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Comment History  (0 - 30 of 553)
davidt0504
davidt0504 May 26 2015, 11:02pm says:

Is it known that DLC objects like pulsar stars and blackholes have buggy icons?

+1 vote   mod: Infinite Space
davidt0504
davidt0504 May 23 2015, 7:11am replied:

Sins can't do that.

+2 votes   media: The Citadel
davidt0504
davidt0504 May 21 2015, 3:23pm replied:

Where can you get a current version of that? I can only find old ones.

+1 vote   mod: Star Trek: Armada 3
davidt0504
davidt0504 May 21 2015, 3:21pm replied:

where did this comment happen?

+1 vote   media: New Miranda Model W.I.P.
davidt0504
davidt0504 May 21 2015, 12:19pm replied:

Have you ever played sins before? Or do you just have a very high opinion of Lord_Set's modding skillz ;)

+2 votes   mod: Dawn of the Reapers
davidt0504
davidt0504 May 21 2015, 12:18pm replied:

As long as both are planet models and not new "starbases". We need to be able to set either of them as our "capital" world.

+1 vote   mod: Dawn of the Reapers
davidt0504
davidt0504 May 21 2015, 12:17pm says:

I'm confused though I'm guessing someone has been accusing you of stealing other people's models?

+1 vote   media: New Miranda Model W.I.P.
davidt0504
davidt0504 May 19 2015, 8:24am replied:

For some reason now I want to go watch the history channel...

+1 vote   mod: Sins of the Prophets
davidt0504
davidt0504 May 19 2015, 8:22am replied:

Can't tell if troll or just dumb....

Even if troll, its all very tedious.

+1 vote   mod: Sins of the Prophets
davidt0504
davidt0504 May 16 2015, 8:57am says:

I haven't been following as thoroughly since the release of CTA, whats new in this version?

+1 vote   download: Star Trek Armada 3: 1.2 Full version Zip
davidt0504
davidt0504 May 12 2015, 1:37pm replied:

May I ask why you chose to use the model of bomber that you did? (Not this one Starwars.wikia.com)

I can't even seem to find a source for that model.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 May 8 2015, 9:19am says:

Do you guys have any plans to use this model for republic bomber?

Starwars.wikia.com

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 30 2015, 7:44pm says:

What causes the Holonet to take effect on a planet? I thought it was building a culture center but that isn't working anymore. There's some research that seems to do it but that's not doing it either. Do I need to wait to build culture centers until that is researched?

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 30 2015, 8:35am says:

I looked back at the shops of the one without and its amazing how something like this just completely brings it to life. Great job!

+1 vote   media: Trade Station Holo Signs Finished
davidt0504
davidt0504 Apr 29 2015, 3:46pm replied:

Ignore this comment, I didn't do my research.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 28 2015, 3:31pm says:

Have you guys thought about giving the consular ship a reskin?

Img4.wikia.nocookie.net

Or perhaps more appropritaely is leave the consular the way it is and create a new ship that acts as the Republics light-frigate that looks like the above image. Charger c70 retrofit.

Also perhaps adding this ship?

Img1.wikia.nocookie.net

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 28 2015, 8:29am replied:

My mistake for not reading up on the matter. I can imagine how annoying reiterating things like that can be.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 28 2015, 8:27am says:

That is an excellent little touch. Something so simple that instantly makes the model a hundred fold more "Mass Effect"

+1 vote   media: Holographic Trade Station Signs
davidt0504
davidt0504 Apr 28 2015, 8:25am says:

Whats your development plan?

Not like whens a release gonna happen. But what is your plan to move forward. In what order do you plan to tackle things for the mod? Do you have a level of minimum "completeness" or quality you're going to shoot for before you'd release the mod. How do you plan to generate support for the mod and recruit any new talent you might need? (i.e. music/voice talent/etc)?

+1 vote   media: Q&A for Phoenix Interactive
davidt0504
davidt0504 Apr 24 2015, 1:39pm replied:

Any chance of turning the red a bit darker? The red team color for ships looks too bright in game.

+1 vote   media: Model Rehaul: Rothana Destroyer
davidt0504
davidt0504 Apr 24 2015, 11:24am replied:

I have all the DLCs and it has been working fine for me so far.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 24 2015, 8:56am says:

I think you guys should consider implementing a system that is similar to STA3's hero system. It would be very cool to have important characters of the stories represented in the game. Some ideas:

Republic:
- Admiral Yularin (or Anakin Skywalker) commanding the Resolute.
The ship could be a little bit more suped up Venator or Jedi Venator
- Maybe Obi-Wan Kenobi on another Venator (similar to Anakin or get a better idea haha)
- Perhaps Padme could be in a consular ship and could have powerful diplomatic skills

CIS:
- General Grievous on the Invisible Hand. Could have huge fleet buff skills
- Count Dooku on a Providence that could act as a CIS version of the Jedi Venator
- Nute Gunray on a Lucrehulk that could have embargo skills

Empire:
- Tarkin on the Executrix. Of course would have Tarkin Doctrine.
- Vader on the Exactor or Executor SSD. Imperial version of Jedi Venator
- Thrawn on the Chimaera. Massive fleet buff.

Rebels:
- Ackbar on the Home One. Massive fleet buffs
- Leia Organa on the Tantive IV. Maybe like Padme's ship.
- Han Solo on the Millenium Falcon :) Hey if you can add the player ships to the Old Republic era, why not? :D

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 23 2015, 3:06pm says:

Shouldn't the Pentastar Allignment also get the Executor (or their own version) since their primary dude (Kaine) used one (The Reaper)?

+1 vote   mod: Thrawn's Revenge II: Ascendancy
davidt0504
davidt0504 Apr 23 2015, 11:48am says:

Check out this:

Moddb.com

It could be some cool ideas for incorporating into this mod. I really like the idea of planetary shields just being a given once researched.

I was thinking too that it would be interesting to make some changes that would give the rebels more of a hit and run style play. (This might actually be a thing, I've just never paid attention.) Is it possible to make abandoning a planet yield some resources like when you self-destruct ships or structures? If so, you should increase the amount so that when a fleet comes into orbit that you know you can't beat, then make it similar to EPV where they abandon hoth.

+1 vote   mod: Sins of a Galactic Empire
davidt0504
davidt0504 Apr 23 2015, 10:03am replied:

Check out Phoenix Rising mod

Eawpr.net

+1 vote   mod: Republic at War
davidt0504
davidt0504 Apr 23 2015, 8:50am says:

Any chance that you guys could make these Warlord executors capturable? Primary reason is since we have examples of the NR using old Executors like the Lusankya.

+2 votes   news: A Dangerous Galaxy
davidt0504
davidt0504 Apr 23 2015, 8:47am says:

Shouldn't the Pentastar Allignment also get the Executor (or their own version) since their primary dude (Kaine) used one (The Reaper)?

+1 vote   news: Faction Profile: Pentastar Alignment
davidt0504
davidt0504 Apr 22 2015, 8:27am replied:

Or the title....

+1 vote   media: Chiss Siege Walker
davidt0504
davidt0504 Apr 21 2015, 8:56am says:

This is looking fantastic guys!

+2 votes   media: Asari Dreadnought
davidt0504
davidt0504 Apr 21 2015, 8:52am says:

Perhaps an Oasis planet? (ya kno cause theres small spots of water :D)

+1 vote   media: Arid Oceanic
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