think I heard it was a balance issue. UNSC is designed to be flimsy but numerous while the covenant are fewer but sturdy. With the shield tech added, the UNSC because numerous and sturdy and outclassed the covenant.
Hangar doors? But the Stalwarts have never been shown to have fighters.
I've always wondered, are those blueish doors on the side of the Stalwart where the ODST drop pods were launched in Halo 2?