Half Life 2's engine is fine, if you know how to use it...
Half Life 2's engine is fine, if you know how to use it...
I'm using the pink one, simply because it's the only colourful theme. The other two are just dull greys...
Isn't that model already included in the source SDK? I saw someone posting about it somewhere...
Does this require the Zero Hour expansion? I might have to go buy that just for this mod: it looks that good :).
The SDK could do with some better documentation, I give you that.
That G-Man... he really knows how to hold a pistol, lol.
I love the way the machine gun makes you yell XD!
Plus the handgun is awesome :P.
Please don't make any breakable windows as the server would not be resetting or changeing the map very often, if ever.
How will new user-created content be added if you never take down the server?
Why are you criticising 'the crappy Source engine'? It's much better than the Quake 3 engine was, and it's what's allowing you to make the mod...
It's an incredibly ambitious idea... it seems a lot like the game 'Second Life'. What I can't see, however, is how you are going to include these features.
How will 'coding your own objects' work? Are you going to create an ingame scripting language? Or will people have to submit their code to you, and then you add it to the next build of the game?
How do you plan to save people's inventories/money when they log off?
How many players do you plan to support?
Will players ever have to pay cash (for any reason)? I have a feeling commercial mods are a legal gray area: you might want to check with Valve if you do plan to charge real money for anything.
I'm sure you may already have answers to these questions, I'm just throwing them out to give my feedback.
It seems like an excellent idea... I'd love to code some kind of games console to go in the game or something :P.
Sorry, I didn't mean 'taken from' as in ripped, I meant it as in which game was the design based on.
They look great.
The video is very cool and all... but it's mostly because of the music, rather than the map. Make a video with some action :P.
Sounds cool... hope you can hold another one soon and get some good screenshots. It would be great to see the mod in action.
Maybe try a different font? That one looks a bit rough on the edges..
Yea, they look pretty nice. Which Quake game are they taken from? the ones in Quake 3 are brighter red.
Not bad. You might need to recode the combine ball if you plan to use it, though.
It's a currently quite laggy when carried with the grav gun.
The engine video on your website looks awesome :o. Very impressive.
I really doubt you can make 500km maps... But you can make them big enough to fit RA2 buildings in.
Why would they call it "Tiberian Warrior" when it's about RED alert 2? :S
The Max Payne games are the only games I've played all the way through on more than one difficulty level... most of the time I just stick with Normal. A few years ago I would have said Easy, but my skills have improved a little since then :rambo: .
Sorry, that was me... firefox logged me out :/.
The commander does recieve extra health, but he has a lot more responsibility. He has to man the Command Console to mark waypoints on the map for the rest of the team so that they can coordinate attacks and tactics.
Lieutenants have less health, but do the job of leading the team out in the field- another important responsibility. At the moment we're considering giving lieutenants the ability to take control of enemy buildings. Taking over the entire enemy base would be another victory condition.
Aww, it looks like it could be a good rocket map too =/.
Anyone know if there's an official release date yet? I really want this game :P.
Cool. Nice to hear you got it working: railguns are awesome :P.
Don't weapons have a 'single shot reload' variable? The crossbow uses it, I'm sure... might be worth looking at that to fix the railgun reload problems.
Burg looks awesome... first decent castle map I've seen made in Hammer.
Can't you just remove the FC_CHEAT flag(or whatever it's called) from the console command?
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