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My only real wish for Axanar is for it to keep with TOS and not Abrams as much. I don't mind having some Abrams influence especially for models, but I really hope to see the feel of TOS even the cheesiness carry over into Axanar.
I would request a more robust galaxyscenariodef file. I would really love to have access to all the wonderful goodies you guys have given us. Like I don't know how to end up seeing the promellian battlecruiser or place 8472 around a planet. I would just like to be given a wider toolset to build maps and worlds the way I like. Other than that, fantastic work as usual guys!
So I actually finally installed it last night and played around just a little. Fantastic of course! I did wonder if you took out the ability to put faction ships on planets in galaxy forge on purpose and if so why. I sometimes like to build simple maps that I star off with a small fleet of ships.
I haven't actually gotten a chance to play STA:CTA. I play video games whenever I'm on specific kicks and right now its not star trek but I played the mess out of STA before the expansion. One thing I would love to see, is plenty of options to use the galaxy forge to create maps. I know the planets will obviously be there but making sure every ship class is available for every faction and also all the new planetary defenders should be available to place around planets. Probably should point out, I haven't actually used the galaxyscenario for CTA yet, just something I wanted to say incase it isn't there already.
Not only that but development seems to have pittled to a halt. I know devs have real lives but the fact of the matter is that this mod seems to have been indefinitely put on hold for the time being.
Is there anyway to have the AI choose Dominion vs Cardassian?
Do you guys have a tech support thread on Eawpr.net ?
I've installed the mod twice but everytime I try to start it up from the shortcut, the loading screen with the PR logo pops up and promptly crashes to a black screen with my loading mouse center screen. There's an error message given, and I'll load up again and see if I can catch that message.
EDIT: Error message reads: "There were perception parsing errors. See PerceptionErros.txt for details."
Well I'll see if I can find that lol
Am I the only one who's had trouble getting the squad size reduction mod to work? I've enabled it just as the readme directs and yet my Venators will still have 12 squads. I thought the mod was supposed to collapse all squads into a single squad.
What is LAA?
Lavo, do you know what the hard code limits are? Like would a map with 200 planets be stable or should I try to get it down to around 100?
On that note, the one thing I would love to see in future releases would be a bigger galaxy forge with planet bonuses and all of the artifacts. I'm a huge galaxy forge nut. I don't remember the last I played a map I didn't at least tweak in there.
Very cool. I know it can be hard to find source material but I can't wait to see what you guys have in store for us.
Have you guys considered using ships from the great hyperspace war (if there are any) or other eras before 1000bby to have a total "Old Republic" Era? If you use ships from hyperspace war, they could just serve as small frigates or cruisers and make some blerb ingame about how they've been retrofitted.
I would be more than willing to wait on a full release if it meant all of the ships getting the assimilate effect :) I'd love to launch a fleet of assimilated b'rels and mirandas
most likely some are taken from the wiki and codex but other probably not.
Yeah, but size is something that can be easily ignored for the modelers. The main thing I thought was cool were the models themselves.
For clarification, I posted this for two reasons.
1) Because a few of the designs here (especially the Cerberus Support Capital) seemed to be you guys designs and I was wondering if you knew that this existed for that reason
2) Because if you guys found yourselves needing inspiration for ship designs for any of the factions that this might at least give some inspiration.
Saw this pop up on reddit today and wondered if you had seen this.
Is there a way to update all of sovereign's textures to fit that of me3's reaper asthetic style?
Is there anyway to change the particle effect of the fleet coordination ability? I've always hated that effect always being there on all my ships.
99% is fantastic. The only thing that I've found to give me pause so far is when messing around with galaxy forge. The scaling seems to be different in the mod to stock maps.
My virus software is removing the installer download. Could you tell me how to manually install it?
Is is a known issue for the game to crash playing daenerys targaryen during clash of kings? Also, when I try to load her up for feast of crows it crashes at start up.
So how will we play matches against either the Cardassians or the Dominion specifically?
Any thoughts about adding some "anti-borg" abilities to the defiant class considering it was designed for that? Maybe a cloak to Sisko?
That doesn't sound compelling. Wouldn't it be better to be able to choose between playing against the Cardassians or Dominion in a similar fashion to picking between rebels and loyalists in vanilla sins?
My favorite way to play this mod is with maps from the show and to have each faction with their correct homeworld.
Is it possible to add the Klingon Theme from Star Trek I? Nothing says "Glory for the Empire" like that theme :)
Good enough for me! You guys have delivered nothing but gold so far.
I know there tends to be some animosity towards STO but have you guys thought about using the Bortas Battlecruiser as the Klingon Titan? I know you guys were planning on a remodel for the upcoming Expansion.
Apparently its a terrible idea. I know they're doing fantastic work over there but are looking for some people to help with different aspects of the mod and since the devs have said this expansion is it, then I thought it'd be cool to get some top notch help for DotR.
Maybe after you guys release the expansion, you can help out the guys over at Dawn of the Reapers. I think they're looking for a good bit of help with the mod. It'd be incredible to have a mass effect mod with the level of quality you guys have put into this.