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davidt0504
davidt0504 Dec 7 2014, 5:02pm replied:

Not only that but development seems to have pittled to a halt. I know devs have real lives but the fact of the matter is that this mod seems to have been indefinitely put on hold for the time being.

+1 vote   mod: Dawn of the Reapers
davidt0504
davidt0504 Oct 22 2014, 1:49pm says:

Is there anyway to have the AI choose Dominion vs Cardassian?

+1 vote   article: STA 3 CTA Dev Diary 13
davidt0504
davidt0504 Oct 9 2014, 5:42pm says:

Do you guys have a tech support thread on Eawpr.net ?
I've installed the mod twice but everytime I try to start it up from the shortcut, the loading screen with the PR logo pops up and promptly crashes to a black screen with my loading mouse center screen. There's an error message given, and I'll load up again and see if I can catch that message.

EDIT: Error message reads: "There were perception parsing errors. See PerceptionErros.txt for details."

Well I'll see if I can find that lol

+1 vote   mod: Phoenix Rising
davidt0504
davidt0504 Oct 9 2014, 10:09am says:

Am I the only one who's had trouble getting the squad size reduction mod to work? I've enabled it just as the readme directs and yet my Venators will still have 12 squads. I thought the mod was supposed to collapse all squads into a single squad.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Oct 9 2014, 9:52am replied:

What is LAA?

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Oct 7 2014, 9:51am replied:

Lavo, do you know what the hard code limits are? Like would a map with 200 planets be stable or should I try to get it down to around 100?

On that note, the one thing I would love to see in future releases would be a bigger galaxy forge with planet bonuses and all of the artifacts. I'm a huge galaxy forge nut. I don't remember the last I played a map I didn't at least tweak in there.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Oct 3 2014, 6:01pm replied:

Very cool. I know it can be hard to find source material but I can't wait to see what you guys have in store for us.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Oct 1 2014, 5:07pm says:

Have you guys considered using ships from the great hyperspace war (if there are any) or other eras before 1000bby to have a total "Old Republic" Era? If you use ships from hyperspace war, they could just serve as small frigates or cruisers and make some blerb ingame about how they've been retrofitted.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Sep 12 2014, 2:39pm says:

I would be more than willing to wait on a full release if it meant all of the ships getting the assimilate effect :) I'd love to launch a fleet of assimilated b'rels and mirandas

+1 vote   article: STA3 CTA DEV DIARY 12
davidt0504
davidt0504 Sep 4 2014, 10:35am replied:

most likely some are taken from the wiki and codex but other probably not.

+1 vote   mod: Dawn of the Reapers
davidt0504
davidt0504 Sep 3 2014, 1:54pm replied:

Yeah, but size is something that can be easily ignored for the modelers. The main thing I thought was cool were the models themselves.

+2 votes   mod: Dawn of the Reapers
davidt0504
davidt0504 Sep 3 2014, 9:36am replied:

For clarification, I posted this for two reasons.
1) Because a few of the designs here (especially the Cerberus Support Capital) seemed to be you guys designs and I was wondering if you knew that this existed for that reason

2) Because if you guys found yourselves needing inspiration for ship designs for any of the factions that this might at least give some inspiration.

+5 votes   mod: Dawn of the Reapers
davidt0504
davidt0504 Sep 3 2014, 9:28am says:

Saw this pop up on reddit today and wondered if you had seen this.

Fc05.deviantart.net

+10 votes   mod: Dawn of the Reapers
davidt0504
davidt0504 Aug 19 2014, 3:00pm says:

Is there a way to update all of sovereign's textures to fit that of me3's reaper asthetic style?

+1 vote   media: More updates
davidt0504
davidt0504 Aug 6 2014, 11:12am says:

Is there anyway to change the particle effect of the fleet coordination ability? I've always hated that effect always being there on all my ships.

+2 votes   article: STA3 CTA DEV DIARY 10
davidt0504
davidt0504 Jul 23 2014, 3:07pm says:

99% is fantastic. The only thing that I've found to give me pause so far is when messing around with galaxy forge. The scaling seems to be different in the mod to stock maps.

+1 vote   media: Feedback
davidt0504
davidt0504 Jul 8 2014, 3:42pm says:

My virus software is removing the installer download. Could you tell me how to manually install it?

+2 votes   download: CK2:AGOT 0.7.1 - Windows Installer
davidt0504
davidt0504 Jul 4 2014, 10:57am says:

Is is a known issue for the game to crash playing daenerys targaryen during clash of kings? Also, when I try to load her up for feast of crows it crashes at start up.

+2 votes   mod: Crusader Kings 2: A Game of Thrones (CK2:AGOT)
davidt0504
davidt0504 Jul 1 2014, 8:47am replied:

So how will we play matches against either the Cardassians or the Dominion specifically?

+2 votes   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 30 2014, 1:36pm says:

Any thoughts about adding some "anti-borg" abilities to the defiant class considering it was designed for that? Maybe a cloak to Sisko?

+2 votes   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 27 2014, 10:28am replied:

That doesn't sound compelling. Wouldn't it be better to be able to choose between playing against the Cardassians or Dominion in a similar fashion to picking between rebels and loyalists in vanilla sins?

My favorite way to play this mod is with maps from the show and to have each faction with their correct homeworld.

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 27 2014, 10:24am replied:

Is it possible to add the Klingon Theme from Star Trek I? Nothing says "Glory for the Empire" like that theme :)

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 27 2014, 10:02am replied:

Good enough for me! You guys have delivered nothing but gold so far.

+2 votes   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 26 2014, 10:20pm says:

I know there tends to be some animosity towards STO but have you guys thought about using the Bortas Battlecruiser as the Klingon Titan? I know you guys were planning on a remodel for the upcoming Expansion.

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 14 2014, 2:01pm replied:

Apparently its a terrible idea. I know they're doing fantastic work over there but are looking for some people to help with different aspects of the mod and since the devs have said this expansion is it, then I thought it'd be cool to get some top notch help for DotR.

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 14 2014, 9:26am says:

Maybe after you guys release the expansion, you can help out the guys over at Dawn of the Reapers. I think they're looking for a good bit of help with the mod. It'd be incredible to have a mass effect mod with the level of quality you guys have put into this.

-3 votes   mod: Star Trek: Armada 3
davidt0504
davidt0504 Jun 12 2014, 3:13pm replied:

But those still have a similar vibe. They have a thin frame height wise. This looks like a whale.

+1 vote   media: Typhon + Valkyries
davidt0504
davidt0504 Jun 11 2014, 9:13pm says:

I love you guys and most all of your work but to be brutally honest, i hate this ship design. It just does not feel like it belongs in the Star Trek Universe as a Starfleet ship.

+1 vote   media: Typhon + Valkyries
davidt0504
davidt0504 Jun 5 2014, 6:14pm says:

Just played the romulans for the first time... Damn the scimitar is ridiculous lol

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 May 29 2014, 7:09pm says:

How lore accurate is this map? Sttff.net

+1 vote   mod: Star Trek: Armada 3
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