You can't beat STALKER.

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HQ4L
HQ4L - - 86 comments

The Quantity of weapons in this mod will be very high. I hope you dont end up like in the SGM with thoosands of weapons, but inbalanced, sights unlined and crappy textures/animations/sounds.
I dont know what the standard AMK ballistics (weapon.ltx) are like, but i hope its not like in vanilla/SGM (Paintballballistics).

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HQ4L
HQ4L - - 86 comments

For good quality sound and textures i can recommend you the MISERY-Mod Files. I used them for my own customisation of SGM.

You dont have to change all weapon-configs. Only the global weapon behavior in weapon.ltx
I would also recommend to started with the weapon.ltx of MISERY because NAroe tried his best, to add realistic ballistic behavior.
If you have an working file of your mod i can do this work for you and look how i can change the ballistics to your favor (i can do this also with the sounds)

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D.M.E Author
D.M.E - - 4,446 comments

I intend to do an overhaul on every weapons stats, I already removed weapons due to crappy anims. If you know of anywhere with good stat info let me know. I am not planning on flooding the zone with loads of different weapons, most of the ones I add will only be available once or through buying them and they won't be cheap. I decided to keep the npc loadout mostly vanilla with a few additions like the AKM (which is cheap) I don't want money easily obtained like SGM. And I don't want it to be where you can fill your stashes with either new kinds or fully upgraded weapons. I want them to be hard earned and valued. So far I removed three of the guns I added due to quality issues as I mentioned on one of the other screenshots. The gun above is an example of this as there is only one in the zone. It's ammo is also a rare item only available by special order. Sounds are currently from Darius mod.

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Description

KSVK rifle is now in the mod.